yuzu: Add ui files for multiplayer rooms

This commit is contained in:
FearlessTobi 2021-12-25 20:27:52 +01:00
commit 60008b680e
84 changed files with 4524 additions and 49 deletions

9
dist/license.md vendored
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@ -3,6 +3,9 @@ The icons in this folder and its subfolders have the following licenses:
Icon Name | License | Origin/Author
--- | --- | ---
qt_themes/default/icons/16x16/checked.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/default/icons/16x16/connected.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/default/icons/16x16/connected_notification.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/default/icons/16x16/disconnected.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/default/icons/16x16/failed.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/default/icons/16x16/lock.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/default/icons/16x16/view-refresh.png | Apache 2.0 | https://material.io
@ -10,18 +13,24 @@ qt_themes/default/icons/256x256/plus_folder.png | CC BY-ND 3.0 | https://icons8.
qt_themes/default/icons/48x48/bad_folder.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/default/icons/48x48/chip.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/default/icons/48x48/folder.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/default/icons/48x48/no_avatar.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/default/icons/48x48/plus.png | CC0 1.0 | Designed by BreadFish64 from the Citra team
qt_themes/default/icons/48x48/sd_card.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/default/icons/48x48/star.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/qdarkstyle/icons/16x16/connected.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/qdarkstyle/icons/16x16/connected_notification.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/qdarkstyle/icons/16x16/lock.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/qdarkstyle/icons/16x16/view-refresh.png | Apache 2.0 | https://material.io
qt_themes/qdarkstyle/icons/256x256/plus_folder.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/qdarkstyle/icons/48x48/bad_folder.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/qdarkstyle/icons/48x48/chip.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/qdarkstyle/icons/48x48/folder.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/qdarkstyle/icons/48x48/no_avatar.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/qdarkstyle/icons/48x48/plus.png | CC0 1.0 | Designed by BreadFish64 from the Citra team
qt_themes/qdarkstyle/icons/48x48/sd_card.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/qdarkstyle/icons/48x48/star.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/colorful/icons/16x16/connected.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/colorful/icons/16x16/connected_notification.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/colorful/icons/16x16/lock.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/colorful/icons/16x16/view-refresh.png | Apache 2.0 | https://material.io
qt_themes/colorful/icons/256x256/plus_folder.png | CC BY-ND 3.0 | https://icons8.com

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@ -1,6 +1,9 @@
<RCC>
<qresource prefix="icons/colorful">
<file alias="index.theme">icons/index.theme</file>
<file alias="16x16/connected.png">icons/16x16/connected.png</file>
<file alias="16x16/connected_notification.png">icons/16x16/connected_notification.png</file>
<file alias="16x16/disconnected.png">icons/16x16/disconnected.png</file>
<file alias="16x16/lock.png">icons/16x16/lock.png</file>
<file alias="48x48/bad_folder.png">icons/48x48/bad_folder.png</file>
<file alias="48x48/chip.png">icons/48x48/chip.png</file>

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@ -1,11 +1,15 @@
<RCC>
<qresource prefix="icons/colorful_dark">
<file alias="16x16/connected.png">../colorful/icons/16x16/connected.png</file>
<file alias="16x16/connected_notification.png">../colorful/icons/16x16/connected_notification.png</file>
<file alias="16x16/disconnected.png">../colorful/icons/16x16/disconnected.png</file>
<file alias="index.theme">icons/index.theme</file>
<file alias="16x16/lock.png">icons/16x16/lock.png</file>
<file alias="16x16/view-refresh.png">icons/16x16/view-refresh.png</file>
<file alias="48x48/bad_folder.png">../colorful/icons/48x48/bad_folder.png</file>
<file alias="48x48/chip.png">../colorful/icons/48x48/chip.png</file>
<file alias="48x48/folder.png">../colorful/icons/48x48/folder.png</file>
<file alias="48x48/no_avatar.png">../qdarkstyle/icons/48x48/no_avatar.png</file>
<file alias="48x48/plus.png">../colorful/icons/48x48/plus.png</file>
<file alias="48x48/sd_card.png">../colorful/icons/48x48/sd_card.png</file>
<file alias="256x256/plus_folder.png">../colorful/icons/256x256/plus_folder.png</file>

