diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt index 39a76a8608..6d47e4d69d 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt @@ -18,7 +18,6 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting { SKIP_CPU_INNER_INVALIDATION("skip_cpu_inner_invalidation"), FIX_BLOOM_EFFECTS("fix_bloom_effects"), EMULATE_BGR565("emulate_bgr565"), - RESCALE_HACK("rescale_hack"), CPUOPT_UNSAFE_HOST_MMU("cpuopt_unsafe_host_mmu"), USE_DOCKED_MODE("use_docked_mode"), USE_AUTO_STUB("use_auto_stub"), diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt index 0ca31062b3..45e2cd6ad8 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt @@ -624,6 +624,7 @@ abstract class SettingsItem( IntSetting.FSR_SHARPENING_SLIDER, titleId = R.string.fsr_sharpness, descriptionId = R.string.fsr_sharpness_description, + max = 200, units = "%" ) ) @@ -876,13 +877,6 @@ abstract class SettingsItem( descriptionId = R.string.fix_bloom_effects_description ) ) - put( - SwitchSetting( - BooleanSetting.RESCALE_HACK, - titleId = R.string.rescale_hack, - descriptionId = R.string.rescale_hack_description - ) - ) put( SwitchSetting( BooleanSetting.EMULATE_BGR565, diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt index 5b93c88161..016ac57356 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt @@ -1182,7 +1182,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback { container, IntSetting.FSR_SHARPENING_SLIDER, minValue = 0, - maxValue = 100, + maxValue = 200, units = "%" ) } diff --git a/src/android/app/src/main/jni/android_config.cpp b/src/android/app/src/main/jni/android_config.cpp index 6548667de4..febebd57a4 100644 --- a/src/android/app/src/main/jni/android_config.cpp +++ b/src/android/app/src/main/jni/android_config.cpp @@ -33,6 +33,7 @@ void AndroidConfig::SaveAllValues() { } void AndroidConfig::ReadAndroidValues() { + Settings::values.rescale_hack.SetValue(false); ReadAndroidUIValues(); if (global) { ReadUIValues(); diff --git a/src/android/app/src/main/res/values-ar/strings.xml b/src/android/app/src/main/res/values-ar/strings.xml index dd03ec453f..6911dfaca8 100644 --- a/src/android/app/src/main/res/values-ar/strings.xml +++ b/src/android/app/src/main/res/values-ar/strings.xml @@ -514,8 +514,6 @@ يقلل من ضبابية التوهج في LA/EOW (Adreno A6XX - A7XX/ Turnip)، ويزيل التوهج في Burnout. تحذير: قد يسبب تشوهات رسومية في ألعاب أخرى. محاكاة BGR565 يُصلح مشاكل انعكاس الألوان في الألعاب أو ظهور تشوهات غريبة أو ظلال غريبة. - تفعيل ميزة إعادة التحجيم القديمة - يُمكّن هذا الخيار من التعامل مع عملية إعادة تحجيم الألعاب بطريقة تقليدية باستخدام مسار إعادة التحجيم السريع استخدم تظليل غير متزامن يقوم بتجميع التظليل بشكل غير متزامن. قد يقلل ذلك من التقطعات ولكنه قد يؤدي أيضًا إلى حدوث أخطاء. إعدادات إلغاء ترتيب بيانات وحدة معالجة الرسومات @@ -1088,7 +1086,6 @@ فاتح داكن - لا شيء خلفيات سوداء diff --git a/src/android/app/src/main/res/values-de/strings.xml b/src/android/app/src/main/res/values-de/strings.xml index 1c3b6c148f..b76e15d1b7 100644 --- a/src/android/app/src/main/res/values-de/strings.xml +++ b/src/android/app/src/main/res/values-de/strings.xml @@ -1004,7 +1004,6 @@ Wirklich fortfahren? Hell Dunkel - Keine Schwarze Hintergründe diff --git a/src/android/app/src/main/res/values-es/strings.xml b/src/android/app/src/main/res/values-es/strings.xml index a5092c4b2f..04c25a6d4c 100644 --- a/src/android/app/src/main/res/values-es/strings.xml +++ b/src/android/app/src/main/res/values-es/strings.xml @@ -506,8 +506,6 @@ Reduce el efecto de resplandor en LA/EOW (Adreno A6XX - A7XX/ Turnip), elimina el resplandor en Burnout. Advertencia: puede causar artefactos gráficos en otros juegos. Emular BGR565 Soluciona problemas con colores invertidos en juegos, artefactos o sombras extrañas. - Activar la pasada de reescalado heredada - Permite el manejo de versiones anteriores para el paso de configuración de reescalado para juegos mediante el uso de una ruta de reescalado rápida. Usar sombreadores asíncronos Compila los sombreadores de forma asíncrona. Esto puede reducir los tirones, pero también puede introducir errores gráficos. Ajustes de desentrelazado de la GPU @@ -1080,7 +1078,6 @@ Claro Oscuro - Nada Fondos oscuros diff --git a/src/android/app/src/main/res/values-fa/strings.xml b/src/android/app/src/main/res/values-fa/strings.xml index 39f0432d8e..98b94d166d 100644 --- a/src/android/app/src/main/res/values-fa/strings.xml +++ b/src/android/app/src/main/res/values-fa/strings.xml @@ -808,9 +808,6 @@ x4 x8 x16 - x32 - x64 - None پس‌زمینه مشکی diff --git a/src/android/app/src/main/res/values-fr/strings.xml b/src/android/app/src/main/res/values-fr/strings.xml index 602a542c5f..8e2b3796a9 100644 --- a/src/android/app/src/main/res/values-fr/strings.xml +++ b/src/android/app/src/main/res/values-fr/strings.xml @@ -1016,7 +1016,6 @@ Lumineux Sombre - Aucun Arrière-plan noir diff --git a/src/android/app/src/main/res/values-pl/strings.xml b/src/android/app/src/main/res/values-pl/strings.xml index 4bcebd5a8c..5921f6e588 100644 --- a/src/android/app/src/main/res/values-pl/strings.xml +++ b/src/android/app/src/main/res/values-pl/strings.xml @@ -948,7 +948,6 @@ Jasny Ciemny - Brak Czarne tła diff --git a/src/android/app/src/main/res/values-pt-rBR/strings.xml b/src/android/app/src/main/res/values-pt-rBR/strings.xml index 8581415757..ae1467c492 100644 --- a/src/android/app/src/main/res/values-pt-rBR/strings.xml +++ b/src/android/app/src/main/res/values-pt-rBR/strings.xml @@ -897,7 +897,6 @@ Claro Escuro - Nenhum Planos de fundo pretos diff --git a/src/android/app/src/main/res/values-ru/strings.xml b/src/android/app/src/main/res/values-ru/strings.xml index 3dbeb6ffdb..7f65a099bb 100644 --- a/src/android/app/src/main/res/values-ru/strings.xml +++ b/src/android/app/src/main/res/values-ru/strings.xml @@ -510,8 +510,6 @@ Частично убирает размытие в LA/EOW (Adreno A6XX - A7XX/ Turnip), полностью отключает его в Burnout. Внимание: может вызывать графические артефакты в других играх. Эмулировать BGR565 Исправляет проблемы с инвертированными цветами в играх, а также со странными артефактами или некорректными тенями. - Включить старый метод изменения разрешения - Включает старый метод обработки этапа перенастройки масштабирования для игр за счёт использования быстрого алгоритма перемасштабирования. Использовать асинхронные шейдеры Компилирует шейдеры асинхронно. Это может уменьшить подтормаживания, но также может вызвать графические артефакты. Настройки распаковки текстур (Unswizzle) @@ -1084,7 +1082,6 @@ Светлая Темная - Отключено Чёрный фон diff --git a/src/android/app/src/main/res/values-uk/strings.xml b/src/android/app/src/main/res/values-uk/strings.xml index 83893210bd..f2bfa5f7ea 100644 --- a/src/android/app/src/main/res/values-uk/strings.xml +++ b/src/android/app/src/main/res/values-uk/strings.xml @@ -505,8 +505,6 @@ Зменшує розмиття світіння в LA/EOW (Adreno A6XX–A7XX / Turnip), прибирає світіння в Burnout. Увага: може спричинити графічні артефакти в інших іграх. Емулювати BGR565 Виправляє проблеми з інвертованими кольорами в іграх або дивними артефактами чи тінями. - Увімкнути застаріле масштабування - Вмикає застарілу обробку масштабування для ігор, використовуючи швидкий шлях масштабування Асинхронні шейдери Компілює шейдери асинхронно. Це може зменшити затримки, але також може спричинити графічні баги. Налаштування розпакування за допомогою ГП @@ -1066,7 +1064,6 @@ Світла Темна - Жодного Чорний фон diff --git a/src/android/app/src/main/res/values-zh-rCN/strings.xml b/src/android/app/src/main/res/values-zh-rCN/strings.xml index 1e6ba26041..801b34d780 100644 --- a/src/android/app/src/main/res/values-zh-rCN/strings.xml +++ b/src/android/app/src/main/res/values-zh-rCN/strings.xml @@ -504,8 +504,6 @@ 减少《智慧的再现》和《众神的三角力量2》(Adreno A6XX - A7XX/ Turnip)中的 bloom 模糊,并移除《Burnout》中的 bloom 效果。警告:可能会导致在其他游戏中出现图形异常。 模拟 BGR565 修复游戏中的颜色反转或是异常的画面瑕疵或阴影问题 - 启用旧版缩放处理 - 启用通过使用快速缩放路径,来为游戏提供缩放配置处理的传统处理方式 使用异步着色器 以异步方式编译着色器。采用此方式或可减少卡顿,但也可能引入故障点。 GPU Unswizzle 设置 @@ -1078,7 +1076,6 @@ 浅色 深色 - 无 使用黑色背景 diff --git a/src/android/app/src/main/res/values-zh-rTW/strings.xml b/src/android/app/src/main/res/values-zh-rTW/strings.xml index 1612494b73..8f24400511 100644 --- a/src/android/app/src/main/res/values-zh-rTW/strings.xml +++ b/src/android/app/src/main/res/values-zh-rTW/strings.xml @@ -926,7 +926,6 @@ 淺色 深色 - 無 黑色背景 diff --git a/src/android/app/src/main/res/values/arrays.xml b/src/android/app/src/main/res/values/arrays.xml index 53dd0436dc..daf74bd767 100644 --- a/src/android/app/src/main/res/values/arrays.xml +++ b/src/android/app/src/main/res/values/arrays.xml @@ -513,9 +513,6 @@ @string/multiplier_x4 @string/multiplier_x8 @string/multiplier_x16 - @string/multiplier_x32 - @string/multiplier_x64 - @string/multiplier_none 0 @@ -524,9 +521,6 @@ 3 4 5 - 6 - 7 - 8 diff --git a/src/android/app/src/main/res/values/strings.xml b/src/android/app/src/main/res/values/strings.xml index 213bd1bee6..62532d2e09 100644 --- a/src/android/app/src/main/res/values/strings.xml +++ b/src/android/app/src/main/res/values/strings.xml @@ -581,8 +581,6 @@ Reduces bloom blur in LA/EOW (Adreno A6XX - A7XX/ Turnip), removes bloom in Burnout. Warning: may cause graphical artifacts in other games. Emulate BGR565 Fixes problems with inverted colors in games or strange artifacts or strange shadows. - Enable Legacy Rescale Pass - Enables a legacy handling for the rescale configuration pass for games by using a quick rescale path Use asynchronous shaders Compiles shaders asynchronously. This may reduce stutters but may also introduce glitches. GPU Unswizzle Settings @@ -1246,9 +1244,6 @@ x4 x8 x16 - x32 - x64 - None Black backgrounds diff --git a/src/common/settings_enums.h b/src/common/settings_enums.h index 3d0131de70..a43df6924c 100644 --- a/src/common/settings_enums.h +++ b/src/common/settings_enums.h @@ -128,7 +128,7 @@ ENUM(TimeZone, Auto, Default, Cet, Cst6Cdt, Cuba, Eet, Egypt, Eire, Est, Est5Edt GmtPlusZero, GmtMinusZero, GmtZero, Greenwich, Hongkong, Hst, Iceland, Iran, Israel, Jamaica, Japan, Kwajalein, Libya, Met, Mst, Mst7Mdt, Navajo, Nz, NzChat, Poland, Portugal, Prc, Pst8Pdt, Roc, Rok, Singapore, Turkey, Uct, Universal, Utc, WSu, Wet, Zulu); -ENUM(AnisotropyMode, Automatic, Default, X2, X4, X8, X16, X32, X64, None); +ENUM(AnisotropyMode, Automatic, Default, X2, X4, X8, X16); ENUM(AstcDecodeMode, Cpu, Gpu, CpuAsynchronous); ENUM(AstcRecompression, Uncompressed, Bc1, Bc3); ENUM(FramePacingMode, Target_Auto, Target_30, Target_60, Target_90, Target_120); diff --git a/src/core/hle/service/nvdrv/devices/nvhost_ctrl_gpu.cpp b/src/core/hle/service/nvdrv/devices/nvhost_ctrl_gpu.cpp index 14cdd8fda4..11f73d5130 100644 --- a/src/core/hle/service/nvdrv/devices/nvhost_ctrl_gpu.cpp +++ b/src/core/hle/service/nvdrv/devices/nvhost_ctrl_gpu.cpp @@ -4,6 +4,7 @@ // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later +#include #include #include "common/assert.h" #include "common/logging.h" @@ -264,7 +265,7 @@ NvResult nvhost_ctrl_gpu::ZCullGetInfo(IoctlNvgpuGpuZcullGetInfoArgs& params) { } NvResult nvhost_ctrl_gpu::ZBCSetTable(IoctlZbcSetTable& params) { - if (params.type > supported_types) { + if (params.type == 0 || params.type > supported_types) { LOG_ERROR(Service_NVDRV, "ZBCSetTable: invalid type {:#x}", params.type); return NvResult::BadParameter; } @@ -279,42 +280,61 @@ NvResult nvhost_ctrl_gpu::ZBCSetTable(IoctlZbcSetTable& params) { color_entry.format = params.format; color_entry.ref_cnt = 1u; - auto color_it = std::ranges::find_if(zbc_colors, - [&](const ZbcColorEntry& color_in_question) { - return color_entry.format == color_in_question.format && - color_entry.color_ds == color_in_question.color_ds && - color_entry.color_l2 == color_in_question.color_l2; - }); + const auto color_end = zbc_colors.begin() + zbc_used_color_entries; + auto color_it = std::find_if(zbc_colors.begin(), color_end, + [&](const ZbcColorEntry& color_in_question) { + return color_entry.format == color_in_question.format && + color_entry.color_ds == color_in_question.color_ds && + color_entry.color_l2 == color_in_question.color_l2; + }); - if (color_it != zbc_colors.end()) { + if (color_it != color_end) { ++color_it->ref_cnt; LOG_DEBUG(Service_NVDRV, "ZBCSetTable: reused color entry fmt={:#x}, ref_cnt={:#x}", params.format, color_it->ref_cnt); - } else { - zbc_colors.push_back(color_entry); - LOG_DEBUG(Service_NVDRV, "ZBCSetTable: added color entry fmt={:#x}, index={:#x}", - params.format, zbc_colors.size() - 1); + break; } + + if (zbc_used_color_entries >= ZBC_TABLE_SIZE) { + LOG_WARNING(Service_NVDRV, "ZBCSetTable: color table is full, fmt={:#x}", + params.format); + return NvResult::InsufficientMemory; + } + + zbc_colors[zbc_used_color_entries] = color_entry; + LOG_DEBUG(Service_NVDRV, "ZBCSetTable: added color entry fmt={:#x}, index={:#x}", + params.format, zbc_used_color_entries); + ++zbc_used_color_entries; break; } case ZBCTypes::depth: { ZbcDepthEntry depth_entry{params.depth, params.format, 1u}; - auto depth_it = std::ranges::find_if(zbc_depths, - [&](const ZbcDepthEntry& depth_entry_in_question) { - return depth_entry.format == depth_entry_in_question.format && - depth_entry.depth == depth_entry_in_question.depth; - }); + const auto depth_end = zbc_depths.begin() + zbc_used_depth_entries; + auto depth_it = std::find_if(zbc_depths.begin(), depth_end, + [&](const ZbcDepthEntry& depth_entry_in_question) { + return depth_entry.format == depth_entry_in_question.format && + depth_entry.depth == depth_entry_in_question.depth; + }); - if (depth_it != zbc_depths.end()) { + if (depth_it != depth_end) { ++depth_it->ref_cnt; LOG_DEBUG(Service_NVDRV, "ZBCSetTable: reused depth entry fmt={:#x}, ref_cnt={:#x}", depth_entry.format, depth_it->ref_cnt); - } else { - zbc_depths.push_back(depth_entry); - LOG_DEBUG(Service_NVDRV, "ZBCSetTable: added depth entry fmt={:#x}, index={:#x}", - depth_entry.format, zbc_depths.size() - 1); + break; } + + if (zbc_used_depth_entries >= ZBC_TABLE_SIZE) { + LOG_WARNING(Service_NVDRV, "ZBCSetTable: depth table is full, fmt={:#x}", + depth_entry.format); + return NvResult::InsufficientMemory; + } + + zbc_depths[zbc_used_depth_entries] = depth_entry; + LOG_DEBUG(Service_NVDRV, "ZBCSetTable: added depth entry fmt={:#x}, index={:#x}", + depth_entry.format, zbc_used_depth_entries); + ++zbc_used_depth_entries; + break; } } @@ -329,10 +349,16 @@ NvResult nvhost_ctrl_gpu::ZBCQueryTable(IoctlZbcQueryTable& params) { std::scoped_lock lk(zbc_mutex); + if (params.type == 0) { + params.index_size = ZBC_TABLE_SIZE; + return NvResult::Success; + } + switch (static_cast(params.type)) { case ZBCTypes::color: { - if (params.index_size >= zbc_colors.size()) { - LOG_ERROR(Service_NVDRV, "ZBCQueryTable: invalid color index {:#x}", params.index_size); + if (params.index_size >= zbc_used_color_entries) { + LOG_ERROR(Service_NVDRV, "ZBCQueryTable: invalid color index {:#x}", + params.index_size); return NvResult::BadParameter; } @@ -342,12 +368,13 @@ NvResult nvhost_ctrl_gpu::ZBCQueryTable(IoctlZbcQueryTable& params) { params.depth = 0; params.ref_cnt = colors.ref_cnt; params.format = colors.format; - params.index_size = static_cast(zbc_colors.size()); + params.index_size = zbc_used_color_entries; break; } case ZBCTypes::depth: { - if (params.index_size >= zbc_depths.size()) { - LOG_ERROR(Service_NVDRV, "ZBCQueryTable: invalid depth index {:#x}", params.index_size); + if (params.index_size >= zbc_used_depth_entries) { + LOG_ERROR(Service_NVDRV, "ZBCQueryTable: invalid depth index {:#x}", + params.index_size); return NvResult::BadParameter; } @@ -357,7 +384,8 @@ NvResult nvhost_ctrl_gpu::ZBCQueryTable(IoctlZbcQueryTable& params) { params.depth = depth_entry.depth; params.ref_cnt = depth_entry.ref_cnt; params.format = depth_entry.format; - params.index_size = static_cast(zbc_depths.size()); + params.index_size = zbc_used_depth_entries; + break; } } diff --git a/src/core/hle/service/nvdrv/devices/nvhost_ctrl_gpu.h b/src/core/hle/service/nvdrv/devices/nvhost_ctrl_gpu.h index 80b7abd6a1..6d6294e06d 100644 --- a/src/core/hle/service/nvdrv/devices/nvhost_ctrl_gpu.h +++ b/src/core/hle/service/nvdrv/devices/nvhost_ctrl_gpu.h @@ -6,7 +6,7 @@ #pragma once -#include +#include #include "common/common_funcs.h" #include "common/common_types.h" @@ -212,10 +212,14 @@ private: Kernel::KEvent* unknown_event; // ZBC Tables + static constexpr u32 ZBC_TABLE_SIZE = 15u; + static constexpr u32 supported_types = 2u; + std::mutex zbc_mutex{}; - std::vector zbc_colors{}; - std::vector zbc_depths{}; - const u32 supported_types = 2u; + std::array zbc_colors{}; + std::array zbc_depths{}; + u32 zbc_used_color_entries{}; + u32 zbc_used_depth_entries{}; }; } // namespace Service::Nvidia::Devices diff --git a/src/core/hle/service/vi/application_display_service.cpp b/src/core/hle/service/vi/application_display_service.cpp index d842c9dd42..dfefbf5cb0 100644 --- a/src/core/hle/service/vi/application_display_service.cpp +++ b/src/core/hle/service/vi/application_display_service.cpp @@ -88,25 +88,10 @@ Result IApplicationDisplayService::GetIndirectDisplayTransactionService( } Result IApplicationDisplayService::OpenDisplay(Out out_display_id, DisplayName display_name) { - LOG_DEBUG(Service_VI, "called with display_name={}", display_name.data()); - // Ensure the display name is null-terminated display_name[display_name.size() - 1] = '\0'; - // According to switchbrew, only "Default", "External", "Edid", "Internal" and "Null" are valid - const std::array valid_names = { - "Default", "External", "Edid", "Internal", "Null" - }; - - bool valid_name = false; - for (const auto& name : valid_names) { - if (name == display_name.data()) { - valid_name = true; - break; - } - } - - R_UNLESS(valid_name, ResultOperationFailed); + LOG_DEBUG(Service_VI, "called with display_name={}", display_name.data()); R_RETURN(m_container->OpenDisplay(out_display_id, display_name)); } diff --git a/src/qt_common/config/shared_translation.cpp b/src/qt_common/config/shared_translation.cpp index 26597d412c..7fd55ce038 100644 --- a/src/qt_common/config/shared_translation.cpp +++ b/src/qt_common/config/shared_translation.cpp @@ -522,9 +522,6 @@ std::unique_ptr ComboboxEnumeration(QObject* parent) { PAIR(AnisotropyMode, X4, tr("4x")), PAIR(AnisotropyMode, X8, tr("8x")), PAIR(AnisotropyMode, X16, tr("16x")), - PAIR(AnisotropyMode, X32, tr("32x")), - PAIR(AnisotropyMode, X64, tr("64x")), - PAIR(AnisotropyMode, None, tr("None")), }}); translations->insert( {Settings::EnumMetadata::Index(), diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index ffe5cd116c..32586c0447 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -1,3 +1,6 @@ +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later @@ -217,6 +220,22 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, ctx.AddF32("{}={}{}.{};", inst, input_decorator, ctx.position_name, swizzle); break; } + case IR::Attribute::ClipDistance0: + case IR::Attribute::ClipDistance1: + case IR::Attribute::ClipDistance2: + case IR::Attribute::ClipDistance3: + case IR::Attribute::ClipDistance4: + case IR::Attribute::ClipDistance5: + case IR::Attribute::ClipDistance6: + case IR::Attribute::ClipDistance7: { + const u32 index{static_cast(attr) - static_cast(IR::Attribute::ClipDistance0)}; + if (IsInputArray(ctx.stage)) { + ctx.AddF32("{}=gl_in[{}].gl_ClipDistance[{}];", inst, vertex, index); + } else { + ctx.AddF32("{}=gl_ClipDistance[{}];", inst, index); + } + break; + } case IR::Attribute::PointSpriteS: case IR::Attribute::PointSpriteT: ctx.AddF32("{}=gl_PointCoord.{};", inst, swizzle); diff --git a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp index a2df6159fb..729e09eb4b 100644 --- a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp @@ -306,9 +306,12 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile } else if (program.is_geometry_passthrough && !profile.support_geometry_shader_passthrough) { LOG_WARNING(Shader_GLSL, "Passthrough geometry program used but not supported"); } - header += fmt::format( - "layout({},max_vertices={})out;in gl_PerVertex{{vec4 gl_Position;}}gl_in[];", - OutputPrimitive(program.output_topology), program.output_vertices); + header += fmt::format("layout({},max_vertices={})out;in gl_PerVertex{{vec4 gl_Position;", + OutputPrimitive(program.output_topology), program.output_vertices); + if (program.info.loads.ClipDistances()) { + header += "float gl_ClipDistance[];"; + } + header += "}gl_in[];"; break; case Stage::Fragment: stage_name = "fs"; diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.cpp b/src/shader_recompiler/backend/spirv/emit_spirv.cpp index 53453e6ab7..585543df2b 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv.cpp @@ -335,7 +335,7 @@ void SetupDenormControl(const Profile& profile, const IR::Program& program, Emit if (info.uses_fp32_denorms_flush && info.uses_fp32_denorms_preserve) { LOG_DEBUG(Shader_SPIRV, "Fp32 denorm flush and preserve on the same shader"); } else if (info.uses_fp32_denorms_flush) { - if (profile.support_fp32_denorm_flush) { + if (profile.support_fp32_denorm_flush && !profile.has_broken_fp32_denorm_flush) { ctx.AddCapability(spv::Capability::DenormFlushToZero); ctx.AddExecutionMode(main_func, spv::ExecutionMode::DenormFlushToZero, 32U); } else { @@ -381,7 +381,8 @@ void SetupSignedNanCapabilities(const Profile& profile, const IR::Program& progr ctx.AddCapability(spv::Capability::SignedZeroInfNanPreserve); ctx.AddExecutionMode(main_func, spv::ExecutionMode::SignedZeroInfNanPreserve, 16U); } - if (profile.support_fp32_signed_zero_nan_preserve) { + if (profile.support_fp32_signed_zero_nan_preserve && + !profile.has_broken_fp32_signed_zero_nan_preserve) { ctx.AddCapability(spv::Capability::SignedZeroInfNanPreserve); ctx.AddExecutionMode(main_func, spv::ExecutionMode::SignedZeroInfNanPreserve, 32U); } diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp index 28f9869e22..56b2c13fbd 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp @@ -367,6 +367,23 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) { return ctx.OpSelect(ctx.F32[1], ctx.OpLoad(ctx.U1, ctx.front_face), ctx.OpBitcast(ctx.F32[1], ctx.Const((std::numeric_limits::max)())), ctx.f32_zero_value); + case IR::Attribute::ClipDistance0: + case IR::Attribute::ClipDistance1: + case IR::Attribute::ClipDistance2: + case IR::Attribute::ClipDistance3: + case IR::Attribute::ClipDistance4: + case IR::Attribute::ClipDistance5: + case IR::Attribute::ClipDistance6: + case IR::Attribute::ClipDistance7: { + const u32 base{static_cast(IR::Attribute::ClipDistance0)}; + const u32 index{static_cast(attr) - base}; + if (!ValidId(ctx.input_clip_distances) || index >= ctx.profile.max_user_clip_distances) { + return ctx.Const(1.0f); + } + const Id pointer{ + AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_clip_distances, ctx.Const(index))}; + return ctx.OpLoad(ctx.F32[1], pointer); + } case IR::Attribute::PointSpriteS: return ctx.OpLoad(ctx.F32[1], ctx.OpAccessChain(ctx.input_f32, ctx.point_coord, ctx.u32_zero_value)); diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp index b562e82983..f6ed8b7f0f 100644 --- a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp +++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp @@ -1522,6 +1522,12 @@ void EmitContext::DefineInputs(const IR::Program& program) { } } } + if (stage == Stage::Geometry && info.loads.ClipDistances() && + profile.max_user_clip_distances > 0) { + const u32 used{(std::min)(profile.max_user_clip_distances, 8u)}; + const Id type{TypeArray(F32[1], Const(used))}; + input_clip_distances = DefineInput(*this, type, true, spv::BuiltIn::ClipDistance); + } if (loads[IR::Attribute::InstanceId]) { if (profile.support_vertex_instance_id) { instance_id = DefineInput(*this, U32[1], true, spv::BuiltIn::InstanceId); diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.h b/src/shader_recompiler/backend/spirv/spirv_emit_context.h index fb20966b67..16301f2d08 100644 --- a/src/shader_recompiler/backend/spirv/spirv_emit_context.h +++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.h @@ -285,6 +285,7 @@ public: Id point_coord{}; Id tess_coord{}; Id clip_distances{}; + Id input_clip_distances{}; Id layer{}; Id viewport_index{}; Id viewport_mask{}; diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp index 50e618c2f1..032393226d 100644 --- a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp @@ -1,3 +1,6 @@ +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later @@ -50,12 +53,6 @@ constexpr std::array RGBA_LUT{ R | G | B | A, // }; -void CheckAlignment(IR::Reg reg, size_t alignment) { - if (!IR::IsAligned(reg, alignment)) { - throw NotImplementedException("Unaligned source register {}", reg); - } -} - template IR::Value Composite(TranslatorVisitor& v, Args... regs) { return v.ir.CompositeConstruct(v.F(regs)...); @@ -86,67 +83,53 @@ IR::Value Sample(TranslatorVisitor& v, u64 insn) { info.type.Assign(TextureType::Color2D); return v.ir.ImageSampleExplicitLod(handle, Composite(v, reg_a, reg_b), zero, {}, info); case 3: // 2D.LL - CheckAlignment(reg_a, 2); info.type.Assign(TextureType::Color2D); return v.ir.ImageSampleExplicitLod(handle, Composite(v, reg_a, reg_a + 1), v.F(reg_b), {}, info); case 4: // 2D.DC - CheckAlignment(reg_a, 2); info.type.Assign(TextureType::Color2D); info.is_depth.Assign(1); return v.ir.ImageSampleDrefImplicitLod(handle, Composite(v, reg_a, reg_a + 1), v.F(reg_b), {}, {}, {}, info); case 5: // 2D.LL.DC - CheckAlignment(reg_a, 2); - CheckAlignment(reg_b, 2); info.type.Assign(TextureType::Color2D); info.is_depth.Assign(1); return v.ir.ImageSampleDrefExplicitLod(handle, Composite(v, reg_a, reg_a + 1), v.F(reg_b + 1), v.F(reg_b), {}, info); case 6: // 2D.LZ.DC - CheckAlignment(reg_a, 2); info.type.Assign(TextureType::Color2D); info.is_depth.Assign(1); return v.ir.ImageSampleDrefExplicitLod(handle, Composite(v, reg_a, reg_a + 1), v.F(reg_b), zero, {}, info); case 7: // ARRAY_2D - CheckAlignment(reg_a, 2); info.type.Assign(TextureType::ColorArray2D); return v.ir.ImageSampleImplicitLod( handle, v.ir.CompositeConstruct(v.F(reg_a + 1), v.F(reg_b), ReadArray(v, v.X(reg_a))), {}, {}, {}, info); case 8: // ARRAY_2D.LZ - CheckAlignment(reg_a, 2); info.type.Assign(TextureType::ColorArray2D); return v.ir.ImageSampleExplicitLod( handle, v.ir.CompositeConstruct(v.F(reg_a + 1), v.F(reg_b), ReadArray(v, v.X(reg_a))), zero, {}, info); case 9: // ARRAY_2D.LZ.DC - CheckAlignment(reg_a, 2); - CheckAlignment(reg_b, 2); info.type.Assign(TextureType::ColorArray2D); info.is_depth.Assign(1); return v.ir.ImageSampleDrefExplicitLod( handle, v.ir.CompositeConstruct(v.F(reg_a + 1), v.F(reg_b), ReadArray(v, v.X(reg_a))), v.F(reg_b + 1), zero, {}, info); case 10: // 3D - CheckAlignment(reg_a, 2); info.type.Assign(TextureType::Color3D); return v.ir.ImageSampleImplicitLod(handle, Composite(v, reg_a, reg_a + 1, reg_b), {}, {}, {}, info); case 11: // 3D.LZ - CheckAlignment(reg_a, 2); info.type.Assign(TextureType::Color3D); return v.ir.ImageSampleExplicitLod(handle, Composite(v, reg_a, reg_a + 1, reg_b), zero, {}, info); case 12: // CUBE - CheckAlignment(reg_a, 2); info.type.Assign(TextureType::ColorCube); return v.ir.ImageSampleImplicitLod(handle, Composite(v, reg_a, reg_a + 1, reg_b), {}, {}, {}, info); case 13: // CUBE.LL - CheckAlignment(reg_a, 2); - CheckAlignment(reg_b, 2); info.type.Assign(TextureType::ColorCube); return v.ir.ImageSampleExplicitLod(handle, Composite(v, reg_a, reg_a + 1, reg_b), v.F(reg_b + 1), {}, info); @@ -187,12 +170,10 @@ IR::Reg RegStoreComponent32(u64 insn, unsigned index) { case 0: return texs.dest_reg_a; case 1: - CheckAlignment(texs.dest_reg_a, 2); return texs.dest_reg_a + 1; case 2: return texs.dest_reg_b; case 3: - CheckAlignment(texs.dest_reg_b, 2); return texs.dest_reg_b + 1; } throw LogicError("Invalid store index {}", index); diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather_swizzled.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather_swizzled.cpp index e4c6581450..54e0c6f597 100644 --- a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather_swizzled.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather_swizzled.cpp @@ -1,3 +1,6 @@ +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later @@ -34,12 +37,6 @@ union Encoding { BitField<36, 13, u64> cbuf_offset; }; -void CheckAlignment(IR::Reg reg, size_t alignment) { - if (!IR::IsAligned(reg, alignment)) { - throw NotImplementedException("Unaligned source register {}", reg); - } -} - IR::Value MakeOffset(TranslatorVisitor& v, IR::Reg reg) { const IR::U32 value{v.X(reg)}; return v.ir.CompositeConstruct(v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(6), true), @@ -60,18 +57,15 @@ IR::Value Sample(TranslatorVisitor& v, u64 insn) { info.is_depth.Assign(tld4s.dc != 0 ? 1 : 0); IR::Value coords; if (tld4s.aoffi != 0) { - CheckAlignment(reg_a, 2); coords = v.ir.CompositeConstruct(v.F(reg_a), v.F(reg_a + 1)); IR::Value offset = MakeOffset(v, reg_b); if (tld4s.dc != 0) { - CheckAlignment(reg_b, 2); IR::F32 dref = v.F(reg_b + 1); return v.ir.ImageGatherDref(handle, coords, offset, {}, dref, info); } return v.ir.ImageGather(handle, coords, offset, {}, info); } if (tld4s.dc != 0) { - CheckAlignment(reg_a, 2); coords = v.ir.CompositeConstruct(v.F(reg_a), v.F(reg_a + 1)); IR::F32 dref = v.F(reg_b); return v.ir.ImageGatherDref(handle, coords, {}, {}, dref, info); @@ -86,12 +80,10 @@ IR::Reg RegStoreComponent32(u64 insn, size_t index) { case 0: return tlds4.dest_reg_a; case 1: - CheckAlignment(tlds4.dest_reg_a, 2); return tlds4.dest_reg_a + 1; case 2: return tlds4.dest_reg_b; case 3: - CheckAlignment(tlds4.dest_reg_b, 2); return tlds4.dest_reg_b + 1; } throw LogicError("Invalid store index {}", index); diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_load_swizzled.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_load_swizzled.cpp index 0362f076af..5a38292204 100644 --- a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_load_swizzled.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_load_swizzled.cpp @@ -1,3 +1,6 @@ +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later @@ -55,12 +58,6 @@ union Encoding { BitField<53, 4, u64> encoding; }; -void CheckAlignment(IR::Reg reg, size_t alignment) { - if (!IR::IsAligned(reg, alignment)) { - throw NotImplementedException("Unaligned source register {}", reg); - } -} - IR::Value MakeOffset(TranslatorVisitor& v, IR::Reg reg) { const IR::U32 value{v.X(reg)}; return v.ir.CompositeConstruct(v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(4), true), @@ -92,38 +89,31 @@ IR::Value Sample(TranslatorVisitor& v, u64 insn) { coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_b)); break; case 4: - CheckAlignment(reg_a, 2); texture_type = Shader::TextureType::Color2D; coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_a + 1)); offsets = MakeOffset(v, reg_b); break; case 5: - CheckAlignment(reg_a, 2); texture_type = Shader::TextureType::Color2D; coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_a + 1)); lod = v.X(reg_b); break; case 6: - CheckAlignment(reg_a, 2); texture_type = Shader::TextureType::Color2D; coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_a + 1)); multisample = v.X(reg_b); break; case 7: - CheckAlignment(reg_a, 2); texture_type = Shader::TextureType::Color3D; coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_a + 1), v.X(reg_b)); break; case 8: { - CheckAlignment(reg_b, 2); const IR::U32 array{v.ir.BitFieldExtract(v.X(reg_a), v.ir.Imm32(0), v.ir.Imm32(16))}; texture_type = Shader::TextureType::ColorArray2D; coords = v.ir.CompositeConstruct(v.X(reg_b), v.X(reg_b + 1), array); break; } case 12: - CheckAlignment(reg_a, 2); - CheckAlignment(reg_b, 2); texture_type = Shader::TextureType::Color2D; coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_a + 1)); lod = v.X(reg_b); @@ -166,12 +156,10 @@ IR::Reg RegStoreComponent32(u64 insn, unsigned index) { case 0: return tlds.dest_reg_a; case 1: - CheckAlignment(tlds.dest_reg_a, 2); return tlds.dest_reg_a + 1; case 2: return tlds.dest_reg_b; case 3: - CheckAlignment(tlds.dest_reg_b, 2); return tlds.dest_reg_b + 1; } throw LogicError("Invalid store index {}", index); diff --git a/src/shader_recompiler/frontend/maxwell/translate_program.cpp b/src/shader_recompiler/frontend/maxwell/translate_program.cpp index ebc5a825dd..0bb404b78b 100644 --- a/src/shader_recompiler/frontend/maxwell/translate_program.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate_program.cpp @@ -144,12 +144,15 @@ std::map GenerateLegacyToGenericMappings( for (size_t i = 0; i < count; ++i) { mapping.insert({attr + i, previous_stage_mapping.at(attr + i)}); } - } else { - for (size_t i = 0; i < count; ++i) { - mapping.insert({attr + i, unused_generics.front() + i}); - } - unused_generics.pop(); + return; } + if (unused_generics.empty()) { + return; + } + for (size_t i = 0; i < count; ++i) { + mapping.insert({attr + i, unused_generics.front() + i}); + } + unused_generics.pop(); }; for (size_t index = 0; index < 4; ++index) { auto attr = IR::Attribute::ColorFrontDiffuseR + index * 4; @@ -169,31 +172,98 @@ std::map GenerateLegacyToGenericMappings( return mapping; } +struct PassthroughVertices { + u32 count; + u32 first; + u32 stride; +}; + +OutputTopology GetPassthroughTopology(InputTopology input_topology) { + switch (input_topology) { + case InputTopology::Points: + return OutputTopology::PointList; + case InputTopology::Lines: + case InputTopology::LinesAdjacency: + return OutputTopology::LineStrip; + case InputTopology::Triangles: + case InputTopology::TrianglesAdjacency: + return OutputTopology::TriangleStrip; + } + return OutputTopology::TriangleStrip; +} + +PassthroughVertices GetPassthroughVertices(InputTopology input_topology) { + switch (input_topology) { + case InputTopology::Points: + return {1, 0, 1}; + case InputTopology::Lines: + return {2, 0, 1}; + case InputTopology::LinesAdjacency: + return {2, 1, 1}; + case InputTopology::Triangles: + return {3, 0, 1}; + case InputTopology::TrianglesAdjacency: + return {3, 0, 2}; + } + return {3, 0, 1}; +} + void EmitGeometryPassthrough(IR::IREmitter& ir, const IR::Program& program, const Shader::VaryingState& passthrough_mask, bool passthrough_position, - std::optional passthrough_layer_attr) { - for (u32 i = 0; i < program.output_vertices; i++) { - // Assign generics from input - for (u32 j = 0; j < 32; j++) { - if (!passthrough_mask.Generic(j)) { - continue; - } - - const IR::Attribute attr = IR::Attribute::Generic0X + (j * 4); + std::optional passthrough_layer_attr, + InputTopology input_topology) { + const PassthroughVertices vertices{GetPassthroughVertices(input_topology)}; + for (u32 vertex = 0; vertex < vertices.count; vertex++) { + const u32 i = vertices.first + vertex * vertices.stride; + const auto copy_vec4{[&ir, i](IR::Attribute attr) { ir.SetAttribute(attr + 0, ir.GetAttribute(attr + 0, ir.Imm32(i)), ir.Imm32(0)); ir.SetAttribute(attr + 1, ir.GetAttribute(attr + 1, ir.Imm32(i)), ir.Imm32(0)); ir.SetAttribute(attr + 2, ir.GetAttribute(attr + 2, ir.Imm32(i)), ir.Imm32(0)); ir.SetAttribute(attr + 3, ir.GetAttribute(attr + 3, ir.Imm32(i)), ir.Imm32(0)); + }}; + + // Assign generics from input + for (u32 j = 0; j < IR::NUM_GENERICS; j++) { + if (!passthrough_mask.Generic(j)) { + continue; + } + copy_vec4(IR::Attribute::Generic0X + (j * 4)); + } + + for (u32 j = 0; j < 4; j++) { + const IR::Attribute attr = IR::Attribute::ColorFrontDiffuseR + (j * 4); + if (!passthrough_mask.AnyComponent(attr)) { + continue; + } + copy_vec4(attr); + } + + if (passthrough_mask[IR::Attribute::FogCoordinate]) { + ir.SetAttribute(IR::Attribute::FogCoordinate, + ir.GetAttribute(IR::Attribute::FogCoordinate, ir.Imm32(i)), + ir.Imm32(0)); + } + + for (u32 j = 0; j < IR::NUM_FIXEDFNCTEXTURE; j++) { + const IR::Attribute attr = IR::Attribute::FixedFncTexture0S + (j * 4); + if (!passthrough_mask.AnyComponent(attr)) { + continue; + } + copy_vec4(attr); + } + + for (u32 j = 0; j < 8; j++) { + const IR::Attribute attr = IR::Attribute::ClipDistance0 + j; + if (!passthrough_mask[attr]) { + continue; + } + ir.SetAttribute(attr, ir.GetAttribute(attr, ir.Imm32(i)), ir.Imm32(0)); } if (passthrough_position) { // Assign position from input - const IR::Attribute attr = IR::Attribute::PositionX; - ir.SetAttribute(attr + 0, ir.GetAttribute(attr + 0, ir.Imm32(i)), ir.Imm32(0)); - ir.SetAttribute(attr + 1, ir.GetAttribute(attr + 1, ir.Imm32(i)), ir.Imm32(0)); - ir.SetAttribute(attr + 2, ir.GetAttribute(attr + 2, ir.Imm32(i)), ir.Imm32(0)); - ir.SetAttribute(attr + 3, ir.GetAttribute(attr + 3, ir.Imm32(i)), ir.Imm32(0)); + copy_vec4(IR::Attribute::PositionX); } if (passthrough_layer_attr) { @@ -208,25 +278,16 @@ void EmitGeometryPassthrough(IR::IREmitter& ir, const IR::Program& program, ir.EndPrimitive(ir.Imm32(0)); } -u32 GetOutputTopologyVertices(OutputTopology output_topology) { - switch (output_topology) { - case OutputTopology::PointList: - return 1; - case OutputTopology::LineStrip: - return 2; - default: - return 3; - } -} - -void LowerGeometryPassthrough(const IR::Program& program, const HostTranslateInfo& host_info) { +void LowerGeometryPassthrough(const IR::Program& program, const HostTranslateInfo& host_info, + InputTopology input_topology) { for (IR::Block* const block : program.blocks) { for (IR::Inst& inst : block->Instructions()) { if (inst.GetOpcode() == IR::Opcode::Epilogue) { IR::IREmitter ir{*block, IR::Block::InstructionList::s_iterator_to(inst)}; EmitGeometryPassthrough( ir, program, program.info.passthrough, - program.info.passthrough.AnyComponent(IR::Attribute::PositionX), {}); + program.info.passthrough.AnyComponent(IR::Attribute::PositionX), {}, + input_topology); } } } @@ -235,7 +296,8 @@ void LowerGeometryPassthrough(const IR::Program& program, const HostTranslateInf } // Anonymous namespace IR::Program TranslateProgram(ObjectPool& inst_pool, ObjectPool& block_pool, - Environment& env, Flow::CFG& cfg, const HostTranslateInfo& host_info) { + Environment& env, Flow::CFG& cfg, const HostTranslateInfo& host_info, + InputTopology input_topology) { HostTranslateInfo normalized_host_info{host_info}; normalized_host_info.ApplyDescriptorLimitPolicy(); @@ -264,8 +326,10 @@ IR::Program TranslateProgram(ObjectPool& inst_pool, ObjectPool(index)}; + if (attr >= IR::Attribute::PositionX && attr <= IR::Attribute::PositionW) { + continue; + } + pruned.mask[index] = true; + } + if (pruned.mask.none()) { + return; + } + const auto erase_matching{[&pruned](IR::Block* block, IR::Opcode opcode, bool skip_used) { + auto it{block->begin()}; + while (it != block->end()) { + IR::Inst& inst{*it}; + if (inst.GetOpcode() != opcode || + !pruned.mask[static_cast(inst.Arg(0).Attribute())]) { + ++it; + continue; + } + if (skip_used && inst.HasUses()) { + ++it; + continue; + } + inst.Invalidate(); + it = block->Instructions().erase(it); + } + }}; + for (IR::Block* const block : program.post_order_blocks) { + erase_matching(block, IR::Opcode::SetAttribute, false); + } + for (IR::Block* const block : program.post_order_blocks) { + erase_matching(block, IR::Opcode::GetAttribute, true); + } + program.info.stores.mask &= ~pruned.mask; + program.info.loads.mask &= ~pruned.mask; + program.info.passthrough.mask &= ~pruned.mask; +} + void ConvertLegacyToGeneric(IR::Program& program, const Shader::RuntimeInfo& runtime_info) { auto& stores = program.info.stores; if (stores.Legacy()) { @@ -362,19 +472,23 @@ void ConvertLegacyToGeneric(IR::Program& program, const Shader::RuntimeInfo& run program.info.legacy_stores_mapping = GenerateLegacyToGenericMappings(stores, unused_output_generics, {}); for (IR::Block* const block : program.post_order_blocks) { - for (IR::Inst& inst : block->Instructions()) { - switch (inst.GetOpcode()) { - case IR::Opcode::SetAttribute: { - const auto attr = inst.Arg(0).Attribute(); - if (IsLegacyAttribute(attr)) { - stores.Set(program.info.legacy_stores_mapping[attr], true); - inst.SetArg(0, Shader::IR::Value(program.info.legacy_stores_mapping[attr])); - } - break; + for (auto it = block->begin(); it != block->end();) { + IR::Inst& inst{*it}; + if (inst.GetOpcode() != IR::Opcode::SetAttribute || + !IsLegacyAttribute(inst.Arg(0).Attribute())) { + ++it; + continue; } - default: - break; + const auto& mapping{program.info.legacy_stores_mapping}; + const auto mapped{mapping.find(inst.Arg(0).Attribute())}; + if (mapped == mapping.end()) { + inst.Invalidate(); + it = block->Instructions().erase(it); + continue; } + stores.Set(mapped->second, true); + inst.SetArg(0, Shader::IR::Value(mapped->second)); + ++it; } } } @@ -396,10 +510,16 @@ void ConvertLegacyToGeneric(IR::Program& program, const Shader::RuntimeInfo& run switch (inst.GetOpcode()) { case IR::Opcode::GetAttribute: { const auto attr = inst.Arg(0).Attribute(); - if (IsLegacyAttribute(attr)) { - loads.Set(mappings[attr], true); - inst.SetArg(0, Shader::IR::Value(mappings[attr])); + if (!IsLegacyAttribute(attr)) { + break; } + const auto mapped{mappings.find(attr)}; + if (mapped == mappings.end()) { + inst.ReplaceUsesWith(IR::Value{0.0f}); + break; + } + loads.Set(mapped->second, true); + inst.SetArg(0, Shader::IR::Value(mapped->second)); break; } default: @@ -414,11 +534,12 @@ IR::Program GenerateGeometryPassthrough(ObjectPool& inst_pool, ObjectPool& block_pool, const HostTranslateInfo& host_info, IR::Program& source_program, - Shader::OutputTopology output_topology) { + Shader::OutputTopology output_topology, + InputTopology input_topology) { IR::Program program; program.stage = Stage::Geometry; program.output_topology = output_topology; - program.output_vertices = GetOutputTopologyVertices(output_topology); + program.output_vertices = GetPassthroughVertices(input_topology).count; program.is_geometry_passthrough = false; program.info.loads.mask = source_program.info.stores.mask; @@ -433,7 +554,7 @@ IR::Program GenerateGeometryPassthrough(ObjectPool& inst_pool, IR::IREmitter ir{*current_block}; EmitGeometryPassthrough(ir, program, program.info.stores, true, - source_program.info.emulated_layer); + source_program.info.emulated_layer, input_topology); IR::Block* return_block{block_pool.Create(inst_pool)}; IR::IREmitter{*return_block}.Epilogue(); diff --git a/src/shader_recompiler/frontend/maxwell/translate_program.h b/src/shader_recompiler/frontend/maxwell/translate_program.h index 497afe7cb9..d44814ecce 100644 --- a/src/shader_recompiler/frontend/maxwell/translate_program.h +++ b/src/shader_recompiler/frontend/maxwell/translate_program.h @@ -1,3 +1,6 @@ +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later @@ -18,13 +21,16 @@ namespace Shader::Maxwell { [[nodiscard]] IR::Program TranslateProgram(ObjectPool& inst_pool, ObjectPool& block_pool, Environment& env, - Flow::CFG& cfg, const HostTranslateInfo& host_info); + Flow::CFG& cfg, const HostTranslateInfo& host_info, + InputTopology input_topology); [[nodiscard]] IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b, Environment& env_vertex_b); void ConvertLegacyToGeneric(IR::Program& program, const RuntimeInfo& runtime_info); +void PrunePassthroughStores(IR::Program& program, const VaryingState& previous_stage_stores); + // Maxwell v1 and older Nvidia cards don't support setting gl_Layer from non-geometry stages. // This creates a workaround by setting the layer as a generic output and creating a // passthrough geometry shader that reads the generic and sets the layer. @@ -32,6 +38,7 @@ void ConvertLegacyToGeneric(IR::Program& program, const RuntimeInfo& runtime_inf ObjectPool& block_pool, const HostTranslateInfo& host_info, IR::Program& source_program, - Shader::OutputTopology output_topology); + Shader::OutputTopology output_topology, + InputTopology input_topology); } // namespace Shader::Maxwell diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h index eb7b2a02b2..d0cf98d3fd 100644 --- a/src/shader_recompiler/profile.h +++ b/src/shader_recompiler/profile.h @@ -86,6 +86,10 @@ struct Profile { bool has_broken_signed_operations{}; /// Float controls break when fp16 is enabled bool has_broken_fp16_float_controls{}; + /// Forcing fp32 signed zero, Inf and NaN preservation miscompiles on some drivers + bool has_broken_fp32_signed_zero_nan_preserve{}; + /// Declaring fp32 denorm flush to zero miscompiles on some drivers + bool has_broken_fp32_denorm_flush{}; /// Dynamic vec4 indexing is broken on some OpenGL drivers bool has_gl_component_indexing_bug{}; /// The precise type qualifier is broken in the fragment stage of some drivers diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h index e40aad1fb5..127a23637f 100644 --- a/src/video_core/buffer_cache/buffer_cache.h +++ b/src/video_core/buffer_cache/buffer_cache.h @@ -7,6 +7,7 @@ #pragma once #include +#include #include #include @@ -809,46 +810,48 @@ void BufferCache

