core: Make variable shadowing a compile-time error

Now that we have most of core free of shadowing, we can enable the
warning as an error to catch anything that may be remaining and also
eliminate this class of logic bug entirely.
This commit is contained in:
Lioncash 2021-05-16 01:46:30 -04:00
commit eeae5217ba

View file

@ -37,8 +37,8 @@ std::string_view ExtractName(std::string_view data, std::size_t start_index, cha
}
} // Anonymous namespace
StandardVmCallbacks::StandardVmCallbacks(Core::System& system, const CheatProcessMetadata& metadata)
: metadata(metadata), system(system) {}
StandardVmCallbacks::StandardVmCallbacks(System& system_, const CheatProcessMetadata& metadata_)
: metadata{metadata_}, system{system_} {}
StandardVmCallbacks::~StandardVmCallbacks() = default;
@ -174,11 +174,11 @@ std::vector<CheatEntry> TextCheatParser::Parse(std::string_view data) const {
return out;
}
CheatEngine::CheatEngine(Core::System& system, std::vector<CheatEntry> cheats,
const std::array<u8, 0x20>& build_id)
: vm{std::make_unique<StandardVmCallbacks>(system, metadata)},
cheats(std::move(cheats)), core_timing{system.CoreTiming()}, system{system} {
metadata.main_nso_build_id = build_id;
CheatEngine::CheatEngine(System& system_, std::vector<CheatEntry> cheats_,
const std::array<u8, 0x20>& build_id_)
: vm{std::make_unique<StandardVmCallbacks>(system_, metadata)},
cheats(std::move(cheats_)), core_timing{system_.CoreTiming()}, system{system_} {
metadata.main_nso_build_id = build_id_;
}
CheatEngine::~CheatEngine() {