[video_core] Rework GPU Accuracy levels and remove Early Release Fences toggle (#3129)
The GPU Accuracy level is now divided into Performance, Balanced and Accurate. 1. Performance prioritizes speed at all costs. It's faster, but it can be unstable and may have some bugs (which is expected). 2. Balanced maintains excellent performance and is safer against bugs and shader corruption. 3. Accurate is the most precise and the most expensive in terms of hardware. Only a few games still need this level to work properly. The Release Early Fences toggle has also been removed by @PavelBARABANOV, as it's not needed anymore. Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3129 Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-by: Maufeat <sahyno1996@gmail.com> Co-authored-by: MaranBr <maranbr@outlook.com> Co-committed-by: MaranBr <maranbr@outlook.com>
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7157d5167e
commit
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41 changed files with 75 additions and 265 deletions
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@ -25,7 +25,6 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
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RENDERER_ASYNCHRONOUS_SHADERS("use_asynchronous_shaders"),
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RENDERER_FAST_GPU("use_fast_gpu_time"),
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RENDERER_REACTIVE_FLUSHING("use_reactive_flushing"),
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RENDERER_EARLY_RELEASE_FENCES("early_release_fences"),
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SYNC_MEMORY_OPERATIONS("sync_memory_operations"),
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BUFFER_REORDER_DISABLE("disable_buffer_reorder"),
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RENDERER_DEBUG("debug"),
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@ -689,13 +689,6 @@ abstract class SettingsItem(
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descriptionId = R.string.renderer_reactive_flushing_description
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)
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)
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put(
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SwitchSetting(
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BooleanSetting.RENDERER_EARLY_RELEASE_FENCES,
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titleId = R.string.renderer_early_release_fences,
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descriptionId = R.string.renderer_early_release_fences_description
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)
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)
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put(
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SwitchSetting(
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BooleanSetting.SYNC_MEMORY_OPERATIONS,
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@ -460,7 +460,6 @@ class SettingsFragmentPresenter(
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add(IntSetting.RENDERER_SAMPLE_SHADING_FRACTION.key)
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add(HeaderSetting(R.string.veil_renderer))
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add(BooleanSetting.RENDERER_EARLY_RELEASE_FENCES.key)
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add(IntSetting.DMA_ACCURACY.key)
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add(BooleanSetting.BUFFER_REORDER_DISABLE.key)
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add(BooleanSetting.RENDERER_FAST_GPU.key)
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@ -98,8 +98,6 @@
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<string name="sample_shading_fraction_description">كثافة تمرير تظليل العينة. تؤدي القيم الأعلى إلى تحسين الجودة بشكل أكبر، ولكنها تقلل أيضًا من الأداء إلى حد كبير.</string>
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<string name="veil_renderer">العارض</string>
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<string name="renderer_early_release_fences">إطلاق الأسوار مبكرًا</string>
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<string name="renderer_early_release_fences_description">يساعد في إصلاح مشكلة 0 إطار في الثانية في ألعاب مثل DKCR:HD وSubnautica Below Zero وOri 2، ولكن قد يتسبب في تعطيل التحميل أو الأداء في ألعاب Unreal Engine.</string>
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<string name="sync_memory_operations">مزامنة عمليات الذاكرة</string>