::BindHostVertexBuffers() { if (use_optimized_vertex_buffers) { auto& flags = maxwell3d->dirty.flags; - u32 enabled_mask = enabled_vertex_buffers_mask; - HostBindings bindings{}; - u32 last_index = (std::numeric_limits::max)(); - const auto flush_bindings = [&]() { - if (bindings.buffers.empty()) { - return; - } - bindings.max_index = bindings.min_index + static_cast(bindings.buffers.size()); - runtime.BindVertexBuffers(bindings); - bindings = HostBindings{}; - last_index = (std::numeric_limits::max)(); - }; - while (enabled_mask != 0) { - const u32 index = std::countr_zero(enabled_mask); - enabled_mask &= (enabled_mask - 1); + const u32 enabled_mask = enabled_vertex_buffers_mask; + u32 dirty_mask = 0; + u32 pending_mask = enabled_mask; + while (pending_mask != 0) { + const u32 index = std::countr_zero(pending_mask); + pending_mask &= (pending_mask - 1); const Binding& binding = VertexBufferSlot(index); Buffer& buffer = slot_buffers[binding.buffer_id]; TouchBuffer(buffer, binding.buffer_id); SynchronizeBuffer(buffer, binding.device_addr, binding.size); - if (!flags[Dirty::VertexBuffer0 + index]) { - flush_bindings(); - continue; + if (flags[Dirty::VertexBuffer0 + index]) { + dirty_mask |= 1u << index; } + } + if (dirty_mask == 0) { + return; + } + const u32 min_index = static_cast(std::countr_zero(dirty_mask)); + const u32 max_index = 32u - static_cast(std::countl_zero(dirty_mask)); + HostBindings bindings{}; + bindings.min_index = min_index; + bindings.max_index = max_index; + for (u32 index = min_index; index < max_index; ++index) { flags[Dirty::VertexBuffer0 + index] = false; const u32 stride = maxwell3d->regs.vertex_streams[index].stride; + if ((enabled_mask & (1u << index)) == 0) { + bindings.buffers.push_back(&slot_buffers[NULL_BUFFER_ID]); + bindings.offsets.push_back(0); + bindings.sizes.push_back(0); + bindings.strides.push_back(stride); + continue; + } + const Binding& binding = VertexBufferSlot(index); + Buffer& buffer = slot_buffers[binding.buffer_id]; const u32 offset = buffer.Offset(binding.device_addr); buffer.MarkUsage(offset, binding.size); - if (!bindings.buffers.empty() && index != last_index + 1) { - flush_bindings(); - } - if (bindings.buffers.empty()) { - bindings.min_index = index; - } bindings.buffers.push_back(&buffer); bindings.offsets.push_back(offset); bindings.sizes.push_back(binding.size); bindings.strides.push_back(stride); - last_index = index; } - flush_bindings(); + runtime.BindVertexBuffers(bindings); } else { HostBindings host_bindings; bool any_valid{false}; diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt index 5b8f47a7a6..f8b64c57e8 100644 --- a/src/video_core/host_shaders/CMakeLists.txt +++ b/src/video_core/host_shaders/CMakeLists.txt @@ -17,11 +17,14 @@ set(SHADER_FILES ${CMAKE_CURRENT_SOURCE_DIR}/astc_decoder.comp ${CMAKE_CURRENT_SOURCE_DIR}/blit_color_float.frag ${CMAKE_CURRENT_SOURCE_DIR}/block_linear_unswizzle_2d.comp + ${CMAKE_CURRENT_SOURCE_DIR}/block_linear_unswizzle_2d_buffer.comp ${CMAKE_CURRENT_SOURCE_DIR}/blit_color_msaa.frag + ${CMAKE_CURRENT_SOURCE_DIR}/blit_depth.frag ${CMAKE_CURRENT_SOURCE_DIR}/blit_depth_msaa.frag ${CMAKE_CURRENT_SOURCE_DIR}/blit_depth_stencil_msaa.frag ${CMAKE_CURRENT_SOURCE_DIR}/block_linear_unswizzle_3d.comp ${CMAKE_CURRENT_SOURCE_DIR}/block_linear_unswizzle_3d_bcn.comp + ${CMAKE_CURRENT_SOURCE_DIR}/block_linear_unswizzle_3d_buffer.comp ${CMAKE_CURRENT_SOURCE_DIR}/convert_abgr8_to_d24s8.frag ${CMAKE_CURRENT_SOURCE_DIR}/convert_abgr8_to_d32f.frag ${CMAKE_CURRENT_SOURCE_DIR}/convert_d32f_to_abgr8.frag @@ -30,8 +33,12 @@ set(SHADER_FILES ${CMAKE_CURRENT_SOURCE_DIR}/convert_float_to_depth.frag ${CMAKE_CURRENT_SOURCE_DIR}/convert_msaa_to_non_msaa.comp ${CMAKE_CURRENT_SOURCE_DIR}/convert_msaa_to_non_msaa.frag + ${CMAKE_CURRENT_SOURCE_DIR}/convert_msaa_to_non_msaa_depth.frag + ${CMAKE_CURRENT_SOURCE_DIR}/convert_msaa_to_non_msaa_depth_stencil.frag ${CMAKE_CURRENT_SOURCE_DIR}/convert_non_msaa_to_msaa.comp ${CMAKE_CURRENT_SOURCE_DIR}/convert_non_msaa_to_msaa.frag + ${CMAKE_CURRENT_SOURCE_DIR}/convert_non_msaa_to_msaa_depth.frag + ${CMAKE_CURRENT_SOURCE_DIR}/convert_non_msaa_to_msaa_depth_stencil.frag ${CMAKE_CURRENT_SOURCE_DIR}/convert_s8d24_to_abgr8.frag ${CMAKE_CURRENT_SOURCE_DIR}/full_screen_triangle.vert ${CMAKE_CURRENT_SOURCE_DIR}/fxaa.frag @@ -163,6 +170,44 @@ foreach(SOURCE_FILE IN ITEMS ${SHADER_FILES}) endif() endforeach() +# Integer variants of the MSAA conversion shaders. They only differ from the float +# source in the sampler and output types, so they are generated from it via defines. +set(SHADER_TYPE_VARIANTS + "convert_msaa_to_non_msaa.frag|sint|isampler2DMS|ivec4" + "convert_msaa_to_non_msaa.frag|uint|usampler2DMS|uvec4" + "convert_non_msaa_to_msaa.frag|sint|isampler2D|ivec4" + "convert_non_msaa_to_msaa.frag|uint|usampler2D|uvec4" +) + +foreach(VARIANT IN ITEMS ${SHADER_TYPE_VARIANTS}) + string(REPLACE "|" ";" VARIANT_PARTS ${VARIANT}) + list(GET VARIANT_PARTS 0 VARIANT_FILENAME) + list(GET VARIANT_PARTS 1 VARIANT_SUFFIX) + list(GET VARIANT_PARTS 2 VARIANT_SAMPLER) + list(GET VARIANT_PARTS 3 VARIANT_TEXEL) + + set(VARIANT_SOURCE ${CMAKE_CURRENT_SOURCE_DIR}/${VARIANT_FILENAME}) + get_filename_component(VARIANT_STEM ${VARIANT_FILENAME} NAME_WE) + get_filename_component(VARIANT_EXT ${VARIANT_FILENAME} EXT) + string(REPLACE "." "" VARIANT_EXT ${VARIANT_EXT}) + set(VARIANT_NAME ${VARIANT_STEM}_${VARIANT_SUFFIX}_${VARIANT_EXT}) + + string(TOUPPER ${VARIANT_NAME}_SPV VARIANT_VARIABLE_NAME) + set(VARIANT_HEADER_FILE ${SHADER_DIR}/${VARIANT_NAME}_spv.h) + add_custom_command( + OUTPUT + ${VARIANT_HEADER_FILE} + COMMAND + ${GLSLANGVALIDATOR} -V ${QUIET_FLAG} -I"${FIDELITYFX_INCLUDE_DIR}" ${GLSL_FLAGS} + -DSAMPLER_TYPE=${VARIANT_SAMPLER} -DTEXEL_TYPE=${VARIANT_TEXEL} + --variable-name ${VARIANT_VARIABLE_NAME} -o ${VARIANT_HEADER_FILE} ${VARIANT_SOURCE} + --target-env ${SPIR_V_VERSION} + MAIN_DEPENDENCY + ${VARIANT_SOURCE} + ) + set(SHADER_HEADERS ${SHADER_HEADERS} ${VARIANT_HEADER_FILE}) +endforeach() + foreach(FILEPATH IN ITEMS ${FIDELITYFX_FILES}) get_filename_component(FILENAME ${FILEPATH} NAME) string(REPLACE "." "_" HEADER_NAME ${FILENAME}) diff --git a/src/video_core/host_shaders/blit_depth.frag b/src/video_core/host_shaders/blit_depth.frag new file mode 100644 index 0000000000..9e19c767aa --- /dev/null +++ b/src/video_core/host_shaders/blit_depth.frag @@ -0,0 +1,12 @@ +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#version 450 core + +layout(binding = 0) uniform sampler2D depth_tex; + +layout(location = 0) in vec2 texcoord; + +void main() { + gl_FragDepth = textureLod(depth_tex, texcoord, 0).r; +} diff --git a/src/video_core/host_shaders/blit_depth_msaa.frag b/src/video_core/host_shaders/blit_depth_msaa.frag index 064289ad04..9e955d471e 100644 --- a/src/video_core/host_shaders/blit_depth_msaa.frag +++ b/src/video_core/host_shaders/blit_depth_msaa.frag @@ -8,5 +8,5 @@ layout(binding = 0) uniform sampler2DMS depth_tex; layout(location = 0) in vec2 texcoord; void main() { - gl_FragDepth = texelFetch(depth_tex, ivec2(texcoord), 0).r; + gl_FragDepth = texelFetch(depth_tex, ivec2(texcoord), gl_SampleID).r; } diff --git a/src/video_core/host_shaders/blit_depth_stencil_msaa.frag b/src/video_core/host_shaders/blit_depth_stencil_msaa.frag index d4264f2d14..7d4555bfd4 100644 --- a/src/video_core/host_shaders/blit_depth_stencil_msaa.frag +++ b/src/video_core/host_shaders/blit_depth_stencil_msaa.frag @@ -10,6 +10,6 @@ layout(binding = 1) uniform usampler2DMS stencil_tex; layout(location = 0) in vec2 texcoord; void main() { - gl_FragDepth = texelFetch(depth_tex, ivec2(texcoord), 0).r; - gl_FragStencilRefARB = int(texelFetch(stencil_tex, ivec2(texcoord), 0).r); + gl_FragDepth = texelFetch(depth_tex, ivec2(texcoord), gl_SampleID).r; + gl_FragStencilRefARB = int(texelFetch(stencil_tex, ivec2(texcoord), gl_SampleID).r); } diff --git a/src/video_core/host_shaders/block_linear_unswizzle_2d_buffer.comp b/src/video_core/host_shaders/block_linear_unswizzle_2d_buffer.comp new file mode 100644 index 0000000000..3fc71e05b6 --- /dev/null +++ b/src/video_core/host_shaders/block_linear_unswizzle_2d_buffer.comp @@ -0,0 +1,104 @@ +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#version 430 + +#extension GL_EXT_shader_16bit_storage : require +#extension GL_EXT_shader_8bit_storage : require + +#define BINDING_INPUT_BUFFER 0 +#define BINDING_OUTPUT_BUFFER 1 + +layout(push_constant) uniform PushConstants { + uvec3 dim; + uint bytes_per_block_log2; + + uvec3 origin; + uint layer_stride; + + uint block_size; + uint x_shift; + uint block_height; + uint block_height_mask; +} pc; + +layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU32 { uint u32data[]; }; +layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU64 { uvec2 u64data[]; }; +layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU128 { uvec4 u128data[]; }; + +layout(binding = BINDING_OUTPUT_BUFFER, std430) writeonly buffer OutputBuffer { + uint out_u32[]; +}; + +layout(local_size_x = 16, local_size_y = 8, local_size_z = 1) in; + +const uint GOB_SIZE_X = 64; +const uint GOB_SIZE_Y = 8; + +const uint GOB_SIZE_X_SHIFT = 6; +const uint GOB_SIZE_Y_SHIFT = 3; +const uint GOB_SIZE_SHIFT = GOB_SIZE_X_SHIFT + GOB_SIZE_Y_SHIFT; + +const uvec2 SWIZZLE_MASK = uvec2(GOB_SIZE_X - 1u, GOB_SIZE_Y - 1u); + +uint SwizzleTable(uint pos) { + const uint t[8] = uint[]( + 0x12100200, 0x13110301, 0x16140604, 0x17150705, + 0x1a180a08, 0x1b190b09, 0x1e1c0e0c, 0x1f1d0f0d + ); + const uint i = pos >> 4; + const uint h = (t[i / 4] >> ((i % 4) * 8)) & 0xff; + return (h << 4) | (pos & 0xf); +} + +uint SwizzleOffset(uvec2 pos) { + pos = pos & SWIZZLE_MASK; + return SwizzleTable(pos.y * 64u + pos.x); +} + +uvec4 ReadTexel(uint offset) { + switch (pc.bytes_per_block_log2) { + case 2u: + return uvec4(u32data[offset / 4u], 0u, 0u, 0u); + case 3u: + return uvec4(u64data[offset / 8u], 0u, 0u); + case 4u: + return u128data[offset / 16u]; + } + return uvec4(0u); +} + +void main() { + uvec3 coord = gl_GlobalInvocationID; + if (coord.x >= pc.dim.x || coord.y >= pc.dim.y || coord.z >= pc.dim.z) { + return; + } + + uvec3 pos = coord + pc.origin; + pos.x <<= pc.bytes_per_block_log2; + + uint swizzle = SwizzleOffset(pos.xy); + uint block_y = pos.y >> GOB_SIZE_Y_SHIFT; + + uint offset = 0u; + offset += pos.z * pc.layer_stride; + offset += (block_y >> pc.block_height) * pc.block_size; + offset += (block_y & pc.block_height_mask) << GOB_SIZE_SHIFT; + offset += (pos.x >> GOB_SIZE_X_SHIFT) << pc.x_shift; + offset += swizzle; + + uvec4 texel = ReadTexel(offset); + + uint words = 1u << (pc.bytes_per_block_log2 - 2u); + uint linear_index = coord.x + coord.y * pc.dim.x + coord.z * pc.dim.x * pc.dim.y; + uint out_idx = linear_index * words; + + out_u32[out_idx] = texel.x; + if (words > 1u) { + out_u32[out_idx + 1u] = texel.y; + } + if (words > 2u) { + out_u32[out_idx + 2u] = texel.z; + out_u32[out_idx + 3u] = texel.w; + } +} diff --git a/src/video_core/host_shaders/block_linear_unswizzle_3d_buffer.comp b/src/video_core/host_shaders/block_linear_unswizzle_3d_buffer.comp new file mode 100644 index 0000000000..7333568eb7 --- /dev/null +++ b/src/video_core/host_shaders/block_linear_unswizzle_3d_buffer.comp @@ -0,0 +1,105 @@ +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#version 430 + +#define BINDING_INPUT_BUFFER 0 +#define BINDING_OUTPUT_BUFFER 1 + +layout(push_constant) uniform PushConstants { + uvec3 dim; + uint bytes_per_block_log2; + + uvec3 origin; + uint slice_size; + + uint block_size; + uint x_shift; + uint block_height; + uint block_height_mask; + + uint block_depth; + uint block_depth_mask; +} pc; + +layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU32 { uint u32data[]; }; +layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU64 { uvec2 u64data[]; }; +layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU128 { uvec4 u128data[]; }; + +layout(binding = BINDING_OUTPUT_BUFFER, std430) writeonly buffer OutputBuffer { + uint out_u32[]; +}; + +layout(local_size_x = 8, local_size_y = 8, local_size_z = 4) in; + +const uint GOB_SIZE_X = 64; +const uint GOB_SIZE_Y = 8; + +const uint GOB_SIZE_X_SHIFT = 6; +const uint GOB_SIZE_Y_SHIFT = 3; +const uint GOB_SIZE_SHIFT = GOB_SIZE_X_SHIFT + GOB_SIZE_Y_SHIFT; + +const uvec2 SWIZZLE_MASK = uvec2(GOB_SIZE_X - 1u, GOB_SIZE_Y - 1u); + +uint SwizzleTable(uint pos) { + const uint t[8] = uint[]( + 0x12100200, 0x13110301, 0x16140604, 0x17150705, + 0x1a180a08, 0x1b190b09, 0x1e1c0e0c, 0x1f1d0f0d + ); + const uint i = pos >> 4; + const uint h = (t[i / 4] >> ((i % 4) * 8)) & 0xff; + return (h << 4) | (pos & 0xf); +} + +uint SwizzleOffset(uvec2 pos) { + pos = pos & SWIZZLE_MASK; + return SwizzleTable(pos.y * 64u + pos.x); +} + +uvec4 ReadTexel(uint offset) { + switch (pc.bytes_per_block_log2) { + case 2u: + return uvec4(u32data[offset / 4u], 0u, 0u, 0u); + case 3u: + return uvec4(u64data[offset / 8u], 0u, 0u); + case 4u: + return u128data[offset / 16u]; + } + return uvec4(0u); +} + +void main() { + uvec3 coord = gl_GlobalInvocationID; + if (coord.x >= pc.dim.x || coord.y >= pc.dim.y || coord.z >= pc.dim.z) { + return; + } + + uvec3 pos = coord + pc.origin; + pos.x <<= pc.bytes_per_block_log2; + + uint swizzle = SwizzleOffset(pos.xy); + uint block_y = pos.y >> GOB_SIZE_Y_SHIFT; + + uint offset = 0u; + offset += (pos.z >> pc.block_depth) * pc.slice_size; + offset += (pos.z & pc.block_depth_mask) << (GOB_SIZE_SHIFT + pc.block_height); + offset += (block_y >> pc.block_height) * pc.block_size; + offset += (block_y & pc.block_height_mask) << GOB_SIZE_SHIFT; + offset += (pos.x >> GOB_SIZE_X_SHIFT) << pc.x_shift; + offset += swizzle; + + uvec4 texel = ReadTexel(offset); + + uint words = 1u << (pc.bytes_per_block_log2 - 2u); + uint linear_index = coord.x + coord.y * pc.dim.x + coord.z * pc.dim.x * pc.dim.y; + uint out_idx = linear_index * words; + + out_u32[out_idx] = texel.x; + if (words > 1u) { + out_u32[out_idx + 1u] = texel.y; + } + if (words > 2u) { + out_u32[out_idx + 2u] = texel.z; + out_u32[out_idx + 3u] = texel.w; + } +} diff --git a/src/video_core/host_shaders/convert_msaa_to_non_msaa.frag b/src/video_core/host_shaders/convert_msaa_to_non_msaa.frag index 6c4aac3c82..8f7ec34d1a 100644 --- a/src/video_core/host_shaders/convert_msaa_to_non_msaa.frag +++ b/src/video_core/host_shaders/convert_msaa_to_non_msaa.frag @@ -3,7 +3,14 @@ #version 450 core -layout(binding = 0) uniform sampler2DMS msaa_in; +#ifndef SAMPLER_TYPE +#define SAMPLER_TYPE sampler2DMS +#endif +#ifndef TEXEL_TYPE +#define TEXEL_TYPE vec4 +#endif + +layout(binding = 0) uniform SAMPLER_TYPE msaa_in; layout(push_constant) uniform PushConstants { ivec2 dst_offset; @@ -11,7 +18,7 @@ layout(push_constant) uniform PushConstants { ivec2 scale; }; -layout(location = 0) out vec4 frag_color; +layout(location = 0) out TEXEL_TYPE frag_color; void main() { const ivec2 coord = ivec2(gl_FragCoord.xy) - dst_offset + src_offset; diff --git a/src/video_core/host_shaders/convert_msaa_to_non_msaa_depth.frag b/src/video_core/host_shaders/convert_msaa_to_non_msaa_depth.frag new file mode 100644 index 0000000000..26fdd48b36 --- /dev/null +++ b/src/video_core/host_shaders/convert_msaa_to_non_msaa_depth.frag @@ -0,0 +1,20 @@ +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#version 450 core + +layout(binding = 0) uniform sampler2DMS msaa_in; + +layout(push_constant) uniform PushConstants { + ivec2 dst_offset; + ivec2 src_offset; + ivec2 scale; +}; + +void main() { + const ivec2 coord = ivec2(gl_FragCoord.xy) - dst_offset + src_offset; + const ivec2 msaa_coord = coord / scale; + const ivec2 sample_offset = coord % scale; + const int sample_id = sample_offset.x + scale.x * sample_offset.y; + gl_FragDepth = texelFetch(msaa_in, msaa_coord, sample_id).r; +} diff --git a/src/video_core/host_shaders/convert_msaa_to_non_msaa_depth_stencil.frag b/src/video_core/host_shaders/convert_msaa_to_non_msaa_depth_stencil.frag new file mode 100644 index 0000000000..cd34a1a025 --- /dev/null +++ b/src/video_core/host_shaders/convert_msaa_to_non_msaa_depth_stencil.frag @@ -0,0 +1,23 @@ +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#version 450 core +#extension GL_ARB_shader_stencil_export : require + +layout(binding = 0) uniform sampler2DMS depth_tex; +layout(binding = 1) uniform usampler2DMS stencil_tex; + +layout(push_constant) uniform PushConstants { + ivec2 dst_offset; + ivec2 src_offset; + ivec2 scale; +}; + +void main() { + const ivec2 coord = ivec2(gl_FragCoord.xy) - dst_offset + src_offset; + const ivec2 msaa_coord = coord / scale; + const ivec2 sample_offset = coord % scale; + const int sample_id = sample_offset.x + scale.x * sample_offset.y; + gl_FragDepth = texelFetch(depth_tex, msaa_coord, sample_id).r; + gl_FragStencilRefARB = int(texelFetch(stencil_tex, msaa_coord, sample_id).r); +} diff --git a/src/video_core/host_shaders/convert_non_msaa_to_msaa.frag b/src/video_core/host_shaders/convert_non_msaa_to_msaa.frag index 19e23849d2..b5a93068a9 100644 --- a/src/video_core/host_shaders/convert_non_msaa_to_msaa.frag +++ b/src/video_core/host_shaders/convert_non_msaa_to_msaa.frag @@ -3,7 +3,14 @@ #version 450 core -layout(binding = 0) uniform sampler2D img_in; +#ifndef SAMPLER_TYPE +#define SAMPLER_TYPE sampler2D +#endif +#ifndef TEXEL_TYPE +#define TEXEL_TYPE vec4 +#endif + +layout(binding = 0) uniform SAMPLER_TYPE img_in; layout(push_constant) uniform PushConstants { ivec2 dst_offset; @@ -11,7 +18,7 @@ layout(push_constant) uniform PushConstants { ivec2 scale; }; -layout(location = 0) out vec4 frag_color; +layout(location = 0) out TEXEL_TYPE frag_color; void main() { const ivec2 msaa_coord = ivec2(gl_FragCoord.xy) - dst_offset; diff --git a/src/video_core/host_shaders/convert_non_msaa_to_msaa_depth.frag b/src/video_core/host_shaders/convert_non_msaa_to_msaa_depth.frag new file mode 100644 index 0000000000..f883b3196f --- /dev/null +++ b/src/video_core/host_shaders/convert_non_msaa_to_msaa_depth.frag @@ -0,0 +1,19 @@ +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#version 450 core + +layout(binding = 0) uniform sampler2D img_in; + +layout(push_constant) uniform PushConstants { + ivec2 dst_offset; + ivec2 src_offset; + ivec2 scale; +}; + +void main() { + const ivec2 msaa_coord = ivec2(gl_FragCoord.xy) - dst_offset; + const ivec2 sample_offset = ivec2(gl_SampleID % scale.x, gl_SampleID / scale.x); + const ivec2 coord = msaa_coord * scale + sample_offset + src_offset; + gl_FragDepth = texelFetch(img_in, coord, 0).r; +} diff --git a/src/video_core/host_shaders/convert_non_msaa_to_msaa_depth_stencil.frag b/src/video_core/host_shaders/convert_non_msaa_to_msaa_depth_stencil.frag new file mode 100644 index 0000000000..d9a308f5c3 --- /dev/null +++ b/src/video_core/host_shaders/convert_non_msaa_to_msaa_depth_stencil.frag @@ -0,0 +1,22 @@ +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#version 450 core +#extension GL_ARB_shader_stencil_export : require + +layout(binding = 0) uniform sampler2D depth_tex; +layout(binding = 1) uniform usampler2D stencil_tex; + +layout(push_constant) uniform PushConstants { + ivec2 dst_offset; + ivec2 src_offset; + ivec2 scale; +}; + +void main() { + const ivec2 msaa_coord = ivec2(gl_FragCoord.xy) - dst_offset; + const ivec2 sample_offset = ivec2(gl_SampleID % scale.x, gl_SampleID / scale.x); + const ivec2 coord = msaa_coord * scale + sample_offset + src_offset; + gl_FragDepth = texelFetch(depth_tex, coord, 0).r; + gl_FragStencilRefARB = int(texelFetch(stencil_tex, coord, 0).r); +} diff --git a/src/video_core/host_shaders/sgsr1_shader.vert b/src/video_core/host_shaders/sgsr1_shader.vert index 0d2a935a9d..e995997060 100644 --- a/src/video_core/host_shaders/sgsr1_shader.vert +++ b/src/video_core/host_shaders/sgsr1_shader.vert @@ -7,6 +7,7 @@ layout(push_constant) uniform constants { vec2 scale; vec2 size; vec2 resize_factor; + vec2 crop_offset; float edge_sharpness; }; layout(location = 0) out highp vec2 texcoord; @@ -15,5 +16,5 @@ void main() { float x = float((gl_VertexIndex & 1) << 2); float y = float((gl_VertexIndex & 2) << 1); gl_Position = vec4(x - 1.0f, y - 1.0f, 0.0, 1.0f) * vec4(sign(resize_factor), 1.f, 1.f); - texcoord = vec2(x, y) * abs(resize_factor) * 0.5; + texcoord = crop_offset + vec2(x, y) * abs(resize_factor) * 0.5; } diff --git a/src/video_core/host_shaders/sgsr1_shader_mobile.frag b/src/video_core/host_shaders/sgsr1_shader_mobile.frag index 2e62d60af3..3453ca2cae 100644 --- a/src/video_core/host_shaders/sgsr1_shader_mobile.frag +++ b/src/video_core/host_shaders/sgsr1_shader_mobile.frag @@ -14,6 +14,7 @@ layout(push_constant) uniform constants { vec2 scale; vec2 size; vec2 resize_factor; + vec2 crop_offset; float edge_sharpness; }; layout(set = 0, binding = 0) uniform sampler2D sampler0; diff --git a/src/video_core/host_shaders/sgsr1_shader_mobile_edge_direction.frag b/src/video_core/host_shaders/sgsr1_shader_mobile_edge_direction.frag index 10a8ff8e00..66417e9c46 100644 --- a/src/video_core/host_shaders/sgsr1_shader_mobile_edge_direction.frag +++ b/src/video_core/host_shaders/sgsr1_shader_mobile_edge_direction.frag @@ -13,6 +13,7 @@ layout( push_constant ) uniform constants { vec4 ViewportInfo[1]; vec2 ResizeFactor; + vec2 CropOffset; float EdgeSharpness; }; layout(set = 0, binding = 0) uniform sampler2D ps0; diff --git a/src/video_core/renderer_opengl/gl_graphics_pipeline.h b/src/video_core/renderer_opengl/gl_graphics_pipeline.h index 66ab677919..a5a573ca46 100644 --- a/src/video_core/renderer_opengl/gl_graphics_pipeline.h +++ b/src/video_core/renderer_opengl/gl_graphics_pipeline.h @@ -1,4 +1,4 @@ -// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project @@ -44,6 +44,7 @@ struct GraphicsPipelineKey { BitField<8, 2, Maxwell::Tessellation::Spacing> tessellation_spacing; BitField<10, 1, u32> tessellation_clockwise; BitField<11, 3, Tegra::Engines::Maxwell3D::EngineHint> app_stage; + BitField<14, 1, u32> viewport_scale_offset_enabled; }; std::array padding; VideoCommon::TransformFeedbackState xfb_state; diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index cde03d5822..8a375a2c7b 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -45,6 +45,7 @@ using Shader::Backend::SPIRV::EmitSPIRV; using Shader::Maxwell::ConvertLegacyToGeneric; using Shader::Maxwell::GenerateGeometryPassthrough; using Shader::Maxwell::MergeDualVertexPrograms; +using Shader::Maxwell::PrunePassthroughStores; using Shader::Maxwell::TranslateProgram; using VideoCommon::ComputeEnvironment; using VideoCommon::FileEnvironment; @@ -54,22 +55,54 @@ using VideoCommon::LoadPipelines; using VideoCommon::SerializePipeline; using Context = ShaderContext::Context; -constexpr u32 CACHE_VERSION = 15; +constexpr u32 CACHE_VERSION = 21; template auto MakeSpan(Container& container) { return std::span(container.data(), container.size()); } -Shader::OutputTopology MaxwellToOutputTopology(Maxwell::PrimitiveTopology topology) { +Shader::OutputTopology InputToOutputTopology(Shader::InputTopology topology) { switch (topology) { - case Maxwell::PrimitiveTopology::Points: + case Shader::InputTopology::Points: return Shader::OutputTopology::PointList; - case Maxwell::PrimitiveTopology::LineStrip: + case Shader::InputTopology::Lines: + case Shader::InputTopology::LinesAdjacency: return Shader::OutputTopology::LineStrip; - default: + case Shader::InputTopology::Triangles: + case Shader::InputTopology::TrianglesAdjacency: return Shader::OutputTopology::TriangleStrip; } + return Shader::OutputTopology::TriangleStrip; +} + +Shader::InputTopology MaxwellToInputTopology(Maxwell::PrimitiveTopology topology) { + switch (topology) { + case Maxwell::PrimitiveTopology::Points: + return Shader::InputTopology::Points; + case Maxwell::PrimitiveTopology::Lines: + case Maxwell::PrimitiveTopology::LineLoop: + case Maxwell::PrimitiveTopology::LineStrip: + return Shader::InputTopology::Lines; + case Maxwell::PrimitiveTopology::LinesAdjacency: + case Maxwell::PrimitiveTopology::LineStripAdjacency: + return Shader::InputTopology::LinesAdjacency; + case Maxwell::PrimitiveTopology::TrianglesAdjacency: + case Maxwell::PrimitiveTopology::TriangleStripAdjacency: + return Shader::InputTopology::TrianglesAdjacency; + default: + return Shader::InputTopology::Triangles; + } +} + +Shader::InputTopology GeometryInputTopology(const GraphicsPipelineKey& key) { + if (key.unique_hashes[static_cast(Maxwell::ShaderType::Tessellation)] == 0) { + return MaxwellToInputTopology(key.gs_input_topology); + } + if (key.tessellation_primitive == Maxwell::Tessellation::DomainType::Isolines) { + return Shader::InputTopology::Lines; + } + return Shader::InputTopology::Triangles; } Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key, @@ -127,33 +160,7 @@ Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key, default: break; } - switch (key.gs_input_topology) { - case Maxwell::PrimitiveTopology::Points: - info.input_topology = Shader::InputTopology::Points; - break; - case Maxwell::PrimitiveTopology::Lines: - case Maxwell::PrimitiveTopology::LineLoop: - case Maxwell::PrimitiveTopology::LineStrip: - info.input_topology = Shader::InputTopology::Lines; - break; - case Maxwell::PrimitiveTopology::Triangles: - case Maxwell::PrimitiveTopology::TriangleStrip: - case Maxwell::PrimitiveTopology::TriangleFan: - case Maxwell::PrimitiveTopology::Quads: - case Maxwell::PrimitiveTopology::QuadStrip: - case Maxwell::PrimitiveTopology::Polygon: - case Maxwell::PrimitiveTopology::Patches: - info.input_topology = Shader::InputTopology::Triangles; - break; - case Maxwell::PrimitiveTopology::LinesAdjacency: - case Maxwell::PrimitiveTopology::LineStripAdjacency: - info.input_topology = Shader::InputTopology::LinesAdjacency; - break; - case Maxwell::PrimitiveTopology::TrianglesAdjacency: - case Maxwell::PrimitiveTopology::TriangleStripAdjacency: - info.input_topology = Shader::InputTopology::TrianglesAdjacency; - break; - } + info.input_topology = GeometryInputTopology(key); info.glasm_use_storage_buffers = glasm_use_storage_buffers; return info; } @@ -231,6 +238,8 @@ ShaderCache::ShaderCache(Tegra::MaxwellDeviceMemoryManager& device_memory_, .has_broken_unsigned_image_offsets = true, .has_broken_signed_operations = true, .has_broken_fp16_float_controls = false, + .has_broken_fp32_signed_zero_nan_preserve = false, + .has_broken_fp32_denorm_flush = false, .has_gl_component_indexing_bug = device.HasComponentIndexingBug(), .has_gl_precise_bug = device.HasPreciseBug(), .has_gl_cbuf_ftou_bug = device.HasCbufFtouBug(), @@ -383,6 +392,7 @@ GraphicsPipeline* ShaderCache::CurrentGraphicsPipeline() { regs.tessellation.params.output_primitives.Value() == Maxwell::Tessellation::OutputPrimitives::Triangles_CW); graphics_key.xfb_enabled.Assign(regs.transform_feedback_enabled != 0 ? 1 : 0); + graphics_key.viewport_scale_offset_enabled.Assign(regs.viewport_scale_offset_enabled != 0); graphics_key.app_stage.Assign(maxwell3d->engine_state); if (graphics_key.xfb_enabled) { SetXfbState(graphics_key.xfb_state, regs); @@ -482,9 +492,10 @@ std::unique_ptr ShaderCache::CreateGraphicsPipeline( const bool is_emulated_stage = layer_source_program != nullptr && index == u32(Maxwell::ShaderType::Geometry); if (key.unique_hashes[index] == 0 && is_emulated_stage) { - auto topology = MaxwellToOutputTopology(key.gs_input_topology); - programs[index] = GenerateGeometryPassthrough(pools.inst, pools.block, host_info, - *layer_source_program, topology); + const auto input_topology = GeometryInputTopology(key); + programs[index] = GenerateGeometryPassthrough( + pools.inst, pools.block, host_info, *layer_source_program, + InputToOutputTopology(input_topology), input_topology); continue; } if (key.unique_hashes[index] == 0) { @@ -502,13 +513,15 @@ std::unique_ptr ShaderCache::CreateGraphicsPipeline( if (!uses_vertex_a || index != 1) { // Normal path - programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg, host_info); + programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg, host_info, + GeometryInputTopology(key)); total_storage_buffers += Shader::NumDescriptors(programs[index].info.storage_buffers_descriptors); } else { // VertexB path when VertexA is present. auto& program_va{programs[0]}; - auto program_vb{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)}; + auto program_vb{TranslateProgram(pools.inst, pools.block, env, cfg, host_info, + GeometryInputTopology(key))}; total_storage_buffers += Shader::NumDescriptors(program_vb.info.storage_buffers_descriptors); programs[index] = MergeDualVertexPrograms(program_va, program_vb, env); } @@ -540,6 +553,9 @@ std::unique_ptr ShaderCache::CreateGraphicsPipeline( const size_t stage_index{index - 1}; infos[stage_index] = &program.info; + if (previous_program) { + PrunePassthroughStores(program, previous_program->info.stores); + } const auto runtime_info = MakeRuntimeInfo(key, program, previous_program, glasm_use_storage_buffers, use_glasm); switch (::Settings::values.renderer_backend.GetValue()) { case Settings::RendererBackend::OpenGL_GLSL: @@ -597,7 +613,8 @@ std::unique_ptr ShaderCache::CreateComputePipeline( env.Dump(hash, key.unique_hash); } - auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)}; + auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info, + Shader::InputTopology::Points)}; const u32 num_storage_buffers{Shader::NumDescriptors(program.info.storage_buffers_descriptors)}; Shader::RuntimeInfo info; info.glasm_use_storage_buffers = num_storage_buffers <= device.GetMaxGLASMStorageBufferBlocks(); diff --git a/src/video_core/renderer_opengl/gl_texture_cache.h b/src/video_core/renderer_opengl/gl_texture_cache.h index dfcef4b0b6..8aed499bb7 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.h +++ b/src/video_core/renderer_opengl/gl_texture_cache.h @@ -75,6 +75,8 @@ public: void Finish(); + void FlushDeferredClear() {} + StagingBufferMap UploadStagingBuffer(size_t size, bool deferred = false); StagingBufferMap DownloadStagingBuffer(size_t size, bool deferred = false); @@ -370,6 +372,7 @@ struct TextureCacheParams { static constexpr bool HAS_EMULATED_COPIES = true; static constexpr bool HAS_DEVICE_MEMORY_INFO = true; static constexpr bool IMPLEMENTS_ASYNC_DOWNLOADS = true; + static constexpr bool HAS_MSAA_DOWNLOADS = false; using Runtime = OpenGL::TextureCacheRuntime; using Image = OpenGL::Image; diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp index 89083d29fb..f93145fa67 100644 --- a/src/video_core/renderer_vulkan/blit_image.cpp +++ b/src/video_core/renderer_vulkan/blit_image.cpp @@ -12,6 +12,7 @@ #include "common/settings.h" #include "video_core/host_shaders/blit_color_float_frag_spv.h" #include "video_core/host_shaders/blit_color_msaa_frag_spv.h" +#include "video_core/host_shaders/blit_depth_frag_spv.h" #include "video_core/host_shaders/blit_depth_msaa_frag_spv.h" #include "video_core/host_shaders/blit_depth_stencil_msaa_frag_spv.h" #include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h" @@ -21,7 +22,15 @@ #include "video_core/host_shaders/convert_depth_to_float_frag_spv.h" #include "video_core/host_shaders/convert_float_to_depth_frag_spv.h" #include "video_core/host_shaders/convert_msaa_to_non_msaa_frag_spv.h" +#include "video_core/host_shaders/convert_msaa_to_non_msaa_depth_frag_spv.h" +#include "video_core/host_shaders/convert_msaa_to_non_msaa_depth_stencil_frag_spv.h" +#include "video_core/host_shaders/convert_msaa_to_non_msaa_sint_frag_spv.h" +#include "video_core/host_shaders/convert_msaa_to_non_msaa_uint_frag_spv.h" #include "video_core/host_shaders/convert_non_msaa_to_msaa_frag_spv.h" +#include "video_core/host_shaders/convert_non_msaa_to_msaa_sint_frag_spv.h" +#include "video_core/host_shaders/convert_non_msaa_to_msaa_uint_frag_spv.h" +#include "video_core/host_shaders/convert_non_msaa_to_msaa_depth_frag_spv.h" +#include "video_core/host_shaders/convert_non_msaa_to_msaa_depth_stencil_frag_spv.h" #include "video_core/host_shaders/convert_s8d24_to_abgr8_frag_spv.h" #include "video_core/host_shaders/full_screen_triangle_vert_spv.h" #include "video_core/host_shaders/vulkan_blit_depth_stencil_frag_spv.h" @@ -518,8 +527,19 @@ void RecordShaderReadBarrier(Scheduler& scheduler, const ImageView& image_view) } } +[[nodiscard]] MSAACopyFormatClass FormatClass(VideoCore::Surface::PixelFormat format) { + if (!VideoCore::Surface::IsPixelFormatInteger(format)) { + return MSAACopyFormatClass::Float; + } + if (VideoCore::Surface::IsPixelFormatSignedInteger(format)) { + return MSAACopyFormatClass::SignedInteger; + } + return MSAACopyFormatClass::UnsignedInteger; +} + [[nodiscard]] vk::ImageView MakeMSAACopyView(const vk::Device& device, VkImage image, - VkFormat format, u32 base_level) { + VkFormat format, u32 base_level, u32 base_layer, + VkImageAspectFlags aspect_mask) { return device.CreateImageView(VkImageViewCreateInfo{ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, .pNext = nullptr, @@ -534,10 +554,10 @@ void RecordShaderReadBarrier(Scheduler& scheduler, const ImageView& image_view) .a = VK_COMPONENT_SWIZZLE_IDENTITY, }, .subresourceRange{ - .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, + .aspectMask = aspect_mask, .baseMipLevel = base_level, .levelCount = 1, - .baseArrayLayer = 0, + .baseArrayLayer = base_layer, .layerCount = 1, }, }); @@ -586,12 +606,17 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_, msaa_copy_pipeline_layout(device.GetLogical().CreatePipelineLayout(PipelineLayoutCreateInfo( one_texture_set_layout.address(), PUSH_CONSTANT_RANGE))), + msaa_copy_depth_stencil_pipeline_layout( + device.GetLogical().CreatePipelineLayout(PipelineLayoutCreateInfo( + two_textures_set_layout.address(), + PUSH_CONSTANT_RANGE))), full_screen_vert(BuildShader(device, FULL_SCREEN_TRIANGLE_VERT_SPV)), blit_color_to_color_frag(BuildShader(device, BLIT_COLOR_FLOAT_FRAG_SPV)), blit_color_msaa_frag(BuildShader(device, BLIT_COLOR_MSAA_FRAG_SPV)), blit_depth_stencil_frag(device.IsExtShaderStencilExportSupported() ? BuildShader(device, VULKAN_BLIT_DEPTH_STENCIL_FRAG_SPV) : vk::ShaderModule{}), + blit_depth_frag(BuildShader(device, BLIT_DEPTH_FRAG_SPV)), blit_depth_msaa_frag(BuildShader(device, BLIT_DEPTH_MSAA_FRAG_SPV)), blit_depth_stencil_msaa_frag(device.IsExtShaderStencilExportSupported() ? BuildShader(device, BLIT_DEPTH_STENCIL_MSAA_FRAG_SPV) @@ -609,7 +634,25 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_, convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)), convert_s8d24_to_abgr8_frag(BuildShader(device, CONVERT_S8D24_TO_ABGR8_FRAG_SPV)), convert_msaa_to_non_msaa_frag(BuildShader(device, CONVERT_MSAA_TO_NON_MSAA_FRAG_SPV)), + convert_msaa_to_non_msaa_sint_frag( + BuildShader(device, CONVERT_MSAA_TO_NON_MSAA_SINT_FRAG_SPV)), + convert_msaa_to_non_msaa_uint_frag( + BuildShader(device, CONVERT_MSAA_TO_NON_MSAA_UINT_FRAG_SPV)), + convert_msaa_to_non_msaa_depth_frag( + BuildShader(device, CONVERT_MSAA_TO_NON_MSAA_DEPTH_FRAG_SPV)), + convert_msaa_to_non_msaa_depth_stencil_frag( + BuildShader(device, CONVERT_MSAA_TO_NON_MSAA_DEPTH_STENCIL_FRAG_SPV)), convert_non_msaa_to_msaa_frag(BuildShader(device, CONVERT_NON_MSAA_TO_MSAA_FRAG_SPV)), + convert_non_msaa_to_msaa_sint_frag( + BuildShader(device, CONVERT_NON_MSAA_TO_MSAA_SINT_FRAG_SPV)), + convert_non_msaa_to_msaa_uint_frag( + BuildShader(device, CONVERT_NON_MSAA_TO_MSAA_UINT_FRAG_SPV)), + convert_non_msaa_to_msaa_depth_frag( + BuildShader(device, CONVERT_NON_MSAA_TO_MSAA_DEPTH_FRAG_SPV)), + convert_non_msaa_to_msaa_depth_stencil_frag( + device.IsExtShaderStencilExportSupported() + ? BuildShader(device, CONVERT_NON_MSAA_TO_MSAA_DEPTH_STENCIL_FRAG_SPV) + : vk::ShaderModule{}), linear_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO)), nearest_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO)) {} @@ -624,24 +667,13 @@ void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, const ImageV .renderpass = dst_framebuffer->RenderPass(), .operation = operation, }; - const VkPipelineLayout layout = *one_texture_pipeline_layout; - const VkSampler sampler = is_linear ? *linear_sampler : *nearest_sampler; - const VkPipeline pipeline = FindOrEmplaceColorPipeline(key); - const VkImageView src_view = src_image_view.Handle(Shader::TextureType::Color2D); - - RecordShaderReadBarrier(scheduler, src_image_view); - scheduler.RequestRenderpass(dst_framebuffer); - scheduler.Record([this, dst_region, src_region, pipeline, layout, sampler, - src_view](vk::CommandBuffer cmdbuf) { - const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit(); - UpdateOneTextureDescriptorSet(device, descriptor_set, sampler, src_view); - cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); - cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, - nullptr); - BindBlitState(cmdbuf, layout, dst_region, src_region); - cmdbuf.Draw(3, 1, 0, 0); - }); - scheduler.InvalidateState(); + VkSampler sampler = *nearest_sampler; + if (is_linear) { + sampler = *linear_sampler; + } + BlitImpl(dst_framebuffer, src_image_view, dst_region, src_region, + FindOrEmplaceColorPipeline(key), sampler, + src_image_view.Handle(Shader::TextureType::Color2D), VK_NULL_HANDLE, false); } void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, VkImageView src_image_view, @@ -670,6 +702,38 @@ void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, VkImageView }); } +void BlitImageHelper::BlitImpl(const Framebuffer* dst_framebuffer, + const ImageView& src_image_view, const Region2D& dst_region, + const Region2D& src_region, VkPipeline pipeline, VkSampler sampler, + VkImageView src_view, VkImageView src_stencil_view, + bool blit_stencil) { + VkPipelineLayout layout = *one_texture_pipeline_layout; + if (blit_stencil) { + layout = *two_textures_pipeline_layout; + } + + RecordShaderReadBarrier(scheduler, src_image_view); + scheduler.RequestRenderpass(dst_framebuffer); + scheduler.Record([this, dst_region, src_region, pipeline, layout, sampler, src_view, + src_stencil_view, blit_stencil](vk::CommandBuffer cmdbuf) { + VkDescriptorSet descriptor_set = VK_NULL_HANDLE; + if (blit_stencil) { + descriptor_set = two_textures_descriptor_allocator.Commit(); + UpdateTwoTexturesDescriptorSet(device, descriptor_set, sampler, src_view, + src_stencil_view); + } else { + descriptor_set = one_texture_descriptor_allocator.Commit(); + UpdateOneTextureDescriptorSet(device, descriptor_set, sampler, src_view); + } + cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); + cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, + nullptr); + BindBlitState(cmdbuf, layout, dst_region, src_region); + cmdbuf.Draw(3, 1, 0, 0); + }); + scheduler.InvalidateState(); +} + void BlitImageHelper::BlitColorMSAA(const Framebuffer* dst_framebuffer, const ImageView& src_image_view, const Region2D& dst_region, const Region2D& src_region) { @@ -677,24 +741,34 @@ void BlitImageHelper::BlitColorMSAA(const Framebuffer* dst_framebuffer, .renderpass = dst_framebuffer->RenderPass(), .samples = dst_framebuffer->Samples(), }; - const VkPipelineLayout layout = *one_texture_pipeline_layout; - const VkSampler sampler = *nearest_sampler; - const VkPipeline pipeline = FindOrEmplaceBlitColorMSAAPipeline(key); - const VkImageView src_view = src_image_view.Handle(Shader::TextureType::Color2D); + BlitImpl(dst_framebuffer, src_image_view, dst_region, src_region, + FindOrEmplaceBlitColorMSAAPipeline(key), *nearest_sampler, + src_image_view.Handle(Shader::TextureType::Color2D), VK_NULL_HANDLE, false); +} - RecordShaderReadBarrier(scheduler, src_image_view); - scheduler.RequestRenderpass(dst_framebuffer); - scheduler.Record([this, dst_region, src_region, pipeline, layout, sampler, - src_view](vk::CommandBuffer cmdbuf) { - const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit(); - UpdateOneTextureDescriptorSet(device, descriptor_set, sampler, src_view); - cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); - cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, - nullptr); - BindBlitState(cmdbuf, layout, dst_region, src_region); - cmdbuf.Draw(3, 1, 0, 0); - }); - scheduler.InvalidateState(); +void BlitImageHelper::BlitDepthStencilMSAA(const Framebuffer* dst_framebuffer, + ImageView& src_image_view, const Region2D& dst_region, + const Region2D& src_region) { + const bool blit_stencil = + dst_framebuffer->HasAspectStencilBit() && device.IsExtShaderStencilExportSupported(); + const BlitMSAAPipelineKey key{ + .renderpass = dst_framebuffer->RenderPass(), + .samples = dst_framebuffer->Samples(), + }; + VkImageView src_stencil_view = VK_NULL_HANDLE; + if (blit_stencil) { + src_stencil_view = src_image_view.StencilView(); + } + BlitImpl(dst_framebuffer, src_image_view, dst_region, src_region, + FindOrEmplaceBlitDepthStencilMSAAPipeline(key, blit_stencil), *nearest_sampler, + src_image_view.DepthView(), src_stencil_view, blit_stencil); +} + +void BlitImageHelper::BlitDepth(const Framebuffer* dst_framebuffer, ImageView& src_image_view, + const Region2D& dst_region, const Region2D& src_region) { + BlitImpl(dst_framebuffer, src_image_view, dst_region, src_region, + FindOrEmplaceBlitDepthPipeline(dst_framebuffer->RenderPass()), *nearest_sampler, + src_image_view.DepthView(), VK_NULL_HANDLE, false); } void BlitImageHelper::ResolveDepthStencil(const Framebuffer* dst_framebuffer, @@ -702,36 +776,14 @@ void BlitImageHelper::ResolveDepthStencil(const Framebuffer* dst_framebuffer, const Region2D& src_region) { const bool resolve_stencil = dst_framebuffer->HasAspectStencilBit() && device.IsExtShaderStencilExportSupported(); - const VkPipeline pipeline = - FindOrEmplaceResolveDepthStencilPipeline(dst_framebuffer->RenderPass(), resolve_stencil); - const VkPipelineLayout layout = - resolve_stencil ? *two_textures_pipeline_layout : *one_texture_pipeline_layout; - const VkSampler sampler = *nearest_sampler; - const VkImageView src_depth_view = src_image_view.DepthView(); - const VkImageView src_stencil_view = - resolve_stencil ? src_image_view.StencilView() : VK_NULL_HANDLE; - - RecordShaderReadBarrier(scheduler, src_image_view); - scheduler.RequestRenderpass(dst_framebuffer); - scheduler.Record([this, dst_region, src_region, pipeline, layout, sampler, src_depth_view, - src_stencil_view, resolve_stencil](vk::CommandBuffer cmdbuf) { - if (resolve_stencil) { - const VkDescriptorSet descriptor_set = two_textures_descriptor_allocator.Commit(); - UpdateTwoTexturesDescriptorSet(device, descriptor_set, sampler, src_depth_view, - src_stencil_view); - cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, - nullptr); - } else { - const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit(); - UpdateOneTextureDescriptorSet(device, descriptor_set, sampler, src_depth_view); - cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, - nullptr); - } - cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); - BindBlitState(cmdbuf, layout, dst_region, src_region); - cmdbuf.Draw(3, 1, 0, 0); - }); - scheduler.InvalidateState(); + VkImageView src_stencil_view = VK_NULL_HANDLE; + if (resolve_stencil) { + src_stencil_view = src_image_view.StencilView(); + } + BlitImpl(dst_framebuffer, src_image_view, dst_region, src_region, + FindOrEmplaceResolveDepthStencilPipeline(dst_framebuffer->RenderPass(), + resolve_stencil), + *nearest_sampler, src_image_view.DepthView(), src_stencil_view, resolve_stencil); } void BlitImageHelper::BlitDepthStencil(const Framebuffer* dst_framebuffer, @@ -739,35 +791,23 @@ void BlitImageHelper::BlitDepthStencil(const Framebuffer* dst_framebuffer, const Region2D& dst_region, const Region2D& src_region, Tegra::Engines::Fermi2D::Filter filter, Tegra::Engines::Fermi2D::Operation operation) { - if (!device.IsExtShaderStencilExportSupported()) { - return; - } ASSERT(filter == Tegra::Engines::Fermi2D::Filter::Point); ASSERT(operation == Tegra::Engines::Fermi2D::Operation::SrcCopy); + const bool blit_stencil = device.IsExtShaderStencilExportSupported(); const BlitImagePipelineKey key{ .renderpass = dst_framebuffer->RenderPass(), .operation = operation, }; - const VkPipelineLayout layout = *two_textures_pipeline_layout; - const VkSampler sampler = *nearest_sampler; - const VkPipeline pipeline = FindOrEmplaceDepthStencilPipeline(key); - const VkImageView src_depth_view = src_image_view.DepthView(); - const VkImageView src_stencil_view = src_image_view.StencilView(); - - RecordShaderReadBarrier(scheduler, src_image_view); - scheduler.RequestRenderpass(dst_framebuffer); - scheduler.Record([dst_region, src_region, pipeline, layout, sampler, src_depth_view, - src_stencil_view, this](vk::CommandBuffer cmdbuf) { - const VkDescriptorSet descriptor_set = two_textures_descriptor_allocator.Commit(); - UpdateTwoTexturesDescriptorSet(device, descriptor_set, sampler, src_depth_view, - src_stencil_view); - cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); - cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, - nullptr); - BindBlitState(cmdbuf, layout, dst_region, src_region); - cmdbuf.Draw(3, 1, 0, 0); - }); - scheduler.InvalidateState(); + VkPipeline pipeline{}; + VkImageView src_stencil_view = VK_NULL_HANDLE; + if (blit_stencil) { + pipeline = FindOrEmplaceDepthStencilPipeline(key); + src_stencil_view = src_image_view.StencilView(); + } else { + pipeline = FindOrEmplaceBlitDepthPipeline(key.renderpass); + } + BlitImpl(dst_framebuffer, src_image_view, dst_region, src_region, pipeline, *nearest_sampler, + src_image_view.DepthView(), src_stencil_view, blit_stencil); } void BlitImageHelper::ConvertD32ToR32(const Framebuffer* dst_framebuffer, @@ -882,19 +922,183 @@ void BlitImageHelper::ClearDepthStencil(const Framebuffer* dst_framebuffer, bool scheduler.InvalidateState(); } +void BlitImageHelper::CopyMSAAImpl(VkRenderPass renderpass, VkPipeline pipeline, + VkPipelineLayout layout, VkImage dst_image, + VkFormat dst_vk_format, VkImage src_image, + VkFormat src_vk_format, s32 scale_x, s32 scale_y, + std::span copies, + const MSAACopyAspectInfo& aspect_info, bool copy_stencil) { + while (!msaa_copy_resources.empty() && scheduler.IsFree(msaa_copy_resources.front().tick)) { + msaa_copy_resources.pop_front(); + } + const VkSampler sampler = *nearest_sampler; + for (const VideoCommon::ImageCopy& copy : copies) { + const s32 num_layers = (std::min)(copy.src_subresource.num_layers, + copy.dst_subresource.num_layers); + for (s32 layer = 0; layer < num_layers; ++layer) { + const u32 src_level = static_cast(copy.src_subresource.base_level); + const u32 src_layer = static_cast(copy.src_subresource.base_layer + layer); + vk::ImageView src_view = + MakeMSAACopyView(device.GetLogical(), src_image, src_vk_format, src_level, + src_layer, aspect_info.src_view_aspect); + vk::ImageView src_stencil_view; + if (copy_stencil) { + src_stencil_view = + MakeMSAACopyView(device.GetLogical(), src_image, src_vk_format, src_level, + src_layer, VK_IMAGE_ASPECT_STENCIL_BIT); + } + vk::ImageView dst_view = + MakeMSAACopyView(device.GetLogical(), dst_image, dst_vk_format, + static_cast(copy.dst_subresource.base_level), + static_cast(copy.dst_subresource.base_layer + layer), + aspect_info.attachment_aspect); + const VkOffset2D dst_offset{copy.dst_offset.x, copy.dst_offset.y}; + const VkExtent2D dst_extent{copy.extent.width, copy.extent.height}; + const VkRect2D render_area{ + .offset = dst_offset, + .extent = dst_extent, + }; + vk::Framebuffer framebuffer = device.GetLogical().CreateFramebuffer(VkFramebufferCreateInfo{ + .