discord_bot/server.js
SileNce5k bf1a7985aa
Refactor presence stuff
* Create new function that sets presence which replaces with correct
  variables
* Probably some more shit I don't remember
2021-07-09 18:10:49 +02:00

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1.4 KiB
JavaScript

const fs = require('fs');
const createInitialConfig = require("./util/createInitialConfig")
if(!fs.existsSync("./data/config.json")) {
createInitialConfig();
}
const Discord = require('discord.js');
const client = new Discord.Client({ disableEveryone: true });
const {
globalPrefix,
token,
loginMessage,
loginChannel,
enableLoginMessage,
owners
} = require('./data/config.json');
client.commands = new Discord.Collection();
client.serverPrefixes = new Discord.Collection();
client.netmodules = new Discord.Collection();
var reloadCommands = require("./util/reloadCommands.js");
const loadServerPrefixes = require('./util/loadServerPrefixes');
const reloadNetModules = require('./util/reloadNetModules');
const onMessage = require('./server/message');
const updatePresence = require('./util/updatePresence');
reloadCommands(client)
reloadNetModules(client)
client.once('ready', () => {
console.clear();
updatePresence(client)
console.log('Ready!');
if (enableLoginMessage === true)
try{
client.channels.cache.get(loginChannel).send(loginMessage)
}catch(err){
console.log("Failed trying to send a message on login.\n")
}
loadServerPrefixes(client)
});
client.once('reconnecting', () => {
console.log('Reconnecting!');
});
client.once('disconnect', () => {
console.log('Disconnect!');
});
client.on('message', async message => {
onMessage(client, owners, message, globalPrefix);
});
client.login(token);