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@ -4,10 +4,14 @@
<file alias="16x16/checked.png">icons/16x16/checked.png</file>
<file alias="16x16/failed.png">icons/16x16/failed.png</file>
<file alias="16x16/lock.png">icons/16x16/lock.png</file>
<file alias="16x16/connected.png">icons/16x16/connected.png</file>
<file alias="16x16/disconnected.png">icons/16x16/disconnected.png</file>
<file alias="16x16/connected_notification.png">icons/16x16/connected_notification.png</file>
<file alias="16x16/view-refresh.png">icons/16x16/view-refresh.png</file>
<file alias="48x48/bad_folder.png">icons/48x48/bad_folder.png</file>
<file alias="48x48/chip.png">icons/48x48/chip.png</file>
<file alias="48x48/folder.png">icons/48x48/folder.png</file>
<file alias="48x48/no_avatar.png">icons/48x48/no_avatar.png</file>
<file alias="48x48/plus.png">icons/48x48/plus.png</file>
<file alias="48x48/sd_card.png">icons/48x48/sd_card.png</file>
<file alias="48x48/star.png">icons/48x48/star.png</file>

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@ -1,11 +1,15 @@
<RCC>
<qresource prefix="icons/qdarkstyle">
<file alias="index.theme">icons/index.theme</file>
<file alias="16x16/connected.png">icons/16x16/connected.png</file>
<file alias="16x16/disconnected.png">icons/16x16/disconnected.png</file>
<file alias="16x16/connected_notification.png">icons/16x16/connected_notification.png</file>
<file alias="16x16/lock.png">icons/16x16/lock.png</file>
<file alias="16x16/view-refresh.png">icons/16x16/view-refresh.png</file>
<file alias="48x48/bad_folder.png">icons/48x48/bad_folder.png</file>
<file alias="48x48/chip.png">icons/48x48/chip.png</file>
<file alias="48x48/folder.png">icons/48x48/folder.png</file>
<file alias="48x48/no_avatar.png">icons/48x48/no_avatar.png</file>
<file alias="48x48/plus.png">icons/48x48/plus.png</file>
<file alias="48x48/sd_card.png">icons/48x48/sd_card.png</file>
<file alias="48x48/star.png">icons/48x48/star.png</file>

1
externals/cpp-jwt vendored Submodule

@ -0,0 +1 @@
Subproject commit e12ef06218596b52d9b5d6e1639484866a8e7067

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@ -41,6 +41,7 @@ add_custom_command(OUTPUT scm_rev.cpp
add_library(common STATIC
algorithm.h
alignment.h
announce_multiplayer_room.h
assert.cpp
assert.h
atomic_helpers.h