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + .renderPass = renderpass, + .attachmentCount = 1, + .pAttachments = dst_view.address(), + .width = static_cast(dst_offset.x) + dst_extent.width, + .height = static_cast(dst_offset.y) + dst_extent.height, + .layers = 1, + }); + const MSAACopyPushConstants push_constants{ + .dst_offset = {dst_offset.x, dst_offset.y}, + .src_offset = {copy.src_offset.x, copy.src_offset.y}, + .scale = {scale_x, scale_y}, + }; + VkImageView src_stencil_handle = VK_NULL_HANDLE; + if (copy_stencil) { + src_stencil_handle = *src_stencil_view; + } + scheduler.RequestOutsideRenderPassOperationContext(); + scheduler.Record([this, pipeline, layout, sampler, renderpass, + framebuffer_handle = *framebuffer, src_view_handle = *src_view, + src_stencil_handle, src = src_image, dst = dst_image, render_area, + aspect_info, push_constants](vk::CommandBuffer cmdbuf) { + const VkImageSubresourceRange barrier_range{ + .aspectMask = aspect_info.barrier_aspect, + .baseMipLevel = 0, + .levelCount = VK_REMAINING_MIP_LEVELS, + .baseArrayLayer = 0, + .layerCount = VK_REMAINING_ARRAY_LAYERS, + }; + const std::array pre_barriers{ + VkImageMemoryBarrier{ + .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, + .pNext = nullptr, + .srcAccessMask = aspect_info.pre_src_access, + .dstAccessMask = aspect_info.pre_src_dst_access, + .oldLayout = VK_IMAGE_LAYOUT_GENERAL, + .newLayout = VK_IMAGE_LAYOUT_GENERAL, + .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, + .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, + .image = src, + .subresourceRange = barrier_range, + }, + VkImageMemoryBarrier{ + .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, + .pNext = nullptr, + .srcAccessMask = aspect_info.pre_src_access, + .dstAccessMask = aspect_info.pre_dst_dst_access, + .oldLayout = VK_IMAGE_LAYOUT_GENERAL, + .newLayout = VK_IMAGE_LAYOUT_GENERAL, + .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, + .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, + .image = dst, + .subresourceRange = barrier_range, + }, + }; + cmdbuf.PipelineBarrier(aspect_info.pre_src_stages, aspect_info.pre_dst_stages, 0, + nullptr, nullptr, pre_barriers); + const VkRenderPassBeginInfo renderpass_bi{ + .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, + .pNext = nullptr, + .renderPass = renderpass, + .framebuffer = framebuffer_handle, + .renderArea = render_area, + .clearValueCount = 0, + .pClearValues = nullptr, + }; + cmdbuf.BeginRenderPass(renderpass_bi, VK_SUBPASS_CONTENTS_INLINE); + VkDescriptorSet descriptor_set = VK_NULL_HANDLE; + if (src_stencil_handle != VK_NULL_HANDLE) { + descriptor_set = two_textures_descriptor_allocator.Commit(); + UpdateTwoTexturesDescriptorSet(device, descriptor_set, sampler, src_view_handle, + src_stencil_handle); + } else { + descriptor_set = one_texture_descriptor_allocator.Commit(); + UpdateOneTextureDescriptorSet(device, descriptor_set, sampler, src_view_handle); + } + cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); + cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, + nullptr); + const VkViewport viewport{ + .x = static_cast(render_area.offset.x), + .y = static_cast(render_area.offset.y), + .width = static_cast(render_area.extent.width), + .height = static_cast(render_area.extent.height), + .minDepth = 0.0f, + .maxDepth = 1.0f, + }; + cmdbuf.SetViewport(0, viewport); + cmdbuf.SetScissor(0, render_area); + cmdbuf.PushConstants(layout, VK_SHADER_STAGE_FRAGMENT_BIT, push_constants); + cmdbuf.Draw(3, 1, 0, 0); + cmdbuf.EndRenderPass(); + const VkImageMemoryBarrier post_barrier{ + .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, + .pNext = nullptr, + .srcAccessMask = aspect_info.post_src_access, + .dstAccessMask = aspect_info.post_dst_access, + .oldLayout = VK_IMAGE_LAYOUT_GENERAL, + .newLayout = VK_IMAGE_LAYOUT_GENERAL, + .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, + .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, + .image = dst, + .subresourceRange = barrier_range, + }; + cmdbuf.PipelineBarrier(aspect_info.post_src_stages, aspect_info.post_dst_stages, 0, + post_barrier); + }); + msaa_copy_resources.push_back(MSAACopyResources{ + .tick = scheduler.CurrentTick(), + .src_view = std::move(src_view), + .dst_view = std::move(dst_view), + .framebuffer = std::move(framebuffer), + }); + if (copy_stencil) { + msaa_copy_resources.push_back(MSAACopyResources{ + .tick = scheduler.CurrentTick(), + .src_view = std::move(src_stencil_view), + .dst_view = vk::ImageView{}, + .framebuffer = vk::Framebuffer{}, + }); + } + } + } + scheduler.InvalidateState(); +} + void BlitImageHelper::CopyMSAA(RenderPassCache& render_pass_cache, VkImage dst_image, VideoCore::Surface::PixelFormat dst_format, VkImage src_image, VideoCore::Surface::PixelFormat src_format, u32 num_samples, std::span copies, bool msaa_to_non_msaa) { - while (!msaa_copy_resources.empty() && scheduler.IsFree(msaa_copy_resources.front().tick)) { - msaa_copy_resources.pop_front(); - } const auto [samples_x, samples_y] = VideoCommon::SamplesLog2(static_cast(num_samples)); const s32 scale_x = 1 << samples_x; const s32 scale_y = 1 << samples_y; - const VkSampleCountFlagBits samples = - msaa_to_non_msaa ? VK_SAMPLE_COUNT_1_BIT : SampleCountFlag(num_samples); + VkSampleCountFlagBits samples = SampleCountFlag(num_samples); + if (msaa_to_non_msaa) { + samples = VK_SAMPLE_COUNT_1_BIT; + } RenderPassKey renderpass_key{}; renderpass_key.color_formats.fill(VideoCore::Surface::PixelFormat::Invalid); renderpass_key.color_formats[0] = dst_format; @@ -905,149 +1109,35 @@ void BlitImageHelper::CopyMSAA(RenderPassCache& render_pass_cache, VkImage dst_i .renderpass = renderpass, .samples = samples, .msaa_to_non_msaa = msaa_to_non_msaa, + .format_class = FormatClass(dst_format), + }; + const MSAACopyAspectInfo aspect_info{ + .src_view_aspect = VK_IMAGE_ASPECT_COLOR_BIT, + .attachment_aspect = VK_IMAGE_ASPECT_COLOR_BIT, + .barrier_aspect = VK_IMAGE_ASPECT_COLOR_BIT, + .pre_src_access = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_SHADER_WRITE_BIT | + VK_ACCESS_TRANSFER_WRITE_BIT, + .pre_src_dst_access = VK_ACCESS_SHADER_READ_BIT, + .pre_dst_dst_access = + VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, + .pre_src_stages = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | + VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | + VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, + .pre_dst_stages = + VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, + .post_src_access = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, + .post_dst_access = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT, + .post_src_stages = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, + .post_dst_stages = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | + VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, }; - const VkPipeline pipeline = FindOrEmplaceMSAACopyPipeline(key); - const VkPipelineLayout layout = *msaa_copy_pipeline_layout; - const VkSampler sampler = *nearest_sampler; const VkFormat src_vk_format = MaxwellToVK::SurfaceFormat(device, FormatType::Optimal, true, src_format).format; const VkFormat dst_vk_format = MaxwellToVK::SurfaceFormat(device, FormatType::Optimal, true, dst_format).format; - for (const VideoCommon::ImageCopy& copy : copies) { - ASSERT(copy.src_subresource.base_layer == 0); - ASSERT(copy.src_subresource.num_layers == 1); - ASSERT(copy.dst_subresource.base_layer == 0); - ASSERT(copy.dst_subresource.num_layers == 1); - vk::ImageView src_view = - MakeMSAACopyView(device.GetLogical(), src_image, src_vk_format, - static_cast(copy.src_subresource.base_level)); - vk::ImageView dst_view = - MakeMSAACopyView(device.GetLogical(), dst_image, dst_vk_format, - static_cast(copy.dst_subresource.base_level)); - const VkOffset2D dst_offset{copy.dst_offset.x, copy.dst_offset.y}; - const VkExtent2D dst_extent{copy.extent.width, copy.extent.height}; - const VkRect2D render_area{ - .offset = dst_offset, - .extent = dst_extent, - }; - vk::Framebuffer framebuffer = device.GetLogical().CreateFramebuffer(VkFramebufferCreateInfo{ - .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, - .pNext = nullptr, - .flags = 0, - .renderPass = renderpass, - .attachmentCount = 1, - .pAttachments = dst_view.address(), - .width = static_cast(dst_offset.x) + dst_extent.width, - .height = static_cast(dst_offset.y) + dst_extent.height, - .layers = 1, - }); - const MSAACopyPushConstants push_constants{ - .dst_offset = {dst_offset.x, dst_offset.y}, - .src_offset = {copy.src_offset.x, copy.src_offset.y}, - .scale = {scale_x, scale_y}, - }; - scheduler.RequestOutsideRenderPassOperationContext(); - scheduler.Record([this, pipeline, layout, sampler, renderpass, - framebuffer_handle = *framebuffer, src_view_handle = *src_view, - src = src_image, dst = dst_image, render_area, - push_constants](vk::CommandBuffer cmdbuf) { - constexpr VkImageSubresourceRange color_range{ - .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, - .baseMipLevel = 0, - .levelCount = VK_REMAINING_MIP_LEVELS, - .baseArrayLayer = 0, - .layerCount = VK_REMAINING_ARRAY_LAYERS, - }; - const std::array pre_barriers{ - VkImageMemoryBarrier{ - .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, - .pNext = nullptr, - .srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | - VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT, - .dstAccessMask = VK_ACCESS_SHADER_READ_BIT, - .oldLayout = VK_IMAGE_LAYOUT_GENERAL, - .newLayout = VK_IMAGE_LAYOUT_GENERAL, - .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, - .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, - .image = src, - .subresourceRange = color_range, - }, - VkImageMemoryBarrier{ - .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, - .pNext = nullptr, - .srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | - VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT, - .dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | - VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, - .oldLayout = VK_IMAGE_LAYOUT_GENERAL, - .newLayout = VK_IMAGE_LAYOUT_GENERAL, - .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, - .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, - .image = dst, - .subresourceRange = color_range, - }, - }; - cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | - VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | - VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | - VK_PIPELINE_STAGE_TRANSFER_BIT, - VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | - VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, - 0, nullptr, nullptr, pre_barriers); - const VkRenderPassBeginInfo renderpass_bi{ - .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, - .pNext = nullptr, - .renderPass = renderpass, - .framebuffer = framebuffer_handle, - .renderArea = render_area, - .clearValueCount = 0, - .pClearValues = nullptr, - }; - cmdbuf.BeginRenderPass(renderpass_bi, VK_SUBPASS_CONTENTS_INLINE); - const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit(); - UpdateOneTextureDescriptorSet(device, descriptor_set, sampler, src_view_handle); - cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); - cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, - nullptr); - const VkViewport viewport{ - .x = static_cast(render_area.offset.x), - .y = static_cast(render_area.offset.y), - .width = static_cast(render_area.extent.width), - .height = static_cast(render_area.extent.height), - .minDepth = 0.0f, - .maxDepth = 1.0f, - }; - cmdbuf.SetViewport(0, viewport); - cmdbuf.SetScissor(0, render_area); - cmdbuf.PushConstants(layout, VK_SHADER_STAGE_FRAGMENT_BIT, push_constants); - cmdbuf.Draw(3, 1, 0, 0); - cmdbuf.EndRenderPass(); - const VkImageMemoryBarrier post_barrier{ - .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, - .pNext = nullptr, - .srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, - .dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT, - .oldLayout = VK_IMAGE_LAYOUT_GENERAL, - .newLayout = VK_IMAGE_LAYOUT_GENERAL, - .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, - .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, - .image = dst, - .subresourceRange = color_range, - }; - cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, - VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | - VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | - VK_PIPELINE_STAGE_TRANSFER_BIT, - 0, post_barrier); - }); - msaa_copy_resources.push_back(MSAACopyResources{ - .tick = scheduler.CurrentTick(), - .src_view = std::move(src_view), - .dst_view = std::move(dst_view), - .framebuffer = std::move(framebuffer), - }); - } - scheduler.InvalidateState(); + CopyMSAAImpl(renderpass, FindOrEmplaceMSAACopyPipeline(key), *msaa_copy_pipeline_layout, + dst_image, dst_vk_format, src_image, src_vk_format, scale_x, scale_y, copies, + aspect_info, false); } void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer, @@ -1191,7 +1281,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceColorPipeline(const BlitImagePipelineKe .subpass = 0, .basePipelineHandle = VK_NULL_HANDLE, .basePipelineIndex = 0, - })); + }, device.StaticPipelineCache())); return *blit_color_pipelines.back(); } @@ -1223,7 +1313,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceDepthStencilPipeline(const BlitImagePip .subpass = 0, .basePipelineHandle = VK_NULL_HANDLE, .basePipelineIndex = 0, - })); + }, device.StaticPipelineCache())); return *blit_depth_stencil_pipelines.back(); } @@ -1276,7 +1366,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceClearColorPipeline(const BlitImagePipel .subpass = 0, .basePipelineHandle = VK_NULL_HANDLE, .basePipelineIndex = 0, - })); + }, device.StaticPipelineCache())); return *clear_color_pipelines.back(); } @@ -1332,7 +1422,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceClearStencilPipeline( .subpass = 0, .basePipelineHandle = VK_NULL_HANDLE, .basePipelineIndex = 0, - })); + }, device.StaticPipelineCache())); return *clear_stencil_pipelines.back(); } @@ -1375,10 +1465,91 @@ VkPipeline BlitImageHelper::FindOrEmplaceBlitColorMSAAPipeline(const BlitMSAAPip .subpass = 0, .basePipelineHandle = VK_NULL_HANDLE, .basePipelineIndex = 0, - })); + }, device.StaticPipelineCache())); return *blit_msaa_color_pipelines.back(); } +VkPipeline BlitImageHelper::FindOrEmplaceBlitDepthStencilMSAAPipeline( + const BlitMSAAPipelineKey& key, bool blit_stencil) { + auto& keys = blit_stencil ? blit_msaa_depth_stencil_keys : blit_msaa_depth_keys; + auto& pipelines = blit_stencil ? blit_msaa_depth_stencil_pipelines : blit_msaa_depth_pipelines; + const auto it = std::ranges::find(keys, key); + if (it != keys.end()) { + return *pipelines[std::distance(keys.begin(), it)]; + } + keys.push_back(key); + const std::array stages = + MakeStages(*full_screen_vert, + blit_stencil ? *blit_depth_stencil_msaa_frag : *blit_depth_msaa_frag); + const VkPipelineMultisampleStateCreateInfo multisample_ci{ + .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + .rasterizationSamples = key.samples, + .sampleShadingEnable = VK_TRUE, + .minSampleShading = 1.0f, + .pSampleMask = nullptr, + .alphaToCoverageEnable = VK_FALSE, + .alphaToOneEnable = VK_FALSE, + }; + const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device); + pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({ + .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + .stageCount = static_cast(stages.size()), + .pStages = stages.data(), + .pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, + .pInputAssemblyState = &input_assembly_ci, + .pTessellationState = nullptr, + .pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO, + .pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO, + .pMultisampleState = &multisample_ci, + .pDepthStencilState = blit_stencil ? &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO + : &PIPELINE_DEPTH_ONLY_STATE_CREATE_INFO, + .pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_EMPTY_CREATE_INFO, + .pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO, + .layout = blit_stencil ? *two_textures_pipeline_layout : *one_texture_pipeline_layout, + .renderPass = key.renderpass, + .subpass = 0, + .basePipelineHandle = VK_NULL_HANDLE, + .basePipelineIndex = 0, + }, device.StaticPipelineCache())); + return *pipelines.back(); +} + +VkPipeline BlitImageHelper::FindOrEmplaceBlitDepthPipeline(VkRenderPass renderpass) { + const auto it = std::ranges::find(blit_depth_keys, renderpass); + if (it != blit_depth_keys.end()) { + return *blit_depth_pipelines[std::distance(blit_depth_keys.begin(), it)]; + } + blit_depth_keys.push_back(renderpass); + const std::array stages = MakeStages(*full_screen_vert, *blit_depth_frag); + const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device); + blit_depth_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({ + .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + .stageCount = static_cast(stages.size()), + .pStages = stages.data(), + .pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, + .pInputAssemblyState = &input_assembly_ci, + .pTessellationState = nullptr, + .pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO, + .pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO, + .pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, + .pDepthStencilState = &PIPELINE_DEPTH_ONLY_STATE_CREATE_INFO, + .pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_EMPTY_CREATE_INFO, + .pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO, + .layout = *one_texture_pipeline_layout, + .renderPass = renderpass, + .subpass = 0, + .basePipelineHandle = VK_NULL_HANDLE, + .basePipelineIndex = 0, + }, device.StaticPipelineCache())); + return *blit_depth_pipelines.back(); +} + VkPipeline BlitImageHelper::FindOrEmplaceResolveDepthStencilPipeline(VkRenderPass renderpass, bool resolve_stencil) { auto& keys = resolve_stencil ? resolve_depth_stencil_keys : resolve_depth_keys; @@ -1413,19 +1584,87 @@ VkPipeline BlitImageHelper::FindOrEmplaceResolveDepthStencilPipeline(VkRenderPas .subpass = 0, .basePipelineHandle = VK_NULL_HANDLE, .basePipelineIndex = 0, - })); + }, device.StaticPipelineCache())); return *pipelines.back(); } +void BlitImageHelper::CopyMSAADepth(RenderPassCache& render_pass_cache, VkImage dst_image, + VideoCore::Surface::PixelFormat dst_format, VkImage src_image, + VideoCore::Surface::PixelFormat src_format, u32 num_samples, + std::span copies, + bool copy_stencil, bool msaa_to_non_msaa) { + const auto [samples_x, samples_y] = VideoCommon::SamplesLog2(static_cast(num_samples)); + const s32 scale_x = 1 << samples_x; + const s32 scale_y = 1 << samples_y; + VkSampleCountFlagBits samples = SampleCountFlag(num_samples); + if (msaa_to_non_msaa) { + samples = VK_SAMPLE_COUNT_1_BIT; + } + RenderPassKey renderpass_key{}; + renderpass_key.color_formats.fill(VideoCore::Surface::PixelFormat::Invalid); + renderpass_key.depth_format = dst_format; + renderpass_key.samples = samples; + const VkRenderPass renderpass = render_pass_cache.Get(renderpass_key); + const MSAACopyPipelineKey key{ + .renderpass = renderpass, + .samples = samples, + .msaa_to_non_msaa = msaa_to_non_msaa, + .format_class = MSAACopyFormatClass::Float, + }; + VkImageAspectFlags attachment_aspect = VK_IMAGE_ASPECT_DEPTH_BIT; + if (VideoCore::Surface::GetFormatType(dst_format) == + VideoCore::Surface::SurfaceType::DepthStencil) { + attachment_aspect |= VK_IMAGE_ASPECT_STENCIL_BIT; + } + VkPipelineLayout layout = *msaa_copy_pipeline_layout; + if (copy_stencil) { + layout = *msaa_copy_depth_stencil_pipeline_layout; + } + const MSAACopyAspectInfo aspect_info{ + .src_view_aspect = VK_IMAGE_ASPECT_DEPTH_BIT, + .attachment_aspect = attachment_aspect, + .barrier_aspect = attachment_aspect, + .pre_src_access = + VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT, + .pre_src_dst_access = VK_ACCESS_SHADER_READ_BIT, + .pre_dst_dst_access = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | + VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, + .pre_src_stages = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | + VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT | + VK_PIPELINE_STAGE_TRANSFER_BIT, + .pre_dst_stages = + VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT, + .post_src_access = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, + .post_dst_access = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT | + VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT, + .post_src_stages = VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, + .post_dst_stages = vk::PIPELINE_STAGE_GRAPHICS_COMPUTE_TRANSFER, + }; + const VkFormat src_vk_format = + MaxwellToVK::SurfaceFormat(device, FormatType::Optimal, true, src_format).format; + const VkFormat dst_vk_format = + MaxwellToVK::SurfaceFormat(device, FormatType::Optimal, true, dst_format).format; + CopyMSAAImpl(renderpass, FindOrEmplaceMSAACopyDepthPipeline(key, copy_stencil), layout, + dst_image, dst_vk_format, src_image, src_vk_format, scale_x, scale_y, copies, + aspect_info, copy_stencil); +} + VkPipeline BlitImageHelper::FindOrEmplaceMSAACopyPipeline(const MSAACopyPipelineKey& key) { const auto it = std::ranges::find(msaa_copy_keys, key); if (it != msaa_copy_keys.end()) { return *msaa_copy_pipelines[std::distance(msaa_copy_keys.begin(), it)]; } msaa_copy_keys.push_back(key); - const std::array stages = MakeStages(*clear_color_vert, key.msaa_to_non_msaa - ? *convert_msaa_to_non_msaa_frag - : *convert_non_msaa_to_msaa_frag); + VkShaderModule frag_module = key.msaa_to_non_msaa ? *convert_msaa_to_non_msaa_frag + : *convert_non_msaa_to_msaa_frag; + if (key.format_class == MSAACopyFormatClass::SignedInteger) { + frag_module = key.msaa_to_non_msaa ? *convert_msaa_to_non_msaa_sint_frag + : *convert_non_msaa_to_msaa_sint_frag; + } else if (key.format_class == MSAACopyFormatClass::UnsignedInteger) { + frag_module = key.msaa_to_non_msaa ? *convert_msaa_to_non_msaa_uint_frag + : *convert_non_msaa_to_msaa_uint_frag; + } + const std::array stages = MakeStages(*clear_color_vert, frag_module); const VkPipelineMultisampleStateCreateInfo multisample_ci{ .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, .pNext = nullptr, @@ -1458,10 +1697,89 @@ VkPipeline BlitImageHelper::FindOrEmplaceMSAACopyPipeline(const MSAACopyPipeline .subpass = 0, .basePipelineHandle = VK_NULL_HANDLE, .basePipelineIndex = 0, - })); + }, device.StaticPipelineCache())); return *msaa_copy_pipelines.back(); } +VkPipeline BlitImageHelper::FindOrEmplaceMSAACopyDepthPipeline(const MSAACopyPipelineKey& key, + bool copy_stencil) { + auto& keys = copy_stencil ? msaa_copy_depth_stencil_keys : msaa_copy_depth_keys; + auto& pipelines = copy_stencil ? msaa_copy_depth_stencil_pipelines : msaa_copy_depth_pipelines; + const auto it = std::ranges::find(keys, key); + if (it != keys.end()) { + return *pipelines[std::distance(keys.begin(), it)]; + } + keys.push_back(key); + VkShaderModule frag_module; + if (key.msaa_to_non_msaa) { + frag_module = copy_stencil ? *convert_msaa_to_non_msaa_depth_stencil_frag + : *convert_msaa_to_non_msaa_depth_frag; + } else { + frag_module = copy_stencil ? *convert_non_msaa_to_msaa_depth_stencil_frag + : *convert_non_msaa_to_msaa_depth_frag; + } + const std::array stages = MakeStages(*clear_color_vert, frag_module); + const VkPipelineMultisampleStateCreateInfo multisample_ci{ + .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + .rasterizationSamples = key.samples, + .sampleShadingEnable = key.msaa_to_non_msaa ? VK_FALSE : VK_TRUE, + .minSampleShading = key.msaa_to_non_msaa ? 0.0f : 1.0f, + .pSampleMask = nullptr, + .alphaToCoverageEnable = VK_FALSE, + .alphaToOneEnable = VK_FALSE, + }; + static constexpr VkStencilOpState REPLACE_STENCIL_OP{ + .failOp = VK_STENCIL_OP_REPLACE, + .passOp = VK_STENCIL_OP_REPLACE, + .depthFailOp = VK_STENCIL_OP_REPLACE, + .compareOp = VK_COMPARE_OP_ALWAYS, + .compareMask = 0xFF, + .writeMask = 0xFF, + .reference = 0, + }; + const VkPipelineDepthStencilStateCreateInfo depth_stencil_ci{ + .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + .depthTestEnable = VK_TRUE, + .depthWriteEnable = VK_TRUE, + .depthCompareOp = VK_COMPARE_OP_ALWAYS, + .depthBoundsTestEnable = VK_FALSE, + .stencilTestEnable = copy_stencil ? VK_TRUE : VK_FALSE, + .front = copy_stencil ? REPLACE_STENCIL_OP : VkStencilOpState{}, + .back = copy_stencil ? REPLACE_STENCIL_OP : VkStencilOpState{}, + .minDepthBounds = 0.0f, + .maxDepthBounds = 0.0f, + }; + const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = + GetPipelineInputAssemblyStateCreateInfo(device); + pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({ + .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + .stageCount = static_cast(stages.size()), + .pStages = stages.data(), + .pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, + .pInputAssemblyState = &input_assembly_ci, + .pTessellationState = nullptr, + .pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO, + .pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO, + .pMultisampleState = &multisample_ci, + .pDepthStencilState = &depth_stencil_ci, + .pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_EMPTY_CREATE_INFO, + .pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO, + .layout = copy_stencil ? *msaa_copy_depth_stencil_pipeline_layout + : *msaa_copy_pipeline_layout, + .renderPass = key.renderpass, + .subpass = 0, + .basePipelineHandle = VK_NULL_HANDLE, + .basePipelineIndex = 0, + }, device.StaticPipelineCache())); + return *pipelines.back(); +} + void BlitImageHelper::ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass) { ConvertPipeline(pipeline, renderpass, false); } @@ -1499,7 +1817,7 @@ void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass ren .subpass = 0, .basePipelineHandle = VK_NULL_HANDLE, .basePipelineIndex = 0, - }); + }, device.StaticPipelineCache()); } void BlitImageHelper::ConvertPipelineColorTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass, @@ -1542,7 +1860,7 @@ void BlitImageHelper::ConvertPipeline(vk::Pipeline& pipeline, VkRenderPass rende .subpass = 0, .basePipelineHandle = VK_NULL_HANDLE, .basePipelineIndex = 0, - }); + }, device.StaticPipelineCache()); } } // namespace Vulkan diff --git a/src/video_core/renderer_vulkan/blit_image.h b/src/video_core/renderer_vulkan/blit_image.h index 67294d594b..62e6743a23 100644 --- a/src/video_core/renderer_vulkan/blit_image.h +++ b/src/video_core/renderer_vulkan/blit_image.h @@ -45,12 +45,19 @@ struct BlitDepthStencilPipelineKey { u32 stencil_ref; }; +enum class MSAACopyFormatClass : u32 { + Float, + SignedInteger, + UnsignedInteger, +}; + struct MSAACopyPipelineKey { constexpr auto operator<=>(const MSAACopyPipelineKey&) const noexcept = default; VkRenderPass renderpass; VkSampleCountFlagBits samples; bool msaa_to_non_msaa; + MSAACopyFormatClass format_class; }; struct BlitMSAAPipelineKey { @@ -78,6 +85,12 @@ public: void BlitColorMSAA(const Framebuffer* dst_framebuffer, const ImageView& src_image_view, const Region2D& dst_region, const Region2D& src_region); + void BlitDepthStencilMSAA(const Framebuffer* dst_framebuffer, ImageView& src_image_view, + const Region2D& dst_region, const Region2D& src_region); + + void BlitDepth(const Framebuffer* dst_framebuffer, ImageView& src_image_view, + const Region2D& dst_region, const Region2D& src_region); + void ResolveDepthStencil(const Framebuffer* dst_framebuffer, ImageView& src_image_view, const Region2D& dst_region, const Region2D& src_region); @@ -116,7 +129,39 @@ public: VideoCore::Surface::PixelFormat src_format, u32 num_samples, std::span copies, bool msaa_to_non_msaa); + void CopyMSAADepth(RenderPassCache& render_pass_cache, VkImage dst_image, + VideoCore::Surface::PixelFormat dst_format, VkImage src_image, + VideoCore::Surface::PixelFormat src_format, u32 num_samples, + std::span copies, bool copy_stencil, + bool msaa_to_non_msaa); + private: + struct MSAACopyAspectInfo { + VkImageAspectFlags src_view_aspect; + VkImageAspectFlags attachment_aspect; + VkImageAspectFlags barrier_aspect; + VkAccessFlags pre_src_access; + VkAccessFlags pre_src_dst_access; + VkAccessFlags pre_dst_dst_access; + VkPipelineStageFlags pre_src_stages; + VkPipelineStageFlags pre_dst_stages; + VkAccessFlags post_src_access; + VkAccessFlags post_dst_access; + VkPipelineStageFlags post_src_stages; + VkPipelineStageFlags post_dst_stages; + }; + + void BlitImpl(const Framebuffer* dst_framebuffer, const ImageView& src_image_view, + const Region2D& dst_region, const Region2D& src_region, VkPipeline pipeline, + VkSampler sampler, VkImageView src_view, VkImageView src_stencil_view, + bool blit_stencil); + + void CopyMSAAImpl(VkRenderPass renderpass, VkPipeline pipeline, VkPipelineLayout layout, + VkImage dst_image, VkFormat dst_vk_format, VkImage src_image, + VkFormat src_vk_format, s32 scale_x, s32 scale_y, + std::span copies, + const MSAACopyAspectInfo& aspect_info, bool copy_stencil); + void Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer, const ImageView& src_image_view); @@ -131,7 +176,13 @@ private: [[nodiscard]] VkPipeline FindOrEmplaceClearStencilPipeline( const BlitDepthStencilPipelineKey& key); [[nodiscard]] VkPipeline FindOrEmplaceMSAACopyPipeline(const MSAACopyPipelineKey& key); + + [[nodiscard]] VkPipeline FindOrEmplaceMSAACopyDepthPipeline(const MSAACopyPipelineKey& key, + bool copy_stencil); [[nodiscard]] VkPipeline FindOrEmplaceBlitColorMSAAPipeline(const BlitMSAAPipelineKey& key); + [[nodiscard]] VkPipeline FindOrEmplaceBlitDepthStencilMSAAPipeline( + const BlitMSAAPipelineKey& key, bool blit_stencil); + [[nodiscard]] VkPipeline FindOrEmplaceBlitDepthPipeline(VkRenderPass renderpass); [[nodiscard]] VkPipeline FindOrEmplaceResolveDepthStencilPipeline(VkRenderPass renderpass, bool resolve_stencil); @@ -162,10 +213,12 @@ private: vk::PipelineLayout two_textures_pipeline_layout; vk::PipelineLayout clear_color_pipeline_layout; vk::PipelineLayout msaa_copy_pipeline_layout; + vk::PipelineLayout msaa_copy_depth_stencil_pipeline_layout; vk::ShaderModule full_screen_vert; vk::ShaderModule blit_color_to_color_frag; vk::ShaderModule blit_color_msaa_frag; vk::ShaderModule blit_depth_stencil_frag; + vk::ShaderModule blit_depth_frag; vk::ShaderModule blit_depth_msaa_frag; vk::ShaderModule blit_depth_stencil_msaa_frag; vk::ShaderModule clear_color_vert; @@ -179,7 +232,15 @@ private: vk::ShaderModule convert_d24s8_to_abgr8_frag; vk::ShaderModule convert_s8d24_to_abgr8_frag; vk::ShaderModule convert_msaa_to_non_msaa_frag; + vk::ShaderModule convert_msaa_to_non_msaa_sint_frag; + vk::ShaderModule convert_msaa_to_non_msaa_uint_frag; + vk::ShaderModule convert_msaa_to_non_msaa_depth_frag; + vk::ShaderModule convert_msaa_to_non_msaa_depth_stencil_frag; vk::ShaderModule convert_non_msaa_to_msaa_frag; + vk::ShaderModule convert_non_msaa_to_msaa_sint_frag; + vk::ShaderModule convert_non_msaa_to_msaa_uint_frag; + vk::ShaderModule convert_non_msaa_to_msaa_depth_frag; + vk::ShaderModule convert_non_msaa_to_msaa_depth_stencil_frag; vk::Sampler linear_sampler; vk::Sampler nearest_sampler; @@ -193,8 +254,18 @@ private: std::vector clear_stencil_pipelines; std::vector msaa_copy_keys; std::vector msaa_copy_pipelines; + std::vector msaa_copy_depth_keys; + std::vector msaa_copy_depth_pipelines; + std::vector msaa_copy_depth_stencil_keys; + std::vector msaa_copy_depth_stencil_pipelines; std::vector blit_msaa_color_keys; std::vector blit_msaa_color_pipelines; + std::vector blit_depth_keys; + std::vector blit_depth_pipelines; + std::vector blit_msaa_depth_keys; + std::vector blit_msaa_depth_pipelines; + std::vector blit_msaa_depth_stencil_keys; + std::vector blit_msaa_depth_stencil_pipelines; std::vector resolve_depth_keys; std::vector resolve_depth_pipelines; std::vector resolve_depth_stencil_keys; diff --git a/src/video_core/renderer_vulkan/fixed_pipeline_state.cpp b/src/video_core/renderer_vulkan/fixed_pipeline_state.cpp index 0ced890929..3eb9bf841a 100644 --- a/src/video_core/renderer_vulkan/fixed_pipeline_state.cpp +++ b/src/video_core/renderer_vulkan/fixed_pipeline_state.cpp @@ -141,6 +141,7 @@ void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d, DynamicFe depth_enabled.Assign(regs.zeta_enable != 0 ? 1 : 0); depth_format.Assign(static_cast(regs.zeta.format)); y_negate.Assign(regs.window_origin.mode != Maxwell::WindowOrigin::Mode::UpperLeft ? 1 : 0); + viewport_scale_offset_enabled.Assign(regs.viewport_scale_offset_enabled != 0); bool use_last_provoking_vertex = false; const bool provoking_vertex_available = features.has_provoking_vertex; diff --git a/src/video_core/renderer_vulkan/fixed_pipeline_state.h b/src/video_core/renderer_vulkan/fixed_pipeline_state.h index 36a4b4b7a2..27710ab806 100644 --- a/src/video_core/renderer_vulkan/fixed_pipeline_state.h +++ b/src/video_core/renderer_vulkan/fixed_pipeline_state.h @@ -231,6 +231,7 @@ struct FixedPipelineState { BitField<15, 1, u32> alpha_to_coverage_enabled; BitField<16, 1, u32> alpha_to_one_enabled; BitField<17, 3, Tegra::Engines::Maxwell3D::EngineHint> app_stage; + BitField<20, 1, u32> viewport_scale_offset_enabled; }; std::array color_formats; diff --git a/src/video_core/renderer_vulkan/pipeline_helper.h b/src/video_core/renderer_vulkan/pipeline_helper.h index 051305ec42..481a4d8181 100644 --- a/src/video_core/renderer_vulkan/pipeline_helper.h +++ b/src/video_core/renderer_vulkan/pipeline_helper.h @@ -370,7 +370,7 @@ inline void PushImageDescriptors(TextureCache& texture_cache, const VkImageView null_image_view{texture_cache.GetImageView(VideoCommon::NULL_IMAGE_VIEW_ID).Handle(desc.type)}; if (null_image_view != VK_NULL_HANDLE) vk_image_view = null_image_view; } - const Sampler& sampler{texture_cache.GetSampler(sampler_id)}; + Sampler& sampler{texture_cache.GetSampler(sampler_id)}; const bool use_fallback_sampler{sampler.HasAddedAnisotropy() && !image_view.SupportsAnisotropy()}; VkSampler vk_sampler{use_fallback_sampler ? sampler.HandleWithDefaultAnisotropy() @@ -383,6 +383,19 @@ inline void PushImageDescriptors(TextureCache& texture_cache, !image_view.SupportsDepthComparison()) { vk_sampler = sampler.HandleWithoutDepthComparison(); } + const bool srgb_border{sampler.HasSrgbBorderColor() && + VideoCore::Surface::IsPixelFormatSRGB(image_view.format)}; + if (sampler.NeedsSwizzleMapping() && !image_view.HasIdentitySwizzle()) { + vk_sampler = sampler.HandleWithSwizzle(image_view.Swizzle(), srgb_border); + } else if (srgb_border) { + vk_sampler = sampler.HandleWithSrgbBorderColor(); + } + if (sampler.HasMinmaxReduction() && !image_view.SupportsMinmaxFilter()) { + vk_sampler = sampler.HandleWithDefaultReduction(); + } + if (sampler.HasCustomBorderColor() && image_view.RequiresBorderColorFormat()) { + vk_sampler = sampler.HandleWithDefaultBorderColor(); + } guest_descriptor_queue.AddSampledImage(vk_image_view, vk_sampler); const bool element_rescaled{texture_cache.IsRescaling(image_view)}; is_rescaled |= element_rescaled; diff --git a/src/video_core/renderer_vulkan/present/sgsr.cpp b/src/video_core/renderer_vulkan/present/sgsr.cpp index 5fc746458d..fa37225e43 100644 --- a/src/video_core/renderer_vulkan/present/sgsr.cpp +++ b/src/video_core/renderer_vulkan/present/sgsr.cpp @@ -1,6 +1,8 @@ // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later +#include + #include "common/common_types.h" #include "common/div_ceil.h" #include "common/settings.h" @@ -17,7 +19,7 @@ namespace Vulkan { -using PushConstants = std::array; +using PushConstants = std::array; SGSR::SGSR(const Device& device, MemoryAllocator& memory_allocator, size_t image_count, VkExtent2D extent, bool edge_dir) : m_memory_allocator{memory_allocator} @@ -100,26 +102,28 @@ VkImageView SGSR::Draw(const Device& device, Scheduler& scheduler, size_t image_ const f32 input_image_width = f32(input_image_extent.width); const f32 input_image_height = f32(input_image_extent.height); - const f32 viewport_width = (crop_rect.right - crop_rect.left) * input_image_width; - const f32 viewport_height = (crop_rect.bottom - crop_rect.top) * input_image_height; - // expected [0, 2] - const f32 sharpening = f32(Settings::values.fsr_sharpening_slider.GetValue()) / 100.0f; + const f32 crop_width = (crop_rect.right - crop_rect.left) * input_image_width; + const f32 crop_height = (crop_rect.bottom - crop_rect.top) * input_image_height; + static constexpr f32 EDGE_SHARPNESS_MAX = 2.0f; + const f32 edge_sharpness = + EDGE_SHARPNESS_MAX - f32(Settings::values.fsr_sharpening_slider.GetValue()) / 200.0f; - // p = (tex * viewport) / input = [0,n] (normalized texcoords) - // p * input = [0,1024], [0,768] // layout( push_constant ) uniform constants { // highp vec4 ViewportInfo[1]; // highp vec2 ResizeFactor; + // highp vec2 CropOffset; // highp float EdgeSharpness; // }; PushConstants viewport_con{}; - viewport_con[0] = std::bit_cast(std::abs(1.f / viewport_width)); - viewport_con[1] = std::bit_cast(std::abs(1.f / viewport_height)); - viewport_con[2] = std::bit_cast(std::abs(viewport_width)); - viewport_con[3] = std::bit_cast(std::abs(viewport_height)); - viewport_con[4] = std::bit_cast(viewport_width / input_image_width); - viewport_con[5] = std::bit_cast(viewport_height / input_image_height); - viewport_con[6] = std::bit_cast(sharpening); + viewport_con[0] = std::bit_cast(1.f / input_image_width); + viewport_con[1] = std::bit_cast(1.f / input_image_height); + viewport_con[2] = std::bit_cast(input_image_width); + viewport_con[3] = std::bit_cast(input_image_height); + viewport_con[4] = std::bit_cast(crop_width / input_image_width); + viewport_con[5] = std::bit_cast(crop_height / input_image_height); + viewport_con[6] = std::bit_cast((std::min)(crop_rect.left, crop_rect.right)); + viewport_con[7] = std::bit_cast((std::min)(crop_rect.top, crop_rect.bottom)); + viewport_con[8] = std::bit_cast(edge_sharpness); UploadImages(device, scheduler); UpdateDescriptorSets(device, source_image_view, image_index); diff --git a/src/video_core/renderer_vulkan/present/util.cpp b/src/video_core/renderer_vulkan/present/util.cpp index 11250687d6..2ea7870f01 100644 --- a/src/video_core/renderer_vulkan/present/util.cpp +++ b/src/video_core/renderer_vulkan/present/util.cpp @@ -521,7 +521,7 @@ static vk::Pipeline CreateWrappedPipelineImpl( .subpass = 0, .basePipelineHandle = 0, .basePipelineIndex = 0, - }); + }, device.StaticPipelineCache()); } vk::Pipeline CreateWrappedPipeline(const Device& device, vk::RenderPass& renderpass, diff --git a/src/video_core/renderer_vulkan/vk_compute_pass.cpp b/src/video_core/renderer_vulkan/vk_compute_pass.cpp index 80c434dc8f..f5c0c50768 100644 --- a/src/video_core/renderer_vulkan/vk_compute_pass.cpp +++ b/src/video_core/renderer_vulkan/vk_compute_pass.cpp @@ -22,7 +22,9 @@ #include "video_core/host_shaders/resolve_conditional_render_comp_spv.h" #include "video_core/host_shaders/vulkan_quad_indexed_comp_spv.h" #include "video_core/host_shaders/vulkan_uint8_comp_spv.h" +#include "video_core/host_shaders/block_linear_unswizzle_2d_buffer_comp_spv.h" #include "video_core/host_shaders/block_linear_unswizzle_3d_bcn_comp_spv.h" +#include "video_core/host_shaders/block_linear_unswizzle_3d_buffer_comp_spv.h" #include "video_core/renderer_vulkan/vk_compute_pass.h" #include "video_core/surface.h" #include "video_core/renderer_vulkan/vk_descriptor_pool.h" @@ -268,7 +270,7 @@ ComputePass::ComputePass(const Device& device_, Scheduler& scheduler, Descriptor .layout = *layout, .basePipelineHandle = {}, .basePipelineIndex = 0, - }); + }, device.StaticPipelineCache()); } ComputePass::~ComputePass() = default; @@ -613,7 +615,6 @@ void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map, cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, vk::PIPELINE_STAGE_GRAPHICS_COMPUTE, 0, image_barrier); }); - scheduler.Finish(); } constexpr u32 BL3D_BINDING_INPUT_BUFFER = 0; @@ -813,7 +814,6 @@ void BlockLinearUnswizzle3DPass::UnswizzleChunk( .size = barrier_size, }; - // Image layout transition const VkImageMemoryBarrier pre_barrier{ .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, .pNext = nullptr, @@ -872,4 +872,493 @@ void BlockLinearUnswizzle3DPass::UnswizzleChunk( }); } +namespace { +constexpr u32 BL2D_BINDING_INPUT_BUFFER = 0; +constexpr u32 BL2D_BINDING_OUTPUT_BUFFER = 1; + +struct alignas(16) BlockLinearUnswizzle2DPushConstants { + std::array dim; + u32 bytes_per_block_log2; + std::array origin; + u32 layer_stride; + u32 block_size; + u32 x_shift; + u32 block_height; + u32 block_height_mask; +}; +static_assert(sizeof(BlockLinearUnswizzle2DPushConstants) <= 128); + +constexpr std::array BL2D_BINDINGS{{ + { + .binding = BL2D_BINDING_INPUT_BUFFER, + .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, + .descriptorCount = 1, + .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT, + .pImmutableSamplers = nullptr, + }, + { + .binding = BL2D_BINDING_OUTPUT_BUFFER, + .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, + .descriptorCount = 1, + .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT, + .pImmutableSamplers = nullptr, + }, +}}; + +constexpr std::array BL2D_TEMPLATE{{ + { + .dstBinding = BL2D_BINDING_INPUT_BUFFER, + .dstArrayElement = 0, + .descriptorCount = 1, + .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, + .offset = BL2D_BINDING_INPUT_BUFFER * sizeof(DescriptorUpdateEntry), + .stride = sizeof(DescriptorUpdateEntry), + }, + { + .dstBinding = BL2D_BINDING_OUTPUT_BUFFER, + .dstArrayElement = 0, + .descriptorCount = 1, + .