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<string name="sync_memory_operations_description">يضمن اتساق البيانات بين عمليات الحوسبة والذاكرة. هذا الخيار قد يحل المشكلات في بعض الألعاب، ولكن قد يقلل الأداء في بعض الحالات. يبدو أن الألعاب التي تستخدم Unreal Engine 4 هي الأكثر تأثرًا.</string>
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<string name="buffer_reorder_disable">تعطيل إعادة ترتيب المخزن المؤقت</string>
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@ -880,11 +878,6 @@
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<string name="renderer_vulkan">Vulkan</string>
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<string name="renderer_none">لاشيء</string>
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<!-- Renderer Accuracy -->
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<string name="renderer_accuracy_normal">عادي</string>
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<string name="renderer_accuracy_high">عالي</string>
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<string name="renderer_accuracy_extreme">أقصى</string>
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<!-- DMA Accuracy -->
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<string name="dma_accuracy_default">افتراضي</string>
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<string name="dma_accuracy_unsafe">غير آمن</string>
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@ -76,8 +76,6 @@
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<string name="sample_shading_fraction_description">چڕی تێپەڕاندنی سێبەرکردنی نموونە. بەهای زیاتر کوالێتی باشتر دەکات بەڵام کارایی زیاتر کەم دەکاتەوە.</string>
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<string name="veil_renderer">رێندرەر</string>
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<string name="renderer_early_release_fences">زێدەکردنی پەرستارەکان زووتر</string>
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<string name="renderer_early_release_fences_description">یارمەتی دەدات لە چارەسەری 0 FPS لە یارییەکانی وەک DKCR:HD، Subnautica Below Zero و Ori 2، بەڵام ڕەنگە بارکردن یان کارایی لە یارییەکانی Unreal Engine تێکبدات.</string>
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<string name="sync_memory_operations">هاوبەشیی کردارەکانی بیرگە</string>
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<string name="sync_memory_operations_description">دڵنیایی داتا لە نێوان کردارەکانی کۆمپیوتەر و بیرگە. ئەم هەڵبژاردە کێشەکان لە هەندێک یاری چارەسەر دەکات، بەڵام لە هەندێک حاڵەت کارایی کەم دەکاتەوە. وا دیارە یارییەکانی Unreal Engine 4 زۆرترین کاریگەریان هەیە.</string>
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<string name="buffer_reorder_disable">ڕێکخستنەوەی بافر ناچالاک بکە</string>
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@ -625,9 +623,6 @@
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<string name="renderer_vulkan">ڤوڵکان</string>
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<string name="renderer_none">هیچ</string>
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<!-- Renderer Accuracy -->
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<string name="renderer_accuracy_normal">ئاسایی</string>
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<string name="renderer_accuracy_high">بەرز</string>
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<!-- DMA Accuracy -->
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<string name="dma_accuracy_default">بنەڕەتی</string>
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<!-- ASTC Decoding Method -->
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@ -76,8 +76,6 @@
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<string name="sample_shading_fraction_description">Intenzita průchodu stínování vzorku. Vyšší hodnoty zlepšují kvalitu, ale také výrazněji snižují výkon.</string>
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<string name="veil_renderer">Renderer</string>
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<string name="renderer_early_release_fences">Uvolnit ploty brzy</string>
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<string name="renderer_early_release_fences_description">Pomáhá opravit 0 FPS v hrách jako DKCR:HD, Subnautica Below Zero a Ori 2, ale může narušit načítání nebo výkon v hrách na Unreal Engine.</string>
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<string name="sync_memory_operations">Synchronizace paměťových operací</string>