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@ -0,0 +1,138 @@
// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <functional>
#include <string>
#include <vector>
#include "common/common_types.h"
#include "web_service/web_result.h"
namespace AnnounceMultiplayerRoom {
using MacAddress = std::array<u8, 6>;
struct Room {
struct Member {
std::string username;
std::string nickname;
std::string avatar_url;
MacAddress mac_address;
std::string game_name;
u64 game_id;
};
std::string id;
std::string verify_UID; ///< UID used for verification
std::string name;
std::string description;
std::string owner;
std::string ip;
u16 port;
u32 max_player;
u32 net_version;
bool has_password;
std::string preferred_game;
u64 preferred_game_id;
std::vector<Member> members;
};
using RoomList = std::vector<Room>;
/**
* A AnnounceMultiplayerRoom interface class. A backend to submit/get to/from a web service should
* implement this interface.
*/
class Backend {
public:
virtual ~Backend() = default;
/**
* Sets the Information that gets used for the announce
* @param uid The Id of the room
* @param name The name of the room
* @param description The room description
* @param port The port of the room
* @param net_version The version of the libNetwork that gets used
* @param has_password True if the room is passowrd protected
* @param preferred_game The preferred game of the room
* @param preferred_game_id The title id of the preferred game
*/
virtual void SetRoomInformation(const std::string& name, const std::string& description,
const u16 port, const u32 max_player, const u32 net_version,
const bool has_password, const std::string& preferred_game,
const u64 preferred_game_id) = 0;
/**
* Adds a player information to the data that gets announced
* @param nickname The nickname of the player
* @param mac_address The MAC Address of the player
* @param game_id The title id of the game the player plays
* @param game_name The name of the game the player plays
*/
virtual void AddPlayer(const std::string& username, const std::string& nickname,
const std::string& avatar_url, const MacAddress& mac_address,
const u64 game_id, const std::string& game_name) = 0;
/**
* Updates the data in the announce service. Re-register the room when required.
* @result The result of the update attempt
*/
virtual WebService::WebResult Update() = 0;
/**
* Registers the data in the announce service
* @result The result of the register attempt. When the result code is Success, A global Guid of
* the room which may be used for verification will be in the result's returned_data.
*/
virtual WebService::WebResult Register() = 0;
/**
* Empties the stored players
*/
virtual void ClearPlayers() = 0;
/**
* Get the room information from the announce service
* @result A list of all rooms the announce service has
*/
virtual RoomList GetRoomList() = 0;
/**
* Sends a delete message to the announce service
*/
virtual void Delete() = 0;
};
/**
* Empty implementation of AnnounceMultiplayerRoom interface that drops all data. Used when a
* functional backend implementation is not available.
*/
class NullBackend : public Backend {
public:
~NullBackend() = default;
void SetRoomInformation(const std::string& /*name*/, const std::string& /*description*/,
const u16 /*port*/, const u32 /*max_player*/, const u32 /*net_version*/,
const bool /*has_password*/, const std::string& /*preferred_game*/,
const u64 /*preferred_game_id*/) override {}
void AddPlayer(const std::string& /*username*/, const std::string& /*nickname*/,
const std::string& /*avatar_url*/, const MacAddress& /*mac_address*/,
const u64 /*game_id*/, const std::string& /*game_name*/) override {}
WebService::WebResult Update() override {
return WebService::WebResult{WebService::WebResult::Code::NoWebservice,
"WebService is missing"};
}
WebService::WebResult Register() override {
return WebService::WebResult{WebService::WebResult::Code::NoWebservice,
"WebService is missing"};
}
void ClearPlayers() override {}
RoomList GetRoomList() override {
return RoomList{};
}
void Delete() override {}
};
} // namespace AnnounceMultiplayerRoom

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@ -1,4 +1,6 @@
add_library(core STATIC
announce_multiplayer_session.cpp
announce_multiplayer_session.h
arm/arm_interface.h
arm/arm_interface.cpp
arm/cpu_interrupt_handler.cpp
@ -741,11 +743,11 @@ add_library(core STATIC
memory/dmnt_cheat_vm.h
memory.cpp
memory.h
network/network.cpp
network/network.h
network/network_interface.cpp
network/network_interface.h
network/sockets.h
internal_network/network.cpp
internal_network/network.h
internal_network/network_interface.cpp
internal_network/network_interface.h
internal_network/sockets.h
perf_stats.cpp
perf_stats.h
reporter.cpp
@ -780,7 +782,7 @@ endif()
create_target_directory_groups(core)
target_link_libraries(core PUBLIC common PRIVATE audio_core video_core)
target_link_libraries(core PUBLIC common PRIVATE audio_core network video_core)
target_link_libraries(core PUBLIC Boost::boost PRIVATE fmt::fmt nlohmann_json::nlohmann_json mbedtls Opus::Opus)
if (MINGW)
target_link_libraries(core PRIVATE ${MSWSOCK_LIBRARY})

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