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, + .offset = BL2D_BINDING_OUTPUT_BUFFER * sizeof(DescriptorUpdateEntry), + .stride = sizeof(DescriptorUpdateEntry), + }, +}}; + +constexpr DescriptorBankInfo BL2D_BANK_INFO{ + .uniform_buffers = 0, + .storage_buffers = 2, + .texture_buffers = 0, + .image_buffers = 0, + .textures = 0, + .images = 0, + .score = 2, +}; +} // Anonymous namespace + +BlockLinearUnswizzle2DPass::BlockLinearUnswizzle2DPass( + const Device& device_, Scheduler& scheduler_, DescriptorPool& descriptor_pool_, + StagingBufferPool& staging_buffer_pool_, + ComputePassDescriptorQueue& compute_pass_descriptor_queue_) + : ComputePass(device_, scheduler_, descriptor_pool_, BL2D_BINDINGS, BL2D_TEMPLATE, + BL2D_BANK_INFO, + COMPUTE_PUSH_CONSTANT_RANGE, + BLOCK_LINEAR_UNSWIZZLE_2D_BUFFER_COMP_SPV), + scheduler{scheduler_}, staging_buffer_pool{staging_buffer_pool_}, + compute_pass_descriptor_queue{compute_pass_descriptor_queue_} {} + +BlockLinearUnswizzle2DPass::~BlockLinearUnswizzle2DPass() = default; + +bool BlockLinearUnswizzle2DPass::IsSupported(const VideoCommon::ImageInfo& info) { + if (info.type != VideoCommon::ImageType::e2D) { + return false; + } + if (info.resources.levels != 1 || info.resources.layers != 1) { + return false; + } + if (info.num_samples > 1) { + return false; + } + if (VideoCore::Surface::IsPixelFormatASTC(info.format) || + VideoCore::Surface::IsPixelFormatBCn(info.format)) { + return false; + } + if (info.format >= VideoCore::Surface::PixelFormat::MaxColorFormat) { + return false; + } + const u32 bytes_per_block = VideoCore::Surface::BytesPerBlock(info.format); + if (bytes_per_block != 4 && bytes_per_block != 8 && bytes_per_block != 16) { + return false; + } + return VideoCore::Surface::DefaultBlockWidth(info.format) == 1 && + VideoCore::Surface::DefaultBlockHeight(info.format) == 1; +} + +void BlockLinearUnswizzle2DPass::Unswizzle( + Image& image, const StagingBufferRef& swizzled, + std::span swizzles) { + if (swizzles.empty()) { + return; + } + const VideoCommon::SwizzleParameters& sw = swizzles.front(); + const auto params = VideoCommon::Accelerated::MakeBlockLinearSwizzle2DParams(sw, image.info); + + const u32 width = sw.num_tiles.width; + const u32 height = sw.num_tiles.height; + const u32 depth = image.info.resources.layers; + const u32 bytes_per_block = 1u << params.bytes_per_block_log2; + const VkDeviceSize output_size = + static_cast(width) * height * depth * bytes_per_block; + + const StagingBufferRef output = + staging_buffer_pool.Request(static_cast(output_size), MemoryUsage::DeviceLocal); + + BlockLinearUnswizzle2DPushConstants pc{}; + pc.dim = {width, height, depth}; + pc.bytes_per_block_log2 = params.bytes_per_block_log2; + pc.origin = params.origin; + pc.layer_stride = params.layer_stride; + pc.block_size = params.block_size; + pc.x_shift = params.x_shift; + pc.block_height = params.block_height; + pc.block_height_mask = params.block_height_mask; + + scheduler.RequestOutsideRenderPassOperationContext(); + + compute_pass_descriptor_queue.Acquire(scheduler, 2); + compute_pass_descriptor_queue.AddBuffer(swizzled.buffer, sw.buffer_offset + swizzled.offset, + image.guest_size_bytes - sw.buffer_offset); + compute_pass_descriptor_queue.AddBuffer(output.buffer, output.offset, output_size); + + const void* descriptor_data = compute_pass_descriptor_queue.UpdateData(); + const VkDescriptorSet set = descriptor_allocator.Commit(); + + const u32 gx = Common::DivCeil(width, 16u); + const u32 gy = Common::DivCeil(height, 8u); + const bool is_initialized = image.ExchangeInitialization(); + + const VkBuffer out_buffer = output.buffer; + const VkDeviceSize out_offset = output.offset; + const VkImage dst_image = image.Handle(); + const VkImageAspectFlags aspect = image.AspectMask(); + + scheduler.Record([this, set, descriptor_data, pc, gx, gy, depth, output_size, out_buffer, + out_offset, dst_image, aspect, width, height, + is_initialized](vk::CommandBuffer cmdbuf) { + if (dst_image == VK_NULL_HANDLE || out_buffer == VK_NULL_HANDLE) { + return; + } + device.GetLogical().UpdateDescriptorSet(set, *descriptor_template, descriptor_data); + cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline); + cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *layout, 0, set, {}); + cmdbuf.PushConstants(*layout, VK_SHADER_STAGE_COMPUTE_BIT, 0, sizeof(pc), &pc); + cmdbuf.Dispatch(gx, gy, depth); + + const VkBufferMemoryBarrier buffer_barrier{ + .sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER, + .pNext = nullptr, + .srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT, + .dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT, + .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, + .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, + .buffer = out_buffer, + .offset = out_offset, + .size = output_size, + }; + const VkImageMemoryBarrier pre_copy{ + .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, + .pNext = nullptr, + .srcAccessMask = static_cast(is_initialized ? VK_ACCESS_SHADER_READ_BIT + : VK_ACCESS_NONE), + .dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT, + .oldLayout = is_initialized ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_UNDEFINED, + .newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, + .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, + .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, + .image = dst_image, + .subresourceRange{ + .aspectMask = aspect, + .baseMipLevel = 0, + .levelCount = VK_REMAINING_MIP_LEVELS, + .baseArrayLayer = 0, + .layerCount = VK_REMAINING_ARRAY_LAYERS, + }, + }; + VkPipelineStageFlags pre_copy_src_stages = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; + if (is_initialized) { + pre_copy_src_stages |= vk::PIPELINE_STAGE_GRAPHICS_COMPUTE; + } else { + pre_copy_src_stages |= VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; + } + cmdbuf.PipelineBarrier(pre_copy_src_stages, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, {}, + buffer_barrier, pre_copy); + + const VkBufferImageCopy copy{ + .bufferOffset = out_offset, + .bufferRowLength = 0, + .bufferImageHeight = 0, + .imageSubresource{ + .aspectMask = aspect, + .mipLevel = 0, + .baseArrayLayer = 0, + .layerCount = depth, + }, + .imageOffset = {0, 0, 0}, + .imageExtent = {width, height, 1}, + }; + cmdbuf.CopyBufferToImage(out_buffer, dst_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, copy); + + const VkImageMemoryBarrier post_copy{ + .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, + .pNext = nullptr, + .srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT, + .dstAccessMask = VK_ACCESS_SHADER_READ_BIT, + .oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, + .newLayout = VK_IMAGE_LAYOUT_GENERAL, + .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, + .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, + .image = dst_image, + .subresourceRange{ + .aspectMask = aspect, + .baseMipLevel = 0, + .levelCount = VK_REMAINING_MIP_LEVELS, + .baseArrayLayer = 0, + .layerCount = VK_REMAINING_ARRAY_LAYERS, + }, + }; + cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, vk::PIPELINE_STAGE_GRAPHICS_COMPUTE, + 0, {}, {}, post_copy); + }); +} + +namespace { +constexpr u32 BL3DB_BINDING_INPUT_BUFFER = 0; +constexpr u32 BL3DB_BINDING_OUTPUT_BUFFER = 1; + +struct alignas(16) BlockLinearUnswizzle3DBufferPushConstants { + std::array dim; + u32 bytes_per_block_log2; + std::array origin; + u32 slice_size; + u32 block_size; + u32 x_shift; + u32 block_height; + u32 block_height_mask; + u32 block_depth; + u32 block_depth_mask; +}; +static_assert(sizeof(BlockLinearUnswizzle3DBufferPushConstants) <= 128); + +constexpr std::array BL3DB_BINDINGS{{ + { + .binding = BL3DB_BINDING_INPUT_BUFFER, + .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, + .descriptorCount = 1, + .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT, + .pImmutableSamplers = nullptr, + }, + { + .binding = BL3DB_BINDING_OUTPUT_BUFFER, + .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, + .descriptorCount = 1, + .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT, + .pImmutableSamplers = nullptr, + }, +}}; + +constexpr std::array BL3DB_TEMPLATE{{ + { + .dstBinding = BL3DB_BINDING_INPUT_BUFFER, + .dstArrayElement = 0, + .descriptorCount = 1, + .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, + .offset = BL3DB_BINDING_INPUT_BUFFER * sizeof(DescriptorUpdateEntry), + .stride = sizeof(DescriptorUpdateEntry), + }, + { + .dstBinding = BL3DB_BINDING_OUTPUT_BUFFER, + .dstArrayElement = 0, + .descriptorCount = 1, + .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, + .offset = BL3DB_BINDING_OUTPUT_BUFFER * sizeof(DescriptorUpdateEntry), + .stride = sizeof(DescriptorUpdateEntry), + }, +}}; + +constexpr DescriptorBankInfo BL3DB_BANK_INFO{ + .uniform_buffers = 0, + .storage_buffers = 2, + .texture_buffers = 0, + .image_buffers = 0, + .textures = 0, + .images = 0, + .score = 2, +}; +} // Anonymous namespace + +BlockLinearUnswizzle3DBufferPass::BlockLinearUnswizzle3DBufferPass( + const Device& device_, Scheduler& scheduler_, DescriptorPool& descriptor_pool_, + StagingBufferPool& staging_buffer_pool_, + ComputePassDescriptorQueue& compute_pass_descriptor_queue_) + : ComputePass(device_, scheduler_, descriptor_pool_, BL3DB_BINDINGS, BL3DB_TEMPLATE, + BL3DB_BANK_INFO, + COMPUTE_PUSH_CONSTANT_RANGE, + BLOCK_LINEAR_UNSWIZZLE_3D_BUFFER_COMP_SPV), + scheduler{scheduler_}, staging_buffer_pool{staging_buffer_pool_}, + compute_pass_descriptor_queue{compute_pass_descriptor_queue_} {} + +BlockLinearUnswizzle3DBufferPass::~BlockLinearUnswizzle3DBufferPass() = default; + +bool BlockLinearUnswizzle3DBufferPass::IsSupported(const Device& device, + const VideoCommon::ImageInfo& info) { + if (info.type != VideoCommon::ImageType::e3D) { + return false; + } + if (info.resources.levels != 1 || info.resources.layers != 1) { + return false; + } + if (info.num_samples > 1) { + return false; + } + if (info.size.depth <= 1) { + return false; + } + if (VideoCore::Surface::IsPixelFormatASTC(info.format)) { + return false; + } + if (VideoCore::Surface::IsPixelFormatBCn(info.format) && !device.IsOptimalBcnSupported()) { + return false; + } + if (info.format >= VideoCore::Surface::PixelFormat::MaxColorFormat) { + return false; + } + const u32 bytes_per_block = VideoCore::Surface::BytesPerBlock(info.format); + return bytes_per_block == 4 || bytes_per_block == 8 || bytes_per_block == 16; +} + +void BlockLinearUnswizzle3DBufferPass::Unswizzle( + Image& image, const StagingBufferRef& swizzled, + std::span swizzles) { + if (swizzles.empty()) { + return; + } + + const VideoCommon::SwizzleParameters& sw = swizzles.front(); + const auto params = VideoCommon::Accelerated::MakeBlockLinearSwizzle3DParams(sw, image.info); + + const u32 blocks_x = sw.num_tiles.width; + const u32 blocks_y = sw.num_tiles.height; + const u32 blocks_z = sw.num_tiles.depth; + const u32 bytes_per_block = 1u << params.bytes_per_block_log2; + const VkDeviceSize output_size = + static_cast(blocks_x) * blocks_y * blocks_z * bytes_per_block; + + const StagingBufferRef output = + staging_buffer_pool.Request(static_cast(output_size), MemoryUsage::DeviceLocal); + + BlockLinearUnswizzle3DBufferPushConstants pc{}; + pc.dim = {blocks_x, blocks_y, blocks_z}; + pc.bytes_per_block_log2 = params.bytes_per_block_log2; + pc.origin = params.origin; + pc.slice_size = params.slice_size; + pc.block_size = params.block_size; + pc.x_shift = params.x_shift; + pc.block_height = params.block_height; + pc.block_height_mask = params.block_height_mask; + pc.block_depth = params.block_depth; + pc.block_depth_mask = params.block_depth_mask; + + scheduler.RequestOutsideRenderPassOperationContext(); + + compute_pass_descriptor_queue.Acquire(scheduler, 2); + compute_pass_descriptor_queue.AddBuffer(swizzled.buffer, sw.buffer_offset + swizzled.offset, + image.guest_size_bytes - sw.buffer_offset); + compute_pass_descriptor_queue.AddBuffer(output.buffer, output.offset, output_size); + + const void* descriptor_data = compute_pass_descriptor_queue.UpdateData(); + const VkDescriptorSet set = descriptor_allocator.Commit(); + + const u32 gx = Common::DivCeil(blocks_x, 8u); + const u32 gy = Common::DivCeil(blocks_y, 8u); + const u32 gz = Common::DivCeil(blocks_z, 4u); + const bool is_initialized = image.ExchangeInitialization(); + + const VkBuffer out_buffer = output.buffer; + const VkDeviceSize out_offset = output.offset; + const VkImage dst_image = image.Handle(); + const VkImageAspectFlags aspect = image.AspectMask(); + const VkExtent3D extent{ + .width = image.info.size.width, + .height = image.info.size.height, + .depth = image.info.size.depth, + }; + + scheduler.Record([this, set, descriptor_data, pc, gx, gy, gz, output_size, out_buffer, + out_offset, dst_image, aspect, extent, + is_initialized](vk::CommandBuffer cmdbuf) { + if (dst_image == VK_NULL_HANDLE || out_buffer == VK_NULL_HANDLE) { + return; + } + device.GetLogical().UpdateDescriptorSet(set, *descriptor_template, descriptor_data); + cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline); + cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *layout, 0, set, {}); + cmdbuf.PushConstants(*layout, VK_SHADER_STAGE_COMPUTE_BIT, 0, sizeof(pc), &pc); + cmdbuf.Dispatch(gx, gy, gz); + + const VkBufferMemoryBarrier buffer_barrier{ + .sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER, + .pNext = nullptr, + .srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT, + .dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT, + .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, + .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, + .buffer = out_buffer, + .offset = out_offset, + .size = output_size, + }; + const VkImageMemoryBarrier pre_copy{ + .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, + .pNext = nullptr, + .srcAccessMask = static_cast(is_initialized ? VK_ACCESS_SHADER_READ_BIT + : VK_ACCESS_NONE), + .dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT, + .oldLayout = is_initialized ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_UNDEFINED, + .newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, + .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, + .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, + .image = dst_image, + .subresourceRange{ + .aspectMask = aspect, + .baseMipLevel = 0, + .levelCount = VK_REMAINING_MIP_LEVELS, + .baseArrayLayer = 0, + .layerCount = VK_REMAINING_ARRAY_LAYERS, + }, + }; + VkPipelineStageFlags pre_copy_src_stages = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; + if (is_initialized) { + pre_copy_src_stages |= vk::PIPELINE_STAGE_GRAPHICS_COMPUTE; + } else { + pre_copy_src_stages |= VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; + } + cmdbuf.PipelineBarrier(pre_copy_src_stages, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, {}, + buffer_barrier, pre_copy); + + const VkBufferImageCopy copy{ + .bufferOffset = out_offset, + .bufferRowLength = 0, + .bufferImageHeight = 0, + .imageSubresource{ + .aspectMask = aspect, + .mipLevel = 0, + .baseArrayLayer = 0, + .layerCount = 1, + }, + .imageOffset = {0, 0, 0}, + .imageExtent = extent, + }; + cmdbuf.CopyBufferToImage(out_buffer, dst_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, copy); + + const VkImageMemoryBarrier post_copy{ + .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, + .pNext = nullptr, + .srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT, + .dstAccessMask = VK_ACCESS_SHADER_READ_BIT, + .oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, + .newLayout = VK_IMAGE_LAYOUT_GENERAL, + .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, + .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, + .image = dst_image, + .subresourceRange{ + .aspectMask = aspect, + .baseMipLevel = 0, + .levelCount = VK_REMAINING_MIP_LEVELS, + .baseArrayLayer = 0, + .layerCount = VK_REMAINING_ARRAY_LAYERS, + }, + }; + cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, vk::PIPELINE_STAGE_GRAPHICS_COMPUTE, + 0, {}, {}, post_copy); + }); +} + } // namespace Vulkan diff --git a/src/video_core/renderer_vulkan/vk_compute_pass.h b/src/video_core/renderer_vulkan/vk_compute_pass.h index 3d30aa6bdc..5150e95b90 100644 --- a/src/video_core/renderer_vulkan/vk_compute_pass.h +++ b/src/video_core/renderer_vulkan/vk_compute_pass.h @@ -164,4 +164,42 @@ private: ComputePassDescriptorQueue& compute_pass_descriptor_queue; }; +class BlockLinearUnswizzle2DPass final : public ComputePass { +public: + explicit BlockLinearUnswizzle2DPass(const Device& device_, Scheduler& scheduler_, + DescriptorPool& descriptor_pool_, + StagingBufferPool& staging_buffer_pool_, + ComputePassDescriptorQueue& compute_pass_descriptor_queue_); + ~BlockLinearUnswizzle2DPass(); + + [[nodiscard]] static bool IsSupported(const VideoCommon::ImageInfo& info); + + void Unswizzle(Image& image, const StagingBufferRef& swizzled, + std::span swizzles); + +private: + Scheduler& scheduler; + StagingBufferPool& staging_buffer_pool; + ComputePassDescriptorQueue& compute_pass_descriptor_queue; +}; + +class BlockLinearUnswizzle3DBufferPass final : public ComputePass { +public: + explicit BlockLinearUnswizzle3DBufferPass( + const Device& device_, Scheduler& scheduler_, DescriptorPool& descriptor_pool_, + StagingBufferPool& staging_buffer_pool_, + ComputePassDescriptorQueue& compute_pass_descriptor_queue_); + ~BlockLinearUnswizzle3DBufferPass(); + + [[nodiscard]] static bool IsSupported(const Device& device, const VideoCommon::ImageInfo& info); + + void Unswizzle(Image& image, const StagingBufferRef& swizzled, + std::span swizzles); + +private: + Scheduler& scheduler; + StagingBufferPool& staging_buffer_pool; + ComputePassDescriptorQueue& compute_pass_descriptor_queue; +}; + } // namespace Vulkan diff --git a/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp b/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp index 29356cfcec..6c2ba89026 100644 --- a/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp +++ b/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp @@ -32,6 +32,7 @@ using Shader::Backend::SPIRV::RESCALING_LAYOUT_WORDS_OFFSET; using Tegra::Texture::TexturePair; ComputePipeline::ComputePipeline(const Device& device_, Scheduler& scheduler, vk::PipelineCache& pipeline_cache_, + std::shared_mutex& pipeline_cache_mutex_, DescriptorPool& descriptor_pool, GuestDescriptorQueue& guest_descriptor_queue_, DescriptorBufferRing& descriptor_buffer_ring_, @@ -40,7 +41,8 @@ ComputePipeline::ComputePipeline(const Device& device_, Scheduler& scheduler, vk VideoCore::ShaderNotify* shader_notify, const Shader::Info& info_, vk::ShaderModule spv_module_, u64 shader_hash_) : device{device_}, - pipeline_cache(pipeline_cache_), guest_descriptor_queue{guest_descriptor_queue_}, + pipeline_cache(pipeline_cache_), pipeline_cache_mutex(pipeline_cache_mutex_), + guest_descriptor_queue{guest_descriptor_queue_}, descriptor_buffer_ring{descriptor_buffer_ring_}, info{info_}, shader_hash{shader_hash_}, spv_module(std::move(spv_module_)) { if (shader_notify) { @@ -111,6 +113,7 @@ ComputePipeline::ComputePipeline(const Device& device_, Scheduler& scheduler, vk .basePipelineIndex = 0, }; try { + std::shared_lock cache_lock{pipeline_cache_mutex}; pipeline = device.GetLogical().CreateComputePipeline(compute_ci, *pipeline_cache); } catch (const vk::Exception& exception) { LOG_CRITICAL(Render_Vulkan, "Adreno rejected compute shader {:016X}: {}", shader_hash, diff --git a/src/video_core/renderer_vulkan/vk_compute_pipeline.h b/src/video_core/renderer_vulkan/vk_compute_pipeline.h index fba0519b58..65d4bb1382 100644 --- a/src/video_core/renderer_vulkan/vk_compute_pipeline.h +++ b/src/video_core/renderer_vulkan/vk_compute_pipeline.h @@ -9,6 +9,7 @@ #include #include #include +#include #include "common/common_types.h" #include "common/thread_worker.h" @@ -34,6 +35,7 @@ class Scheduler; class ComputePipeline { public: explicit ComputePipeline(const Device& device, Scheduler& scheduler, vk::PipelineCache& pipeline_cache, + std::shared_mutex& pipeline_cache_mutex, DescriptorPool& descriptor_pool, GuestDescriptorQueue& guest_descriptor_queue, DescriptorBufferRing& descriptor_buffer_ring, @@ -59,6 +61,7 @@ public: private: const Device& device; vk::PipelineCache& pipeline_cache; + std::shared_mutex& pipeline_cache_mutex; GuestDescriptorQueue& guest_descriptor_queue; DescriptorBufferRing& descriptor_buffer_ring; Shader::Info info; diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp index 8b5b0bc9c5..554cc038ef 100644 --- a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp +++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp @@ -140,6 +140,8 @@ RenderPassKey MakeRenderPassKey(const FixedPipelineState& state, const Device& d }); key.resolve_color = key.samples != VK_SAMPLE_COUNT_1_BIT && has_color && device.IsTiler(); + key.resolve_depth_stencil = key.samples != VK_SAMPLE_COUNT_1_BIT && device.IsTiler() && + SupportsDepthStencilResolve(device, key.depth_format); return key; } @@ -249,7 +251,8 @@ ConfigureFuncPtr ConfigureFunc(const std::array& m // TODO(crueter): This is the worst-formatted code I have EVER seen GraphicsPipeline::GraphicsPipeline( Scheduler& scheduler_, BufferCache& buffer_cache_, TextureCache& texture_cache_, - vk::PipelineCache& pipeline_cache_, VideoCore::ShaderNotify* shader_notify, + vk::PipelineCache& pipeline_cache_, std::shared_mutex& pipeline_cache_mutex_, + VideoCore::ShaderNotify* shader_notify, const Device& device_, DescriptorPool& descriptor_pool, GuestDescriptorQueue& guest_descriptor_queue_, DescriptorBufferRing& descriptor_buffer_ring_, Common::ThreadWorker* worker_thread, @@ -257,7 +260,8 @@ GraphicsPipeline::GraphicsPipeline( const GraphicsPipelineCacheKey& key_, std::array stages, const std::array& infos) : key{key_}, device{device_}, texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, - pipeline_cache(pipeline_cache_), scheduler{scheduler_}, + pipeline_cache(pipeline_cache_), pipeline_cache_mutex(pipeline_cache_mutex_), + scheduler{scheduler_}, guest_descriptor_queue{guest_descriptor_queue_}, descriptor_buffer_ring{descriptor_buffer_ring_}, spv_modules{std::move(stages)} { if (shader_notify) { @@ -693,23 +697,30 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) { if (!key.state.dynamic_vertex_input) { const size_t num_vertex_arrays = (std::min)( Maxwell::NumVertexArrays, static_cast(device.GetMaxVertexInputBindings())); + const u32 max_stride = device.GetMaxVertexInputBindingStride(); + const u32 max_divisor = device.GetMaxVertexAttribDivisor(); for (size_t index = 0; index < num_vertex_arrays; ++index) { const bool instanced = key.state.binding_divisors[index] != 0; const auto rate = instanced ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX; vertex_bindings.push_back({ .binding = static_cast(index), - .stride = key.state.vertex_strides[index], + .stride = (std::min)(u32{key.state.vertex_strides[index]}, max_stride), .inputRate = rate, }); if (instanced) { vertex_binding_divisors.push_back({ .binding = static_cast(index), - .divisor = key.state.binding_divisors[index], + .divisor = (std::min)(key.state.binding_divisors[index], max_divisor), }); } } + const size_t max_attributes = static_cast(device.GetMaxVertexInputAttributes()); + const u32 max_offset = device.GetMaxVertexInputAttributeOffset(); for (size_t index = 0; index < key.state.attributes.size(); ++index) { + if (vertex_attributes.size() >= max_attributes) { + break; + } const auto& attribute = key.state.attributes[index]; if (!attribute.enabled || !stage_infos[0].loads.Generic(index)) { continue; @@ -718,11 +729,10 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) { .location = static_cast(index), .binding = attribute.buffer, .format = MaxwellToVK::VertexFormat(device, attribute.Type(), attribute.Size()), - .offset = attribute.offset, + .offset = (std::min)(attribute.offset.Value(), max_offset), }); } } - ASSERT(vertex_attributes.size() <= device.GetMaxVertexInputAttributes()); VkPipelineVertexInputStateCreateInfo vertex_input_ci{ .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, @@ -1073,6 +1083,7 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) { flags |= VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT; } + std::shared_lock cache_lock{pipeline_cache_mutex}; pipeline = device.GetLogical().CreateGraphicsPipeline({ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, .pNext = nullptr, diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.h b/src/video_core/renderer_vulkan/vk_graphics_pipeline.h index b1ac5a3fcc..ebb92a8f16 100644 --- a/src/video_core/renderer_vulkan/vk_graphics_pipeline.h +++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.h @@ -11,6 +11,7 @@ #include #include #include +#include #include #include @@ -78,7 +79,8 @@ class GraphicsPipeline { public: explicit GraphicsPipeline( Scheduler& scheduler, BufferCache& buffer_cache, TextureCache& texture_cache, - vk::PipelineCache& pipeline_cache, VideoCore::ShaderNotify* shader_notify, + vk::PipelineCache& pipeline_cache, std::shared_mutex& pipeline_cache_mutex, + VideoCore::ShaderNotify* shader_notify, const Device& device, DescriptorPool& descriptor_pool, GuestDescriptorQueue& guest_descriptor_queue, DescriptorBufferRing& descriptor_buffer_ring, Common::ThreadWorker* worker_thread, @@ -151,6 +153,7 @@ private: TextureCache& texture_cache; BufferCache& buffer_cache; vk::PipelineCache& pipeline_cache; + std::shared_mutex& pipeline_cache_mutex; Scheduler& scheduler; GuestDescriptorQueue& guest_descriptor_queue; DescriptorBufferRing& descriptor_buffer_ring; diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp index 785602b33a..358695bcd6 100644 --- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp @@ -56,13 +56,16 @@ using Shader::Backend::SPIRV::EmitSPIRV; using Shader::Maxwell::ConvertLegacyToGeneric; using Shader::Maxwell::GenerateGeometryPassthrough; using Shader::Maxwell::MergeDualVertexPrograms; +using Shader::Maxwell::PrunePassthroughStores; using Shader::Maxwell::TranslateProgram; using VideoCommon::ComputeEnvironment; using VideoCommon::FileEnvironment; using VideoCommon::GenericEnvironment; using VideoCommon::GraphicsEnvironment; -constexpr u32 CACHE_VERSION = 18; +constexpr u32 CACHE_VERSION = 26; +constexpr size_t VULKAN_CACHE_FLUSH_PIPELINES = 128; +constexpr size_t VULKAN_CACHE_FLUSH_MIN_SECONDS = 30; constexpr std::array VULKAN_CACHE_MAGIC_NUMBER{'y', 'u', 'z', 'u', 'v', 'k', 'c', 'h'}; template @@ -70,15 +73,18 @@ auto MakeSpan(Container& container) { return std::span(container.data(), container.size()); } -Shader::OutputTopology MaxwellToOutputTopology(Maxwell::PrimitiveTopology topology) { +Shader::OutputTopology InputToOutputTopology(Shader::InputTopology topology) { switch (topology) { - case Maxwell::PrimitiveTopology::Points: + case Shader::InputTopology::Points: return Shader::OutputTopology::PointList; - case Maxwell::PrimitiveTopology::LineStrip: + case Shader::InputTopology::Lines: + case Shader::InputTopology::LinesAdjacency: return Shader::OutputTopology::LineStrip; - default: + case Shader::InputTopology::Triangles: + case Shader::InputTopology::TrianglesAdjacency: return Shader::OutputTopology::TriangleStrip; } + return Shader::OutputTopology::TriangleStrip; } Shader::CompareFunction MaxwellToCompareFunction(Maxwell::ComparisonOp comparison) { @@ -150,6 +156,37 @@ Shader::AttributeType AttributeType(const FixedPipelineState& state, size_t inde return Shader::AttributeType::Disabled; } +Shader::InputTopology MaxwellToInputTopology(Maxwell::PrimitiveTopology topology) { + switch (topology) { + case Maxwell::PrimitiveTopology::Points: + return Shader::InputTopology::Points; + case Maxwell::PrimitiveTopology::Lines: + case Maxwell::PrimitiveTopology::LineLoop: + case Maxwell::PrimitiveTopology::LineStrip: + return Shader::InputTopology::Lines; + case Maxwell::PrimitiveTopology::LinesAdjacency: + case Maxwell::PrimitiveTopology::LineStripAdjacency: + return Shader::InputTopology::LinesAdjacency; + case Maxwell::PrimitiveTopology::TrianglesAdjacency: + case Maxwell::PrimitiveTopology::TriangleStripAdjacency: + return Shader::InputTopology::TrianglesAdjacency; + default: + return Shader::InputTopology::Triangles; + } +} + +Shader::InputTopology GeometryInputTopology(const GraphicsPipelineCacheKey& key) { + if (key.unique_hashes[static_cast(Maxwell::ShaderType::Tessellation)] == 0) { + return MaxwellToInputTopology(key.state.topology); + } + const auto domain{ + static_cast(key.state.tessellation_primitive.Value())}; + if (domain == Maxwell::Tessellation::DomainType::Isolines) { + return Shader::InputTopology::Lines; + } + return Shader::InputTopology::Triangles; +} + Shader::RuntimeInfo MakeRuntimeInfo(std::span programs, const GraphicsPipelineCacheKey& key, const Shader::IR::Program& program, @@ -268,33 +305,7 @@ Shader::RuntimeInfo MakeRuntimeInfo(std::span program default: break; } - switch (key.state.topology) { - case Maxwell::PrimitiveTopology::Points: - info.input_topology = Shader::InputTopology::Points; - break; - case Maxwell::PrimitiveTopology::Lines: - case Maxwell::PrimitiveTopology::LineLoop: - case Maxwell::PrimitiveTopology::LineStrip: - info.input_topology = Shader::InputTopology::Lines; - break; - case Maxwell::PrimitiveTopology::Triangles: - case Maxwell::PrimitiveTopology::TriangleStrip: - case Maxwell::PrimitiveTopology::TriangleFan: - case Maxwell::PrimitiveTopology::Quads: - case Maxwell::PrimitiveTopology::QuadStrip: - case Maxwell::PrimitiveTopology::Polygon: - case Maxwell::PrimitiveTopology::Patches: - info.input_topology = Shader::InputTopology::Triangles; - break; - case Maxwell::PrimitiveTopology::LinesAdjacency: - case Maxwell::PrimitiveTopology::LineStripAdjacency: - info.input_topology = Shader::InputTopology::LinesAdjacency; - break; - case Maxwell::PrimitiveTopology::TrianglesAdjacency: - case Maxwell::PrimitiveTopology::TriangleStripAdjacency: - info.input_topology = Shader::InputTopology::TrianglesAdjacency; - break; - } + info.input_topology = GeometryInputTopology(key); info.force_early_z = key.state.early_z != 0; info.y_negate = key.state.y_negate != 0; return info; @@ -444,6 +455,8 @@ PipelineCache::PipelineCache(Tegra::MaxwellDeviceMemoryManager& device_memory_, .has_broken_unsigned_image_offsets = false, .has_broken_signed_operations = false, .has_broken_fp16_float_controls = driver_id == VK_DRIVER_ID_NVIDIA_PROPRIETARY, + .has_broken_fp32_signed_zero_nan_preserve = false, + .has_broken_fp32_denorm_flush = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY, .ignore_nan_fp_comparisons = false, .has_broken_spirv_subgroup_mask_vector_extract_dynamic = false, .has_broken_robust = @@ -540,6 +553,7 @@ PipelineCache::PipelineCache(Tegra::MaxwellDeviceMemoryManager& device_memory_, PipelineCache::~PipelineCache() { if (use_vulkan_pipeline_cache && !vulkan_pipeline_cache_filename.empty()) { + std::unique_lock lock{vulkan_pipeline_cache_mutex}; SerializeVulkanPipelineCache(vulkan_pipeline_cache_filename, vulkan_pipeline_cache, CACHE_VERSION); } @@ -599,6 +613,7 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading if (use_vulkan_pipeline_cache) { vulkan_pipeline_cache_filename = base_dir / "vulkan_pipelines.bin"; + std::unique_lock lock{vulkan_pipeline_cache_mutex}; vulkan_pipeline_cache = LoadVulkanPipelineCache(vulkan_pipeline_cache_filename, CACHE_VERSION); } @@ -697,8 +712,13 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading workers.WaitForRequests(stop_loading); if (use_vulkan_pipeline_cache) { + std::shared_lock cache_lock{vulkan_pipeline_cache_mutex}; SerializeVulkanPipelineCache(vulkan_pipeline_cache_filename, vulkan_pipeline_cache, CACHE_VERSION); + size_t size = 0; + vulkan_pipeline_cache.Read(&size, nullptr); + last_cache_size.store(size, std::memory_order_relaxed); + last_flush = std::chrono::steady_clock::now(); } if (state.statistics) { @@ -706,6 +726,38 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading } } +void PipelineCache::QueueVulkanPipelineCacheFlush() { + if (!use_vulkan_pipeline_cache || vulkan_pipeline_cache_filename.empty()) { + return; + } + if (++pipelines_since_flush < VULKAN_CACHE_FLUSH_PIPELINES) { + return; + } + const auto now = std::chrono::steady_clock::now(); + const auto megabytes = last_cache_size.load(std::memory_order_relaxed) / (1024 * 1024); + const std::chrono::seconds interval{ + std::max(VULKAN_CACHE_FLUSH_MIN_SECONDS, megabytes)}; + if (last_flush.time_since_epoch().count() != 0 && now - last_flush < interval) { + return; + } + if (flush_in_flight.exchange(true, std::memory_order_acq_rel)) { + return; + } + pipelines_since_flush = 0; + last_flush = now; + serialization_thread.QueueWork([this] { + { + std::shared_lock lock{vulkan_pipeline_cache_mutex}; + SerializeVulkanPipelineCache(vulkan_pipeline_cache_filename, vulkan_pipeline_cache, + CACHE_VERSION); + size_t size = 0; + vulkan_pipeline_cache.Read(&size, nullptr); + last_cache_size.store(size, std::memory_order_relaxed); + } + flush_in_flight.store(false, std::memory_order_release); + }); +} + GraphicsPipeline* PipelineCache::CurrentGraphicsPipelineSlowPath() { const auto [pair, is_new]{graphics_cache.try_emplace(graphics_key)}; auto& pipeline{pair->second}; @@ -744,7 +796,7 @@ std::unique_ptr PipelineCache::CreateGraphicsPipeline( std::span envs, PipelineStatistics* statistics, bool build_in_parallel) try { auto hash = key.Hash(); - LOG_INFO(Render_Vulkan, "{:#016x}", hash); + LOG_DEBUG(Render_Vulkan, "{:#016x}", hash); size_t env_index{0}; std::array programs; const bool uses_vertex_a{key.unique_hashes[0] != 0}; @@ -757,9 +809,10 @@ std::unique_ptr PipelineCache::CreateGraphicsPipeline( const bool is_emulated_stage = layer_source_program != nullptr && index == static_cast(Maxwell::ShaderType::Geometry); if (key.unique_hashes[index] == 0 && is_emulated_stage) { - auto topology = MaxwellToOutputTopology(key.state.topology); - programs[index] = GenerateGeometryPassthrough(pools.inst, pools.block, host_info, - *layer_source_program, topology); + const auto input_topology = GeometryInputTopology(key); + programs[index] = GenerateGeometryPassthrough( + pools.inst, pools.block, host_info, *layer_source_program, + InputToOutputTopology(input_topology), input_topology); continue; } if (key.unique_hashes[index] == 0) { @@ -772,11 +825,13 @@ std::unique_ptr PipelineCache::CreateGraphicsPipeline( Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset, index == 0); if (!uses_vertex_a || index != 1) { // Normal path - programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg, host_info); + programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg, host_info, + GeometryInputTopology(key)); } else { // VertexB path when VertexA is present. auto& program_va{programs[0]}; - auto program_vb{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)}; + auto program_vb{TranslateProgram(pools.inst, pools.block, env, cfg, host_info, + GeometryInputTopology(key))}; programs[index] = MergeDualVertexPrograms(program_va, program_vb, env); } @@ -806,6 +861,9 @@ std::unique_ptr PipelineCache::CreateGraphicsPipeline( const size_t stage_index{index - 1}; infos[stage_index] = &program.info; + if (previous_stage) { + PrunePassthroughStores(program, previous_stage->info.stores); + } const auto runtime_info{MakeRuntimeInfo(programs, key, program, previous_stage, device)}; ConvertLegacyToGeneric(program, runtime_info); const std::vector code{EmitSPIRV(profile, runtime_info, program, binding)}; @@ -838,7 +896,8 @@ std::unique_ptr PipelineCache::CreateGraphicsPipeline( } Common::ThreadWorker* const thread_worker{build_in_parallel ? &workers : nullptr}; return std::make_unique( - scheduler, buffer_cache, texture_cache, vulkan_pipeline_cache, &shader_notify, device, + scheduler, buffer_cache, texture_cache, vulkan_pipeline_cache, + vulkan_pipeline_cache_mutex, &shader_notify, device, descriptor_pool, guest_descriptor_queue, descriptor_buffer_ring, thread_worker, statistics, render_pass_cache, key, std::move(modules), infos); @@ -880,6 +939,7 @@ std::unique_ptr PipelineCache::CreateGraphicsPipeline() { } SerializePipeline(key, env_ptrs, pipeline_cache_filename, CACHE_VERSION); }); + QueueVulkanPipelineCacheFlush(); return pipeline; } @@ -899,6 +959,7 @@ std::unique_ptr PipelineCache::CreateComputePipeline( SerializePipeline(key, std::array{&env_}, pipeline_cache_filename, CACHE_VERSION); }); + QueueVulkanPipelineCacheFlush(); return pipeline; } @@ -911,7 +972,7 @@ std::unique_ptr PipelineCache::CreateComputePipeline( return nullptr; } - LOG_INFO(Render_Vulkan, "{:#016x}", hash); + LOG_DEBUG(Render_Vulkan, "{:#016x}", hash); Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()}; @@ -920,7 +981,8 @@ std::unique_ptr PipelineCache::CreateComputePipeline( env.Dump(hash, key.unique_hash); } - auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)}; + auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info, + Shader::InputTopology::Points)}; const VkDriverIdKHR driver_id = device.GetDriverID(); const bool needs_shared_mem_clamp = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY || @@ -959,7 +1021,8 @@ std::unique_ptr PipelineCache::CreateComputePipeline( spv_module.SetObjectNameEXT(name.c_str()); } Common::ThreadWorker* const thread_worker{build_in_parallel ? &workers : nullptr}; - return std::make_unique(device, scheduler, vulkan_pipeline_cache, descriptor_pool, + return std::make_unique(device, scheduler, vulkan_pipeline_cache, + vulkan_pipeline_cache_mutex, descriptor_pool, guest_descriptor_queue, descriptor_buffer_ring, thread_worker, statistics, &shader_notify, program.info, std::move(spv_module), diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.h b/src/video_core/renderer_vulkan/vk_pipeline_cache.h index ce89e981d2..94cf733890 100644 --- a/src/video_core/renderer_vulkan/vk_pipeline_cache.h +++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.h @@ -7,9 +7,13 @@ #pragma once #include +#include +#include #include #include #include +#include +#include #include #include #include @@ -144,6 +148,8 @@ private: vk::PipelineCache LoadVulkanPipelineCache(const std::filesystem::path& filename, u32 expected_cache_version); + void QueueVulkanPipelineCacheFlush(); + const Device& device; Scheduler& scheduler; DescriptorPool& descriptor_pool; @@ -171,6 +177,11 @@ private: std::filesystem::path vulkan_pipeline_cache_filename; vk::PipelineCache vulkan_pipeline_cache; + std::shared_mutex vulkan_pipeline_cache_mutex; + size_t pipelines_since_flush{}; + std::chrono::steady_clock::time_point last_flush{}; + std::atomic last_cache_size{}; + std::atomic_bool flush_in_flight{}; Common::ThreadWorker workers; Common::ThreadWorker serialization_thread; diff --git a/src/video_core/renderer_vulkan/vk_query_cache.cpp b/src/video_core/renderer_vulkan/vk_query_cache.cpp index a12dc00771..24ea8e5ce9 100644 --- a/src/video_core/renderer_vulkan/vk_query_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_query_cache.cpp @@ -725,6 +725,9 @@ public: if (!device.IsExtTransformFeedbackSupported()) { return; } + if (!scheduler.IsRenderPassActive()) { + return; + } FlushBeginTFB(); has_started = true; } @@ -741,6 +744,9 @@ public: if (has_flushed_end_pending) { if (scheduler.IsRenderPassActive()) { FlushEndTFB(); + } else { + has_flushed_end_pending = false; + has_started = false; } } runtime.View3DRegs([this](Maxwell3D& maxwell3d) { diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp index a10d2e01e6..eeb58b9919 100644 --- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp +++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp @@ -424,24 +424,12 @@ void RasterizerVulkan::Clear(u32 layer_count) { const bool ds_deferrable = !ds_used || ((!framebuffer->HasAspectDepthBit() || use_depth) && (!framebuffer->HasAspectStencilBit() || use_stencil) && !stencil_partial); - const bool can_defer_clear = ENABLE_DEFERRED_CLEAR && !regs.clear_control.use_scissor && - regs.clear_surface.layer == 0 && - !scheduler.IsRenderPassActive() && - (!use_color || color_full_channels) && ds_deferrable; - if (!can_defer_clear) { - scheduler.RequestRenderpass(framebuffer); - } - - query_cache.NotifySegment(true); - query_cache.CounterEnable(VideoCommon::QueryType::ZPassPixelCount64, maxwell3d->regs.zpass_pixel_count_enable); u32 up_scale = 1; u32 down_shift = 0; if (texture_cache.IsRescaling()) { up_scale = Settings::values.resolution_info.up_scale; down_shift = Settings::values.resolution_info.down_shift; } - UpdateViewportsState(regs); - VkRect2D default_scissor{}; default_scissor.offset.x = 0; default_scissor.offset.y = 0; @@ -497,6 +485,22 @@ void RasterizerVulkan::Clear(u32 layer_count) { return; } + const bool clear_covers_render_area = + clear_rect.rect.offset.x == 0 && clear_rect.rect.offset.y == 0 && + clear_rect.rect.extent.width >= render_area.width && + clear_rect.rect.extent.height >= render_area.height; + const bool can_defer_clear = ENABLE_DEFERRED_CLEAR && (!regs.clear_control.use_scissor || clear_covers_render_area) && + regs.clear_surface.layer == 0 && + !scheduler.IsRenderPassActive() && + (!use_color || color_full_channels) && ds_deferrable; + if (!can_defer_clear) { + scheduler.RequestRenderpass(framebuffer); + } + + query_cache.NotifySegment(true); + query_cache.CounterEnable(VideoCommon::QueryType::ZPassPixelCount64, maxwell3d->regs.zpass_pixel_count_enable); + UpdateViewportsState(regs); + const u32 color_attachment = regs.clear_surface.RT; if (use_color && framebuffer->HasAspectColorBit(color_attachment)) { const auto format = VideoCore::Surface::PixelFormatFromRenderTargetFormat(regs.rt[color_attachment].format); @@ -852,8 +856,11 @@ void RasterizerVulkan::WaitForIdle() { VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT | VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT | VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT | - VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | - VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT; + VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | + VK_PIPELINE_STAGE_TRANSFER_BIT; + if (device.SupportsGeometryShader()) { + flags |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT; + } if (device.IsExtTransformFeedbackSupported()) { flags |= VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT; } @@ -1286,33 +1293,42 @@ void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs) { regs.zeta.format == Tegra::DepthFormat::X8Z24_UNORM || regs.zeta.format == Tegra::DepthFormat::S8Z24_UNORM || regs.zeta.format == Tegra::DepthFormat::V8Z24_UNORM; + const bool forces_unorm_representation = device.IsExtDepthBiasControlSupported(); if (is_d24 && !device.SupportsD24DepthBuffer()) { - static constexpr const size_t length = sizeof(NEEDS_D24) / sizeof(NEEDS_D24[0]); + static constexpr double GUEST_TO_HOST_UNORM_BITS = + static_cast(1ULL << (32 - 24)); - static constexpr const u64* start = NEEDS_D24; - static constexpr const u64* end = NEEDS_D24 + length; + if (forces_unorm_representation) { + units = static_cast(static_cast(units) * GUEST_TO_HOST_UNORM_BITS); + } else { + static constexpr const size_t length = sizeof(NEEDS_D24) / sizeof(NEEDS_D24[0]); - const u64* it = std::find(start, end, program_id); + static constexpr const u64* start = NEEDS_D24; + static constexpr const u64* end = NEEDS_D24 + length; - if (it != end) { - // the base formulas can be obtained from here: - // https://docs.microsoft.com/en-us/windows/win32/direct3d11/d3d10-graphics-programming-guide-output-merger-stage-depth-bias - const double rescale_factor = - static_cast(1ULL << (32 - 24)) / (static_cast(0x1.ep+127)); - units = static_cast(static_cast(units) * rescale_factor); + const u64* it = std::find(start, end, program_id); + + if (it != end) { + // the base formulas can be obtained from here: + // https://docs.microsoft.com/en-us/windows/win32/direct3d11/d3d10-graphics-programming-guide-output-merger-stage-depth-bias + const double rescale_factor = + GUEST_TO_HOST_UNORM_BITS / (static_cast(0x1.ep+127)); + units = static_cast(static_cast(units) * rescale_factor); + } } } scheduler.Record([constant = units, clamp = regs.depth_bias_clamp, - factor = regs.slope_scale_depth_bias, this](vk::CommandBuffer cmdbuf) { - if (device.IsExtDepthBiasControlSupported()) { - static VkDepthBiasRepresentationInfoEXT bias_info{ + factor = regs.slope_scale_depth_bias, + forces_unorm_representation, this](vk::CommandBuffer cmdbuf) { + if (forces_unorm_representation) { + const VkDepthBiasRepresentationInfoEXT bias_info{ .sType = VK_STRUCTURE_TYPE_DEPTH_BIAS_REPRESENTATION_INFO_EXT, .pNext = nullptr, .depthBiasRepresentation = VK_DEPTH_BIAS_REPRESENTATION_LEAST_REPRESENTABLE_VALUE_FORCE_UNORM_EXT, - .depthBiasExact = VK_FALSE, + .depthBiasExact = static_cast(device.HasExactDepthBiasControl()), }; cmdbuf.SetDepthBias(constant, clamp, factor, &bias_info); @@ -1336,8 +1352,14 @@ void RasterizerVulkan::UpdateDepthBounds(Tegra::Engines::Maxwell3D::Regs& regs) if (!state_tracker.TouchDepthBounds()) { return; } - scheduler.Record([min = regs.depth_bounds[0], max = regs.depth_bounds[1]]( - vk::CommandBuffer cmdbuf) { cmdbuf.SetDepthBounds(min, max); }); + float min = regs.depth_bounds[0]; + float max = regs.depth_bounds[1]; + if (!device.IsExtDepthRangeUnrestrictedSupported()) { + min = std::clamp(min, 0.0f, 1.0f); + max = std::clamp(max, 0.0f, 1.0f); + } + scheduler.Record( + [min, max](vk::CommandBuffer cmdbuf) { cmdbuf.SetDepthBounds(min, max); }); } void RasterizerVulkan::UpdateStencilFaces(Tegra::Engines::Maxwell3D::Regs& regs) { @@ -1892,7 +1914,9 @@ void RasterizerVulkan::UpdateVertexInput(Tegra::Engines::Maxwell3D::Regs& regs) const u32 max_bindings = static_cast(std::min(Maxwell::NumVertexArrays, device.GetMaxVertexInputBindings())); - + const u32 max_offset = device.GetMaxVertexInputAttributeOffset(); + const u32 max_stride = device.GetMaxVertexInputBindingStride(); + const u32 max_divisor = device.GetMaxVertexAttribDivisor(); for (u32 index = 0; index < max_attributes; ++index) { const Maxwell::VertexAttribute attribute{regs.vertex_attrib_format[index]}; @@ -1906,20 +1930,24 @@ void RasterizerVulkan::UpdateVertexInput(Tegra::Engines::Maxwell3D::Regs& regs) .location = index, .binding = binding, .format = MaxwellToVK::VertexFormat(device, attribute.type, attribute.size), - .offset = attribute.offset, + .offset = (std::min)(attribute.offset.Value(), max_offset), }); } for (u32 binding = 0; binding < max_bindings; ++binding) { const auto& input_binding{regs.vertex_streams[binding]}; const bool is_instanced{regs.vertex_stream_instances.IsInstancingEnabled(binding)}; + u32 divisor = 1; + if (is_instanced) { + divisor = (std::min)(input_binding.frequency, max_divisor); + } bindings.push_back({ .sType = VK_STRUCTURE_TYPE_VERTEX_INPUT_BINDING_DESCRIPTION_2_EXT, .pNext = nullptr, .binding = binding, - .stride = input_binding.stride, + .stride = (std::min)(input_binding.stride.Value(), max_stride), .inputRate = is_instanced ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX, - .divisor = is_instanced ? input_binding.frequency : 1, + .divisor = divisor, }); } diff --git a/src/video_core/renderer_vulkan/vk_render_pass_cache.cpp b/src/video_core/renderer_vulkan/vk_render_pass_cache.cpp index 66bade9a2e..023771832b 100644 --- a/src/video_core/renderer_vulkan/vk_render_pass_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_render_pass_cache.cpp @@ -65,8 +65,72 @@ using VideoCore::Surface::SurfaceType; .finalLayout = VK_IMAGE_LAYOUT_GENERAL, }; } + + struct ResolveAspects { + bool depth; + bool stencil; + }; + + struct ResolveModes { + VkResolveModeFlagBits depth; + VkResolveModeFlagBits stencil; + }; + + constexpr ResolveAspects GetResolveAspects(PixelFormat format) { + const SurfaceType surface_type = GetSurfaceType(format); + return ResolveAspects{ + .depth = surface_type == SurfaceType::Depth || + surface_type == SurfaceType::DepthStencil, + .stencil = surface_type == SurfaceType::Stencil || + surface_type == SurfaceType::DepthStencil, + }; + } + + ResolveModes PickResolveModes(const Device& device, PixelFormat format) { + constexpr VkResolveModeFlagBits mode = VK_RESOLVE_MODE_SAMPLE_ZERO_BIT; + + const ResolveAspects aspects = GetResolveAspects(format); + const bool depth_mode_supported = (device.GetDepthResolveModes() & mode) != 0; + const bool stencil_mode_supported = (device.GetStencilResolveModes() & mode) != 0; + + ResolveModes modes{ + .depth = VK_RESOLVE_MODE_NONE, + .stencil = VK_RESOLVE_MODE_NONE, + }; + if (aspects.depth && depth_mode_supported) { + modes.depth = mode; + } + if (aspects.stencil && stencil_mode_supported) { + modes.stencil = mode; + } + if (modes.depth == modes.stencil || device.SupportsIndependentResolveNone()) { + return modes; + } + if (modes.depth != VK_RESOLVE_MODE_NONE && stencil_mode_supported) { + modes.stencil = mode; + } else if (modes.stencil != VK_RESOLVE_MODE_NONE && depth_mode_supported) { + modes.depth = mode; + } + return modes; + } } // Anonymous namespace +bool SupportsDepthStencilResolve(const Device& device, PixelFormat depth_format) { + if (depth_format == PixelFormat::Invalid || !device.IsKhrDepthStencilResolveSupported()) { + return false; + } + const ResolveAspects aspects = GetResolveAspects(depth_format); + if (!aspects.depth && !aspects.stencil) { + return false; + } + const ResolveModes modes = PickResolveModes(device, depth_format); + if ((aspects.depth && modes.depth == VK_RESOLVE_MODE_NONE) || + (aspects.stencil && modes.stencil == VK_RESOLVE_MODE_NONE)) { + return false; + } + return modes.depth == modes.stencil || device.SupportsIndependentResolveNone(); +} + RenderPassCache::RenderPassCache(const Device& device_) : device{&device_} {} VkRenderPass RenderPassCache::Get(const RenderPassKey& key) { @@ -75,7 +139,9 @@ VkRenderPass RenderPassCache::Get(const RenderPassKey& key) { if (!is_new) { return *pair->second; } - boost::container::static_vector descriptions; + static constexpr size_t MAX_ATTACHMENTS = + 2 * std::tuple_size_v + 2; + boost::container::static_vector descriptions; std::array references{}; u32 num_attachments{}; u32 num_colors{}; @@ -109,8 +175,11 @@ VkRenderPass RenderPassCache::Get(const RenderPassKey& key) { const VkAttachmentLoadOp depth_load_op = key.depth_stencil_clear ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD; + const VkAttachmentStoreOp depth_store_op = key.depth_stencil_discard + ? VK_ATTACHMENT_STORE_OP_DONT_CARE + : VK_ATTACHMENT_STORE_OP_STORE; descriptions.push_back(AttachmentDescription(*device, key.depth_format, key.samples, - depth_load_op, VK_ATTACHMENT_STORE_OP_STORE)); + depth_load_op, depth_store_op)); } std::array resolve_references{}; const bool do_resolve_color = @@ -133,6 +202,21 @@ VkRenderPass RenderPassCache::Get(const RenderPassKey& key) { } } } + const bool do_resolve_depth_stencil = key.resolve_depth_stencil && has_depth && + key.samples != VK_SAMPLE_COUNT_1_BIT && + SupportsDepthStencilResolve(*device, key.depth_format); + VkAttachmentReference depth_resolve_reference{}; + if (do_resolve_depth_stencil) { + depth_resolve_reference = VkAttachmentReference{ + .attachment = static_cast(descriptions.size()), + .layout = VK_IMAGE_LAYOUT_GENERAL, + }; + VkAttachmentDescription resolve_desc = + AttachmentDescription(*device, key.depth_format, VK_SAMPLE_COUNT_1_BIT, + VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_STORE); + resolve_desc.