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<string name="sync_memory_operations_description">Zajišťuje konzistenci dat mezi výpočetními a paměťovými operacemi. Tato volba by měla opravit problémy v některých hrách, ale může v některých případech snížit výkon. Nejvíce postižené se zdají být hry s Unreal Engine 4.</string>
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<string name="buffer_reorder_disable">Zakázat přeřazování vyrovnávací paměti</string>
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@ -612,9 +610,6 @@
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<string name="renderer_vulkan">Vulkan</string>
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<string name="renderer_none">Žádné</string>
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<!-- Renderer Accuracy -->
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<string name="renderer_accuracy_normal">Normální</string>
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<string name="renderer_accuracy_high">Vysoká</string>
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<!-- DMA Accuracy -->
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<string name="dma_accuracy_default">Výchozí</string>
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<!-- ASTC Decoding Method -->
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@ -84,8 +84,6 @@
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<string name="sample_shading_fraction_description">Die Intensität des Sample-Shading-Durchgangs. Höhere Werte verbessern die Qualität stärker, beeinträchtigen aber auch die Leistung stärker.</string>
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<string name="veil_renderer">Renderer</string>
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<string name="renderer_early_release_fences">Zäune früher freigeben</string>
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<string name="renderer_early_release_fences_description">Behebt 0 FPS in Spielen wie DKCR:HD, Subnautica Below Zero und Ori 2, kann aber Ladezeiten oder Performance in Unreal Engine-Spielen beeinträchtigen.</string>
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<string name="sync_memory_operations">Speicheroperationen synchronisieren</string>
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<string name="sync_memory_operations_description">Stellt die Datenkonsistenz zwischen Compute- und Speicheroperationen sicher. Diese Option sollte Probleme in einigen Spielen beheben, kann aber in einigen Fällen die Leistung verringern. Spiele mit Unreal Engine 4 scheinen am stärksten betroffen zu sein.</string>
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<string name="buffer_reorder_disable">Puffer-Neuanordnung deaktivieren</string>
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@ -790,9 +788,6 @@ Wirklich fortfahren?</string>
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<string name="renderer_vulkan">Vulkan</string>
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<string name="renderer_none">Keiner</string>
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<!-- Renderer Accuracy -->
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<string name="renderer_accuracy_normal">Normal</string>
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<string name="renderer_accuracy_high">Hoch</string>
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<!-- DMA Accuracy -->
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<string name="dma_accuracy_default">Standard</string>
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<!-- ASTC Decoding Method -->
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@ -98,8 +98,6 @@
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<string name="sample_shading_fraction_description">La intensidad del paso de sombreado de la muestra. Los valores más altos mejoran más la calidad, pero también reducen el rendimiento en mayor medida.</string>
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<string name="veil_renderer">Renderizador</string>
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<string name="renderer_early_release_fences">Liberar las vallas antes</string>
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<string name="renderer_early_release_fences_description">Ayuda a arreglar 0 FPS en juegos como DKCR:HD, Subnautica Below Zero y Ori 2, pero puede romper la carga o el rendimiento en juegos de Unreal Engine.</string>
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<string name="sync_memory_operations">Sincronizar operaciones de memoria</string>
