discord_bot/commands/info/mc.js
SileNce5k 3d674f12e0
Some checks are pending
CI / CI (push) Waiting to run
Fix mc command
2025-07-27 14:45:23 +02:00

108 lines
No EOL
3.3 KiB
JavaScript

// Code is taken from https://github.com/stphnduvall/mcstatus/blob/master/src/index.ts
// and converted to pure js.
const net = require('net')
const { EmbedBuilder } = require('discord.js');
module.exports = {
name: 'mc', // Keep it to one word
description: 'get minecraft server information',
hidden: true,
whitelist: true,
async execute({ message, args }) {
let host = "";
let port = 25565;
if (args[0]) host = args[0];
if (host.includes(":")) {
port = host.replace(/.+(?:\:)/g, "");
host = host.match(/.+(?:\:)/g, "")[0].replace(":", "");
}
if(host === "") return message.channel.send("No host provided")
let info = await getMinecraftServerInfo(host, port);
if (info) {
let descriptionArr = [
`Ping: ${info.ping.toString()}`,
`Player Count: ${info.playercount}`,
`Max Players: ${info.maxPlayers}`,
`MOTD: ${info.motd}`
]
let description = "";
descriptionArr.forEach(desc => {
description += `${desc}\n`;
})
const embed = new EmbedBuilder()
embed.setColor("#ee7939")
embed.setTimestamp()
embed.setDescription(description)
message.channel.send({ embeds: [embed] });
} else {
message.channel.send("Something went wrong\nThe minecraft server is likely not reachable from the discord bot")
}
}
};
async function getMinecraftServerInfo(host, port = 25565) {
let serverInfo = {
ping: undefined,
maxPlayers: undefined,
version: undefined,
playercount: undefined,
motd: undefined
}
let startTime = new Date();
let data;
let ping;
serverInfo = await new Promise((resolve) => {
const client = net.connect({ host, port }, () => {
ping = Math.round(new Date().getMilliseconds() - startTime.getMilliseconds());
let buff = Buffer.from([0xFE, 0x01]);
client.write(buff);
})
let error = false;
client.on('data', (d) => {
data = d.toString()
client.destroy();
})
client.once('error', (error) => {
console.error(error)
error = true;
})
client.once('connectionAttemptFailed', (ip) => {
console.error("in attempt failed")
error = true;
})
client.once('connectionAttemptTimeout', (ip) => {
console.error("in attempt timeout")
error = true;
})
client.on('close', () => {
if (!error) {
let _serverInfo = data?.split('\x00\x00\x00');
if (!_serverInfo) {
console.log("Something went wrong.")
resolve(serverInfo)
}
serverInfo.version = _serverInfo[2].replace(/\u0000/g, '')
serverInfo.motd = _serverInfo[3].replace(/\u0000/g, '')
serverInfo.playercount = Number(_serverInfo[4].replace(/\u0000/g, ''))
serverInfo.maxPlayers = Number(_serverInfo[5].replace(/\u0000/g, ''))
serverInfo.ping = Number(ping)
resolve(serverInfo)
} else {
resolve(0)
}
})
})
return serverInfo
}