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; + descriptions.push_back(resolve_desc); + } const VkSubpassDescription subpass{ .flags = 0, .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, @@ -145,18 +229,125 @@ VkRenderPass RenderPassCache::Get(const RenderPassKey& key) { .preserveAttachmentCount = 0, .pPreserveAttachments = nullptr, }; - const VkSubpassDependency dependency{ - .srcSubpass = 0, // Current subpass - .dstSubpass = 0, // Same subpass (self-dependency) - .srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | - VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | - VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, - .dstStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, - .srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | - VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, - .dstAccessMask = VK_ACCESS_SHADER_READ_BIT, - .dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT + const VkSubpassDependency counter_resume_dependency{ + .srcSubpass = 0, + .dstSubpass = 0, + .srcStageMask = VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT, + .dstStageMask = VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT, + .srcAccessMask = VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT, + .dstAccessMask = VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT, + .dependencyFlags = 0, }; + const bool can_resume_transform_feedback = device->IsExtTransformFeedbackSupported(); + + if (device->IsKhrCreateRenderPass2Supported()) { + boost::container::static_vector descriptions2; + for (const VkAttachmentDescription& description : descriptions) { + descriptions2.push_back(VkAttachmentDescription2{ + .sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2, + .pNext = nullptr, + .flags = description.flags, + .format = description.format, + .samples = description.samples, + .loadOp = description.loadOp, + .storeOp = description.storeOp, + .stencilLoadOp = description.stencilLoadOp, + .stencilStoreOp = description.stencilStoreOp, + .initialLayout = description.initialLayout, + .finalLayout = description.finalLayout, + }); + } + const auto promote = [](const VkAttachmentReference& reference) { + return VkAttachmentReference2{ + .sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2, + .pNext = nullptr, + .attachment = reference.attachment, + .layout = reference.layout, + .aspectMask = 0, + }; + }; + std::array references2{}; + std::array resolve_references2{}; + for (size_t index = 0; index < references.size(); ++index) { + references2[index] = promote(references[index]); + resolve_references2[index] = promote(resolve_references[index]); + } + const VkAttachmentReference2 depth_reference2 = promote(depth_reference); + const VkAttachmentReference2 depth_resolve_reference2 = promote(depth_resolve_reference); + const ResolveModes resolve_modes = PickResolveModes(*device, key.depth_format); + const VkSubpassDescriptionDepthStencilResolve depth_stencil_resolve{ + .sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE, + .pNext = nullptr, + .depthResolveMode = resolve_modes.depth, + .stencilResolveMode = resolve_modes.stencil, + .pDepthStencilResolveAttachment = &depth_resolve_reference2, + }; + const VkSubpassDescription2 subpass2{ + .sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2, + .pNext = do_resolve_depth_stencil ? &depth_stencil_resolve : nullptr, + .flags = 0, + .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, + .viewMask = 0, + .inputAttachmentCount = 0, + .pInputAttachments = nullptr, + .colorAttachmentCount = num_attachments, + .pColorAttachments = references2.data(), + .pResolveAttachments = do_resolve_color ? resolve_references2.data() : nullptr, + .pDepthStencilAttachment = has_depth ? &depth_reference2 : nullptr, + .preserveAttachmentCount = 0, + .pPreserveAttachments = nullptr, + }; + const VkMemoryBarrier2 counter_resume_barrier{ + .sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER_2, + .pNext = nullptr, + .srcStageMask = VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT, + .srcAccessMask = VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT, + .dstStageMask = VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT, + .dstAccessMask = VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT, + }; + VkSubpassDependency2 counter_resume_dependency2{ + .sType = VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2, + .pNext = nullptr, + .srcSubpass = counter_resume_dependency.srcSubpass, + .dstSubpass = counter_resume_dependency.dstSubpass, + .srcStageMask = counter_resume_dependency.srcStageMask, + .dstStageMask = counter_resume_dependency.dstStageMask, + .srcAccessMask = counter_resume_dependency.srcAccessMask, + .dstAccessMask = counter_resume_dependency.dstAccessMask, + .dependencyFlags = counter_resume_dependency.dependencyFlags, + .viewOffset = 0, + }; + if (device->HasSynchronization2()) { + counter_resume_dependency2.pNext = &counter_resume_barrier; + counter_resume_dependency2.srcStageMask = 0; + counter_resume_dependency2.dstStageMask = 0; + counter_resume_dependency2.srcAccessMask = 0; + counter_resume_dependency2.dstAccessMask = 0; + } + boost::container::static_vector dependencies2; + if (can_resume_transform_feedback) { + dependencies2.push_back(counter_resume_dependency2); + } + pair->second = device->GetLogical().CreateRenderPass2({ + .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2, + .pNext = nullptr, + .flags = 0, + .attachmentCount = static_cast(descriptions2.size()), + .pAttachments = descriptions2.empty() ? nullptr : descriptions2.data(), + .subpassCount = 1, + .pSubpasses = &subpass2, + .dependencyCount = static_cast(dependencies2.size()), + .pDependencies = dependencies2.data(), + .correlatedViewMaskCount = 0, + .pCorrelatedViewMasks = nullptr, + }); + return *pair->second; + } + + boost::container::static_vector dependencies; + if (can_resume_transform_feedback) { + dependencies.push_back(counter_resume_dependency); + } pair->second = device->GetLogical().CreateRenderPass({ .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, .pNext = nullptr, @@ -165,8 +356,8 @@ VkRenderPass RenderPassCache::Get(const RenderPassKey& key) { .pAttachments = descriptions.empty() ? nullptr : descriptions.data(), .subpassCount = 1, .pSubpasses = &subpass, - .dependencyCount = 1, - .pDependencies = &dependency, + .dependencyCount = static_cast(dependencies.size()), + .pDependencies = dependencies.data(), }); return *pair->second; } diff --git a/src/video_core/renderer_vulkan/vk_render_pass_cache.h b/src/video_core/renderer_vulkan/vk_render_pass_cache.h index 75999a655e..f9923be75a 100644 --- a/src/video_core/renderer_vulkan/vk_render_pass_cache.h +++ b/src/video_core/renderer_vulkan/vk_render_pass_cache.h @@ -9,6 +9,7 @@ #include #include +#include "common/container_hash.h" #include "video_core/surface.h" #include "video_core/vulkan_common/vulkan_wrapper.h" @@ -21,9 +22,11 @@ struct RenderPassKey { VideoCore::Surface::PixelFormat depth_format; VkSampleCountFlagBits samples; bool resolve_color; + bool resolve_depth_stencil; u32 color_clear_mask; bool depth_stencil_clear; u32 color_discard_mask; + bool depth_stencil_discard; }; } // namespace Vulkan @@ -31,17 +34,28 @@ struct RenderPassKey { namespace std { template <> struct hash { + static_assert(std::tuple_size_v <= 8); + static_assert(static_cast(VideoCore::Surface::PixelFormat::Invalid) <= 0xFF); + static_assert(static_cast(VideoCore::Surface::PixelFormat::Max) <= 0xFF); + static_assert(VK_SAMPLE_COUNT_64_BIT <= 0xFF); + [[nodiscard]] size_t operator()(const Vulkan::RenderPassKey& key) const noexcept { - size_t value = static_cast(key.depth_format) << 48; - value ^= static_cast(key.samples) << 52; - value ^= static_cast(key.resolve_color) << 63; - value ^= static_cast(key.color_clear_mask) << 54; - value ^= static_cast(key.depth_stencil_clear) << 62; - value ^= static_cast(key.color_discard_mask) << 24; - for (size_t i = 0; i < key.color_formats.size(); ++i) { - value ^= static_cast(key.color_formats[i]) << (i * 6); + u64 formats = 0; + for (size_t index = 0; index < key.color_formats.size(); ++index) { + formats |= static_cast(key.color_formats[index]) << (index * 8); } - return value; + const u64 state = static_cast(key.depth_format) | + (static_cast(key.samples) << 8) | + (static_cast(key.color_clear_mask) << 16) | + (static_cast(key.color_discard_mask) << 24) | + (static_cast(key.resolve_color) << 32) | + (static_cast(key.depth_stencil_clear) << 33) | + (static_cast(key.resolve_depth_stencil) << 34) | + (static_cast(key.depth_stencil_discard) << 35); + size_t seed = 0; + Common::HashCombine(seed, formats); + Common::HashCombine(seed, state); + return seed; } }; } // namespace std @@ -50,6 +64,9 @@ namespace Vulkan { class Device; +[[nodiscard]] bool SupportsDepthStencilResolve(const Device& device, + VideoCore::Surface::PixelFormat depth_format); + class RenderPassCache { public: explicit RenderPassCache(const Device& device_); diff --git a/src/video_core/renderer_vulkan/vk_scheduler.cpp b/src/video_core/renderer_vulkan/vk_scheduler.cpp index 3601a3e891..31e852e943 100644 --- a/src/video_core/renderer_vulkan/vk_scheduler.cpp +++ b/src/video_core/renderer_vulkan/vk_scheduler.cpp @@ -132,6 +132,7 @@ void Scheduler::BeginRenderPassImpl(const Framebuffer* framebuffer, VkRenderPass num_renderpass_images = framebuffer->NumImages(); renderpass_images = framebuffer->Images(); renderpass_image_ranges = framebuffer->ImageRanges(); + framebuffer->MarkResolveShadowsUpToDate(); } void Scheduler::RealizeDeferredClear() { @@ -155,8 +156,10 @@ void Scheduler::RealizeDeferredClear() { } const u32 color_discard_mask = dc.framebuffer->DiscardsMsaaColor() ? dc.color_clear_mask : 0u; + const bool depth_stencil_discard = + dc.depth_stencil && dc.framebuffer->DiscardsMsaaDepthStencil(); const VkRenderPass renderpass = dc.framebuffer->RenderPassVariant( - dc.color_clear_mask, dc.depth_stencil, color_discard_mask); + dc.color_clear_mask, dc.depth_stencil, color_discard_mask, depth_stencil_discard); EndRenderPass(); BeginRenderPassImpl(dc.framebuffer, renderpass, clear_values.data(), count); } @@ -190,6 +193,14 @@ bool Scheduler::DeferDepthStencilClear(const Framebuffer* framebuffer, const VkC return true; } +void Scheduler::FlushDeferredClear() { + if (deferred_clear.framebuffer == nullptr) { + return; + } + RealizeDeferredClear(); + EndRenderPass(); +} + void Scheduler::RequestRenderpass(const Framebuffer* framebuffer) { if (deferred_clear.framebuffer == framebuffer) { RealizeDeferredClear(); @@ -410,8 +421,17 @@ void Scheduler::EndRenderPass() Record([num_images = num_renderpass_images, images = renderpass_images, ranges = renderpass_image_ranges, + consumer_stages = device.AttachmentConsumerStages(), has_transform_feedback = device.IsExtTransformFeedbackSupported()]( vk::CommandBuffer cmdbuf) { + static constexpr VkAccessFlags SHADER_ACCESS = + VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; + static constexpr VkAccessFlags COLOR_ACCESS = + VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; + static constexpr VkAccessFlags DEPTH_STENCIL_ACCESS = + VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | + VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; + std::array barriers; for (size_t i = 0; i < num_images; ++i) { const VkImageSubresourceRange& range = ranges[i]; @@ -421,24 +441,25 @@ void Scheduler::EndRenderPass() | VK_IMAGE_ASPECT_STENCIL_BIT)) !=0; VkAccessFlags src_access = 0; + VkAccessFlags dst_access = SHADER_ACCESS; - if (is_color) + if (is_color) { src_access |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; - else if (is_depth_stencil) + dst_access |= COLOR_ACCESS; + } else if (is_depth_stencil) { src_access |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; - else + dst_access |= DEPTH_STENCIL_ACCESS; + } else { src_access |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; + dst_access |= COLOR_ACCESS | DEPTH_STENCIL_ACCESS; + } barriers[i] = VkImageMemoryBarrier{ .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, .pNext = nullptr, .srcAccessMask = src_access, - .dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT - | VK_ACCESS_COLOR_ATTACHMENT_READ_BIT - | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT - | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT - | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, + .dstAccessMask = dst_access, .oldLayout = VK_IMAGE_LAYOUT_GENERAL, .newLayout = VK_IMAGE_LAYOUT_GENERAL, .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, @@ -449,7 +470,7 @@ void Scheduler::EndRenderPass() } cmdbuf.EndRenderPass(); cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT | - VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, vk::PIPELINE_STAGE_GRAPHICS_COMPUTE, + VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, consumer_stages, 0, nullptr, nullptr, vk::Span(barriers.data(), num_images)); if (has_transform_feedback) { static constexpr VkMemoryBarrier XFB_OUTPUT_BARRIER{ diff --git a/src/video_core/renderer_vulkan/vk_scheduler.h b/src/video_core/renderer_vulkan/vk_scheduler.h index c2aa3fb996..d4bc8d0ec5 100644 --- a/src/video_core/renderer_vulkan/vk_scheduler.h +++ b/src/video_core/renderer_vulkan/vk_scheduler.h @@ -65,6 +65,9 @@ public: /// Defers a full depth/stencil clear so it becomes the next render pass. bool DeferDepthStencilClear(const Framebuffer* framebuffer, const VkClearValue& value); + /// Realizes any pending deferred clear before its framebuffer can be moved or freed. + void FlushDeferredClear(); + /// Requests the current execution context to be able to execute operations only allowed outside /// of a renderpass. void RequestOutsideRenderPassOperationContext(); diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp index bd3117037f..d62ca66e00 100644 --- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp @@ -5,10 +5,12 @@ // SPDX-License-Identifier: GPL-3.0-or-later #include +#include #include #include #include #include +#include #include #include #include @@ -52,8 +54,21 @@ using VideoCore::Surface::IsPixelFormatInteger; using VideoCore::Surface::SurfaceType; namespace { +constexpr bool ENABLE_MSAA_TILER_RESOLVE = true; constexpr bool ENABLE_MSAA_RESOLVE_CONSUME = true; constexpr bool ENABLE_MSAA_COLOR_DISCARD = true; +constexpr bool ENABLE_MSAA_DEPTH_STENCIL_DISCARD = true; + +[[nodiscard]] constexpr bool NeedsExplicitBorderColorFormat(VkFormat format) { + switch (format) { + case VK_FORMAT_B4G4R4A4_UNORM_PACK16: + case VK_FORMAT_B5G6R5_UNORM_PACK16: + case VK_FORMAT_B5G5R5A1_UNORM_PACK16: + return true; + default: + return false; + } +} constexpr VkBorderColor ConvertBorderColor(const std::array& color) { if (color == std::array{0, 0, 0, 0}) { @@ -108,7 +123,7 @@ constexpr VkBorderColor ConvertBorderColor(const std::array& color) { } [[nodiscard]] VkImageUsageFlags ImageUsageFlags(const MaxwellToVK::FormatInfo& info, - PixelFormat format) { + PixelFormat format, bool allow_storage = true) { VkImageUsageFlags usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; if (info.attachable) { @@ -126,7 +141,7 @@ constexpr VkBorderColor ConvertBorderColor(const std::array& color) { break; } } - if (info.storage) { + if (info.storage && allow_storage) { usage |= VK_IMAGE_USAGE_STORAGE_BIT; } return usage; @@ -162,6 +177,8 @@ constexpr VkBorderColor ConvertBorderColor(const std::array& color) { flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT; } const auto [samples_x, samples_y] = VideoCommon::SamplesLog2(info.num_samples); + const bool allow_storage = + info.num_samples == 1 || device.IsStorageImageMultisampleSupported(); return VkImageCreateInfo{ .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, .pNext = nullptr, @@ -177,7 +194,7 @@ constexpr VkBorderColor ConvertBorderColor(const std::array& color) { .arrayLayers = static_cast(info.resources.layers), .samples = ConvertSampleCount(info.num_samples), .tiling = VK_IMAGE_TILING_OPTIMAL, - .usage = ImageUsageFlags(format_info, info.format), + .usage = ImageUsageFlags(format_info, info.format, allow_storage), .sharingMode = VK_SHARING_MODE_EXCLUSIVE, .queueFamilyIndexCount = 0, .pQueueFamilyIndices = nullptr, @@ -185,6 +202,18 @@ constexpr VkBorderColor ConvertBorderColor(const std::array& color) { }; } +[[nodiscard]] VkImageCreateInfo MakeMsaaScratchImageCreateInfo(const Device& device, + const ImageInfo& info, + VkImageUsageFlags usage) { + ImageInfo temp_info = info; + temp_info.num_samples = 1; + VkImageCreateInfo image_ci = MakeImageCreateInfo(device, temp_info); + image_ci.format = + MaxwellToVK::SurfaceFormat(device, FormatType::Optimal, true, info.format).format; + image_ci.usage = usage; + return image_ci; +} + [[nodiscard]] vk::Image MakeImage(const Device& device, const MemoryAllocator& allocator, const ImageInfo& info, std::span view_formats, std::optional format_override = {}) { @@ -628,18 +657,12 @@ void CopyBufferToImage(vk::CommandBuffer cmdbuf, VkBuffer src_buffer, VkImage im .subresourceRange = subresource_range, }; - cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT | - VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | - VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, + cmdbuf.PipelineBarrier(vk::PIPELINE_STAGE_GRAPHICS_COMPUTE, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, read_barrier); cmdbuf.CopyBufferToImage(src_buffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, copies); // TODO: Move this to another API - cmdbuf.PipelineBarrier( - VK_PIPELINE_STAGE_TRANSFER_BIT, - VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT | - VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | - VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, - 0, nullptr, nullptr, write_barrier); + cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, vk::PIPELINE_STAGE_GRAPHICS_COMPUTE, 0, + nullptr, nullptr, write_barrier); } [[nodiscard]] VkImageBlit MakeImageBlit(const Region2D& dst_region, const Region2D& src_region, @@ -677,6 +700,11 @@ void CopyBufferToImage(vk::CommandBuffer cmdbuf, VkBuffer src_buffer, VkImage im }; } +[[nodiscard]] bool HaveSameExtent(const Region2D& dst_region, const Region2D& src_region) { + return dst_region.end.x - dst_region.start.x == src_region.end.x - src_region.start.x && + dst_region.end.y - dst_region.start.y == src_region.end.y - src_region.start.y; +} + [[nodiscard]] VkImageResolve MakeImageResolve(const Region2D& dst_region, const Region2D& src_region, const VkImageSubresourceLayers& dst_layers, @@ -774,15 +802,15 @@ void BlitScale(Scheduler& scheduler, VkImage src_image, VkImage dst_image, const scheduler.RequestOutsideRenderPassOperationContext(); scheduler.Record([dst_image, src_image, extent, resources, aspect_mask, resolution, is_2d, vk_filter, up_scaling](vk::CommandBuffer cmdbuf) { + const u32 scaled_width = resolution.ScaleUp(extent.width); + const u32 scaled_height = is_2d ? resolution.ScaleUp(extent.height) : extent.height; const VkOffset2D src_size{ - .x = static_cast(up_scaling ? extent.width : resolution.ScaleUp(extent.width)), - .y = static_cast(is_2d && up_scaling ? extent.height - : resolution.ScaleUp(extent.height)), + .x = static_cast(up_scaling ? extent.width : scaled_width), + .y = static_cast(up_scaling ? extent.height : scaled_height), }; const VkOffset2D dst_size{ - .x = static_cast(up_scaling ? resolution.ScaleUp(extent.width) : extent.width), - .y = static_cast(is_2d && up_scaling ? resolution.ScaleUp(extent.height) - : extent.height), + .x = static_cast(up_scaling ? scaled_width : extent.width), + .y = static_cast(up_scaling ? scaled_height : extent.height), }; boost::container::small_vector regions; regions.reserve(resources.levels); @@ -933,6 +961,10 @@ TextureCacheRuntime::TextureCacheRuntime(const Device& device_, Scheduler& sched bl3d_unswizzle_pass.emplace(device, scheduler, descriptor_pool, staging_buffer_pool, compute_pass_descriptor_queue); } + bl2d_unswizzle_pass.emplace(device, scheduler, descriptor_pool, staging_buffer_pool, + compute_pass_descriptor_queue); + bl3db_unswizzle_pass.emplace(device, scheduler, descriptor_pool, staging_buffer_pool, + compute_pass_descriptor_queue); } void TextureCacheRuntime::Finish() { @@ -995,13 +1027,24 @@ VkBuffer TextureCacheRuntime::GetTemporaryBuffer(size_t needed_size) { } VkImageView TextureCacheRuntime::GetOrCreateResolveShadow(VkImage msaa_image, VkFormat format, - VkExtent2D extent, u32 layers) { + VkExtent2D extent, u32 layers, + VkImageAspectFlags aspect_mask) { ResolveShadow& shadow = resolve_shadows[msaa_image]; if (shadow.image && shadow.format == format && shadow.extent.width == extent.width && - shadow.extent.height == extent.height && shadow.layers == layers) { - shadow.up_to_date = true; + shadow.extent.height == extent.height && shadow.layers == layers && + shadow.aspect_mask == aspect_mask) { return *shadow.view; } + VkImageUsageFlags shadow_usage = + VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT; + if ((aspect_mask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) != 0) { + shadow_usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; + } else { + shadow_usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; + } + if (shadow.image) { + pending_resolve_shadows.emplace_back(scheduler.CurrentTick(), std::move(shadow)); + } shadow.image = memory_allocator.CreateImage(VkImageCreateInfo{ .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, .pNext = nullptr, @@ -1013,8 +1056,7 @@ VkImageView TextureCacheRuntime::GetOrCreateResolveShadow(VkImage msaa_image, Vk .arrayLayers = layers, .samples = VK_SAMPLE_COUNT_1_BIT, .tiling = VK_IMAGE_TILING_OPTIMAL, - .usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | - VK_IMAGE_USAGE_TRANSFER_SRC_BIT, + .usage = shadow_usage, .sharingMode = VK_SHARING_MODE_EXCLUSIVE, .queueFamilyIndexCount = 0, .pQueueFamilyIndices = nullptr, @@ -1029,7 +1071,7 @@ VkImageView TextureCacheRuntime::GetOrCreateResolveShadow(VkImage msaa_image, Vk .format = format, .components{}, .subresourceRange{ - .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, + .aspectMask = aspect_mask, .baseMipLevel = 0, .levelCount = 1, .baseArrayLayer = 0, @@ -1039,7 +1081,8 @@ VkImageView TextureCacheRuntime::GetOrCreateResolveShadow(VkImage msaa_image, Vk shadow.format = format; shadow.extent = extent; shadow.layers = layers; - shadow.up_to_date = true; + shadow.aspect_mask = aspect_mask; + shadow.up_to_date = false; return *shadow.view; } @@ -1052,6 +1095,13 @@ const TextureCacheRuntime::ResolveShadow* TextureCacheRuntime::GetValidResolveSh return &it->second; } +void TextureCacheRuntime::MarkResolveShadowUpToDate(VkImage msaa_image) { + const auto it = resolve_shadows.find(msaa_image); + if (it != resolve_shadows.end()) { + it->second.up_to_date = true; + } +} + void TextureCacheRuntime::InvalidateResolveShadow(VkImage msaa_image) { const auto it = resolve_shadows.find(msaa_image); if (it != resolve_shadows.end()) { @@ -1060,7 +1110,14 @@ void TextureCacheRuntime::InvalidateResolveShadow(VkImage msaa_image) { } void TextureCacheRuntime::EraseResolveShadow(VkImage msaa_image) { - resolve_shadows.erase(msaa_image); + const auto it = resolve_shadows.find(msaa_image); + if (it == resolve_shadows.end()) { + return; + } + if (it->second.image) { + pending_resolve_shadows.emplace_back(scheduler.CurrentTick(), std::move(it->second)); + } + resolve_shadows.erase(it); } void TextureCacheRuntime::BarrierFeedbackLoop() { @@ -1195,7 +1252,8 @@ void TextureCacheRuntime::ReinterpretImage(Image& dst, Image& src, cmdbuf.PipelineBarrier(vk::PIPELINE_STAGE_GRAPHICS_COMPUTE_TRANSFER, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, READ_BARRIER, {}, middle_out_barrier); - cmdbuf.CopyBufferToImage(copy_buffer, dst_image, VK_IMAGE_LAYOUT_GENERAL, vk_out_copies); + cmdbuf.CopyBufferToImage(copy_buffer, dst_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, + vk_out_copies); cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, vk::PIPELINE_STAGE_GRAPHICS_COMPUTE, 0, {}, {}, post_barriers); }); @@ -1257,8 +1315,14 @@ void TextureCacheRuntime::BlitImage(Framebuffer* dst_framebuffer, ImageView& dst blit_image_helper.BlitColorMSAA(dst_framebuffer, src, dst_region, src_region); return; } - if (is_msaa_to_msaa && device.CantBlitMSAA()) { - UNIMPLEMENTED_MSG("MSAA to MSAA depth-stencil blit is not supported on this driver"); + if (is_msaa_to_msaa) { + blit_image_helper.BlitDepthStencilMSAA(dst_framebuffer, src, dst_region, src_region); + return; + } + + const bool is_resolve = is_src_msaa && !is_dst_msaa; + if (is_resolve && !HaveSameExtent(dst_region, src_region)) { + blit_image_helper.BlitColorMSAA(dst_framebuffer, src, dst_region, src_region); return; } @@ -1266,7 +1330,6 @@ void TextureCacheRuntime::BlitImage(Framebuffer* dst_framebuffer, ImageView& dst const VkImage src_image = src.ImageHandle(); const VkImageSubresourceLayers dst_layers = MakeSubresourceLayers(&dst); const VkImageSubresourceLayers src_layers = MakeSubresourceLayers(&src); - const bool is_resolve = is_src_msaa && !is_dst_msaa; scheduler.RequestOutsideRenderPassOperationContext(); scheduler.Record([filter, dst_region, src_region, dst_image, src_image, dst_layers, src_layers, aspect_mask, is_resolve](vk::CommandBuffer cmdbuf) { @@ -1357,133 +1420,83 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im } switch (dst_view.format) { - case PixelFormat::D24_UNORM_S8_UINT: - if (src_view.format == PixelFormat::A8B8G8R8_UNORM - || src_view.format == PixelFormat::B8G8R8A8_UNORM - || src_view.format == PixelFormat::A8B8G8R8_SRGB - || src_view.format == PixelFormat::B8G8R8A8_SRGB) { - return blit_image_helper.ConvertABGR8ToD24S8(dst, src_view); + case PixelFormat::R16_UNORM: + if (src_view.format == PixelFormat::D16_UNORM) { + return blit_image_helper.ConvertD16ToR16(dst, src_view); + } + break; + case PixelFormat::A8B8G8R8_SRGB: + case PixelFormat::B8G8R8A8_SRGB: + case PixelFormat::B8G8R8A8_UNORM: + if (src_view.format == PixelFormat::D32_FLOAT) { + return blit_image_helper.ConvertD32FToABGR8(dst, src_view); } break; case PixelFormat::A8B8G8R8_UNORM: - case PixelFormat::A8B8G8R8_SNORM: - case PixelFormat::A8B8G8R8_SINT: - case PixelFormat::A8B8G8R8_UINT: - case PixelFormat::R5G6B5_UNORM: - case PixelFormat::B5G6R5_UNORM: - case PixelFormat::A1R5G5B5_UNORM: - case PixelFormat::A2B10G10R10_UNORM: - case PixelFormat::A2B10G10R10_UINT: - case PixelFormat::A2R10G10B10_UNORM: - case PixelFormat::A1B5G5R5_UNORM: - case PixelFormat::A5B5G5R1_UNORM: - case PixelFormat::R8_UNORM: - case PixelFormat::R8_SNORM: - case PixelFormat::R8_SINT: - case PixelFormat::R8_UINT: - case PixelFormat::R16G16B16A16_FLOAT: - case PixelFormat::R16G16B16A16_UNORM: - case PixelFormat::R16G16B16A16_SNORM: - case PixelFormat::R16G16B16A16_SINT: - case PixelFormat::R16G16B16A16_UINT: - case PixelFormat::B10G11R11_FLOAT: - case PixelFormat::R32G32B32A32_UINT: - case PixelFormat::BC1_RGBA_UNORM: - case PixelFormat::BC2_UNORM: - case PixelFormat::BC3_UNORM: - case PixelFormat::BC4_UNORM: - case PixelFormat::BC4_SNORM: - case PixelFormat::BC5_UNORM: - case PixelFormat::BC5_SNORM: - case PixelFormat::BC7_UNORM: - case PixelFormat::BC6H_UFLOAT: - case PixelFormat::BC6H_SFLOAT: - case PixelFormat::ASTC_2D_4X4_UNORM: - case PixelFormat::B8G8R8A8_UNORM: - case PixelFormat::R32G32B32A32_FLOAT: - case PixelFormat::R32G32B32A32_SINT: - case PixelFormat::R32G32_FLOAT: - case PixelFormat::R32G32_SINT: - case PixelFormat::R32_FLOAT: - if (src_view.format == PixelFormat::D32_FLOAT && - (dst_view.format == PixelFormat::B5G6R5_UNORM || - Settings::values.fix_bloom_effects.GetValue())) { - const Region2D region{ - .start = {0, 0}, - .end = {static_cast(dst->RenderArea().width), - static_cast(dst->RenderArea().height)}, - }; - return blit_image_helper.BlitColor(dst, src_view, region, region, - Tegra::Engines::Fermi2D::Filter::Point, - Tegra::Engines::Fermi2D::Operation::SrcCopy); + if (src_view.format == PixelFormat::S8_UINT_D24_UNORM) { + return blit_image_helper.ConvertD24S8ToABGR8(dst, src_view); + } + if (src_view.format == PixelFormat::D24_UNORM_S8_UINT) { + return blit_image_helper.ConvertS8D24ToABGR8(dst, src_view); + } + if (src_view.format == PixelFormat::D32_FLOAT) { + return blit_image_helper.ConvertD32FToABGR8(dst, src_view); + } + break; + case PixelFormat::R32_FLOAT: + if (src_view.format == PixelFormat::D32_FLOAT) { + return blit_image_helper.ConvertD32ToR32(dst, src_view); } break; - case PixelFormat::R16_FLOAT: - case PixelFormat::R16_UNORM: - case PixelFormat::R16_SNORM: - case PixelFormat::R16_UINT: - case PixelFormat::R16_SINT: - case PixelFormat::R16G16_UNORM: - case PixelFormat::R16G16_FLOAT: - case PixelFormat::R16G16_UINT: - case PixelFormat::R16G16_SINT: - case PixelFormat::R16G16_SNORM: - case PixelFormat::R32G32B32_FLOAT: - case PixelFormat::A8B8G8R8_SRGB: - case PixelFormat::R8G8_UNORM: - case PixelFormat::R8G8_SNORM: - case PixelFormat::R8G8_SINT: - case PixelFormat::R8G8_UINT: - case PixelFormat::R32G32_UINT: - case PixelFormat::R16G16B16X16_FLOAT: - case PixelFormat::R32_UINT: - case PixelFormat::R32_SINT: - case PixelFormat::ASTC_2D_8X8_UNORM: - case PixelFormat::ASTC_2D_8X5_UNORM: - case PixelFormat::ASTC_2D_5X4_UNORM: - case PixelFormat::B8G8R8A8_SRGB: - case PixelFormat::BC1_RGBA_SRGB: - case PixelFormat::BC2_SRGB: - case PixelFormat::BC3_SRGB: - case PixelFormat::BC7_SRGB: - case PixelFormat::A4B4G4R4_UNORM: - case PixelFormat::G4R4_UNORM: - case PixelFormat::ASTC_2D_4X4_SRGB: - case PixelFormat::ASTC_2D_8X8_SRGB: - case PixelFormat::ASTC_2D_8X5_SRGB: - case PixelFormat::ASTC_2D_5X4_SRGB: - case PixelFormat::ASTC_2D_5X5_UNORM: - case PixelFormat::ASTC_2D_5X5_SRGB: - case PixelFormat::ASTC_2D_10X8_UNORM: - case PixelFormat::ASTC_2D_10X8_SRGB: - case PixelFormat::ASTC_2D_6X6_UNORM: - case PixelFormat::ASTC_2D_6X6_SRGB: - case PixelFormat::ASTC_2D_10X6_UNORM: - case PixelFormat::ASTC_2D_10X6_SRGB: - case PixelFormat::ASTC_2D_10X5_UNORM: - case PixelFormat::ASTC_2D_10X5_SRGB: - case PixelFormat::ASTC_2D_10X10_UNORM: - case PixelFormat::ASTC_2D_10X10_SRGB: - case PixelFormat::ASTC_2D_12X10_UNORM: - case PixelFormat::ASTC_2D_12X10_SRGB: - case PixelFormat::ASTC_2D_12X12_UNORM: - case PixelFormat::ASTC_2D_12X12_SRGB: - case PixelFormat::ASTC_2D_8X6_UNORM: - case PixelFormat::ASTC_2D_8X6_SRGB: - case PixelFormat::ASTC_2D_6X5_UNORM: - case PixelFormat::ASTC_2D_6X5_SRGB: - case PixelFormat::E5B9G9R9_FLOAT: - case PixelFormat::D32_FLOAT: case PixelFormat::D16_UNORM: - case PixelFormat::X8_D24_UNORM: - case PixelFormat::S8_UINT: + if (src_view.format == PixelFormat::R16_UNORM) { + return blit_image_helper.ConvertR16ToD16(dst, src_view); + } + break; case PixelFormat::S8_UINT_D24_UNORM: - case PixelFormat::D32_FLOAT_S8_UINT: - case PixelFormat::Invalid: + if (src_view.format == PixelFormat::A8B8G8R8_UNORM || + src_view.format == PixelFormat::B8G8R8A8_UNORM) { + return blit_image_helper.ConvertABGR8ToD24S8(dst, src_view); + } + break; + case PixelFormat::D32_FLOAT: + if (src_view.format == PixelFormat::A8B8G8R8_UNORM || + src_view.format == PixelFormat::B8G8R8A8_UNORM || + src_view.format == PixelFormat::A8B8G8R8_SRGB || + src_view.format == PixelFormat::B8G8R8A8_SRGB) { + return blit_image_helper.ConvertABGR8ToD32F(dst, src_view); + } + if (src_view.format == PixelFormat::R32_FLOAT) { + return blit_image_helper.ConvertR32ToD32(dst, src_view); + } + break; + case PixelFormat::D24_UNORM_S8_UINT: + if (src_view.format == PixelFormat::A8B8G8R8_UNORM || + src_view.format == PixelFormat::B8G8R8A8_UNORM || + src_view.format == PixelFormat::A8B8G8R8_SRGB || + src_view.format == PixelFormat::B8G8R8A8_SRGB) { + return blit_image_helper.ConvertABGR8ToD24S8(dst, src_view); + } + break; default: - LOG_DEBUG(Render_Vulkan, "Unimplemented texture conversion from {} to {} format type", src_view.format, dst_view.format); break; } + + if (src_view.format == PixelFormat::D32_FLOAT && + VideoCore::Surface::GetFormatType(dst_view.format) == SurfaceType::ColorTexture && + (dst_view.format == PixelFormat::B5G6R5_UNORM || + Settings::values.fix_bloom_effects.GetValue())) { + const Region2D region{ + .start = {0, 0}, + .end = {static_cast(dst->RenderArea().width), + static_cast(dst->RenderArea().height)}, + }; + return blit_image_helper.BlitColor(dst, src_view, region, region, + Tegra::Engines::Fermi2D::Filter::Point, + Tegra::Engines::Fermi2D::Operation::SrcCopy); + } + + LOG_DEBUG(Render_Vulkan, "Unimplemented texture conversion from {} to {} format type", src_view.format, dst_view.format); } VkFormat TextureCacheRuntime::GetSupportedFormat(VkFormat requested_format, @@ -1640,31 +1653,41 @@ void TextureCacheRuntime::CopyImageMSAA(Image& dst, Image& src, std::span copies) { const bool msaa_to_non_msaa = src.info.num_samples > 1 && dst.info.num_samples == 1; const u32 num_samples = msaa_to_non_msaa ? src.info.num_samples : dst.info.num_samples; - if (dst.AspectMask() != VK_IMAGE_ASPECT_COLOR_BIT || - VideoCore::Surface::IsPixelFormatInteger(dst.info.format)) { - UNIMPLEMENTED_MSG("Copying images with different samples is not supported."); - return; - } if (ENABLE_MSAA_RESOLVE_CONSUME && msaa_to_non_msaa && copies.size() == 1 && src.info.format == dst.info.format) { const VideoCommon::ImageCopy& copy = copies.front(); const ResolveShadow* const shadow = GetValidResolveShadow(src.Handle()); - if (shadow != nullptr && copy.src_offset.x == 0 && copy.src_offset.y == 0 && + if (shadow != nullptr && shadow->aspect_mask == dst.AspectMask() && + copy.src_offset.x == 0 && copy.src_offset.y == 0 && copy.src_subresource.base_level == 0 && static_cast(copy.extent.width) <= shadow->extent.width && - static_cast(copy.extent.height) <= shadow->extent.height) { + static_cast(copy.extent.height) <= shadow->extent.height && + static_cast(copy.src_subresource.base_layer + copy.src_subresource.num_layers) <= + shadow->layers) { + const VkImageAspectFlags aspect_mask = shadow->aspect_mask; + VkPipelineStageFlags attachment_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; + VkAccessFlags attachment_write = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; + VkAccessFlags attachment_read_write = + VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; + if ((aspect_mask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) != 0) { + attachment_stage = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | + VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT; + attachment_write = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; + attachment_read_write = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | + VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; + } const VkImage shadow_image = *shadow->image; const VkImage dst_image = dst.Handle(); const VkImageCopy region{ .srcSubresource{ - .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, + .aspectMask = aspect_mask, .mipLevel = 0, .baseArrayLayer = static_cast(copy.src_subresource.base_layer), .layerCount = static_cast(copy.src_subresource.num_layers), }, .srcOffset = {0, 0, 0}, .dstSubresource{ - .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, + .aspectMask = aspect_mask, .mipLevel = static_cast(copy.dst_subresource.base_level), .baseArrayLayer = static_cast(copy.dst_subresource.base_layer), .layerCount = static_cast(copy.dst_subresource.num_layers), @@ -1673,26 +1696,27 @@ void TextureCacheRuntime::CopyImageMSAA(Image& dst, Image& src, .extent = {copy.extent.width, copy.extent.height, 1}, }; scheduler.RequestOutsideRenderPassOperationContext(); - scheduler.Record([shadow_image, dst_image, region](vk::CommandBuffer cmdbuf) { + scheduler.Record([shadow_image, dst_image, region, aspect_mask, attachment_stage, + attachment_write, + attachment_read_write](vk::CommandBuffer cmdbuf) { const std::array pre_barriers{ VkImageMemoryBarrier{ .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, .pNext = nullptr, - .srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, + .srcAccessMask = attachment_write, .dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT, .oldLayout = VK_IMAGE_LAYOUT_GENERAL, .newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .image = shadow_image, - .subresourceRange{VK_IMAGE_ASPECT_COLOR_BIT, 0, VK_REMAINING_MIP_LEVELS, 0, + .subresourceRange{aspect_mask, 0, VK_REMAINING_MIP_LEVELS, 0, VK_REMAINING_ARRAY_LAYERS}, }, VkImageMemoryBarrier{ .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, .pNext = nullptr, - .srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT | - VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | + .srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT | attachment_write | VK_ACCESS_TRANSFER_WRITE_BIT, .dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT, .oldLayout = VK_IMAGE_LAYOUT_GENERAL, @@ -1700,7 +1724,7 @@ void TextureCacheRuntime::CopyImageMSAA(Image& dst, Image& src, .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .image = dst_image, - .subresourceRange{VK_IMAGE_ASPECT_COLOR_BIT, 0, VK_REMAINING_MIP_LEVELS, 0, + .subresourceRange{aspect_mask, 0, VK_REMAINING_MIP_LEVELS, 0, VK_REMAINING_ARRAY_LAYERS}, }, }; @@ -1715,28 +1739,25 @@ void TextureCacheRuntime::CopyImageMSAA(Image& dst, Image& src, .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .image = shadow_image, - .subresourceRange{VK_IMAGE_ASPECT_COLOR_BIT, 0, VK_REMAINING_MIP_LEVELS, 0, + .subresourceRange{aspect_mask, 0, VK_REMAINING_MIP_LEVELS, 0, VK_REMAINING_ARRAY_LAYERS}, }, VkImageMemoryBarrier{ .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, .pNext = nullptr, .srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT, - .dstAccessMask = VK_ACCESS_SHADER_READ_BIT | - VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | - VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | + .dstAccessMask = VK_ACCESS_SHADER_READ_BIT | attachment_read_write | VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT, .oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, .newLayout = VK_IMAGE_LAYOUT_GENERAL, .