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<string name="sync_memory_operations_description">Garantiza la consistencia de los datos entre las operaciones de computación y memoria. Esta opción debería solucionar problemas en algunos juegos, pero también puede reducir el rendimiento en algunos casos. Los juegos de Unreal Engine 4 a menudo ven los cambios más significativos de los mismos.</string>
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<string name="buffer_reorder_disable">Desactivar reordenamiento de búfer</string>
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@ -839,11 +837,6 @@
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<string name="renderer_vulkan">Vulkan</string>
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<string name="renderer_none">Ninguno</string>
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<!-- Renderer Accuracy -->
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<string name="renderer_accuracy_normal">Normal</string>
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<string name="renderer_accuracy_high">Alto</string>
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<string name="renderer_accuracy_extreme">Extremo</string>
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<!-- DMA Accuracy -->
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<string name="dma_accuracy_default">Predeterminado</string>
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<string name="dma_accuracy_unsafe">Inseguro</string>
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@ -65,8 +65,6 @@
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<string name="veil_misc">پردازنده و حافظه</string>
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<string name="eden_veil">پرده عدن</string>
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<string name="eden_veil_description">تنظیمات آزمایشی برای بهبود عملکرد و قابلیت. این تنظیمات ممکن است باعث نمایش صفحه سیاه یا سایر مشکلات بازی شود.</string>
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<string name="renderer_early_release_fences">رهاسازی حصارها زودتر</string>
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<string name="renderer_early_release_fences_description">به رفع مشکل 0 فریم بر ثانیه در بازیهایی مانند DKCR:HD، Subnautica Below Zero و Ori 2 کمک میکند، اما ممکن است بارگذاری یا عملکرد بازیهای Unreal Engine را مختل کند.</string>
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<string name="sync_memory_operations">همگامسازی عملیات حافظه</string>
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<string name="sync_memory_operations_description">اطمینان از سازگاری دادهها بین عملیات محاسباتی و حافظه. این گزینه ممکن است مشکلات برخی بازیها را رفع کند، اما در برخی موارد ممکن است عملکرد را کاهش دهد. به نظر میرسد بازیهای با Unreal Engine 4 بیشترین تأثیر را داشته باشند.</string>
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<string name="buffer_reorder_disable">غیرفعال کردن مرتبسازی مجدد بافر</string>
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@ -760,11 +758,6 @@
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<string name="renderer_vulkan">Vulkan</string>
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<string name="renderer_none">هیچ</string>
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<!-- Renderer Accuracy -->
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<string name="renderer_accuracy_normal">معمولی</string>
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<string name="renderer_accuracy_high">زیاد</string>
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<string name="renderer_accuracy_extreme">افراطی (کند)</string>
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<!-- DMA Accuracy -->
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<string name="dma_accuracy_default">پیش فرض</string>
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<string name="dma_accuracy_unsafe">ناایمن (سریع)</string>
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@ -98,8 +98,6 @@
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<string name="sample_shading_fraction_description">L\'intensité de la passe d\'ombrage d\'échantillon. Des valeurs plus élevées améliorent davantage la qualité mais réduisent aussi plus fortement les performances.</string>
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<string name="veil_renderer">Rendu</string>
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<string name="renderer_early_release_fences">Libérer les barrières plus tôt</string>