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .image = dst_image, - .subresourceRange{VK_IMAGE_ASPECT_COLOR_BIT, 0, VK_REMAINING_MIP_LEVELS, 0, + .subresourceRange{aspect_mask, 0, VK_REMAINING_MIP_LEVELS, 0, VK_REMAINING_ARRAY_LAYERS}, }, }; - cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | - VK_PIPELINE_STAGE_TRANSFER_BIT, + cmdbuf.PipelineBarrier(attachment_stage | VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, nullptr, nullptr, pre_barriers); cmdbuf.CopyImage(shadow_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_image, @@ -1748,6 +1769,19 @@ void TextureCacheRuntime::CopyImageMSAA(Image& dst, Image& src, return; } } + const VkImageAspectFlags dst_aspect_mask = dst.AspectMask(); + if ((dst_aspect_mask & VK_IMAGE_ASPECT_DEPTH_BIT) != 0) { + const bool copies_stencil = (dst_aspect_mask & VK_IMAGE_ASPECT_STENCIL_BIT) != 0 && + device.IsExtShaderStencilExportSupported(); + blit_image_helper.CopyMSAADepth(render_pass_cache, dst.Handle(), dst.info.format, + src.Handle(), src.info.format, num_samples, copies, + copies_stencil, msaa_to_non_msaa); + return; + } + if ((dst_aspect_mask & VK_IMAGE_ASPECT_COLOR_BIT) == 0) { + UNIMPLEMENTED_MSG("Copying images with different samples is not supported."); + return; + } blit_image_helper.CopyMSAA(render_pass_cache, dst.Handle(), dst.info.format, src.Handle(), src.info.format, num_samples, copies, msaa_to_non_msaa); } @@ -1760,16 +1794,78 @@ u64 TextureCacheRuntime::GetDeviceMemoryUsage() const { return device.GetDeviceMemoryUsage(); } +bool TextureCacheRuntime::CanDownloadMsaa(const VideoCommon::ImageInfo& info) const { + const VkImageAspectFlags aspect_mask = ImageAspectMask(info.format); + if ((aspect_mask & VK_IMAGE_ASPECT_COLOR_BIT) != 0) { + return true; + } + if ((aspect_mask & VK_IMAGE_ASPECT_DEPTH_BIT) == 0) { + return false; + } + if ((aspect_mask & VK_IMAGE_ASPECT_STENCIL_BIT) != 0) { + return device.IsExtShaderStencilExportSupported(); + } + return true; +} + bool TextureCacheRuntime::CanReportMemoryUsage() const { return device.CanReportMemoryUsage(); } -std::optional TextureCacheRuntime::GetSamplerHeapBudget() const { - return device.GetSamplerHeapBudget(); +void TextureCacheRuntime::FlushDeferredClear() { + scheduler.FlushDeferredClear(); +} + +VkImage TextureCacheRuntime::AcquireMsaaScratchImage(const VkImageCreateInfo& image_ci) { + const MsaaScratchKey key{ + .format = image_ci.format, + .type = image_ci.imageType, + .width = image_ci.extent.width, + .height = image_ci.extent.height, + .depth = image_ci.extent.depth, + .levels = image_ci.mipLevels, + .layers = image_ci.arrayLayers, + .usage = image_ci.usage, + .flags = image_ci.flags, + }; + for (MsaaScratchImage& scratch : msaa_scratch_images) { + if (scratch.key != key || !scheduler.IsFree(scratch.tick)) { + continue; + } + scratch.tick = (std::numeric_limits::max)(); + scratch.unused_frames = 0; + return *scratch.image; + } + MsaaScratchImage scratch{ + .key = key, + .image = memory_allocator.CreateImage(image_ci), + .tick = (std::numeric_limits::max)(), + .unused_frames = 0, + }; + const VkImage handle = *scratch.image; + msaa_scratch_images.push_back(std::move(scratch)); + return handle; +} + +void TextureCacheRuntime::ReleaseMsaaScratchImage(VkImage image) { + for (MsaaScratchImage& scratch : msaa_scratch_images) { + if (*scratch.image == image) { + scratch.tick = scheduler.CurrentTick(); + return; + } + } } void TextureCacheRuntime::TickFrame() { - std::erase_if(pending_msaa_images, [this](const auto& pending) { + static constexpr u32 MAX_UNUSED_SCRATCH_FRAMES = 60; + std::erase_if(msaa_scratch_images, [this](MsaaScratchImage& scratch) { + if (!scheduler.IsFree(scratch.tick)) { + scratch.unused_frames = 0; + return false; + } + return ++scratch.unused_frames > MAX_UNUSED_SCRATCH_FRAMES; + }); + std::erase_if(pending_resolve_shadows, [this](const auto& pending) { return scheduler.IsFree(pending.first); }); } @@ -1796,6 +1892,13 @@ Image::Image(TextureCacheRuntime& runtime_, const ImageInfo& info_, GPUVAddr gpu } flags |= VideoCommon::ImageFlagBits::Converted; flags |= VideoCommon::ImageFlagBits::CostlyLoad; + } else if (runtime->bl2d_unswizzle_pass && BlockLinearUnswizzle2DPass::IsSupported(info)) { + flags |= VideoCommon::ImageFlagBits::AcceleratedUpload; + flags |= VideoCommon::ImageFlagBits::CostlyLoad; + } else if (runtime->bl3db_unswizzle_pass && + BlockLinearUnswizzle3DBufferPass::IsSupported(runtime->device, info)) { + flags |= VideoCommon::ImageFlagBits::AcceleratedUpload; + flags |= VideoCommon::ImageFlagBits::CostlyLoad; } if (IsPixelFormatBCn(info.format) && !runtime->device.IsOptimalBcnSupported()) { flags |= VideoCommon::ImageFlagBits::Converted; @@ -1882,26 +1985,29 @@ void Image::UploadMemory(VkBuffer buffer, VkDeviceSize offset, ScaleDown(true); } + const bool msaa_upload_is_depth = (aspect_mask & VK_IMAGE_ASPECT_DEPTH_BIT) != 0; const bool wants_msaa_upload = info.num_samples > 1 - && (aspect_mask & VK_IMAGE_ASPECT_COLOR_BIT) != 0 - && !VideoCore::Surface::IsPixelFormatInteger(info.format); + && ((aspect_mask & VK_IMAGE_ASPECT_COLOR_BIT) != 0 || msaa_upload_is_depth); if (wants_msaa_upload) { - ImageInfo temp_info = info; - temp_info.num_samples = 1; - - VkImageCreateInfo image_ci = MakeImageCreateInfo(runtime->device, temp_info); - image_ci.format = - MaxwellToVK::SurfaceFormat(runtime->device, FormatType::Optimal, true, info.format) - .format; - image_ci.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; - vk::Image temp_image = runtime->memory_allocator.CreateImage(image_ci); + const bool msaa_upload_copies_stencil = + msaa_upload_is_depth && (aspect_mask & VK_IMAGE_ASPECT_STENCIL_BIT) != 0 && + runtime->device.IsExtShaderStencilExportSupported(); + VkImageAspectFlags upload_aspect_mask = aspect_mask; + if (msaa_upload_is_depth) { + upload_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT; + if (msaa_upload_copies_stencil) { + upload_aspect_mask |= VK_IMAGE_ASPECT_STENCIL_BIT; + } + } + const VkImageCreateInfo image_ci = MakeMsaaScratchImageCreateInfo( + runtime->device, info, VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT); + const VkImage temp_vk_image = runtime->AcquireMsaaScratchImage(image_ci); scheduler->RequestOutsideRenderPassOperationContext(); - auto vk_copies = TransformBufferImageCopies(copies, offset, aspect_mask); + auto vk_copies = TransformBufferImageCopies(copies, offset, upload_aspect_mask); const VkBuffer src_buffer = buffer; - const VkImage temp_vk_image = *temp_image; - const VkImageAspectFlags vk_aspect_mask = aspect_mask; + const VkImageAspectFlags vk_aspect_mask = upload_aspect_mask; scheduler->Record([src_buffer, temp_vk_image, vk_aspect_mask, vk_copies](vk::CommandBuffer cmdbuf) { @@ -1909,7 +2015,7 @@ void Image::UploadMemory(VkBuffer buffer, VkDeviceSize offset, }); const auto [samples_x, samples_y] = VideoCommon::SamplesLog2(info.num_samples); - std::vector image_copies; + boost::container::small_vector image_copies; image_copies.reserve(copies.size()); for (const auto& copy : copies) { VideoCommon::ImageCopy image_copy{}; @@ -1923,11 +2029,19 @@ void Image::UploadMemory(VkBuffer buffer, VkDeviceSize offset, image_copies.push_back(image_copy); } - runtime->blit_image_helper.CopyMSAA(runtime->render_pass_cache, Handle(), info.format, - temp_vk_image, info.format, info.num_samples, - image_copies, false); + if (msaa_upload_is_depth) { + runtime->blit_image_helper.CopyMSAADepth(runtime->render_pass_cache, Handle(), + info.format, temp_vk_image, info.format, + info.num_samples, + {image_copies.data(), image_copies.size()}, + msaa_upload_copies_stencil, false); + } else { + runtime->blit_image_helper.CopyMSAA(runtime->render_pass_cache, Handle(), info.format, + temp_vk_image, info.format, info.num_samples, + {image_copies.data(), image_copies.size()}, false); + } initialized = true; - runtime->pending_msaa_images.emplace_back(scheduler->CurrentTick(), std::move(temp_image)); + runtime->ReleaseMsaaScratchImage(temp_vk_image); if (is_rescaled) { ScaleUp(); @@ -1983,46 +2097,60 @@ void Image::DownloadMemory(std::span buffers_span, std::span o } if (info.num_samples > 1) { - if (aspect_mask == VK_IMAGE_ASPECT_COLOR_BIT && - !VideoCore::Surface::IsPixelFormatInteger(info.format)) { - ImageInfo temp_info = info; - temp_info.num_samples = 1; + if (runtime->CanDownloadMsaa(info)) { + const bool msaa_download_is_depth = + (aspect_mask & VK_IMAGE_ASPECT_DEPTH_BIT) != 0; + const bool msaa_download_copies_stencil = + msaa_download_is_depth && (aspect_mask & VK_IMAGE_ASPECT_STENCIL_BIT) != 0 && + runtime->device.IsExtShaderStencilExportSupported(); + VkImageUsageFlags scratch_usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT; + if (msaa_download_is_depth) { + scratch_usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; + } else { + scratch_usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; + } + const VkImageCreateInfo image_ci = + MakeMsaaScratchImageCreateInfo(runtime->device, info, scratch_usage); + const VkImage temp_vk_image = runtime->AcquireMsaaScratchImage(image_ci); - VkImageCreateInfo image_ci = MakeImageCreateInfo(runtime->device, temp_info); - image_ci.format = - MaxwellToVK::SurfaceFormat(runtime->device, FormatType::Optimal, true, info.format) - .format; - image_ci.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; - vk::Image temp_image = runtime->memory_allocator.CreateImage(image_ci); - const VkImage temp_vk_image = *temp_image; + const VkImageAspectFlags temp_aspect_mask = aspect_mask; + const VkAccessFlags attachment_access = + msaa_download_is_depth ? (VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | + VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT) + : (VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | + VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT); + const VkPipelineStageFlags attachment_stage = + msaa_download_is_depth ? (VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | + VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT) + : VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; scheduler->RequestOutsideRenderPassOperationContext(); - scheduler->Record([temp_vk_image](vk::CommandBuffer cmdbuf) { + scheduler->Record([temp_vk_image, temp_aspect_mask, attachment_access, + attachment_stage](vk::CommandBuffer cmdbuf) { const VkImageMemoryBarrier init_barrier{ .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, .pNext = nullptr, .srcAccessMask = 0, - .dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | - VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, + .dstAccessMask = attachment_access, .oldLayout = VK_IMAGE_LAYOUT_UNDEFINED, .newLayout = VK_IMAGE_LAYOUT_GENERAL, .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .image = temp_vk_image, .subresourceRange{ - .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, + .aspectMask = temp_aspect_mask, .baseMipLevel = 0, .levelCount = VK_REMAINING_MIP_LEVELS, .baseArrayLayer = 0, .layerCount = VK_REMAINING_ARRAY_LAYERS, }, }; - cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, - VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0, + cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, attachment_stage, 0, init_barrier); }); - std::vector image_copies; + boost::container::small_vector image_copies; + image_copies.reserve(copies.size()); for (const auto& copy : copies) { VideoCommon::ImageCopy image_copy; image_copy.src_offset = copy.image_offset; @@ -2033,9 +2161,18 @@ void Image::DownloadMemory(std::span buffers_span, std::span o image_copies.push_back(image_copy); } - runtime->blit_image_helper.CopyMSAA(runtime->render_pass_cache, temp_vk_image, - info.format, Handle(), info.format, - info.num_samples, image_copies, true); + if (msaa_download_is_depth) { + runtime->blit_image_helper.CopyMSAADepth( + runtime->render_pass_cache, temp_vk_image, info.format, Handle(), info.format, + info.num_samples, {image_copies.data(), image_copies.size()}, + msaa_download_copies_stencil, true); + } else { + runtime->blit_image_helper.CopyMSAA(runtime->render_pass_cache, temp_vk_image, + info.format, Handle(), info.format, + info.num_samples, + {image_copies.data(), image_copies.size()}, + true); + } boost::container::small_vector buffers_vector{}; boost::container::small_vector, 8> @@ -2102,10 +2239,12 @@ void Image::DownloadMemory(std::span buffers_span, std::span o cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, vk::PIPELINE_STAGE_GRAPHICS_COMPUTE, 0, memory_write_barrier, nullptr, image_write_barrier); }); - runtime->pending_msaa_images.emplace_back(scheduler->CurrentTick(), - std::move(temp_image)); - return; + runtime->ReleaseMsaaScratchImage(temp_vk_image); } + if (is_rescaled) { + ScaleUp(true); + } + return; } else { boost::container::small_vector buffers_vector{}; boost::container::small_vector, 8> @@ -2236,7 +2375,10 @@ bool Image::ScaleUp(bool ignore) { aspect_mask = ImageAspectMask(info.format); } if (NeedsScaleHelper()) { - return BlitScaleHelper(true); + if (!BlitScaleHelper(true)) { + current_image = &Image::original_image; + return false; + } } else { BlitScale(*scheduler, *original_image, *scaled_image, info, aspect_mask, resolution); } @@ -2261,7 +2403,11 @@ bool Image::ScaleDown(bool ignore) { aspect_mask = ImageAspectMask(info.format); } if (NeedsScaleHelper()) { - return BlitScaleHelper(false); + if (!BlitScaleHelper(false)) { + current_image = &Image::scaled_image; + flags |= ImageFlagBits::Rescaled; + return false; + } } else { BlitScale(*scheduler, *scaled_image, *original_image, info, aspect_mask, resolution, false); } @@ -2316,12 +2462,22 @@ bool Image::BlitScaleHelper(bool scale_up) { runtime->blit_image_helper.BlitColor(&*blit_framebuffer, *blit_view, dst_region, src_region, operation, BLIT_OPERATION); } - } else if (aspect_mask == (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT) && - info.num_samples == 1) { + } else if ((aspect_mask & VK_IMAGE_ASPECT_DEPTH_BIT) != 0) { if (!blit_framebuffer) blit_framebuffer.emplace(*runtime, nullptr, view_ptr, extent, scale_up); - runtime->blit_image_helper.BlitDepthStencil(&*blit_framebuffer, *blit_view, - dst_region, src_region, operation, BLIT_OPERATION); + const bool has_stencil = (aspect_mask & VK_IMAGE_ASPECT_STENCIL_BIT) != 0; + const bool can_blit_stencil = + has_stencil && runtime->device.IsExtShaderStencilExportSupported(); + if (info.num_samples > 1) { + runtime->blit_image_helper.BlitDepthStencilMSAA(&*blit_framebuffer, *blit_view, + dst_region, src_region); + } else if (can_blit_stencil) { + runtime->blit_image_helper.BlitDepthStencil(&*blit_framebuffer, *blit_view, + dst_region, src_region, operation, BLIT_OPERATION); + } else { + runtime->blit_image_helper.BlitDepth(&*blit_framebuffer, *blit_view, dst_region, + src_region); + } } else { // TODO: Use helper blits where applicable flags &= ~ImageFlagBits::Rescaled; @@ -2333,9 +2489,7 @@ bool Image::BlitScaleHelper(bool scale_up) { bool Image::NeedsScaleHelper() const { const auto& device = runtime->device; - const bool needs_msaa_helper = info.num_samples > 1 && - (device.CantBlitMSAA() || aspect_mask == VK_IMAGE_ASPECT_COLOR_BIT); - if (needs_msaa_helper) { + if (info.num_samples > 1) { return true; } static constexpr auto OPTIMAL_FORMAT = FormatType::Optimal; @@ -2377,9 +2531,23 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI supports_depth_comparison = (properties3.optimalTilingFeatures & VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT) != 0; + supports_minmax_filter = (properties3.optimalTilingFeatures & + VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_MINMAX_BIT) != 0; } else { supports_depth_comparison = true; + supports_minmax_filter = + (device->GetPhysical().GetFormatProperties(format_info.format).optimalTilingFeatures & + VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT) != 0; } + requires_border_color_format = NeedsExplicitBorderColorFormat(format_info.format); + swizzle_mapping = VkComponentMapping{ + .r = ComponentSwizzle(swizzle[0]), + .g = ComponentSwizzle(swizzle[1]), + .b = ComponentSwizzle(swizzle[2]), + .a = ComponentSwizzle(swizzle[3]), + }; + has_identity_swizzle = swizzle[0] == SwizzleSource::R && swizzle[1] == SwizzleSource::G && + swizzle[2] == SwizzleSource::B && swizzle[3] == SwizzleSource::A; const VkImageUsageFlags requested_view_usage = ImageUsageFlags(format_info, format); const VkImageUsageFlags image_usage = image.UsageFlags(); const VkImageUsageFlags clamped_view_usage = requested_view_usage & image_usage; @@ -2404,12 +2572,7 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI .image = image.Handle(), .viewType = VkImageViewType{}, .format = format_info.format, - .components{ - .r = ComponentSwizzle(swizzle[0]), - .g = ComponentSwizzle(swizzle[1]), - .b = ComponentSwizzle(swizzle[2]), - .a = ComponentSwizzle(swizzle[3]), - }, + .components = swizzle_mapping, .subresourceRange = MakeSubresourceRange(aspect_mask, info.range), }; const auto create = [&](TextureType tex_type, std::optional num_layers) { @@ -2578,14 +2741,91 @@ vk::ImageView ImageView::MakeView(VkFormat vk_format, VkImageAspectFlags aspect_ }); } +CustomBorderColorBudget::~CustomBorderColorBudget() { + Release(); +} + +CustomBorderColorBudget::CustomBorderColorBudget(CustomBorderColorBudget&& rhs) noexcept + : device_ptr{std::exchange(rhs.device_ptr, nullptr)}, held{std::exchange(rhs.held, 0)} {} + +CustomBorderColorBudget& CustomBorderColorBudget::operator=( + CustomBorderColorBudget&& rhs) noexcept { + if (this != &rhs) { + Release(); + device_ptr = std::exchange(rhs.device_ptr, nullptr); + held = std::exchange(rhs.held, 0); + } + return *this; +} + +bool CustomBorderColorBudget::TryAcquire(const Device& device, size_t count) { + if (!device.TryReserveCustomBorderColorSamplers(count)) { + return false; + } + device_ptr = &device; + held += count; + return true; +} + +void CustomBorderColorBudget::Release() noexcept { + if (device_ptr != nullptr) { + device_ptr->ReleaseCustomBorderColorSamplers(held); + } + device_ptr = nullptr; + held = 0; +} + Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& tsc) { const auto& device = runtime.device; - const bool has_custom_border_extension = runtime.device.IsExtCustomBorderColorSupported(); - const bool has_format_undefined = - has_custom_border_extension && runtime.device.IsCustomBorderColorWithoutFormatSupported(); - const bool has_custom_border_colors = - has_format_undefined && runtime.device.IsCustomBorderColorsSupported(); const auto color = tsc.BorderColor(); + const auto srgb_color = tsc.SrgbBorderColor(); + + const f32 max_anisotropy = std::clamp(tsc.MaxAnisotropy(), 1.0f, 16.0f); + const f32 max_anisotropy_default = static_cast(1U << tsc.max_anisotropy); + + const VkFilter mag_filter{MaxwellToVK::Sampler::Filter(tsc.mag_filter)}; + const VkFilter min_filter{MaxwellToVK::Sampler::Filter(tsc.min_filter)}; + const VkSamplerMipmapMode mipmap_mode{MaxwellToVK::Sampler::MipmapMode(tsc.mipmap_filter)}; + const bool has_linear_filtering{mag_filter == VK_FILTER_LINEAR || + min_filter == VK_FILTER_LINEAR || + mipmap_mode == VK_SAMPLER_MIPMAP_MODE_LINEAR}; + + const VkSamplerAddressMode wrap_u{ + MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_u, tsc.mag_filter)}; + const VkSamplerAddressMode wrap_v{ + MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_v, tsc.mag_filter)}; + const VkSamplerAddressMode wrap_p{ + MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_p, tsc.mag_filter)}; + const bool samples_border = wrap_u == VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER || + wrap_v == VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER || + wrap_p == VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER; + + const VkSamplerReductionModeEXT reduction_mode = + MaxwellToVK::SamplerReduction(tsc.reduction_filter); + const bool has_minmax_reduction = + device.IsExtSamplerFilterMinmaxSupported() && + reduction_mode != VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_EXT; + + size_t custom_border_color_count = 1; + if (max_anisotropy > max_anisotropy_default) { + ++custom_border_color_count; + } + if (has_linear_filtering) { + ++custom_border_color_count; + } + if (tsc.depth_compare_enabled) { + ++custom_border_color_count; + } + if (has_minmax_reduction) { + ++custom_border_color_count; + } + if (tsc.srgb_conversion && srgb_color != color) { + ++custom_border_color_count; + } + + const bool has_custom_border_colors = + samples_border && device.IsCustomBorderColorUsable() && + custom_border_color_budget.TryAcquire(device, custom_border_color_count); const VkSamplerCustomBorderColorCreateInfoEXT border_ci{ .sType = VK_STRUCTURE_TYPE_SAMPLER_CUSTOM_BORDER_COLOR_CREATE_INFO_EXT, @@ -2593,9 +2833,17 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& t .customBorderColor = std::bit_cast(color), .format = VK_FORMAT_UNDEFINED, }; + const VkSamplerCustomBorderColorCreateInfoEXT srgb_border_ci{ + .sType = VK_STRUCTURE_TYPE_SAMPLER_CUSTOM_BORDER_COLOR_CREATE_INFO_EXT, + .pNext = nullptr, + .customBorderColor = std::bit_cast(srgb_color), + .format = VK_FORMAT_UNDEFINED, + }; const void* pnext = nullptr; + const void* srgb_pnext = nullptr; if (has_custom_border_colors) { pnext = &border_ci; + srgb_pnext = &srgb_border_ci; if (GPU::Logging::IsActive()) { GPU::Logging::GPULogger::GetInstance().LogExtensionUsage( "VK_EXT_custom_border_color", "Sampler::Sampler"); @@ -2608,35 +2856,40 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& t const VkSamplerReductionModeCreateInfoEXT reduction_ci{ .sType = VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO_EXT, .pNext = pnext, - .reductionMode = MaxwellToVK::SamplerReduction(tsc.reduction_filter), + .reductionMode = reduction_mode, }; - if (runtime.device.IsExtSamplerFilterMinmaxSupported()) { + const VkSamplerReductionModeCreateInfoEXT reduction_ci_srgb{ + .sType = VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO_EXT, + .pNext = srgb_pnext, + .reductionMode = reduction_mode, + }; + const VkSamplerReductionModeCreateInfoEXT reduction_ci_without_border{ + .sType = VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO_EXT, + .pNext = nullptr, + .reductionMode = reduction_mode, + }; + const void* pnext_without_border = nullptr; + if (device.IsExtSamplerFilterMinmaxSupported()) { pnext = &reduction_ci; - } else if (reduction_ci.reductionMode != VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_EXT) { + srgb_pnext = &reduction_ci_srgb; + pnext_without_border = &reduction_ci_without_border; + } else if (reduction_mode != VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_EXT) { LOG_WARNING(Render_Vulkan, "VK_EXT_sampler_filter_minmax is required"); } - // Some games have samplers with garbage. Sanitize them here. - const f32 max_anisotropy = std::clamp(tsc.MaxAnisotropy(), 1.0f, 16.0f); - const VkFilter mag_filter{MaxwellToVK::Sampler::Filter(tsc.mag_filter)}; - const VkFilter min_filter{MaxwellToVK::Sampler::Filter(tsc.min_filter)}; - const VkSamplerMipmapMode mipmap_mode{MaxwellToVK::Sampler::MipmapMode(tsc.mipmap_filter)}; - const bool has_linear_filtering{mag_filter == VK_FILTER_LINEAR || - min_filter == VK_FILTER_LINEAR || - mipmap_mode == VK_SAMPLER_MIPMAP_MODE_LINEAR}; - - const auto create_sampler = [&](const f32 anisotropy, bool force_nearest, - bool disable_compare = false) { - return device.GetLogical().CreateSampler(VkSamplerCreateInfo{ + const auto make_create_info = [&](const f32 anisotropy, bool force_nearest, + bool disable_compare, const void* chain, + VkBorderColor fixed_border) { + return VkSamplerCreateInfo{ .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, - .pNext = pnext, + .pNext = chain, .flags = 0, .magFilter = force_nearest ? VK_FILTER_NEAREST : mag_filter, .minFilter = force_nearest ? VK_FILTER_NEAREST : min_filter, .mipmapMode = force_nearest ? VK_SAMPLER_MIPMAP_MODE_NEAREST : mipmap_mode, - .addressModeU = MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_u, tsc.mag_filter), - .addressModeV = MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_v, tsc.mag_filter), - .addressModeW = MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_p, tsc.mag_filter), + .addressModeU = wrap_u, + .addressModeV = wrap_v, + .addressModeW = wrap_p, .mipLodBias = tsc.LodBias(), .anisotropyEnable = static_cast(!force_nearest && anisotropy > 1.0f ? VK_TRUE : VK_FALSE), @@ -2646,15 +2899,44 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& t .compareOp = MaxwellToVK::Sampler::DepthCompareFunction(tsc.depth_compare_func), .minLod = tsc.mipmap_filter == TextureMipmapFilter::None ? 0.0f : tsc.MinLod(), .maxLod = tsc.mipmap_filter == TextureMipmapFilter::None ? 0.25f : tsc.MaxLod(), - .borderColor = has_custom_border_colors ? VK_BORDER_COLOR_FLOAT_CUSTOM_EXT - : ConvertBorderColor(color), + .borderColor = fixed_border, .unnormalizedCoordinates = VK_FALSE, - }); + }; + }; + + const auto create_sampler = [&](const f32 anisotropy, bool force_nearest, + bool disable_compare = false, + bool disable_custom_border = false, + bool disable_minmax = false, bool use_srgb_border = false) { + const bool custom_border = has_custom_border_colors && !disable_custom_border; + const bool minmax = has_minmax_reduction && !disable_minmax; + const void* chain = nullptr; + if (custom_border && minmax) { + chain = pnext; + if (use_srgb_border) { + chain = srgb_pnext; + } + } else if (minmax) { + chain = pnext_without_border; + } else if (custom_border) { + chain = &border_ci; + if (use_srgb_border) { + chain = &srgb_border_ci; + } + } + VkBorderColor fixed_border = VK_BORDER_COLOR_FLOAT_CUSTOM_EXT; + if (!custom_border) { + fixed_border = ConvertBorderColor(color); + if (use_srgb_border) { + fixed_border = ConvertBorderColor(srgb_color); + } + } + return device.GetLogical().CreateSampler( + make_create_info(anisotropy, force_nearest, disable_compare, chain, fixed_border)); }; sampler = create_sampler(max_anisotropy, false); - const f32 max_anisotropy_default = static_cast(1U << tsc.max_anisotropy); if (max_anisotropy > max_anisotropy_default) { sampler_default_anisotropy = create_sampler(max_anisotropy_default, false); } @@ -2664,6 +2946,75 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& t if (tsc.depth_compare_enabled) { sampler_noncompare = create_sampler(max_anisotropy, false, true); } + if (has_custom_border_colors) { + sampler_default_border = create_sampler(max_anisotropy, false, false, true, true); + } + if (has_minmax_reduction) { + sampler_default_reduction = create_sampler(max_anisotropy, false, false, false, true); + } + if (tsc.srgb_conversion && srgb_color != color) { + sampler_srgb_border = + create_sampler(max_anisotropy, false, false, false, false, true); + } + needs_swizzle_mapping = has_custom_border_colors && device.NeedsBorderColorSwizzleMapping(); + if (needs_swizzle_mapping) { + device_ptr = &device; + border_color_value = color; + srgb_border_color_value = srgb_color; + swizzle_reduction_mode = reduction_mode; + swizzle_uses_reduction = has_minmax_reduction; + swizzle_base_ci = make_create_info(max_anisotropy, false, false, nullptr, + VK_BORDER_COLOR_FLOAT_CUSTOM_EXT); + } +} + +VkSampler Sampler::HandleWithSwizzle(const VkComponentMapping& mapping, bool srgb) { + const auto matches = [&](const SwizzleVariant& variant) { + return variant.srgb == srgb && variant.mapping.r == mapping.r && + variant.mapping.g == mapping.g && variant.mapping.b == mapping.b && + variant.mapping.a == mapping.a; + }; + const auto it = std::ranges::find_if(swizzle_variants, matches); + if (it != swizzle_variants.end()) { + return *it->sampler; + } + constexpr size_t MAX_SWIZZLE_VARIANTS = 8; + if (swizzle_variants.size() >= MAX_SWIZZLE_VARIANTS || + !custom_border_color_budget.TryAcquire(*device_ptr, 1)) { + return *sampler; + } + std::array value = border_color_value; + if (srgb) { + value = srgb_border_color_value; + } + const VkSamplerCustomBorderColorCreateInfoEXT border_ci{ + .sType = VK_STRUCTURE_TYPE_SAMPLER_CUSTOM_BORDER_COLOR_CREATE_INFO_EXT, + .pNext = nullptr, + .customBorderColor = std::bit_cast(value), + .format = VK_FORMAT_UNDEFINED, + }; + const VkSamplerBorderColorComponentMappingCreateInfoEXT mapping_ci{ + .sType = VK_STRUCTURE_TYPE_SAMPLER_BORDER_COLOR_COMPONENT_MAPPING_CREATE_INFO_EXT, + .pNext = &border_ci, + .components = mapping, + .srgb = VK_FALSE, + }; + const VkSamplerReductionModeCreateInfoEXT reduction_ci{ + .sType = VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO_EXT, + .pNext = &mapping_ci, + .reductionMode = swizzle_reduction_mode, + }; + VkSamplerCreateInfo create_info = swizzle_base_ci; + create_info.pNext = &mapping_ci; + if (swizzle_uses_reduction) { + create_info.pNext = &reduction_ci; + } + swizzle_variants.push_back(SwizzleVariant{ + .mapping = mapping, + .srgb = srgb, + .sampler = device_ptr->GetLogical().CreateSampler(create_info), + }); + return *swizzle_variants.back().sampler; } Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span color_buffers, @@ -2690,7 +3041,7 @@ Framebuffer::~Framebuffer() = default; void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime, std::span color_buffers, ImageView* depth_buffer, bool is_rescaled_) { - boost::container::small_vector attachments; + boost::container::small_vector attachments; RenderPassKey renderpass_key{}; s32 num_layers = 1; @@ -2719,6 +3070,8 @@ void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime, ++num_images; } const size_t num_colors = attachments.size(); + VkImage depth_image = VK_NULL_HANDLE; + VkImageAspectFlags depth_aspect_mask = 0; if (depth_buffer) { width = (std::min)(width, is_rescaled ? resolution.ScaleUp(depth_buffer->size.width) : depth_buffer->size.width); @@ -2734,20 +3087,31 @@ void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime, ++num_images; has_depth = (subresource_range.aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT) != 0; has_stencil = (subresource_range.aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT) != 0; + depth_image = depth_buffer->ImageHandle(); + depth_aspect_mask = subresource_range.aspectMask; } else { renderpass_key.depth_format = PixelFormat::Invalid; } renderpass_key.samples = samples; - const bool do_resolve_color = + const bool do_resolve_color = ENABLE_MSAA_TILER_RESOLVE && samples != VK_SAMPLE_COUNT_1_BIT && num_colors > 0 && runtime.device.IsTiler(); renderpass_key.resolve_color = do_resolve_color; + const bool do_resolve_depth_stencil = ENABLE_MSAA_TILER_RESOLVE && + samples != VK_SAMPLE_COUNT_1_BIT && depth_image != VK_NULL_HANDLE && + runtime.device.IsTiler() && + SupportsDepthStencilResolve(runtime.device, renderpass_key.depth_format); + renderpass_key.resolve_depth_stencil = do_resolve_depth_stencil; + discard_msaa_color = ENABLE_MSAA_RESOLVE_CONSUME && ENABLE_MSAA_COLOR_DISCARD && do_resolve_color; + discard_msaa_depth_stencil = ENABLE_MSAA_RESOLVE_CONSUME && + ENABLE_MSAA_DEPTH_STENCIL_DISCARD && do_resolve_depth_stencil; renderpass = runtime.render_pass_cache.Get(renderpass_key); render_pass_key = renderpass_key; render_pass_cache = &runtime.render_pass_cache; + runtime_ptr = &runtime; render_area.width = (std::min)(render_area.width, width); render_area.height = (std::min)(render_area.height, height); @@ -2760,54 +3124,24 @@ void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime, } const VkFormat vk_format = MaxwellToVK::SurfaceFormat(runtime.device, FormatType::Optimal, true, format).format; - if (ENABLE_MSAA_RESOLVE_CONSUME) { - const VkImage msaa_image = images[rt_map[index]]; - attachments.push_back(runtime.GetOrCreateResolveShadow(msaa_image, vk_format, - render_area, layers)); - continue; - } - VkImageCreateInfo resolve_ci{ - .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, - .pNext = nullptr, - .flags = 0, - .imageType = VK_IMAGE_TYPE_2D, - .format = vk_format, - .extent = {render_area.width, render_area.height, 1}, - .mipLevels = 1, - .arrayLayers = layers, - .samples = VK_SAMPLE_COUNT_1_BIT, - .tiling = VK_IMAGE_TILING_OPTIMAL, - .usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | - VK_IMAGE_USAGE_TRANSFER_SRC_BIT, - .sharingMode = VK_SHARING_MODE_EXCLUSIVE, - .queueFamilyIndexCount = 0, - .pQueueFamilyIndices = nullptr, - .initialLayout = VK_IMAGE_LAYOUT_UNDEFINED, - }; - vk::Image resolve_image = runtime.memory_allocator.CreateImage(resolve_ci); - vk::ImageView resolve_view = - runtime.device.GetLogical().CreateImageView(VkImageViewCreateInfo{ - .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, - .pNext = nullptr, - .flags = 0, - .image = *resolve_image, - .viewType = layers > 1 ? VK_IMAGE_VIEW_TYPE_2D_ARRAY : VK_IMAGE_VIEW_TYPE_2D, - .format = vk_format, - .components{}, - .subresourceRange{ - .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, - .baseMipLevel = 0, - .levelCount = 1, - .baseArrayLayer = 0, - .layerCount = layers, - }, - }); - attachments.push_back(*resolve_view); - resolve_images.push_back(std::move(resolve_image)); - resolve_image_views.push_back(std::move(resolve_view)); + const VkImage msaa_image = images[rt_map[index]]; + attachments.push_back(runtime.GetOrCreateResolveShadow( + msaa_image, vk_format, render_area, layers, VK_IMAGE_ASPECT_COLOR_BIT)); + resolve_shadow_images[num_resolve_shadows++] = msaa_image; } } + if (do_resolve_depth_stencil) { + const u32 layers = static_cast((std::max)(num_layers, 1)); + const VkFormat vk_format = + MaxwellToVK::SurfaceFormat(runtime.device, FormatType::Optimal, true, + renderpass_key.depth_format) + .format; + attachments.push_back(runtime.GetOrCreateResolveShadow(depth_image, vk_format, render_area, + layers, depth_aspect_mask)); + resolve_shadow_images[num_resolve_shadows++] = depth_image; + } + num_color_buffers = static_cast(num_colors); framebuffer = runtime.device.GetLogical().CreateFramebuffer({ .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, @@ -2822,16 +3156,43 @@ void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime, }); } +void Framebuffer::MarkResolveShadowsUpToDate() const { + if (runtime_ptr == nullptr) { + return; + } + for (u32 index = 0; index < num_resolve_shadows; ++index) { + runtime_ptr->MarkResolveShadowUpToDate(resolve_shadow_images[index]); + } +} + VkRenderPass Framebuffer::RenderPassVariant(u32 color_clear_mask, bool depth_stencil_clear, - u32 color_discard_mask) const { - if (color_clear_mask == 0 && !depth_stencil_clear && color_discard_mask == 0) { + u32 color_discard_mask, + bool depth_stencil_discard) const { + if (color_clear_mask == 0 && !depth_stencil_clear && color_discard_mask == 0 && + !depth_stencil_discard) { return renderpass; } + static_assert(NUM_RT <= 8); + const u32 variant_key = color_clear_mask | (color_discard_mask << 8) | + (static_cast(depth_stencil_clear) << 16) | + (static_cast(depth_stencil_discard) << 17); + for (u32 index = 0; index < num_memoized_variants; ++index) { + if (variant_keys[index] == variant_key) { + return variant_render_passes[index]; + } + } RenderPassKey key = render_pass_key; key.color_clear_mask = color_clear_mask; key.depth_stencil_clear = depth_stencil_clear; key.color_discard_mask = color_discard_mask; - return render_pass_cache->Get(key); + key.depth_stencil_discard = depth_stencil_discard; + const VkRenderPass variant = render_pass_cache->Get(key); + if (num_memoized_variants < variant_keys.size()) { + variant_keys[num_memoized_variants] = variant_key; + variant_render_passes[num_memoized_variants] = variant; + ++num_memoized_variants; + } + return variant; } void TextureCacheRuntime::AccelerateImageUpload( @@ -2843,6 +3204,15 @@ void TextureCacheRuntime::AccelerateImageUpload( return astc_decoder_pass->Assemble(image, map, swizzles); } + if (bl2d_unswizzle_pass && BlockLinearUnswizzle2DPass::IsSupported(image.info)) { + return bl2d_unswizzle_pass->Unswizzle(image, map, swizzles); + } + + if (bl3db_unswizzle_pass && + BlockLinearUnswizzle3DBufferPass::IsSupported(device, image.info)) { + return bl3db_unswizzle_pass->Unswizzle(image, map, swizzles); + } + if (!Settings::values.gpu_unswizzle_enabled.GetValue() || !bl3d_unswizzle_pass) { if (IsPixelFormatBCn(image.info.format) && image.info.type == ImageType::e3D) { ASSERT(false && "GPU unswizzle is disabled for BCn 3D texture"); diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.h b/src/video_core/renderer_vulkan/vk_texture_cache.h index 4b4900e5d6..dfa3333d5b 100644 --- a/src/video_core/renderer_vulkan/vk_texture_cache.h +++ b/src/video_core/renderer_vulkan/vk_texture_cache.h @@ -60,13 +60,19 @@ public: void TickFrame(); + void FlushDeferredClear(); + u64 GetDeviceLocalMemory() const; u64 GetDeviceMemoryUsage() const; bool CanReportMemoryUsage() const; - std::optional GetSamplerHeapBudget() const; + bool CanDownloadMsaa(const VideoCommon::ImageInfo& info) const; + + [[nodiscard]] VkImage AcquireMsaaScratchImage(const VkImageCreateInfo& image_ci); + + void ReleaseMsaaScratchImage(VkImage image); void BlitImage(Framebuffer* dst_framebuffer, ImageView& dst, ImageView& src, const Region2D& dst_region, const Region2D& src_region, @@ -117,16 +123,20 @@ public: VkFormat format = VK_FORMAT_UNDEFINED; VkExtent2D extent{}; u32 layers = 0; + VkImageAspectFlags aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT; bool up_to_date = false; }; [[nodiscard]] VkImageView GetOrCreateResolveShadow(VkImage msaa_image, VkFormat format, - VkExtent2D extent, u32 layers); + VkExtent2D extent, u32 layers, + VkImageAspectFlags aspect_mask); [[nodiscard]] const ResolveShadow* GetValidResolveShadow(VkImage msaa_image) const; void InvalidateResolveShadow(VkImage msaa_image); + void MarkResolveShadowUpToDate(VkImage msaa_image); + void EraseResolveShadow(VkImage msaa_image); std::span ViewFormats(PixelFormat format) { @@ -149,13 +159,37 @@ public: std::optional astc_decoder_pass; std::optional bl3d_unswizzle_pass; + std::optional bl2d_unswizzle_pass; + std::optional bl3db_unswizzle_pass; const Settings::ResolutionScalingInfo& resolution; std::array, VideoCore::Surface::MaxPixelFormat> view_formats; static constexpr size_t indexing_slots = 8 * sizeof(size_t); std::array buffers{}; - std::vector> pending_msaa_images; + struct MsaaScratchKey { + VkFormat format; + VkImageType type; + u32 width; + u32 height; + u32 depth; + u32 levels; + u32 layers; + VkImageUsageFlags usage; + VkImageCreateFlags flags; + + bool operator==(const MsaaScratchKey&) const noexcept = default; + }; + + struct MsaaScratchImage { + MsaaScratchKey key; + vk::Image image; + u64 tick; + u32 unused_frames; + }; + + std::vector msaa_scratch_images; ankerl::unordered_dense::map resolve_shadows; + std::vector> pending_resolve_shadows; }; class Framebuffer { @@ -191,7 +225,8 @@ public: } [[nodiscard]] VkRenderPass RenderPassVariant(u32 color_clear_mask, bool depth_stencil_clear, - u32 color_discard_mask) const; + u32 color_discard_mask, + bool depth_stencil_discard) const; [[nodiscard]] VkExtent2D RenderArea() const noexcept { return render_area; @@ -233,19 +268,21 @@ public: return is_rescaled; } - [[nodiscard]] bool HasResolveColor() const noexcept { - return !resolve_images.empty(); - } - - [[nodiscard]] VkImage ResolveColorImage(size_t index) const noexcept { - return index < resolve_images.size() ? *resolve_images[index] : VK_NULL_HANDLE; - } - [[nodiscard]] bool DiscardsMsaaColor() const noexcept { return discard_msaa_color; } + [[nodiscard]] bool DiscardsMsaaDepthStencil() const noexcept { + return discard_msaa_depth_stencil; + } + + /// Records that a render pass has begun, so its resolve attachments will hold valid contents + /// once it ends. + void MarkResolveShadowsUpToDate() const; + private: + static constexpr size_t NUM_MEMOIZED_RENDER_PASS_VARIANTS = 8; + vk::Framebuffer framebuffer; VkRenderPass renderpass{}; VkExtent2D render_area{}; @@ -258,11 +295,16 @@ private: bool has_depth{}; bool has_stencil{}; bool is_rescaled{}; - std::vector resolve_images; - std::vector resolve_image_views; + std::array resolve_shadow_images{}; + u32 num_resolve_shadows = 0; + TextureCacheRuntime* runtime_ptr{nullptr}; RenderPassKey render_pass_key{}; RenderPassCache* render_pass_cache{nullptr}; bool discard_msaa_color{}; + bool discard_msaa_depth_stencil{}; + mutable std::array variant_keys{}; + mutable std::array variant_render_passes{}; + mutable u32 num_memoized_variants{}; }; class Image : public VideoCommon::ImageBase { @@ -404,6 +446,22 @@ public: return supports_depth_comparison; } + [[nodiscard]] bool RequiresBorderColorFormat() const noexcept { + return requires_border_color_format; + } + + [[nodiscard]] bool SupportsMinmaxFilter() const noexcept { + return supports_minmax_filter; + } + + [[nodiscard]] const VkComponentMapping& Swizzle() const noexcept { + return swizzle_mapping; + } + + [[nodiscard]] bool HasIdentitySwizzle() const noexcept { + return has_identity_swizzle; + } + [[nodiscard]] GPUVAddr GpuAddr() const noexcept { return gpu_addr; } @@ -436,11 +494,36 @@ private: VkSampleCountFlagBits samples = VK_SAMPLE_COUNT_1_BIT; u32 buffer_size = 0; + VkComponentMapping swizzle_mapping{}; + bool supports_depth_comparison = false; + bool requires_border_color_format = false; + bool supports_minmax_filter = false; + bool has_identity_swizzle = true; }; class ImageAlloc : public VideoCommon::ImageAllocBase {}; +class CustomBorderColorBudget { +public: + CustomBorderColorBudget() = default; + ~CustomBorderColorBudget(); + + CustomBorderColorBudget(const CustomBorderColorBudget&) = delete; + CustomBorderColorBudget& operator=(const CustomBorderColorBudget&) = delete; + + CustomBorderColorBudget(CustomBorderColorBudget&& rhs) noexcept; + CustomBorderColorBudget& operator=(CustomBorderColorBudget&& rhs) noexcept; + + bool TryAcquire(const Device& device, size_t count); + +private: + void Release() noexcept; + + const Device* device_ptr = nullptr; + size_t held = 0; +}; + class Sampler { public: explicit Sampler(TextureCacheRuntime&, const Tegra::Texture::TSCEntry&); @@ -473,11 +556,61 @@ public: return static_cast(sampler_noncompare); } + [[nodiscard]] VkSampler HandleWithDefaultBorderColor() const noexcept { + return *sampler_default_border; + } + + [[nodiscard]] bool HasCustomBorderColor() const noexcept { + return static_cast(sampler_default_border); + } + + [[nodiscard]] VkSampler HandleWithDefaultReduction() const noexcept { + return *sampler_default_reduction; + } + + [[nodiscard]] bool HasMinmaxReduction() const noexcept { + return static_cast(sampler_default_reduction); + } + + [[nodiscard]] VkSampler HandleWithSrgbBorderColor() const noexcept { + return *sampler_srgb_border; + } + + [[nodiscard]] bool HasSrgbBorderColor() const noexcept { + return static_cast(sampler_srgb_border); + } + + [[nodiscard]] bool NeedsSwizzleMapping() const noexcept { + return needs_swizzle_mapping; + } + + [[nodiscard]] VkSampler HandleWithSwizzle(const VkComponentMapping& mapping, bool srgb); + private: + struct SwizzleVariant { + VkComponentMapping mapping; + bool srgb; + vk::Sampler sampler; + }; + + CustomBorderColorBudget custom_border_color_budget; + vk::Sampler sampler; vk::Sampler sampler_default_anisotropy; vk::Sampler sampler_nearest; vk::Sampler sampler_noncompare; + vk::Sampler sampler_default_border; + vk::Sampler sampler_default_reduction; + vk::Sampler sampler_srgb_border; + + std::vector swizzle_variants; + const Device* device_ptr = nullptr; + VkSamplerCreateInfo swizzle_base_ci{}; + VkSamplerReductionModeEXT swizzle_reduction_mode = VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_EXT; + std::array border_color_value{}; + std::array srgb_border_color_value{}; + bool swizzle_uses_reduction = false; + bool needs_swizzle_mapping = false; }; struct TextureCacheParams { @@ -486,6 +619,7 @@ struct TextureCacheParams { static constexpr bool HAS_EMULATED_COPIES = false; static constexpr bool HAS_DEVICE_MEMORY_INFO = true; static constexpr bool IMPLEMENTS_ASYNC_DOWNLOADS = true; + static constexpr bool HAS_MSAA_DOWNLOADS = true; using Runtime = Vulkan::TextureCacheRuntime; using Image = Vulkan::Image; diff --git a/src/video_core/shader_environment.cpp b/src/video_core/shader_environment.cpp index 4d5db7e511..0ae3c4b23e 100644 --- a/src/video_core/shader_environment.cpp +++ b/src/video_core/shader_environment.cpp @@ -338,11 +338,13 @@ GraphicsEnvironment::GraphicsEnvironment(Tegra::Engines::Maxwell3D& maxwell3d_, } u32 GraphicsEnvironment::ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) { - const auto& cbuf{maxwell3d->state.shader_stages[stage_index].const_buffers[cbuf_index]}; - ASSERT(cbuf.enabled); u32 value{}; - if (cbuf_offset < cbuf.size) { - value = gpu_memory->Read(cbuf.address + cbuf_offset); + const auto& stage_cbufs{maxwell3d->state.shader_stages[stage_index].const_buffers}; + if (cbuf_index < stage_cbufs.size()) { + const auto& cbuf{stage_cbufs[cbuf_index]}; + if (cbuf.enabled && cbuf_offset < cbuf.size) { + value = gpu_memory->Read(cbuf.address + cbuf_offset); + } } cbuf_values.emplace(MakeCbufKey(cbuf_index, cbuf_offset), value); return value; @@ -420,12 +422,14 @@ ComputeEnvironment::ComputeEnvironment(Tegra::Engines::KeplerCompute& kepler_com } u32 ComputeEnvironment::ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) { - const auto& qmd{kepler_compute->launch_description}; - ASSERT(((qmd.const_buffer_enable_mask.Value() >> cbuf_index) & 1) != 0); - const auto& cbuf{qmd.const_buffer_config[cbuf_index]}; u32 value{}; - if (cbuf_offset < cbuf.size) { - value = gpu_memory->Read(cbuf.Address() + cbuf_offset); + const auto& qmd{kepler_compute->launch_description}; + if (cbuf_index < qmd.const_buffer_config.size()) { + const bool enabled{((qmd.const_buffer_enable_mask.Value() >> cbuf_index) & 1) != 0}; + const auto& cbuf{qmd.const_buffer_config[cbuf_index]}; + if (enabled && cbuf_offset < cbuf.size) { + value = gpu_memory->Read(cbuf.Address() + cbuf_offset); + } } cbuf_values.emplace(MakeCbufKey(cbuf_index, cbuf_offset), value); return value; diff --git a/src/video_core/texture_cache/image_base.cpp b/src/video_core/texture_cache/image_base.cpp index 077df28fb3..9b0f33220d 100644 --- a/src/video_core/texture_cache/image_base.cpp +++ b/src/video_core/texture_cache/image_base.cpp @@ -1,4 +1,4 @@ -// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later // SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project @@ -121,7 +121,7 @@ void ImageBase::InsertView(const ImageViewInfo& view_info, ImageViewId image_vie image_view_ids.push_back(image_view_id); } -bool ImageBase::IsSafeDownload() const noexcept { +bool ImageBase::IsSafeGpuCopy() const noexcept { // Skip images that were not modified from the GPU if (False(flags & ImageFlagBits::GpuModified)) { return false; @@ -131,10 +131,6 @@ bool ImageBase::IsSafeDownload() const noexcept { if (True(flags & ImageFlagBits::CpuModified)) { return false; } - if (info.num_samples > 1) { - LOG_WARNING(HW_GPU, "MSAA image downloads are not implemented"); - return false; - } return true; } diff --git a/src/video_core/texture_cache/image_base.h b/src/video_core/texture_cache/image_base.h index 0587d7b724..79fc8505d6 100644 --- a/src/video_core/texture_cache/image_base.h +++ b/src/video_core/texture_cache/image_base.h @@ -1,3 +1,6 @@ +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + // SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later @@ -64,7 +67,7 @@ struct ImageBase { void InsertView(const ImageViewInfo& view_info, ImageViewId image_view_id); - [[nodiscard]] bool IsSafeDownload() const noexcept; + [[nodiscard]] bool IsSafeGpuCopy() const noexcept; [[nodiscard]] bool Overlaps(VAddr overlap_cpu_addr, size_t overlap_size) const noexcept { const VAddr overlap_end = overlap_cpu_addr + overlap_size; diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h index 98a5e053a7..92c034d4cd 100644 --- a/src/video_core/texture_cache/texture_cache.h +++ b/src/video_core/texture_cache/texture_cache.h @@ -134,7 +134,7 @@ void TextureCache

::RunGarbageCollector() { if (True(image.flags & ImageFlagBits::IsDecoding)) { return false; } - const bool must_download = image.IsSafeDownload() && False(image.flags & ImageFlagBits::BadOverlap); + const bool must_download = IsDownloadable(image) && False(image.flags & ImageFlagBits::BadOverlap); if ((!aggressive_mode && True(image.flags & ImageFlagBits::CostlyLoad)) || (!high_priority_mode && must_download)) { return false; } @@ -279,11 +279,12 @@ void TextureCache

::CheckFeedbackLoop(std::span views) { const ImageId view_image_id = slot_image_views[view.id].image_id; { - bool is_continue = false; + bool aliases_color_rt = false; for (size_t i = 0; i < 8; ++i) - is_continue |= (rt_active_mask & (1u << i)) && view_image_id == rt_image_id[i]; - if (is_continue) - continue; + aliases_color_rt |= + (rt_active_mask & (1u << i)) && view_image_id == rt_image_id[i]; + if (aliases_color_rt) + return true; } if (depth_active && view_image_id == rt_depth_image_id) { return true; @@ -577,6 +578,7 @@ FramebufferId TextureCache

::GetFramebufferId(const RenderTargets& key) { return id ? &slot_image_views[id] : nullptr; }); ImageView* const depth_buffer = key.depth_buffer_id ? &slot_image_views[key.depth_buffer_id] : nullptr; + runtime.FlushDeferredClear(); framebuffer_id = slot_framebuffers.insert(runtime, color_buffers, depth_buffer, key); return framebuffer_id; } @@ -594,11 +596,26 @@ void TextureCache