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<string name="renderer_early_release_fences_description">Résout les problèmes de 0 FPS dans des jeux comme DKCR:HD, Subnautica Below Zero et Ori 2, mais peut perturber le chargement ou les performances des jeux Unreal Engine.</string>
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<string name="sync_memory_operations">Synchroniser les opérations mémoire</string>
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<string name="sync_memory_operations_description">Garantit la cohérence des données entre les opérations de calcul et de mémoire. Cette option devrait résoudre les problèmes dans certains jeux, mais peut réduire les performances dans certains cas. Les jeux utilisant Unreal Engine 4 semblent être les plus affectés.</string>
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<string name="buffer_reorder_disable">Désactiver le réordonnancement du tampon</string>
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@ -852,11 +850,6 @@
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<string name="renderer_vulkan">Vulkan</string>
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<string name="renderer_none">Aucune</string>
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<!-- Renderer Accuracy -->
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<string name="renderer_accuracy_normal">Normal</string>
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<string name="renderer_accuracy_high">Haut</string>
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<string name="renderer_accuracy_extreme">Extrême</string>
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<!-- DMA Accuracy -->
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<string name="dma_accuracy_default">Défaut</string>
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<string name="dma_accuracy_unsafe">Dangereux</string>
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@ -76,8 +76,6 @@
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<string name="sample_shading_fraction_description">עוצמת מעבר ההצללה לדוגמה. ערכים גבוהים יותר משפרים את האיכות יותר אך גם מפחיתים את הביצועים במידה רבה יותר.</string>
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<string name="veil_renderer">רנדרר</string>
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<string name="renderer_early_release_fences">שחרר גדרות מוקדם</string>
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<string name="renderer_early_release_fences_description">עוזר לתקן 0 FPS במשחקים כמו DKCR:HD, Subnautica Below Zero ו-Ori 2, אך עלול לפגוע בטעינה או בביצועים במשחקי Unreal Engine.</string>
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<string name="sync_memory_operations">סנכרון פעולות זיכרון</string>
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<string name="sync_memory_operations_description">מבטיח עקביות נתונים בין פעולות חישוב וזיכרון. אפשרות זו אמורה לתקן בעיות במשחקים מסוימים, אך עלולה להפחית ביצועים במקרים מסוימים. נראה שהמשחקים עם Unreal Engine 4 הם המושפעים ביותר.</string>
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<string name="buffer_reorder_disable">השבת סידור מחדש של חוצץ</string>
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<string name="renderer_vulkan">Vulkan</string>
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<string name="renderer_none">אין שום דבר</string>
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<!-- Renderer Accuracy -->
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<string name="renderer_accuracy_normal">רגיל</string>
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<string name="renderer_accuracy_high">גבוה</string>
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<!-- DMA Accuracy -->
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<string name="dma_accuracy_default">ברירת מחדל</string>
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<!-- ASTC Decoding Method -->
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<string name="sample_shading_fraction_description">A mintavételezés árnyékolási lépés intenzitása. A magasabb értékek jobb minőséget eredményeznek, de nagyobb mértékben csökkentik a teljesítményt.</string>
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<string name="veil_renderer">Megjelenítő</string>
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<string name="renderer_early_release_fences">Korai kerítés-felszabadítás</string>
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<string name="renderer_early_release_fences_description">Segít javítani a 0 FPS-t olyan játékokban, mint a DKCR:HD, Subnautica Below Zero és az Ori 2, de ronthatja az Unreal Engine játékok betöltését vagy teljesítményét.</string>
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<string name="sync_memory_operations">Memória-műveletek szinkronizálása</string>
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<string name="sync_memory_operations_description">Biztosítja az adatok konzisztenciáját a számítási és memória-műveletek között. Ez az opciónak javítania kell néhány játékban előforduló problémát, de bizonyos esetekben csökkentheti a teljesítményt. Az Unreal Engine 4-et használó játékok látszanak a legérintettebbek.</string>
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<string name="buffer_reorder_disable">Puffer újrarendezés letiltása</string>
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<string name="renderer_vulkan">Vulkan</string>
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<string name="renderer_none">Nincs</string>
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<!-- Renderer Accuracy -->
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<string name="renderer_accuracy_normal">Normál</string>
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<string name="renderer_accuracy_high">Magas</string>
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<!-- DMA Accuracy -->
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<string name="dma_accuracy_default">Alapértelmezett</string>
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<!-- ASTC Decoding Method -->
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<string name="sample_shading_fraction_description">Intensitas proses pencahayaan sampel. Nilai lebih tinggi meningkatkan kualitas lebih baik tetapi juga mengurangi performa lebih besar.</string>
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<string name="veil_renderer">Renderer</string>
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<string name="renderer_early_release_fences">Lepas Pagar Lebih Awal</string>
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<string name="renderer_early_release_fences_description">Membantu memperbaiki 0 FPS di game seperti DKCR:HD, Subnautica Below Zero dan Ori 2, tapi mungkin mengganggu loading atau performa di game Unreal Engine.</string>
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<string name="sync_memory_operations">Sinkronisasi Operasi Memori</string>
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<string name="sync_memory_operations_description">Memastikan konsistensi data antara operasi komputasi dan memori. Opsi ini seharusnya memperbaiki masalah di beberapa game, tetapi mungkin mengurangi performa dalam beberapa kasus. Game dengan Unreal Engine 4 tampaknya yang paling terpengaruh.</string>
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||||
<string name="buffer_reorder_disable">Nonaktifkan Penyusunan Ulang Buffer</string>
|
||||
|
|
@ -811,9 +809,6 @@
|
|||
<string name="renderer_vulkan">Vulkan</string>
|
||||
<string name="renderer_none">Tak ada</string>
|
||||
|
||||
<!-- Renderer Accuracy -->
|
||||
<string name="renderer_accuracy_normal">Normal</string>
|
||||
<string name="renderer_accuracy_high">Tinggi</string>
|
||||
<!-- DMA Accuracy -->
|
||||
<string name="dma_accuracy_default">Bawaan</string>
|
||||
<!-- ASTC Decoding Method -->
|
||||
|
|
|
|||
|
|
@ -98,8 +98,6 @@
|
|||
<string name="sample_shading_fraction_description">L\'intensità della passata di ombreggiatura campione. Valori più alti migliorano la qualità ma riducono maggiormente le prestazioni.</string>
|
||||
|
||||
<string name="veil_renderer">Renderer</string>
|
||||
<string name="renderer_early_release_fences">Rilascia le barriere prima</string>
|
||||
<string name="renderer_early_release_fences_description">Risolve problemi di 0 FPS in giochi come DKCR:HD, Subnautica Below Zero e Ori 2, ma potrebbe compromettere caricamento o prestazioni in giochi Unreal Engine.</string>
|
||||
<string name="sync_memory_operations">Sincronizza operazioni di memoria</string>
|
||||
<string name="sync_memory_operations_description">Garantisce la coerenza dei dati tra le operazioni di calcolo e memoria. Questa opzione dovrebbe risolvere problemi in alcuni giochi, ma potrebbe ridurre le prestazioni in alcuni casi. I giochi con Unreal Engine 4 sembrano essere i più colpiti.</string>
|
||||
<string name="buffer_reorder_disable">Disabilita riordino buffer</string>
|
||||
|
|
@ -852,11 +850,6 @@
|
|||
<string name="renderer_vulkan">Vulkan</string>
|
||||
<string name="renderer_none">Nessuna</string>
|
||||
|
||||
<!-- Renderer Accuracy -->