::WriteMemory(DAddr cpu_addr, size_t size) { }); } +template +bool TextureCache

::IsDownloadable(const ImageBase& image) const noexcept { + if (!image.IsSafeGpuCopy()) { + return false; + } + if (image.info.num_samples == 1) { + return true; + } + if constexpr (P::HAS_MSAA_DOWNLOADS) { + return runtime.CanDownloadMsaa(image.info); + } else { + return false; + } +} + template void TextureCache

::DownloadMemory(DAddr cpu_addr, size_t size) { boost::container::small_vector images; - ForEachImageInRegion(cpu_addr, size, [&images](ImageId image_id, ImageBase& image) { - if (!image.IsSafeDownload()) { + ForEachImageInRegion(cpu_addr, size, [this, &images](ImageId image_id, ImageBase& image) { + if (!IsDownloadable(image)) { return; } image.flags &= ~ImageFlagBits::GpuModified; @@ -1476,12 +1493,12 @@ template bool TextureCache

::ScaleUp(Image& image) { const bool has_copy = image.HasScaled(); const bool rescaled = image.ScaleUp(); + if (!has_copy && image.HasScaled()) { + total_used_memory += GetScaledImageSizeBytes(image); + } if (!rescaled) { return false; } - if (!has_copy) { - total_used_memory += GetScaledImageSizeBytes(image); - } InvalidateScale(image); return true; } @@ -1691,7 +1708,10 @@ ImageId TextureCache

::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, DA for (const auto& copy_object : join_copies_to_do) { Image& overlap = slot_images[copy_object.id]; if (copy_object.is_alias) { - if (!overlap.IsSafeDownload()) { + if (!overlap.IsSafeGpuCopy()) { + continue; + } + if (overlap.info.num_samples != new_image.info.num_samples) { continue; } const auto alias_pointer = join_alias_indices.find(copy_object.id); @@ -1877,67 +1897,10 @@ SamplerId TextureCache

::FindSampler(const TSCEntry& config, bool compute) { const auto [pair, is_new] = channel_state->samplers.try_emplace(config); if (is_new) { pair->second = slot_samplers.insert(runtime, config); - EnforceSamplerBudget(); } return pair->second; } -template -std::optional TextureCache

::QuerySamplerBudget() const { - if constexpr (requires { runtime.GetSamplerHeapBudget(); }) { - return runtime.GetSamplerHeapBudget(); - } else { - return std::nullopt; - } -} - -template -void TextureCache

::EnforceSamplerBudget() { - if (auto const budget = QuerySamplerBudget(); budget) { - if (slot_samplers.size() < *budget) { - return; - } - if (!channel_state) { - return; - } - if (last_sampler_gc_frame == frame_tick) { - return; - } - last_sampler_gc_frame = frame_tick; - TrimInactiveSamplers(*budget); - } -} - -template -void TextureCache

::TrimInactiveSamplers(size_t budget) { - if (channel_state->samplers.size() > 0) { - constexpr size_t SAMPLER_GC_SLACK = 1024; - ankerl::unordered_dense::set active_sampler_ids; - for (auto const& e : channel_state->sampler_ids) - active_sampler_ids.insert(e.second); - // Elements in the map must be necesarily valid - size_t removed = 0; - for (auto it = channel_state->samplers.begin(); it != channel_state->samplers.end();) { - const SamplerId sampler_id = it->second; - if (!sampler_id || sampler_id == CORRUPT_ID) { - it = channel_state->samplers.erase(it); - } else if (std::ranges::find(active_sampler_ids, sampler_id) != active_sampler_ids.end()) { - ++it; - } else { - slot_samplers.erase(sampler_id); - it = channel_state->samplers.erase(it); - ++removed; - if (slot_samplers.size() + SAMPLER_GC_SLACK <= budget) { - break; - } - } - } - if (removed != 0) { - LOG_WARNING(HW_GPU, "Sampler cache exceeded {} entries on this driver; reclaimed {} inactive samplers", budget, removed); - } - } -} - template ImageViewId TextureCache

::FindColorBuffer(size_t index) { const auto& regs = maxwell3d->regs; @@ -2461,6 +2424,7 @@ void TextureCache

::RemoveImageViewReferences(std::span rem template void TextureCache

::RemoveFramebuffers(std::span removed_views) { + runtime.FlushDeferredClear(); auto it = framebuffers.begin(); while (it != framebuffers.end()) { if (it->first.Contains(removed_views)) { diff --git a/src/video_core/texture_cache/texture_cache_base.h b/src/video_core/texture_cache/texture_cache_base.h index fafc331ef7..d143c1ef72 100644 --- a/src/video_core/texture_cache/texture_cache_base.h +++ b/src/video_core/texture_cache/texture_cache_base.h @@ -303,6 +303,8 @@ private: FramebufferId GetFramebufferId(const RenderTargets& key); /// Refresh the contents (pixel data) of an image + [[nodiscard]] bool IsDownloadable(const ImageBase& image) const noexcept; + void RefreshContents(Image& image, ImageId image_id); /// Upload data from guest to an image @@ -418,9 +420,6 @@ private: void QueueAsyncDecode(Image& image, ImageId image_id); void TickAsyncDecode(); - void EnforceSamplerBudget(); - void TrimInactiveSamplers(size_t budget); - std::optional QuerySamplerBudget() const; void QueueAsyncUnswizzle(Image& image, ImageId image_id); void TickAsyncUnswizzle(); @@ -507,7 +506,6 @@ private: u64 modification_tick = 0; u64 frame_tick = 0; - u64 last_sampler_gc_frame = (std::numeric_limits::max)(); Common::ThreadWorker texture_decode_worker{1, "TextureDecoder", {}, Common::ThreadPlacement::Efficiency}; diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp index 25b0860b0f..4435ffe5f0 100644 --- a/src/video_core/textures/decoders.cpp +++ b/src/video_core/textures/decoders.cpp @@ -1,9 +1,10 @@ -// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later +#include #include #include #include @@ -30,12 +31,90 @@ constexpr u32 pdep(u32 value) { return result; } +constexpr u32 SWIZZLE_RUN_BYTES = 16; +constexpr u32 SWIZZLE_RUN_SHIFT = 4; +constexpr u32 SWIZZLE_RUN_MASK = SWIZZLE_RUN_BYTES - 1; +constexpr u32 SWIZZLE_RUN_INDEX_MASK = GOB_SIZE_X / SWIZZLE_RUN_BYTES - 1; + +static_assert((SWIZZLE_X_BITS & SWIZZLE_RUN_MASK) == SWIZZLE_RUN_MASK); + +constexpr std::array SWIZZLE_X_RUN_TABLE = [] { + std::array table{}; + for (u32 index = 0; index < static_cast(table.size()); ++index) { + table[index] = pdep(index << SWIZZLE_RUN_SHIFT); + } + return table; +}(); + template void incrpdep(u32& value) { static constexpr u32 swizzled_incr = pdep(incr_amount); value = ((value | ~mask) + swizzled_incr) & mask; } +template +void SwizzleRow(std::span output, std::span input, u32 offset_zy, u32 swizzled_y, + u32 x_shift, u32 x, u32 num_bytes, u32 linear) { + const auto copy = [&](u32 swizzled_x, u32 count) { + const u32 swizzled = + offset_zy + ((x >> GOB_SIZE_X_SHIFT) << x_shift) + (swizzled_x | swizzled_y); + u8* const dst = &output[TO_LINEAR ? swizzled : linear]; + const u8* const src = &input[TO_LINEAR ? linear : swizzled]; + std::memcpy(dst, src, count); + x += count; + linear += count; + }; + + u32 swizzled_run = SWIZZLE_X_RUN_TABLE[(x >> SWIZZLE_RUN_SHIFT) & SWIZZLE_RUN_INDEX_MASK]; + u32 remaining = num_bytes; + + const u32 head = + (std::min)(SWIZZLE_RUN_BYTES - (x & SWIZZLE_RUN_MASK), remaining) & SWIZZLE_RUN_MASK; + if (head != 0) { + copy(swizzled_run | (x & SWIZZLE_RUN_MASK), head); + remaining -= head; + incrpdep(swizzled_run); + } + + while (remaining >= SWIZZLE_RUN_BYTES) { + copy(swizzled_run, SWIZZLE_RUN_BYTES); + remaining -= SWIZZLE_RUN_BYTES; + incrpdep(swizzled_run); + } + + if (remaining != 0) { + copy(swizzled_run, remaining); + } +} + +template +void SwizzleRowPerPixel(std::span output, std::span input, u32 offset_zy, + u32 swizzled_y, u32 x_shift, u32 x, u32 num_bytes, u32 linear) { + u32 swizzled_x = pdep(x); + for (u32 byte = 0; byte < num_bytes; + byte += BYTES_PER_PIXEL, incrpdep(swizzled_x)) { + const u32 offset_x = ((x + byte) >> GOB_SIZE_X_SHIFT) << x_shift; + const u32 swizzled = offset_zy + offset_x + (swizzled_x | swizzled_y); + const u32 unswizzled = linear + byte; + + u8* const dst = &output[TO_LINEAR ? swizzled : unswizzled]; + const u8* const src = &input[TO_LINEAR ? unswizzled : swizzled]; + + std::memcpy(dst, src, BYTES_PER_PIXEL); + } +} + +template +void SwizzleRowDispatch(std::span output, std::span input, u32 offset_zy, + u32 swizzled_y, u32 x_shift, u32 x, u32 num_bytes, u32 linear) { + if constexpr (SWIZZLE_RUN_BYTES % BYTES_PER_PIXEL == 0) { + SwizzleRow(output, input, offset_zy, swizzled_y, x_shift, x, num_bytes, linear); + } else { + SwizzleRowPerPixel(output, input, offset_zy, swizzled_y, x_shift, + x, num_bytes, linear); + } +} + template void SwizzleImpl(std::span output, std::span input, u32 width, u32 height, u32 depth, u32 block_height, u32 block_depth, u32 stride) { @@ -70,23 +149,10 @@ void SwizzleImpl(std::span output, std::span input, u32 width, u32 const u32 offset_y = (block_y >> block_height) * block_size + ((block_y & block_height_mask) << GOB_SIZE_SHIFT); - u32 swizzled_x = pdep(origin_x * BYTES_PER_PIXEL); - for (u32 column = 0; column < width; - ++column, incrpdep(swizzled_x)) { - const u32 x = (column + origin_x) * BYTES_PER_PIXEL; - const u32 offset_x = (x >> GOB_SIZE_X_SHIFT) << x_shift; - - const u32 base_swizzled_offset = offset_z + offset_y + offset_x; - const u32 swizzled_offset = base_swizzled_offset + (swizzled_x | swizzled_y); - - const u32 unswizzled_offset = - slice * pitch * height + line * pitch + column * BYTES_PER_PIXEL; - - u8* const dst = &output[TO_LINEAR ? swizzled_offset : unswizzled_offset]; - const u8* const src = &input[TO_LINEAR ? unswizzled_offset : swizzled_offset]; - - std::memcpy(dst, src, BYTES_PER_PIXEL); - } + SwizzleRowDispatch( + output, input, offset_z + offset_y, swizzled_y, x_shift, + origin_x * BYTES_PER_PIXEL, width * BYTES_PER_PIXEL, + slice * pitch * height + line * pitch); } } } @@ -129,23 +195,10 @@ void SwizzleSubrectImpl(std::span output, std::span input, u32 wid const u32 offset_y = (block_y >> block_height) * block_size + ((block_y & block_height_mask) << GOB_SIZE_SHIFT); - u32 swizzled_x = pdep(origin_x * BYTES_PER_PIXEL); - for (u32 column = 0; column < extent_x; - ++column, incrpdep(swizzled_x)) { - const u32 x = (column + origin_x) * BYTES_PER_PIXEL; - const u32 offset_x = (x >> GOB_SIZE_X_SHIFT) << x_shift; - - const u32 base_swizzled_offset = offset_z + offset_y + offset_x; - const u32 swizzled_offset = base_swizzled_offset + (swizzled_x | swizzled_y); - - const u32 unswizzled_offset = - slice * pitch * height + line * pitch + column * BYTES_PER_PIXEL; - - u8* const dst = &output[TO_LINEAR ? swizzled_offset : unswizzled_offset]; - const u8* const src = &input[TO_LINEAR ? unswizzled_offset : swizzled_offset]; - - std::memcpy(dst, src, BYTES_PER_PIXEL); - } + SwizzleRowDispatch( + output, input, offset_z + offset_y, swizzled_y, x_shift, + origin_x * BYTES_PER_PIXEL, extent_x * BYTES_PER_PIXEL, + slice * pitch * height + line * pitch); } unprocessed_lines -= lines_in_y; if (unprocessed_lines == 0) { diff --git a/src/video_core/textures/texture.cpp b/src/video_core/textures/texture.cpp index d32872e35d..dc3b0b8244 100644 --- a/src/video_core/textures/texture.cpp +++ b/src/video_core/textures/texture.cpp @@ -1,10 +1,11 @@ -// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later // SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include +#include #include "common/cityhash.h" #include "common/settings.h" @@ -17,53 +18,25 @@ namespace Tegra::Texture { namespace { -[[maybe_unused]] constexpr std::array SRGB_CONVERSION_LUT = { - 0.000000f, 0.000000f, 0.000000f, 0.000012f, 0.000021f, 0.000033f, 0.000046f, 0.000062f, - 0.000081f, 0.000102f, 0.000125f, 0.000151f, 0.000181f, 0.000214f, 0.000251f, 0.000293f, - 0.000338f, 0.000388f, 0.000443f, 0.000503f, 0.000568f, 0.000639f, 0.000715f, 0.000798f, - 0.000887f, 0.000983f, 0.001085f, 0.001195f, 0.001312f, 0.001437f, 0.001569f, 0.001710f, - 0.001860f, 0.002019f, 0.002186f, 0.002364f, 0.002551f, 0.002748f, 0.002955f, 0.003174f, - 0.003403f, 0.003643f, 0.003896f, 0.004160f, 0.004436f, 0.004725f, 0.005028f, 0.005343f, - 0.005672f, 0.006015f, 0.006372f, 0.006744f, 0.007130f, 0.007533f, 0.007950f, 0.008384f, - 0.008834f, 0.009301f, 0.009785f, 0.010286f, 0.010805f, 0.011342f, 0.011898f, 0.012472f, - 0.013066f, 0.013680f, 0.014313f, 0.014967f, 0.015641f, 0.016337f, 0.017054f, 0.017793f, - 0.018554f, 0.019337f, 0.020144f, 0.020974f, 0.021828f, 0.022706f, 0.023609f, 0.024536f, - 0.025489f, 0.026468f, 0.027473f, 0.028504f, 0.029563f, 0.030649f, 0.031762f, 0.032904f, - 0.034074f, 0.035274f, 0.036503f, 0.037762f, 0.039050f, 0.040370f, 0.041721f, 0.043103f, - 0.044518f, 0.045964f, 0.047444f, 0.048956f, 0.050503f, 0.052083f, 0.053699f, 0.055349f, - 0.057034f, 0.058755f, 0.060513f, 0.062307f, 0.064139f, 0.066008f, 0.067915f, 0.069861f, - 0.071845f, 0.073869f, 0.075933f, 0.078037f, 0.080182f, 0.082369f, 0.084597f, 0.086867f, - 0.089180f, 0.091535f, 0.093935f, 0.096378f, 0.098866f, 0.101398f, 0.103977f, 0.106601f, - 0.109271f, 0.111988f, 0.114753f, 0.117565f, 0.120426f, 0.123335f, 0.126293f, 0.129301f, - 0.132360f, 0.135469f, 0.138629f, 0.141841f, 0.145105f, 0.148421f, 0.151791f, 0.155214f, - 0.158691f, 0.162224f, 0.165810f, 0.169453f, 0.173152f, 0.176907f, 0.180720f, 0.184589f, - 0.188517f, 0.192504f, 0.196549f, 0.200655f, 0.204820f, 0.209046f, 0.213334f, 0.217682f, - 0.222093f, 0.226567f, 0.231104f, 0.235704f, 0.240369f, 0.245099f, 0.249894f, 0.254754f, - 0.259681f, 0.264674f, 0.269736f, 0.274864f, 0.280062f, 0.285328f, 0.290664f, 0.296070f, - 0.301546f, 0.307094f, 0.312713f, 0.318404f, 0.324168f, 0.330006f, 0.335916f, 0.341902f, - 0.347962f, 0.354097f, 0.360309f, 0.366597f, 0.372961f, 0.379403f, 0.385924f, 0.392524f, - 0.399202f, 0.405960f, 0.412798f, 0.419718f, 0.426719f, 0.433802f, 0.440967f, 0.448216f, - 0.455548f, 0.462965f, 0.470465f, 0.478052f, 0.485725f, 0.493484f, 0.501329f, 0.509263f, - 0.517285f, 0.525396f, 0.533595f, 0.541885f, 0.550265f, 0.558736f, 0.567299f, 0.575954f, - 0.584702f, 0.593542f, 0.602477f, 0.611507f, 0.620632f, 0.629852f, 0.639168f, 0.648581f, - 0.658092f, 0.667700f, 0.677408f, 0.687214f, 0.697120f, 0.707127f, 0.717234f, 0.727443f, - 0.737753f, 0.748167f, 0.758685f, 0.769305f, 0.780031f, 0.790861f, 0.801798f, 0.812839f, - 0.823989f, 0.835246f, 0.846611f, 0.858085f, 0.869668f, 0.881360f, 0.893164f, 0.905078f, - 0.917104f, 0.929242f, 0.941493f, 0.953859f, 0.966338f, 1.000000f, 1.000000f, 1.000000f, -}; +float SrgbToLinear(u32 value) { + const float encoded = static_cast(value) / 255.0f; + if (encoded <= 0.04045f) { + return encoded / 12.92f; + } + return std::pow((encoded + 0.055f) / 1.055f, 2.4f); +} } // Anonymous namespace std::array TSCEntry::BorderColor() const noexcept { - // TODO: Handle SRGB correctly. Using this breaks shadows in some games (Xenoblade). - // if (!srgb_conversion) { - // return border_color; - //} - // return {SRGB_CONVERSION_LUT[srgb_border_color_r], SRGB_CONVERSION_LUT[srgb_border_color_g], - // SRGB_CONVERSION_LUT[srgb_border_color_b], border_color[3]}; return border_color; } +std::array TSCEntry::SrgbBorderColor() const noexcept { + return {SrgbToLinear(srgb_border_color_r), SrgbToLinear(srgb_border_color_g), + SrgbToLinear(srgb_border_color_b), border_color[3]}; +} + float TSCEntry::MaxAnisotropy() const noexcept { const bool is_suitable_mipmap_filter = mipmap_filter != TextureMipmapFilter::None; const bool has_regular_lods = min_lod_clamp == 0 && max_lod_clamp >= 256; @@ -80,16 +53,16 @@ float TSCEntry::MaxAnisotropy() const noexcept { case Settings::AnisotropyMode::X4: case Settings::AnisotropyMode::X8: case Settings::AnisotropyMode::X16: - case Settings::AnisotropyMode::X32: - case Settings::AnisotropyMode::X64: - added_anisotropic = u32(anisotropic_settings) - 1U; + added_anisotropic = s32(anisotropic_settings) - 1; break; - case Settings::AnisotropyMode::Automatic: - added_anisotropic = Settings::values.resolution_info.up_scale >> Settings::values.resolution_info.down_shift; - added_anisotropic = (std::max)(added_anisotropic - 1U, 0U); + case Settings::AnisotropyMode::Automatic: { + const u32 resolution_scale = Settings::values.resolution_info.up_scale >> + Settings::values.resolution_info.down_shift; + if (resolution_scale > 1U) { + added_anisotropic = static_cast(resolution_scale - 1U); + } break; - case Settings::AnisotropyMode::None: - return 1.0f; //No use of anisotropy + } } return float(1U << (max_anisotropy + added_anisotropic)); } diff --git a/src/video_core/textures/texture.h b/src/video_core/textures/texture.h index 7e5837b206..9fc6a631bd 100644 --- a/src/video_core/textures/texture.h +++ b/src/video_core/textures/texture.h @@ -1,3 +1,6 @@ +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later @@ -378,6 +381,8 @@ struct TSCEntry { std::array BorderColor() const noexcept; + std::array SrgbBorderColor() const noexcept; + float MaxAnisotropy() const noexcept; float MinLod() const { diff --git a/src/video_core/vulkan_common/vulkan_device.cpp b/src/video_core/vulkan_common/vulkan_device.cpp index 8c41a7eb67..11ec738c99 100644 --- a/src/video_core/vulkan_common/vulkan_device.cpp +++ b/src/video_core/vulkan_common/vulkan_device.cpp @@ -7,6 +7,8 @@ #include #include #include +#include +#include #include #include #include @@ -16,6 +18,8 @@ #include #include "common/assert.h" +#include "common/fs/fs.h" +#include "common/fs/path_util.h" #include "common/literals.h" #include #include "common/settings.h" @@ -393,6 +397,17 @@ std::vector ExtensionListForVulkan( return output; } +constexpr std::array STATIC_CACHE_MAGIC_NUMBER{'e', 'd', 'e', 'n', 's', 't', 'p', 'c'}; +constexpr u32 STATIC_CACHE_VERSION = 1; + +std::filesystem::path StaticPipelineCacheFilename() { + const auto shader_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::ShaderDir); + if (!Common::FS::CreateDir(shader_dir)) { + return {}; + } + return shader_dir / "vulkan_static_pipelines.bin"; +} + } // Anonymous namespace void Device::RemoveExtension(bool& extension, const std::string& extension_name) { @@ -508,17 +523,6 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR LOG_WARNING(Render_Vulkan, "Qualcomm drivers require scaled vertex format emulation."); has_broken_descriptor_aliasing = true; LOG_WARNING(Render_Vulkan, "Qualcomm drivers have broken descriptor aliasing."); - LOG_WARNING(Render_Vulkan, "Qualcomm drivers have broken custom border color."); - RemoveExtensionFeature(extensions.custom_border_color, features.custom_border_color, - VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME); - LOG_WARNING(Render_Vulkan, "Qualcomm drivers have broken border color swizzle."); - RemoveExtensionFeature(extensions.border_color_swizzle, features.border_color_swizzle, - VK_EXT_BORDER_COLOR_SWIZZLE_EXTENSION_NAME); - LOG_WARNING(Render_Vulkan, "Qualcomm drivers have broken color write enable."); - RemoveExtensionFeature(extensions.color_write_enable, features.color_write_enable, - VK_EXT_COLOR_WRITE_ENABLE_EXTENSION_NAME); - LOG_WARNING(Render_Vulkan, "Qualcomm drivers have broken shader float controls."); - RemoveExtension(extensions.shader_float_controls, VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME); LOG_WARNING(Render_Vulkan, "Qualcomm drivers have broken shader atomic int64."); RemoveExtensionFeature(extensions.shader_atomic_int64, features.shader_atomic_int64, VK_KHR_SHADER_ATOMIC_INT64_EXTENSION_NAME); @@ -619,21 +623,6 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR } } - if (is_qualcomm) { - const size_t sampler_limit = properties.properties.limits.maxSamplerAllocationCount; - if (sampler_limit > 0) { - constexpr size_t MIN_SAMPLER_BUDGET = 1024U; - const size_t reserved = sampler_limit / 4U; - const size_t derived_budget = - (std::max)(MIN_SAMPLER_BUDGET, sampler_limit - reserved); - sampler_heap_budget = derived_budget; - LOG_WARNING(Render_Vulkan, - "Qualcomm driver reports max {} samplers; reserving {} (25%) and " - "allowing Eden to use {} (75%) to avoid heap exhaustion", - sampler_limit, reserved, sampler_heap_budget); - } - } - if (extensions.sampler_filter_minmax && is_amd) { // Disable ext_sampler_filter_minmax on AMD GCN4 and lower as it is broken. if (!features.shader_float16_int8.shaderFloat16) { @@ -650,13 +639,6 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR features.shader_float16_int8.shaderFloat16 = false; } - if (is_intel_windows) { - LOG_WARNING(Render_Vulkan, - "Intel proprietary drivers do not support MSAA->MSAA image blits. " - "MSAA scaling will use 3D helpers. MSAA resolves work normally."); - cant_blit_msaa = true; - } - has_broken_compute = CheckBrokenCompute(properties.driver.driverID, properties.properties.driverVersion) && !Settings::values.enable_compute_pipelines.GetValue(); @@ -747,6 +729,10 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR } logical = vk::Device::Create(physical, queue_cis, ExtensionListForVulkan(loaded_extensions), first_next, dld); + if (!extensions.synchronization2) { + dld.vkCmdPipelineBarrier2 = nullptr; + dld.vkQueueSubmit2 = nullptr; + } graphics_queue = logical.GetQueue(graphics_family); present_queue = logical.GetQueue(present_family); @@ -780,15 +766,100 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR vk::Check(vmaCreateAllocator(&allocator_info, &allocator)); + owns_static_pipeline_cache = surface != VkSurfaceKHR{}; + LoadStaticPipelineCache(); + // Initialize GPU logging if enabled InitializeGPULogging(); } Device::~Device() { + SaveStaticPipelineCache(); ShutdownGPULogging(); vmaDestroyAllocator(allocator); } +void Device::LoadStaticPipelineCache() { + const auto create = [this](size_t size, const void* data) { + static_pipeline_cache = logical.CreatePipelineCache({ + .sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + .initialDataSize = size, + .pInitialData = data, + }); + }; + if (!owns_static_pipeline_cache) { + create(0, nullptr); + return; + } + const auto filename = StaticPipelineCacheFilename(); + if (filename.empty()) { + create(0, nullptr); + return; + } + std::vector data; + try { + std::ifstream file(filename, std::ios::binary | std::ios::ate); + if (!file.is_open()) { + create(0, nullptr); + return; + } + file.exceptions(std::ifstream::failbit | std::ifstream::badbit); + const size_t total = static_cast(file.tellg()); + file.seekg(0, std::ios::beg); + std::array magic{}; + u32 version{}; + if (total < magic.size() + sizeof(version)) { + create(0, nullptr); + return; + } + file.read(magic.data(), magic.size()) + .read(reinterpret_cast(&version), sizeof(version)); + if (magic != STATIC_CACHE_MAGIC_NUMBER || version != STATIC_CACHE_VERSION) { + create(0, nullptr); + return; + } + data.resize(total - magic.size() - sizeof(version)); + file.read(data.data(), static_cast(data.size())); + } catch (const std::ios_base::failure& e) { + create(0, nullptr); + return; + } + create(data.size(), data.empty() ? nullptr : data.data()); +} + +void Device::SaveStaticPipelineCache() const { + if (!owns_static_pipeline_cache || !static_pipeline_cache) { + return; + } + const auto filename = StaticPipelineCacheFilename(); + if (filename.empty()) { + return; + } + size_t size = 0; + std::vector data; + static_pipeline_cache.Read(&size, nullptr); + if (size == 0) { + return; + } + data.resize(size); + static_pipeline_cache.Read(&size, data.data()); + try { + std::ofstream file(filename, std::ios::binary | std::ios::trunc); + file.exceptions(std::ofstream::failbit); + if (!file.is_open()) { + return; + } + file.write(STATIC_CACHE_MAGIC_NUMBER.data(), STATIC_CACHE_MAGIC_NUMBER.size()) + .write(reinterpret_cast(&STATIC_CACHE_VERSION), + sizeof(STATIC_CACHE_VERSION)) + .write(data.data(), static_cast(size)); + } catch (const std::ios_base::failure& e) { + Common::FS::RemoveFile(filename); + } +} + VkFormat Device::GetSupportedFormat(VkFormat wanted_format, VkFormatFeatureFlags wanted_usage, FormatType format_type) const { if (IsFormatSupported(wanted_format, wanted_usage, format_type)) { @@ -975,6 +1046,12 @@ bool Device::GetSuitability(bool requires_swapchain) { FOR_EACH_VK_FEATURE_EXT(FEATURE_EXTENSION); FOR_EACH_VK_EXTENSION(EXTENSION); + extensions.depth_stencil_resolve = + extensions.depth_stencil_resolve && + (instance_version >= VK_API_VERSION_1_2 || extensions.create_renderpass2); + RemoveExtensionIfUnsuitable(extensions.depth_stencil_resolve, + VK_KHR_DEPTH_STENCIL_RESOLVE_EXTENSION_NAME); + if (supported_extensions.contains(VK_KHR_ROBUSTNESS_2_EXTENSION_NAME)) { loaded_extensions.erase(VK_EXT_ROBUSTNESS_2_EXTENSION_NAME); loaded_extensions.insert(VK_KHR_ROBUSTNESS_2_EXTENSION_NAME); @@ -1122,6 +1199,11 @@ bool Device::GetSuitability(bool requires_swapchain) { VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PUSH_DESCRIPTOR_PROPERTIES_KHR; SetNext(next, properties.push_descriptor); } + if (extensions.depth_stencil_resolve || instance_version >= VK_API_VERSION_1_2) { + properties.depth_stencil_resolve.sType = + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES; + SetNext(next, properties.depth_stencil_resolve); + } if (extensions.descriptor_buffer) { properties.descriptor_buffer.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_BUFFER_PROPERTIES_EXT; @@ -1142,6 +1224,16 @@ bool Device::GetSuitability(bool requires_swapchain) { VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_5_PROPERTIES_KHR; SetNext(next, properties.maintenance5); } + if (extensions.custom_border_color) { + properties.custom_border_color.sType = + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_PROPERTIES_EXT; + SetNext(next, properties.custom_border_color); + } + if (extensions.vertex_attribute_divisor) { + properties.vertex_attribute_divisor.sType = + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_PROPERTIES_EXT; + SetNext(next, properties.vertex_attribute_divisor); + } // Perform the property fetch. physical.GetProperties2(properties2); @@ -1238,9 +1330,7 @@ void Device::RemoveUnsuitableExtensions() { // VK_EXT_border_color_swizzle if (extensions.border_color_swizzle) { extensions.border_color_swizzle = - extensions.custom_border_color && - features.border_color_swizzle.borderColorSwizzle && - features.border_color_swizzle.borderColorSwizzleFromImage; + extensions.custom_border_color && features.border_color_swizzle.borderColorSwizzle; } RemoveExtensionFeatureIfUnsuitable(extensions.border_color_swizzle, features.border_color_swizzle, @@ -1486,11 +1576,26 @@ void Device::SetupFamilies(VkSurfaceKHR surface) { } } -std::optional Device::GetSamplerHeapBudget() const { - if (sampler_heap_budget == 0) { - return std::nullopt; +bool Device::TryReserveCustomBorderColorSamplers(size_t count) const { + const size_t limit = properties.custom_border_color.maxCustomBorderColorSamplers; + if (limit == 0) { + return true; } - return sampler_heap_budget; + size_t used = custom_border_color_samplers_used.load(std::memory_order_relaxed); + while (used + count <= limit) { + if (custom_border_color_samplers_used.compare_exchange_weak( + used, used + count, std::memory_order_relaxed, std::memory_order_relaxed)) { + return true; + } + } + return false; +} + +void Device::ReleaseCustomBorderColorSamplers(size_t count) const { + if (count == 0) { + return; + } + custom_border_color_samplers_used.fetch_sub(count, std::memory_order_relaxed); } u64 Device::GetDeviceMemoryUsage() const { diff --git a/src/video_core/vulkan_common/vulkan_device.h b/src/video_core/vulkan_common/vulkan_device.h index 1ae073c279..9d7f023e20 100644 --- a/src/video_core/vulkan_common/vulkan_device.h +++ b/src/video_core/vulkan_common/vulkan_device.h @@ -6,6 +6,7 @@ #pragma once +#include #include #include #include @@ -91,6 +92,8 @@ VK_DEFINE_HANDLE(VmaAllocator) EXTENSION(EXT, SHADER_VIEWPORT_INDEX_LAYER, shader_viewport_index_layer) \ EXTENSION(EXT, TOOLING_INFO, tooling_info) \ EXTENSION(EXT, VERTEX_ATTRIBUTE_DIVISOR, vertex_attribute_divisor) \ + EXTENSION(KHR, CREATE_RENDERPASS_2, create_renderpass2) \ + EXTENSION(KHR, DEPTH_STENCIL_RESOLVE, depth_stencil_resolve) \ EXTENSION(KHR, DRAW_INDIRECT_COUNT, draw_indirect_count) \ EXTENSION(KHR, DRIVER_PROPERTIES, driver_properties) \ EXTENSION(KHR, PUSH_DESCRIPTOR, push_descriptor) \ @@ -269,6 +272,10 @@ public: return physical; } + VkPipelineCache StaticPipelineCache() const noexcept { + return *static_pipeline_cache; + } + /// Returns the main graphics queue. vk::Queue GetGraphicsQueue() const { return graphics_queue; @@ -613,8 +620,33 @@ FN_MAX_LIMIT_LIST return extensions.shader_stencil_export; } + /// Returns true if the device supports VK_KHR_create_renderpass2. + bool IsKhrCreateRenderPass2Supported() const { + return extensions.create_renderpass2 || instance_version >= VK_API_VERSION_1_2; + } + + /// Returns true if the device supports VK_KHR_depth_stencil_resolve. + bool IsKhrDepthStencilResolveSupported() const { + return (extensions.depth_stencil_resolve || instance_version >= VK_API_VERSION_1_2) && + IsKhrCreateRenderPass2Supported(); + } + + /// Returns the supported resolve modes for the depth aspect. + VkResolveModeFlags GetDepthResolveModes() const { + return properties.depth_stencil_resolve.supportedDepthResolveModes; + } + + /// Returns the supported resolve modes for the stencil aspect. + VkResolveModeFlags GetStencilResolveModes() const { + return properties.depth_stencil_resolve.supportedStencilResolveModes; + } + + /// Returns true if only one of the depth and stencil aspects may be resolved. + bool SupportsIndependentResolveNone() const { + return properties.depth_stencil_resolve.independentResolveNone == VK_TRUE; + } + /// Returns true if depth/stencil operations can be performed efficiently. - /// Either through shader export or hardware blits. bool CanPerformDepthStencilOperations() const { return extensions.shader_stencil_export || is_blit_depth24_stencil8_supported || is_blit_depth32_stencil8_supported; @@ -671,20 +703,18 @@ FN_MAX_LIMIT_LIST return features.transform_feedback.geometryStreams; } - /// Returns true if the device supports VK_EXT_custom_border_color. - bool IsExtCustomBorderColorSupported() const { - return extensions.custom_border_color; + /// Returns true if custom border colors can be created without a format. + bool IsCustomBorderColorUsable() const { + return extensions.custom_border_color && + features.custom_border_color.customBorderColors && + features.custom_border_color.customBorderColorWithoutFormat; } - /// Returns true if customBorderColors feature is available. - bool IsCustomBorderColorsSupported() const { - return features.custom_border_color.customBorderColors; - } + /// Takes budget for samplers carrying a custom border color, false when exhausted. + bool TryReserveCustomBorderColorSamplers(size_t count) const; - /// Returns true if customBorderColorWithoutFormat feature is available. - bool IsCustomBorderColorWithoutFormatSupported() const { - return features.custom_border_color.customBorderColorWithoutFormat; - } + /// Gives back budget taken by TryReserveCustomBorderColorSamplers. + void ReleaseCustomBorderColorSamplers(size_t count) const; /// Returns true if the device supports VK_EXT_color_write_enable. bool IsExtColorWriteEnableSupported() const { @@ -696,6 +726,12 @@ FN_MAX_LIMIT_LIST return extensions.border_color_swizzle; } + /// Returns true if samplers must be carried with border color swizzle mapping. + bool NeedsBorderColorSwizzleMapping() const { + return extensions.border_color_swizzle && + !features.border_color_swizzle.borderColorSwizzleFromImage; + } + /// Returns true if borderColorSwizzleFromImage is available. bool IsBorderColorSwizzleFromImageSupported() const { return features.border_color_swizzle.borderColorSwizzleFromImage; @@ -891,8 +927,6 @@ FN_MAX_LIMIT_LIST return has_broken_parallel_compiling; } - std::optional GetSamplerHeapBudget() const; - /// Returns the vendor name reported from Vulkan. std::string_view GetVendorName() const { return properties.driver.driverName; @@ -921,10 +955,6 @@ FN_MAX_LIMIT_LIST return supports_d24_depth; } - bool CantBlitMSAA() const { - return cant_blit_msaa; - } - bool MustEmulateScaledFormats() const { return must_emulate_scaled_formats; } @@ -947,6 +977,22 @@ FN_MAX_LIMIT_LIST return properties.properties.limits.maxVertexInputBindings; } + u32 GetMaxVertexInputAttributeOffset() const { + return properties.properties.limits.maxVertexInputAttributeOffset; + } + + u32 GetMaxVertexInputBindingStride() const { + return properties.properties.limits.maxVertexInputBindingStride; + } + + u32 GetMaxVertexAttribDivisor() const { + const u32 limit = properties.vertex_attribute_divisor.maxVertexAttribDivisor; + if (!extensions.vertex_attribute_divisor || limit == 0) { + return 1U; + } + return limit; + } + u32 GetMaxViewports() const { return properties.properties.limits.maxViewports; } @@ -963,6 +1009,25 @@ FN_MAX_LIMIT_LIST return features2.features.multiViewport; } + bool SupportsGeometryShader() const { + return features2.features.geometryShader; + } + + VkPipelineStageFlags AttachmentConsumerStages() const { + VkPipelineStageFlags stages = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | + VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT | + VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT | + VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | + VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | + VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT | + VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | + VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; + if (features2.features.geometryShader) { + stages |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT; + } + return stages; + } + /// Returns true if the device supports VK_KHR_maintenance1. bool IsKhrMaintenance1Supported() const { return extensions.maintenance1; @@ -1094,6 +1159,9 @@ private: /// Returns true if the device natively supports blitting depth stencil images. bool TestDepthStencilBlits(VkFormat format) const; + void LoadStaticPipelineCache(); + void SaveStaticPipelineCache() const; + private: VkInstance instance; ///< Vulkan instance. VmaAllocator allocator; ///< VMA allocator. @@ -1102,6 +1170,8 @@ private: vk::Device logical; ///< Logical device. vk::Queue graphics_queue; ///< Main graphics queue. vk::Queue present_queue; ///< Main present queue. + vk::PipelineCache static_pipeline_cache; + bool owns_static_pipeline_cache{}; u32 instance_version{}; ///< Vulkan instance version. u32 graphics_family{}; ///< Main graphics queue family index. u32 present_family{}; ///< Main present queue family index. @@ -1148,6 +1218,9 @@ private: VkPhysicalDeviceSubgroupSizeControlProperties subgroup_size_control{}; VkPhysicalDeviceTransformFeedbackPropertiesEXT transform_feedback{}; VkPhysicalDeviceMaintenance5PropertiesKHR maintenance5{}; + VkPhysicalDeviceDepthStencilResolveProperties depth_stencil_resolve{}; + VkPhysicalDeviceCustomBorderColorPropertiesEXT custom_border_color{}; + VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT vertex_attribute_divisor{}; VkPhysicalDeviceProperties properties{}; }; @@ -1175,7 +1248,6 @@ private: bool has_nsight_graphics{}; ///< Has Nsight Graphics attached bool has_radeon_gpu_profiler{}; ///< Has Radeon GPU Profiler attached. bool supports_d24_depth{}; ///< Supports D24 depth buffers. - bool cant_blit_msaa{}; ///< Does not support MSAA<->MSAA blitting. bool must_emulate_scaled_formats{}; ///< Requires scaled vertex format emulation bool dynamic_state3_blending{}; ///< Has blending features of dynamic_state3. bool dynamic_state3_enables{}; ///< Has at least one enable feature of dynamic_state3. @@ -1187,7 +1259,7 @@ private: bool dynamic_state3_alpha_to_coverage{}; bool dynamic_state3_alpha_to_one{}; bool supports_conditional_barriers{}; ///< Allows barriers in conditional control flow. - size_t sampler_heap_budget{}; ///< Sampler budget for buggy drivers (0 = unlimited). + mutable std::atomic custom_border_color_samplers_used{}; u64 device_access_memory{}; ///< Total size of device local memory in bytes. u32 sets_per_pool{}; ///< Sets per Description Pool NvidiaArchitecture nvidia_arch{NvidiaArchitecture::Arch_AmpereOrNewer}; diff --git a/src/video_core/vulkan_common/vulkan_wrapper.cpp b/src/video_core/vulkan_common/vulkan_wrapper.cpp index 24f9da0a9e..33173e956d 100644 --- a/src/video_core/vulkan_common/vulkan_wrapper.cpp +++ b/src/video_core/vulkan_common/vulkan_wrapper.cpp @@ -184,6 +184,7 @@ void Load(VkDevice device, DeviceDispatch& dld) noexcept { X(vkCreatePipelineLayout); X(vkCreateQueryPool); X(vkCreateRenderPass); + X(vkCreateRenderPass2); X(vkCreateSampler); X(vkCreateSemaphore); X(vkCreateShaderModule); @@ -270,6 +271,11 @@ void Load(VkDevice device, DeviceDispatch& dld) noexcept { if (!dld.vkQueueSubmit2) { Proc(dld.vkQueueSubmit2, dld, "vkQueueSubmit2KHR", device); } + + // Render pass creation v2 is core in Vulkan 1.2, otherwise requires VK_KHR_create_renderpass2 + if (!dld.vkCreateRenderPass2) { + Proc(dld.vkCreateRenderPass2, dld, "vkCreateRenderPass2KHR", device); + } #undef X } @@ -725,6 +731,12 @@ RenderPass Device::CreateRenderPass(const VkRenderPassCreateInfo& ci) const { return RenderPass(object, handle, *dld); } +RenderPass Device::CreateRenderPass2(const VkRenderPassCreateInfo2& ci) const { + VkRenderPass object; + Check(dld->vkCreateRenderPass2(handle, &ci, nullptr, &object)); + return RenderPass(object, handle, *dld); +} + DescriptorSetLayout Device::CreateDescriptorSetLayout( const VkDescriptorSetLayoutCreateInfo& ci) const { VkDescriptorSetLayout object; diff --git a/src/video_core/vulkan_common/vulkan_wrapper.h b/src/video_core/vulkan_common/vulkan_wrapper.h index c2d867838d..d4e8e2aebc 100644 --- a/src/video_core/vulkan_common/vulkan_wrapper.h +++ b/src/video_core/vulkan_common/vulkan_wrapper.h @@ -300,6 +300,7 @@ struct DeviceDispatch : InstanceDispatch { PFN_vkCreatePipelineLayout vkCreatePipelineLayout{}; PFN_vkCreateQueryPool vkCreateQueryPool{}; PFN_vkCreateRenderPass vkCreateRenderPass{}; + PFN_vkCreateRenderPass2 vkCreateRenderPass2{}; PFN_vkCreateSampler vkCreateSampler{}; PFN_vkCreateSemaphore vkCreateSemaphore{}; PFN_vkCreateShaderModule vkCreateShaderModule{}; @@ -1045,6 +1046,8 @@ public: [[nodiscard]] RenderPass CreateRenderPass(const VkRenderPassCreateInfo& ci) const; + [[nodiscard]] RenderPass CreateRenderPass2(const VkRenderPassCreateInfo2& ci) const; + [[nodiscard]] DescriptorSetLayout CreateDescriptorSetLayout( const VkDescriptorSetLayoutCreateInfo& ci) const; @@ -1526,7 +1529,7 @@ public: } void SetDepthBias(float constant_factor, float clamp, float slope_factor, - VkDepthBiasRepresentationInfoEXT* extra) const noexcept { + const VkDepthBiasRepresentationInfoEXT* extra) const noexcept { VkDepthBiasInfoEXT info{ .sType = VK_STRUCTURE_TYPE_DEPTH_BIAS_INFO_EXT, .pNext = extra,