|
||||
<string name="renderer_accuracy_normal">Normale</string>
|
||||
<string name="renderer_accuracy_high">Alta</string>
|
||||
<string name="renderer_accuracy_extreme">Estrema</string>
|
||||
|
||||
<!-- DMA Accuracy -->
|
||||
<string name="dma_accuracy_default">Predefinito</string>
|
||||
<string name="dma_accuracy_unsafe">Non sicura</string>
|
||||
|
|
|
|||
|
|
@ -76,8 +76,6 @@
|
|||
<string name="sample_shading_fraction_description">サンプルシェーディング処理の強度。高い値ほど品質は向上しますが、パフォーマンスも大きく低下します。</string>
|
||||
|
||||
<string name="veil_renderer">レンダラー</string>
|
||||
<string name="renderer_early_release_fences">フェンスを早期に解放</string>
|
||||
<string name="renderer_early_release_fences_description">DKCR:HD、Subnautica Below Zero、Ori 2などのゲームで0 FPSを修正しますが、Unreal Engineゲームの読み込みやパフォーマンスに影響する可能性があります。</string>
|
||||
<string name="sync_memory_operations">メモリ操作の同期</string>
|
||||
<string name="sync_memory_operations_description">計算処理とメモリ操作間のデータ一貫性を保証します。 このオプションは一部のゲームの問題を修正しますが、場合によってはパフォーマンスが低下する可能性があります。 Unreal Engine 4のゲームが最も影響を受けるようです。</string>
|
||||
<string name="buffer_reorder_disable">バッファの再並べ替えを無効化</string>
|
||||
|
|
@ -666,9 +664,6 @@
|
|||
<string name="renderer_vulkan">Vulkan</string>
|
||||
<string name="renderer_none">なし</string>
|
||||
|
||||
<!-- Renderer Accuracy -->
|
||||
<string name="renderer_accuracy_normal">標準</string>
|
||||
<string name="renderer_accuracy_high">高</string>
|
||||
<!-- DMA Accuracy -->
|
||||
<string name="dma_accuracy_default">デフォルト</string>
|
||||
<!-- ASTC Decoding Method -->
|
||||
|
|
|
|||
|
|
@ -76,8 +76,6 @@
|
|||
<string name="sample_shading_fraction_description">샘플 쉐이딩 패스의 강도. 값이 높을수록 품질이 더 향상되지만 성능도 더 크게 저하됩니다.</string>
|
||||
|
||||
<string name="veil_renderer">렌더러</string>
|
||||
<string name="renderer_early_release_fences">펜스 조기 해제</string>
|
||||
<string name="renderer_early_release_fences_description">DKCR:HD, Subnautica Below Zero, Ori 2 등의 게임에서 0 FPS 현상을 해결하지만, Unreal Engine 게임의 로딩이나 성능에 문제를 일으킬 수 있습니다.</string>
|
||||
<string name="sync_memory_operations">메모리 작업 동기화</string>
|
||||
<string name="sync_memory_operations_description">컴퓨팅 및 메모리 작업 간 데이터 일관성을 보장합니다. 이 옵션은 일부 게임의 문제를 해결할 수 있지만 경우에 따라 성능이 저하될 수 있습니다. Unreal Engine 4 게임이 가장 큰 영향을 받는 것으로 보입니다.</string>
|
||||
<string name="buffer_reorder_disable">버퍼 재정렬 비활성화</string>
|
||||
|
|
@ -720,9 +718,6 @@
|
|||
<string name="renderer_vulkan">Vulcan</string>
|
||||
<string name="renderer_none">없음</string>
|
||||
|
||||
<!-- Renderer Accuracy -->
|
||||
<string name="renderer_accuracy_normal">보통</string>
|
||||
<string name="renderer_accuracy_high">높음</string>
|
||||
<!-- DMA Accuracy -->
|
||||
<string name="dma_accuracy_default">기본값</string>
|
||||
<!-- ASTC Decoding Method -->
|
||||
|
|
|
|||
|
|
@ -76,8 +76,6 @@
|
|||
<string name="sample_shading_fraction_description">Intensiteten til prøveskyggepasseringen. Høyere verdier forbedrer kvaliteten mer, men reduserer også ytelsen i større grad.</string>
|
||||
|
||||
<string name="veil_renderer">Renderer</string>
|
||||
<string name="renderer_early_release_fences">Frigjør gjerder tidlig</string>
|
||||
<string name="renderer_early_release_fences_description">Løser 0 FPS i spill som DKCR:HD, Subnautica Below Zero og Ori 2, men kan forårsake problemer med lasting eller ytelse i Unreal Engine-spill.</string>
|
||||
<string name="sync_memory_operations">Synkroniser minneoperasjoner</string>
|
||||
<string name="sync_memory_operations_description">Sikrer datakonsistens mellom beregnings- og minneoperasjoner. Dette alternativet bør fikse problemer i noen spill, men kan redusere ytelsen i noen tilfeller. Spill med Unreal Engine 4 ser ut til å være de mest berørte.</string>
|
||||
<string name="buffer_reorder_disable">Deaktiver bufferomorganisering</string>
|
||||
|
|
@ -638,9 +636,6 @@
|
|||
<string name="renderer_vulkan">Vulkan</string>
|
||||
<string name="renderer_none">Ingen</string>
|
||||
|
||||
<!-- Renderer Accuracy -->
|
||||
<string name="renderer_accuracy_normal">Normal</string>
|
||||
<string name="renderer_accuracy_high">Høy</string>
|
||||
<!-- DMA Accuracy -->
|
||||
<string name="dma_accuracy_default">Standard</string>
|
||||
<!-- ASTC Decoding Method -->
|
||||
|
|
|
|||
|
|
@ -98,8 +98,6 @@
|
|||
<string name="sample_shading_fraction_description">Intensywność przebiegu cieniowania próbki. Wyższe wartości poprawiają jakość, ale także w większym stopniu zmniejszają wydajność.</string>
|
||||
|
||||
<string name="veil_renderer">Renderer</string>
|
||||
<string name="renderer_early_release_fences">Wcześniejsze zwalnianie zabezpieczeń</string>
|
||||
<string name="renderer_early_release_fences_description">Pomaga naprawić 0 FPS w grach takich jak DKCR:HD, Subnautica Below Zero i Ori 2, ale może zaburzyć ładowanie lub wydajność w grach Unreal Engine.</string>
|
||||
<string name="sync_memory_operations">Synchronizuj operacje pamięci</string>
|
||||
<string name="sync_memory_operations_description">Zapewnia spójność danych między operacjami obliczeniowymi i pamięciowymi. Ta opcja powinna naprawiać problemy w niektórych grach, ale może zmniejszyć wydajność w niektórych przypadkach. Gry z Unreal Engine 4 wydają się być najbardziej dotknięte.</string>
|
||||
<string name="buffer_reorder_disable">Wyłącz przestawianie bufora</string>
|
||||
|
|
@ -876,11 +874,6 @@
|
|||
<string name="renderer_vulkan">Vulkan</string>
|
||||
<string name="renderer_none">Żadny</string>
|
||||
|
||||
<!-- Renderer Accuracy -->
|
||||
<string name="renderer_accuracy_normal">Normalny</string>
|
||||
<string name="renderer_accuracy_high">Wysoki</string>
|
||||
<string name="renderer_accuracy_extreme">Ekstremalne</string>
|
||||
|
||||
<!-- DMA Accuracy -->
|
||||
<string name="dma_accuracy_default">預設</string>
|
||||
<string name="dma_accuracy_unsafe">Niezalecane</string>
|
||||
|
|
|
|||
|
|
@ -98,8 +98,6 @@
|
|||
<string name="sample_shading_fraction_description">Fração de Sombreamento de Amostra: Define a intensidade do sample shading. Quanto maior, melhor a qualidade, mas maior o impacto no desempenho.</string>
|
||||
|
||||
<string name="veil_renderer">Renderizador</string>
|
||||
<string name="renderer_early_release_fences">Release Fences Early</string>
|
||||
<string name="renderer_early_release_fences_description">Liberar Cercas Antecipadamente: Ajuda a corrigir 0 FPS em jogos como DKCR:HD, Subnautica Below Zero e Ori 2, mas pode prejudicar o carregamento ou o desempenho em jogos feitos com Unreal Engine.</string>
|
||||
<string name="sync_memory_operations">Sincronizar Operações de Memória</string>
|
||||
<string name="sync_memory_operations_description">Garante a consistência de dados entre operações de computação e memória. Esta opção pode corrigir problemas em alguns jogos, mas também pode reduzir o desempenho, sendo os jogos da Unreal Engine 4 os mais afetados.</string>
|
||||
<string name="buffer_reorder_disable">Desativar Reordenação de Buffers</string>
|
||||
|
|
@ -840,11 +838,6 @@ uma tentativa de mapeamento automático</string>
|
|||
<string name="renderer_vulkan">Vulkan</string>
|
||||
<string name="renderer_none">Nenhum</string>
|
||||
|
||||
<!-- Renderer Accuracy -->
|
||||
<string name="renderer_accuracy_normal">Normal</string>
|
||||
<string name="renderer_accuracy_high">Alta</string>
|
||||
<string name="renderer_accuracy_extreme">Extrema</string>
|
||||
|
||||
<!-- DMA Accuracy -->
|
||||
<string name="dma_accuracy_default">Padrão</string>
|
||||
<string name="dma_accuracy_unsafe">Insegura</string>
|
||||
|
|
|
|||
|
|
@ -76,8 +76,6 @@
|
|||
<string name="sample_shading_fraction_description">A intensidade da passagem de sombreamento de amostra. Valores mais elevados melhoram a qualidade, mas também reduzem o desempenho numa maior medida.</string>
|
||||
|
||||
<string name="veil_renderer">Renderizador</string>
|
||||
<string name="renderer_early_release_fences">Libertar barreiras antecipadamente</string>
|
||||
<string name="renderer_early_release_fences_description">Ajuda a corrigir 0 FPS em jogos como DKCR:HD, Subnautica Below Zero e Ori 2, mas pode afetar carregamento ou desempenho em jogos Unreal Engine.</string>
|
||||
<string name="sync_memory_operations">Sincronizar Operações de Memória</string>
|
||||
<string name="sync_memory_operations_description">Garante a consistência dos dados entre operações de computação e memória. Esta opção deve corrigir problemas em alguns jogos, mas pode reduzir o desempenho nalguns casos. Os jogos com Unreal Engine 4 parecem ser os mais afectados.</string>
|
||||
<string name="buffer_reorder_disable">Desativar reordenação de buffer</string>
|
||||
|
|
@ -773,9 +771,6 @@ uma tentativa de mapeamento automático</string>
|
|||
<string name="renderer_vulkan">Vulcano</string>
|
||||
<string name="renderer_none">Nenhum</string>
|
||||
|
||||
<!-- Renderer Accuracy -->
|
||||
<string name="renderer_accuracy_normal">Normal</string>
|
||||
<string name="renderer_accuracy_high">Alto</string>
|
||||
<!-- DMA Accuracy -->
|
||||
<string name="dma_accuracy_default">Predefinido</string>
|
||||
<!-- ASTC Decoding Method -->
|
||||
|
|
|
|||
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue