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Author SHA1 Message Date
crueter
a2aa4d97e1
[docs] Remove AI restrictions, and adapt to new open registration (#4585)
Some checks failed
tx-src / sources (push) Has been cancelled
Check Strings / check-strings (push) Has been cancelled
Registration is now open. Enjoy

Signed-off-by: crueter <crueter@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4585
Reviewed-by: lizzie <lizzie@eden-emu.dev>
2026-10-29 17:10:37 +01:00
John
26a03d2473
Revert "[video_core] Improve asynchronous shader building (#2560)" (#4512)
Restores performance but need to check TOTK item icons and Jamboree graphic issues.

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4512
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
2026-10-26 17:26:32 +01:00
xbzk
b7c1ded159
[file_sys] added log for newer keys needed error (#4519)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------
One log line which could have spared me from a lot of trouble.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4519
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
2026-10-26 17:26:07 +01:00
John
cbd4cf2d8c
[hle][core] Hang Freeze Fix - Video Fixes - Revert Microsleep (#4316) (#4525)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Credit: amicuchu
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

- Fixes Mario Strikers Intro Freezing from legacy.
- Microsleep no longer needed for Absolum Video freezing and other videos freezing.
- Revert `[service, nvhost] added machinery to allow microsleep between nvdec read requests to avoid guest panic in some games #4316`
- Tested with CPU/GPU decoding on Linux/Windows.
Special thanks to xbzk

<video src="/attachments/9f4a4494-78ee-4b65-ad26-628e83d5c83b" title="strikers" controls></video>

Co-authored-by: Your Name <John@John.localdomain>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4525
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
2026-10-26 17:25:47 +01:00
PavelBARABANOV
a3debcf731
[buffer_cashe] use old logic when Optimized Vertex Buffers is disabled (#4528)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------
Fixes vertex explosions on Turnip. Fixes Celeste on QCOM. Fixes new issues discovered after #3579

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4528
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
2026-10-26 17:25:24 +01:00
xbzk
5239cbe2a7
[nce] handles duplicate NCE interrupts (#4530)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md).
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------
Another crash observed in Ender Magnolia: A deadlock caused between CPUCore_0/GPU/GPUFencingThread.

CPUCore_0 waits for GPU work inside the NCE fault handler
GPU waits for the syncpoint mutex
GPUFencingThread holds that mutex while waiting for CPUCore_0 NCE interrupt lock

The fix makes duplicate interrupts return before acquiring the lock, while the first request keeps its original behavior.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4530
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
2026-10-26 17:24:45 +01:00
xbzk
0e11fe8b5e
[video_core, settings] readback for nce invalidations (#4490) optimization and nuke toggles (#4502) (#4531)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md).
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Follow up for #4490: Originally i was racing locks between dirty and clean invalidations, but +94% were clean so it was causing useless locks. Solutioin was to share locks between both.

P.S.: THIS IS INTENDED TO FIX RANDOM CRASHES IN UE, OBJECTIVELY REPRODUCIBLE IN ENDER MAGNOLIA IN ANDROID.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4531
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
2026-10-26 17:24:28 +01:00
xbzk
0689f73147
[ir] resolve conditional Phi inputs when tracking bindless texture handles (#4551)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md).
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------
Aimed to fix Ender Magnolia missing shader textures. Main example is Yolvan character bullets.

By using windows version of the game, dxvk lib to make it vulkan, and renderdoc, it was possible to capture bullets, and by tracking backward composition and comparing with a similar scene from eden with missing bullets, it was possible to unveil the missing functionality: conditional Phi inputs resolve for bindless handles.
By ignoring the boolean predicate register in the shader, handles for these shaders were resolving to some old value instead of proper live conditional ones.

TESTS:
-Compare Yolvan bullets
-Usual roam on main titles for regression check.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4551
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
2026-10-26 17:24:00 +01:00
wildcard
a95efaf18f
[vulkan] Fix TOTK dark squares (#4565)
Qualcomm and Turnip use different subpixel rounding for Vulkan texture
gather coordinates than the Switch's Maxwell GPU. This can select the
wrong texels near texture boundaries, producing large black squares in TOTK

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md).
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4565
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
2026-10-26 17:23:45 +01:00
PavelBARABANOV
58968bd127
[core] Support block-compressed NSZ and XCZ (#4552)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md).
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------
- Add NCZBLOCK (nsz -B / .xcz) reader: each read decodes only the covered blocks and re-encrypts CTR sections, no disk output.
- Allow installing solid .nsz to NAND via DecompressNCZForInstall (lazy, incremental decode with frontier, O(n) instead of O(n^2)).
- Accept BKTR updates with thousands of sections (MaxSectionCount = 0x10000).
- Wire .nsz/.xcz into loader, registered cache, scanner, and NAND install (content_manager.h), and reject solid NCZ from the game list.
- Bump the pinned zstd to 33618c8 in cpmfile.json, which includes the upstream AArch64 revert ([33618c89](33618c89e5)) for a ZSTD_decodeSequence branch optimization that could corrupt data on ARM64; without it, solid NCZ decoding on Android fails with "Data corruption detected".

NCZ format and CTR counter semantics follow the reference nsz tool and its
Rust port:
- https://github.com/nicoboss/nsz (Decompressor.py, BlockDecompressorReader.py)
- https://docs.rs/nsz-rs/0.3.0/src/nsz_rs/decompress.rs.html

The last-block edge case (decompressed size is an exact multiple of block
size) is handled as described in https://github.com/nicoboss/nsz/issues/210

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4552
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
2026-10-26 17:23:18 +01:00
PavelBARABANOV
05f36d990c
[chore] re-add out/ to .gitignore (#4578)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md).
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4578
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-10-26 16:23:23 +01:00
PavelBARABANOV
eb88a40a8e
[qt] fix graphics API toggle getting stuck on OpenGL_GLSL (#4577)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md).
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4577
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-10-25 16:06:46 +01:00
PavelBARABANOV
305f40100d
Fix aarch and android builds (#4576)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md).
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------
credit: John and Crueter

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4576
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-10-25 10:03:16 +01:00
John
989768aa46
Fix [core, gpu, threads] Multithreading refactor (#4254) (#4548)
Performance loss regression fixed in Link's Awakening, Castlevania, Super Mario RPG, etc

Tested by Mr. Knobs on Android and myself on Linux

Multicore ON may be fixed for some users using Intel CPUs.
Games include: FF Tactics, Shredder's Revenge, Unity Engine Games.

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md).
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4548
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: lizzie <lizzie@eden-emu.dev>
2026-10-19 15:58:04 +02:00
John
de7e6e01d4
Revert [input_common/joycon] Enumerate SDL devices iff SDL signals change (#4486) (#4545)
Due to causing the platform windows to crash when a controller is activated.

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md).
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Co-authored-by: Your Name <John@John.localdomain>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4545
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-10-18 00:17:28 +02:00
crueter
e0d47f2790
[cmake] fix macOS compilation by forcing lz4 to be static (#4540)
Signed-off-by: crueter <crueter@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md).
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4540
2026-10-16 21:41:11 +02:00
PavelBARABANOV
d8c6c59b67
Fix Check Strings after 4523 (#4534)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md).
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4534
2026-10-16 01:17:53 +02:00
xbzk
aaa0bcb9bf
[patcher, ro, settings] runtime tls patch (#4492) optimization and nuke toggle (#4502) (#4523)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------
This is a follow up for the biomutant fix. By the time i knew it was shallow, coz i was running patchtext routine even for svc and modules, causing a routine which were needed to run 14 times to run 4000+ instead.
Since some perf loss was reported in 30 sep nightly, and it caused ac3r to not boot, we had added a temp toggle, which is now being removed as optimizations + fix are in.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4523
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-10-15 12:13:17 +02:00
PavelBARABANOV
e255c20db4
Revert "[hle] constexpr handler dispatch maps, introduce version gating (#4480)" (#4532)
This reverts commit 218c6705d9.

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md).
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4532
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-10-15 08:45:15 +02:00
lizzie
14da4482a4
[input_common/joycon] Enumerate SDL devices iff SDL signals change (#4486)
As per SDL documentation this is the "desired" loop.

> Enumerating the HID devices is an expensive operation, so you can call this to see if there have been any system device changes since the last call to this function. A change in the counter returned doesn't necessarily mean that anything has changed, but you can call SDL_hid_enumerate() to get an updated device list.

https://wiki.libsdl.org/SDL3/SDL_hid_device_change_count

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4486
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-10-14 21:24:58 +02:00
lizzie
fb51a12534
[input/sdl] nuke SDL_Vibration thread (#4299)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

isn't it net faster to just...send things, serially?
especially since vibration occurs so non-often...
i dont think it would cause any issues

TEST: if this causes ANY sort of perf regression on games
when the thing vibrates WITH AN SDL CONFIGURED GAMEPAD OR WHATEVER

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4299
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-10-14 21:24:35 +02:00
CamilleLaVey
a594c8d60e
[shader_recompiler, vulkan, qcom, tu] Provide handling to missing shader subgroups on QCOM (#4508)
This works provides better emulation on certain GS missing for shader invocation data + geometry pass fallback in qcom/turnip drivers, some of those were provided as community patch by @a.kamaltdinov; which was refined to address the requirements on forced gpu reads; which used to kill some performance on low end devices; now, the stability with some of the graphical problems have been addressed and balanced. Shuffle shaders (SHFFL) are not actually provided on QCOM and turnip drivers, so any game that previously required this stage draw, will now avoid being ignored and tax some performance based on the complexity of the stage draw from now on. This will also address partially some tessellation problems as well.

_Special Thanks:_

1.- @a.kamaltdinov (for the initial patch "early fix for nier" provided for #4325)
2.- @PavelBARABANOV (because the making the cherry-pick easier for a new PR)

Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4508
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-10-14 00:04:16 +02:00
crueter
6b3cb5772b
[docs] revise AI policy (#4522)
spent 2 hours on a document award

This is a revised version of our original AI policy that is cautiously
permissive to skilled developers using AI responsibly, while hopefully
keeping out the script kiddies spamming their mom's credit card on
Claude tokens.

This will be trialed for at least a week once merged, any
revisions/changes should be made within the next few months

Signed-off-by: crueter <crueter@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4522
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-10-13 23:54:51 +02:00
lizzie
218c6705d9
[hle] constexpr handler dispatch maps, introduce version gating (#4480)
This PR primarily focuses on upbringing constexpr maps for handlers.

Each time an HLE object of a service is construed, it registers it's own handlers, over and over.
Regardless of whetever it needs them at the moment or not.
Additionally we don't require to keep track of different function pointers amongst each object.
This can be done by overriding the given function instead, as opposed to having a separate
hash map for every given object.

In other words: Remove handlers (and handlers_tipc) map for every instance
then read from a static defined per-class.

- [x] Migrate all HLE functions to new `frozen::map` constexpr time finder
- [ ] Measure if this approach actually makes better codegen

Optional:
- [x] Properly gate all functions (that have versions commented next to them)
- [x] Maybe store `HandlerFnP<>` and `const char*` separately, version gating can go in a different map as well

Information such as name can be used on debug builds, but doesn't particularly help on release as one can consult an external reference (or have an annotated IPC map)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Co-authored-by: Maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4480
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-10-13 04:38:36 +02:00
lizzie
4dc69c06f7
[*] Remove Fix{Static,Small}VectorADL workaround for GCC 12 (#4386)
1. We demand at least, minimum, gcc 14
2. Debian stable boost uses a newer version https://packages.debian.org/trixie/libboost-all-dev, so fix isn't longer required

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4386
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-10-12 22:21:17 +02:00
Eden CI
9580e54f2f
[dist, android] Update translations from Transifex for Oct 12 (#4527)
Automatic translation update for Oct 12

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4527
2026-10-12 19:23:00 +02:00
John
6352612425
[vk] Return the corrections made for buffer update logic #3690 (#4499)
Credit: Pavel
Fixes shadows in Metroid Prime Remastered

Broken
![image](/attachments/7c49b843-0184-4835-b14e-d93a0948dd56)
Fixed
![image](/attachments/2ba2eb43-fead-4fd4-9791-671aa518f282)

Needs to be tested
- Demon Slayer Vertex Explosions
- Ender Magnolia Freezing

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4499
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-10-12 01:09:10 +02:00
PavelBARABANOV
fecc1b4ee3
revert [vulkan] Masquerade VkInfo as PUBGMobile + UE #4320 (#4520)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------
https://github.com/Balemuni/Balemunis-Aurora stopped fixing the black squares in TotK.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4520
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-10-11 12:08:33 +02:00
crueter
c746982201
[*] fix clangarm64 compilation (#4521)
seems like a lot less headers are pulling in vector

Signed-off-by: crueter <crueter@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4521
Reviewed-by: lizzie <lizzie@eden-emu.dev>
2026-10-11 05:11:01 +02:00
MaranBr
67bada77f8
[video_core] Skip fragment shaders with known issues on non-NVIDIA drivers (#4503)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Skip fragment shaders using a pattern that is not supported by non-NVIDIA drivers.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4503
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-10-08 23:11:34 +02:00
PavelBARABANOV
3cdd2ce141
[android, renderer_vulkan] Сhange default settings (#4509)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------
Airplane mode: On - needed to launch many games.
Nvdec: CPU - fixes most issues in cutscenes.
AudioEngine: Sdl3 (only Android) - "Auto" includes Cubeb on Android, but SDL3 works better.
Async GPU: On - In most games, this provides a 30% boost in performance.
Async presentation: On (Remove async presentation toggle from Android, It is no longer needed).

Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4509
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: lizzie <lizzie@eden-emu.dev>
2026-10-08 19:02:48 +02:00
xbzk
10bcd2d849
[settings] add PR4490 & PR4492 toggles (#4502)
- [X] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [X] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [X] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------
TEMPORARY! Pushed under Camille's instruction. Will be dropped as soon as they get optimized.
Aimed to avoid reported perf impact from PRs 4490 and 4492 on 30-sep-2026 nightly,

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4502
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-10-05 22:37:30 +02:00
Eden CI
48aeedd3b3
[dist, android] Update translations from Transifex for Oct 05 (#4507)
Automatic translation update for Oct 05

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4507
2026-10-05 21:18:09 +02:00
MaranBr
d16735f5b6
[am] Properly handle None frontend applet (#4500)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Properly handle the `AppletId::None` case by returning a null frontend applet instead of falling back to the stub implementation.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4500
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-10-02 02:24:58 +02:00
lizzie
d3550c4571
[qt] Filter collates accents (Unicode NFD) (#4380)
Now "POKEMON" and "pokemon" are the same, and search's no longer case sensitive.
Maybe we could transliterate? But that would require icu which is a bit overkill.
Main point is to be able to search "Pokemon" (accent on 'e') without actually typing the accent

https://unicode.org/reports/tr15/

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4380
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-10-01 07:39:44 +02:00
John
963119e7cc
[ffmpeg]Gamescope / Gamemode NVDEC Emulation - GPU Decoding Patches (#4501)
Switch to ffmpeg with liz's gamescope patches.

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4501
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: lizzie <lizzie@eden-emu.dev>
2026-10-01 03:34:57 +02:00
xbzk
2a7e9b53b1
[android,ui] fixed shader cache clearing when changing drivers (#4496)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------
Trivial bug pending on backlog, where changing drivers was not clearing up sharder cache as expected.

The driver flow (broken) was deleting externalFilesDir/shader/<game>, while the visible cache-size control (working) DirectoryInitialization.userDirectory/cache/shader/<game>.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4496
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: lizzie <lizzie@eden-emu.dev>
2026-10-01 00:28:18 +02:00
xbzk
8e2d26c272
[video_core] buffer cache readback for nce invalidations (#4490)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

This is a follow up of 4473, a fix for the next Ender Magnolia known crash, the shackled beast's vaper crash, but specific for NCE.

Imma try to be short:

NCE invalidation was dooming whole guest pages when it shouldn't. If the GPU buffer cache owns some bytes on a page, invalidating first discards their ownership, and the retrying CPU can then observe stale data. On Android, this was corrupting some indirect draw packets and causing huge invalid index count reach staging memory allocation.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4490
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: lizzie <lizzie@eden-emu.dev>
2026-09-30 22:13:37 +02:00
516 changed files with 5873 additions and 3923 deletions

View file

@ -1,5 +1,4 @@
- [ ] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [ ] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [ ] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.
-------------------

1
.gitignore vendored
View file

@ -7,6 +7,7 @@
# Build directory
/[Bb]uild*/
doc-build/
out/
AppDir/
uruntime

View file

@ -1,34 +0,0 @@
diff --git a/libavutil/hwcontext_vulkan.c b/libavutil/hwcontext_vulkan.c
index 2859ee1..766961f 100644
--- a/libavutil/hwcontext_vulkan.c
+++ b/libavutil/hwcontext_vulkan.c
@@ -1688,10 +1688,12 @@ static int setup_queue_families(AVHWDeviceContext *ctx, VkDeviceCreateInfo *cd)
hwctx->nb_qf = 0;
hwctx->queue_flags = 0;
+/* SD gamemode vkroots crash
#ifdef VK_KHR_internally_synchronized_queues
if (p->vkctx.extensions & FF_VK_EXT_INTERNAL_QUEUE_SYNC)
hwctx->queue_flags |= VK_DEVICE_QUEUE_CREATE_INTERNALLY_SYNCHRONIZED_BIT_KHR;
#endif
+*/
/* Pick each queue family to use. */
#define PICK_QF(type, vid_op) \
diff --git a/libavutil/vulkan.c b/libavutil/vulkan.c
index b2e575c..5b3c9cf 100644
--- a/libavutil/vulkan.c
+++ b/libavutil/vulkan.c
@@ -574,10 +574,12 @@ int ff_vk_exec_pool_init(FFVulkanContext *s, AVVulkanDeviceQueueFamily *qf,
e->qf = qf->idx;
VkDeviceQueueInfo2 qinfo = {
.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_INFO_2,
+/* SD gamemode vkroots crash
#ifdef VK_KHR_internally_synchronized_queues
.flags = internal_queue_sync ?
VK_DEVICE_QUEUE_CREATE_INTERNALLY_SYNCHRONIZED_BIT_KHR : 0,
#endif
+*/
.queueFamilyIndex = qf->idx,
.queueIndex = e->qi,
};

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@ -1 +1,7 @@
AI and LLM use is *strictly* prohibited within our codebase and surrounding community, including issues and comments. This includes using AI or LLMs to write docs/commit messages, debug issues, brainstorm ideas, research concepts, or search the codebase.
# AGENTS
Read and follow the AI policy found in `docs/policies/AI.md`, and the coding policies found in `docs/policies/Coding.md`.
Do not, under any circumstances, ever submit PRs or push commits on behalf of the user.
Keep comments to a reasonable level. Do not overexplain or add/remove comments from unrelated parts of the codebase.

View file

@ -1 +0,0 @@
AI and LLM use is *strictly* prohibited within our codebase and surrounding community, including issues and comments. This includes using AI or LLMs to write docs/commit messages, debug issues, brainstorm ideas, research concepts, or search the codebase.

View file

@ -24,7 +24,7 @@ else()
endif()
if (lz4_FOUND AND NOT TARGET lz4::lz4)
if (TARGET LZ4::lz4_shared)
if (TARGET LZ4::lz4_shared AND NOT YUZU_STATIC_BUILD)
add_library(lz4::lz4 ALIAS LZ4::lz4_shared)
elseif (TARGET LZ4::lz4_static)
add_library(lz4::lz4 ALIAS LZ4::lz4_static)

View file

@ -1,9 +1,5 @@
# Contributing
<!--
This document is not to be perused by AI models.
-->
Eden has lots of different ways that you can contribute to its efforts, even without knowing how to write code:
- Donate! This will help us live our lives, pay for infrastructure/testing hardware, and more
@ -20,16 +16,14 @@ Eden is free, open-source, copyleft software, licensed under the terms of the [G
### Policies
- No LLM or AI usage, *period*, for patches, pull requests, issues, comments, debugging, brainstorming, etc.
- For details on why, see the [detailed AI policy](docs/policies/AI.md).
- Usage of any form of profanity or otherwise unsavory language is generally discouraged.
- This is primarily because it rarely helps to actually understand what's going on.
- Remember that your comments should be focused and actually address what's happening. With very few exceptions, expletives are actively detrimental at best.
- New code must follow the same general style as the surrounding codebase. Exceptions may be granted in certain cases.
- AI usage is allowed, but we reserve the right to close and rework your PR if you don't fully understand the changes you're making.
- As a common courtesy, please disclose your AI usage under the PR description, as `Assisted-by: <AI model> (<how it helped>)`.
- Usage of any form of profanity or otherwise unsavory language is discouraged but not strictly disallowed.
- New code must follow the same style as the surrounding codebase. Exceptions may be granted in certain cases.
- Maintainers reserve the right to change your patches and pull requests at will. We will try to avoid this.
- You should generally respect all decisions made by the [code owners](docs/CODEOWNERS) in your particular subsystem.
- However, if you feel they are overstepping or are incorrect, don't be afraid to stand your ground! Maintainers are not always correct.
- While we do *not* adhere to the terms of a formal code of conduct, you will generally be expected to respect other developers, contributors, and community members.
- While we do *not* adhere to the terms of a formal code of conduct, you are expected to treat other developers, contributors, and community members respectfully.
- You **must** have basic knowledge of [Git](https://git-scm.com/learn). Knowing how to manage your branches and follow proper fork policies is a necessity.
### Where do I start?
@ -43,7 +37,8 @@ You may also search for open issues on [GitHub](https://github.com/eden-emulator
There are five primary ways to contribute.
- Submit pull requests directly to our source tree
- You must first request an account on our Forgejo. See [Signup](#how-do-i-sign-up)
- You must first [create an account](https://git.eden-emu.dev/user/sign_up).
- You may use an internal account, or you may use a GitHub/Codeberg account linked to our instance.
- Submit pull requests to our [GitHub mirror](https://github.com/eden-emulator/Issue-Reports)
- Note that this is subject to being removed by DMCA, so don't rely on this.
- Submit pull requests to our [Codeberg mirror](https://codeberg.org/eden-emu/eden)
@ -55,31 +50,8 @@ There are five primary ways to contribute.
To test your changes, ensure to read the [build documentation](./docs/Build.md) for your specific platform(s) to ensure everything compiles and works properly. You should also make sure that your branch is up-to-date with the upstream `master` branch before opening a pull request.
### How do I sign up?
<details>
<summary>To sign up and begin contributing... (click to open)</summary>
Email [crueter@crueter.xyz](mailto:crueter@crueter.xyz) with the following format:
```txt
Subject: [Eden Git] Registration Request
Username: <Your Desired Username>
Email: <Your Desired Email>
I wish to sign up because... <your reason here>
```
Received mail that does not follow this format will be ignored.
Once your request is processed, you will receive a confirmation email with your temporary password and some information on Git access and policies. If you do not receive a response within 48 hours, feel free to send another email.
> [!WARNING]
> Some email providers may place the response email in your spam/junk folder; notable offenders include Gmail and Outlook. *Always* ensure to check your Spam or Junk folder.
</details>
## Non-code Contributions
Alongside the other contribution methods listed up top, you can also choose to contribute through documentation, organization, or community guides. These can be done either through the code contribution methods described above, or created externally and shared via our Discord community.
If you have an external tool/page that you believe would be handy to integrate/link into Eden, please additionally email our developers at [`developers@eden-emu.dev`](mailto:developers@eden-emu.dev). **Do not submit vibe-coded or AI generated tools or applications**.
If you have an external tool/page that you believe would be handy to integrate/link into Eden, please additionally email our developers at [`developers@eden-emu.dev`](mailto:developers@eden-emu.dev).

View file

@ -70,16 +70,16 @@
"version": "v1.3.18"
},
"ffmpeg": {
"hash": "68f46abf0d5dc47ab95083d59e273131a8df7948b82e62db00f00fa416e1d0bd24b799671b5a60752209bb2ac0f75295055ed0085c89a98113323cde23b69710",
"hash": "ed177621176b3961bdcaa339187d3a7688c1c8b060b79c4bb0257cbc67ad7021ae5d5adca5303b45625abbbe3d9aafdd87ce777b8690ac295290d744c875489a",
"repo": "FFmpeg/FFmpeg",
"version": "6efe500d2e"
"version": "c7b5f1537d"
},
"ffmpeg-ci": {
"ci": true,
"name": "ffmpeg",
"package": "FFmpeg",
"repo": "crueter-ci/FFmpeg",
"version": "9.0.1-1788120736-bf1b838f2a"
"version": "9.0.2-1790726865-946fcce07b"
},
"fmt": {
"hash": "f0da82c545b01692e9fd30fdfb613dbb8dd9716983dcd0ff19ac2a8d36f74beb5540ef38072fdecc1e34191b3682a8542ecbf3a61ef287dbba0a2679d4e023f2",
@ -351,13 +351,13 @@
},
"zstd": {
"find_args": "MODULE",
"hash": "cc5ad4b119a9c2ea57f0b71eeff01113bb506e0d17000159c5409cb8236d22e38c52d5e9e97e7947a4bf1b2dfc44b6c503ab2d9aedbd59458435c6a2849cb029",
"hash": "2b006c3c110c38bd2f5896b42d36a38931c8eae261f30552f9a9fd04458d218d8f1a1425f117fd12af545ed77042e4b2d1a1a9b6286c4d0b9d74ef79f20a8f08",
"min_version": "1.5",
"options": [
"ZSTD_BUILD_SHARED OFF"
],
"repo": "facebook/zstd",
"source_subdir": "build/cmake",
"version": "b8d6101fba"
"version": "33618c8"
}
}

391
dist/languages/ar.ts vendored

File diff suppressed because it is too large Load diff

213
dist/languages/ca.ts vendored
View file

@ -694,12 +694,32 @@ Aggressive mode may impact performance of other applications such as recording s
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="197"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="198"/>
<source>GPU Readback Before NCE Invalidation</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="199"/>
<source>Flushes GPU buffer data back to guest memory before NCE invalidates the whole guest page, preserving it while the CPU store proceeds.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="202"/>
<source>Patch Runtime NROs for NCE</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="203"/>
<source>Applies NCE code patches to runtime-loaded NRO modules.This is required for some games to run correctly.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="205"/>
<source>VSync Mode:</source>
<translation>Mode de sincronització vertical:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="198"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="206"/>
<source>FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@ -707,79 +727,79 @@ Immediate (no synchronization) presents whatever is available and can exhibit te
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="210"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="218"/>
<source>Sync Memory Operations</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="211"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="219"/>
<source>Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="214"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="222"/>
<source>Enable asynchronous presentation (Vulkan only)</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="215"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="223"/>
<source>Slightly improves performance by moving presentation to a separate CPU thread.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="217"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="225"/>
<source>Force maximum clocks (Vulkan only)</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="218"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="226"/>
<source>Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="220"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="228"/>
<source>Anisotropic Filtering:</source>
<translation>Filtrat anisotròpic:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="221"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="229"/>
<source>Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="223"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="231"/>
<source>GPU Mode:</source>
<translation>Mode de la GPU:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="224"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="232"/>
<source>Controls the GPU emulation mode.
Most games render fine with Fast, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="226"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="234"/>
<source>DMA Accuracy:</source>
<translation>Precisió DMA:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="227"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="235"/>
<source>Controls the DMA read mode.
Unsafe is faster, while Safe is more stable and can fix issues in some games.
Default follows the GPU Accuracy setting.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="228"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="236"/>
<source>GPU Fence Behavior:</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="229"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="237"/>
<source>Controls the GPU fence synchronization behavior.
Immediate is the fastest option, but can introduce some issues.
Balanced offers better compatibility and may fix issues in some games.
@ -788,363 +808,347 @@ Default follows the GPU Mode setting.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="230"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="238"/>
<source>Enable asynchronous shader compilation</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="231"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="239"/>
<source>May reduce shader stutter.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="232"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="240"/>
<source>GPU Clocks</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="233"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="241"/>
<source>Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch&apos;s clocks.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="235"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="243"/>
<source>GPU Unswizzle</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="236"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="244"/>
<source>Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="238"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="246"/>
<source>GPU Unswizzle Max Texture Size</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="239"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="247"/>
<source>Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="243"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="251"/>
<source>GPU Unswizzle Stream Size</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="244"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="252"/>
<source>Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="247"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="255"/>
<source>GPU Unswizzle Chunk Size</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="248"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="256"/>
<source>Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="252"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="260"/>
<source>Use Vulkan pipeline cache</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="253"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="261"/>
<source>Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="256"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="264"/>
<source>Enable Compute Pipelines (Intel Vulkan Only)</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="257"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="265"/>
<source>Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="261"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="269"/>
<source>Enable Reactive Flushing</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="262"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="270"/>
<source>Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="264"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="272"/>
<source>Sync to framerate of video playback</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="265"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="273"/>
<source>Run the game at normal speed during video playback, even when the framerate is unlocked.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="267"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="275"/>
<source>Barrier feedback loops</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="268"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="276"/>
<source>Improves rendering of transparency effects in specific games.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="269"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="277"/>
<source>Enable buffer history</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="270"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="278"/>
<source>Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="272"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="280"/>
<source>Fix bloom effects</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="272"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="280"/>
<source>Removes bloom in Burnout.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="274"/>
<source>Enable Legacy Rescale Pass</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="275"/>
<source>May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="281"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="283"/>
<source>Extended Dynamic State</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="282"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="284"/>
<source>Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="286"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="288"/>
<source>Vertex Input Dynamic State</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="287"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="289"/>
<source>Enables vertex input dynamic state feature for better quality and performance.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="290"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="292"/>
<source>Sample Shading</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="291"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="293"/>
<source>Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="298"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="300"/>
<source>RNG Seed</source>
<translation>Llavor de GNA</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="299"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="301"/>
<source>Controls the seed of the random number generator.
Mainly used for speedrunning.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="301"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="303"/>
<source>Device Name</source>
<translation>Nom del dispositiu</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="301"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="303"/>
<source>The name of the console.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="302"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="304"/>
<source>Homebrew Args</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="303"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="305"/>
<source>Command-line arguments passed to homebrew at launch (e.g. -noglsl).</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="304"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="306"/>
<source>Custom RTC Date:</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="305"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="307"/>
<source>This option allows to change the clock of the console.
Can be used to manipulate time in games.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="309"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="311"/>
<source>The number of seconds from the current unix time</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="310"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="312"/>
<source>Language:</source>
<translation>Idioma:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="311"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="313"/>
<source>This option can be overridden when region setting is auto-select</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="312"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="314"/>
<source>Region:</source>
<translation>Regió:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="312"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="314"/>
<source>The region of the console.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="313"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="315"/>
<source>Time Zone:</source>
<translation>Zona horària:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="313"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="315"/>
<source>The time zone of the console.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="314"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="316"/>
<source>Sound Output Mode:</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="315"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="317"/>
<source>Console Mode:</source>
<translation>Mode de la consola</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="316"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="318"/>
<source>Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="336"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="338"/>
<source>Prompt for user profile on boot</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="337"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="339"/>
<source>Useful if multiple people use the same PC.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="338"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="340"/>
<source>Pause when not in focus</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="339"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="341"/>
<source>Pauses emulation when focusing on other windows.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="340"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="342"/>
<source>Confirm before stopping emulation</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="341"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="343"/>
<source>Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="343"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="345"/>
<source>Hide mouse on inactivity</source>
<translation>Ocultar el cursor del ratolí en cas d&apos;inactivitat</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="344"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="346"/>
<source>Hides the mouse after 2.5s of inactivity.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="345"/>
<source>Disable controller applet</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="346"/>
<source>Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="348"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="347"/>
<source>Check for updates</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="349"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="348"/>
<source>Whether or not to check for updates upon startup.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="352"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="351"/>
<source>Enable Gamemode</source>
<translation>Activa el mode joc</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="354"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="353"/>
<source>Force X11 as Graphics Backend</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="381"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="380"/>
<source>Custom frontend</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="382"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="381"/>
<source>Real applet</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="382"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="681"/>
<source>Disabled</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="387"/>
<source>Never</source>
@ -2066,11 +2070,6 @@ When a program attempts to open the controller applet, it is immediately closed.
<source>High (512)</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="681"/>
<source>Disabled</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="682"/>
<source>ExtendedDynamicState 1</source>

213
dist/languages/cs.ts vendored
View file

@ -694,12 +694,32 @@ Aggressive mode may impact performance of other applications such as recording s
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="197"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="198"/>
<source>GPU Readback Before NCE Invalidation</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="199"/>
<source>Flushes GPU buffer data back to guest memory before NCE invalidates the whole guest page, preserving it while the CPU store proceeds.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="202"/>
<source>Patch Runtime NROs for NCE</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="203"/>
<source>Applies NCE code patches to runtime-loaded NRO modules.This is required for some games to run correctly.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="205"/>
<source>VSync Mode:</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="198"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="206"/>
<source>FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@ -707,79 +727,79 @@ Immediate (no synchronization) presents whatever is available and can exhibit te
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="210"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="218"/>
<source>Sync Memory Operations</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="211"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="219"/>
<source>Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="214"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="222"/>
<source>Enable asynchronous presentation (Vulkan only)</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="215"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="223"/>
<source>Slightly improves performance by moving presentation to a separate CPU thread.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="217"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="225"/>
<source>Force maximum clocks (Vulkan only)</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="218"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="226"/>
<source>Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="220"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="228"/>
<source>Anisotropic Filtering:</source>
<translation>Anizotropní filtrování:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="221"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="229"/>
<source>Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="223"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="231"/>
<source>GPU Mode:</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="224"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="232"/>
<source>Controls the GPU emulation mode.
Most games render fine with Fast, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="226"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="234"/>
<source>DMA Accuracy:</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="227"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="235"/>
<source>Controls the DMA read mode.
Unsafe is faster, while Safe is more stable and can fix issues in some games.
Default follows the GPU Accuracy setting.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="228"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="236"/>
<source>GPU Fence Behavior:</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="229"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="237"/>
<source>Controls the GPU fence synchronization behavior.
Immediate is the fastest option, but can introduce some issues.
Balanced offers better compatibility and may fix issues in some games.
@ -788,363 +808,347 @@ Default follows the GPU Mode setting.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="230"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="238"/>
<source>Enable asynchronous shader compilation</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="231"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="239"/>
<source>May reduce shader stutter.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="232"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="240"/>
<source>GPU Clocks</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="233"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="241"/>
<source>Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch&apos;s clocks.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="235"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="243"/>
<source>GPU Unswizzle</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="236"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="244"/>
<source>Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="238"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="246"/>
<source>GPU Unswizzle Max Texture Size</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="239"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="247"/>
<source>Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="243"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="251"/>
<source>GPU Unswizzle Stream Size</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="244"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="252"/>
<source>Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="247"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="255"/>
<source>GPU Unswizzle Chunk Size</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="248"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="256"/>
<source>Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="252"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="260"/>
<source>Use Vulkan pipeline cache</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="253"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="261"/>
<source>Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="256"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="264"/>
<source>Enable Compute Pipelines (Intel Vulkan Only)</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="257"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="265"/>
<source>Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="261"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="269"/>
<source>Enable Reactive Flushing</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="262"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="270"/>
<source>Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="264"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="272"/>
<source>Sync to framerate of video playback</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="265"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="273"/>
<source>Run the game at normal speed during video playback, even when the framerate is unlocked.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="267"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="275"/>
<source>Barrier feedback loops</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="268"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="276"/>
<source>Improves rendering of transparency effects in specific games.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="269"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="277"/>
<source>Enable buffer history</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="270"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="278"/>
<source>Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="272"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="280"/>
<source>Fix bloom effects</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="272"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="280"/>
<source>Removes bloom in Burnout.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="274"/>
<source>Enable Legacy Rescale Pass</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="275"/>
<source>May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="281"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="283"/>
<source>Extended Dynamic State</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="282"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="284"/>
<source>Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="286"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="288"/>
<source>Vertex Input Dynamic State</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="287"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="289"/>
<source>Enables vertex input dynamic state feature for better quality and performance.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="290"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="292"/>
<source>Sample Shading</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="291"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="293"/>
<source>Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="298"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="300"/>
<source>RNG Seed</source>
<translation>RNG Seed</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="299"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="301"/>
<source>Controls the seed of the random number generator.
Mainly used for speedrunning.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="301"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="303"/>
<source>Device Name</source>
<translation>Název Zařízení</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="301"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="303"/>
<source>The name of the console.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="302"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="304"/>
<source>Homebrew Args</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="303"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="305"/>
<source>Command-line arguments passed to homebrew at launch (e.g. -noglsl).</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="304"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="306"/>
<source>Custom RTC Date:</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="305"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="307"/>
<source>This option allows to change the clock of the console.
Can be used to manipulate time in games.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="309"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="311"/>
<source>The number of seconds from the current unix time</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="310"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="312"/>
<source>Language:</source>
<translation>Jazyk:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="311"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="313"/>
<source>This option can be overridden when region setting is auto-select</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="312"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="314"/>
<source>Region:</source>
<translation>Region:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="312"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="314"/>
<source>The region of the console.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="313"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="315"/>
<source>Time Zone:</source>
<translation>Časové Pásmo:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="313"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="315"/>
<source>The time zone of the console.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="314"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="316"/>
<source>Sound Output Mode:</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="315"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="317"/>
<source>Console Mode:</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="316"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="318"/>
<source>Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="336"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="338"/>
<source>Prompt for user profile on boot</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="337"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="339"/>
<source>Useful if multiple people use the same PC.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="338"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="340"/>
<source>Pause when not in focus</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="339"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="341"/>
<source>Pauses emulation when focusing on other windows.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="340"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="342"/>
<source>Confirm before stopping emulation</source>
<translation>Potvrzení před zastavením emulace</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="341"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="343"/>
<source>Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="343"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="345"/>
<source>Hide mouse on inactivity</source>
<translation>Skrýt myš při neaktivitě</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="344"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="346"/>
<source>Hides the mouse after 2.5s of inactivity.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="345"/>
<source>Disable controller applet</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="346"/>
<source>Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="348"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="347"/>
<source>Check for updates</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="349"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="348"/>
<source>Whether or not to check for updates upon startup.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="352"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="351"/>
<source>Enable Gamemode</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="354"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="353"/>
<source>Force X11 as Graphics Backend</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="381"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="380"/>
<source>Custom frontend</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="382"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="381"/>
<source>Real applet</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="382"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="681"/>
<source>Disabled</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="387"/>
<source>Never</source>
@ -2066,11 +2070,6 @@ When a program attempts to open the controller applet, it is immediately closed.
<source>High (512)</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="681"/>
<source>Disabled</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="682"/>
<source>ExtendedDynamicState 1</source>

213
dist/languages/da.ts vendored
View file

@ -696,12 +696,32 @@ Aggressive mode may impact performance of other applications such as recording s
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="197"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="198"/>
<source>GPU Readback Before NCE Invalidation</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="199"/>
<source>Flushes GPU buffer data back to guest memory before NCE invalidates the whole guest page, preserving it while the CPU store proceeds.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="202"/>
<source>Patch Runtime NROs for NCE</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="203"/>
<source>Applies NCE code patches to runtime-loaded NRO modules.This is required for some games to run correctly.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="205"/>
<source>VSync Mode:</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="198"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="206"/>
<source>FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@ -709,79 +729,79 @@ Immediate (no synchronization) presents whatever is available and can exhibit te
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="210"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="218"/>
<source>Sync Memory Operations</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="211"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="219"/>
<source>Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="214"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="222"/>
<source>Enable asynchronous presentation (Vulkan only)</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="215"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="223"/>
<source>Slightly improves performance by moving presentation to a separate CPU thread.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="217"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="225"/>
<source>Force maximum clocks (Vulkan only)</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="218"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="226"/>
<source>Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="220"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="228"/>
<source>Anisotropic Filtering:</source>
<translation>Anisotropisk Filtrering:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="221"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="229"/>
<source>Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="223"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="231"/>
<source>GPU Mode:</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="224"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="232"/>
<source>Controls the GPU emulation mode.
Most games render fine with Fast, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="226"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="234"/>
<source>DMA Accuracy:</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="227"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="235"/>
<source>Controls the DMA read mode.
Unsafe is faster, while Safe is more stable and can fix issues in some games.
Default follows the GPU Accuracy setting.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="228"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="236"/>
<source>GPU Fence Behavior:</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="229"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="237"/>
<source>Controls the GPU fence synchronization behavior.
Immediate is the fastest option, but can introduce some issues.
Balanced offers better compatibility and may fix issues in some games.
@ -790,363 +810,347 @@ Default follows the GPU Mode setting.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="230"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="238"/>
<source>Enable asynchronous shader compilation</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="231"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="239"/>
<source>May reduce shader stutter.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="232"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="240"/>
<source>GPU Clocks</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="233"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="241"/>
<source>Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch&apos;s clocks.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="235"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="243"/>
<source>GPU Unswizzle</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="236"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="244"/>
<source>Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="238"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="246"/>
<source>GPU Unswizzle Max Texture Size</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="239"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="247"/>
<source>Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="243"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="251"/>
<source>GPU Unswizzle Stream Size</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="244"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="252"/>
<source>Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="247"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="255"/>
<source>GPU Unswizzle Chunk Size</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="248"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="256"/>
<source>Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="252"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="260"/>
<source>Use Vulkan pipeline cache</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="253"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="261"/>
<source>Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="256"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="264"/>
<source>Enable Compute Pipelines (Intel Vulkan Only)</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="257"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="265"/>
<source>Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="261"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="269"/>
<source>Enable Reactive Flushing</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="262"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="270"/>
<source>Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="264"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="272"/>
<source>Sync to framerate of video playback</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="265"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="273"/>
<source>Run the game at normal speed during video playback, even when the framerate is unlocked.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="267"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="275"/>
<source>Barrier feedback loops</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="268"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="276"/>
<source>Improves rendering of transparency effects in specific games.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="269"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="277"/>
<source>Enable buffer history</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="270"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="278"/>
<source>Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="272"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="280"/>
<source>Fix bloom effects</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="272"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="280"/>
<source>Removes bloom in Burnout.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="274"/>
<source>Enable Legacy Rescale Pass</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="275"/>
<source>May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="281"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="283"/>
<source>Extended Dynamic State</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="282"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="284"/>
<source>Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="286"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="288"/>
<source>Vertex Input Dynamic State</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="287"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="289"/>
<source>Enables vertex input dynamic state feature for better quality and performance.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="290"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="292"/>
<source>Sample Shading</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="291"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="293"/>
<source>Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="298"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="300"/>
<source>RNG Seed</source>
<translation>RNG-Seed</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="299"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="301"/>
<source>Controls the seed of the random number generator.
Mainly used for speedrunning.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="301"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="303"/>
<source>Device Name</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="301"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="303"/>
<source>The name of the console.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="302"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="304"/>
<source>Homebrew Args</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="303"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="305"/>
<source>Command-line arguments passed to homebrew at launch (e.g. -noglsl).</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="304"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="306"/>
<source>Custom RTC Date:</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="305"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="307"/>
<source>This option allows to change the clock of the console.
Can be used to manipulate time in games.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="309"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="311"/>
<source>The number of seconds from the current unix time</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="310"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="312"/>
<source>Language:</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="311"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="313"/>
<source>This option can be overridden when region setting is auto-select</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="312"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="314"/>
<source>Region:</source>
<translation>Region</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="312"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="314"/>
<source>The region of the console.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="313"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="315"/>
<source>Time Zone:</source>
<translation>Tidszone</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="313"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="315"/>
<source>The time zone of the console.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="314"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="316"/>
<source>Sound Output Mode:</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="315"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="317"/>
<source>Console Mode:</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="316"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="318"/>
<source>Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="336"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="338"/>
<source>Prompt for user profile on boot</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="337"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="339"/>
<source>Useful if multiple people use the same PC.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="338"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="340"/>
<source>Pause when not in focus</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="339"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="341"/>
<source>Pauses emulation when focusing on other windows.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="340"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="342"/>
<source>Confirm before stopping emulation</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="341"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="343"/>
<source>Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="343"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="345"/>
<source>Hide mouse on inactivity</source>
<translation>Skjul mus ved inaktivitet</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="344"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="346"/>
<source>Hides the mouse after 2.5s of inactivity.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="345"/>
<source>Disable controller applet</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="346"/>
<source>Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="348"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="347"/>
<source>Check for updates</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="349"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="348"/>
<source>Whether or not to check for updates upon startup.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="352"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="351"/>
<source>Enable Gamemode</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="354"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="353"/>
<source>Force X11 as Graphics Backend</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="381"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="380"/>
<source>Custom frontend</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="382"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="381"/>
<source>Real applet</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="382"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="681"/>
<source>Disabled</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="387"/>
<source>Never</source>
@ -2068,11 +2072,6 @@ When a program attempts to open the controller applet, it is immediately closed.
<source>High (512)</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="681"/>
<source>Disabled</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="682"/>
<source>ExtendedDynamicState 1</source>

215
dist/languages/de.ts vendored
View file

@ -731,12 +731,32 @@ Der aggressive Modus kann die Leistung anderer Anwendungen, wie z. B. Aufnahmeso
<translation>Überspringt bestimmte Cache-Invalidierungen auf CPU-Seite während Speicherupdates, reduziert die CPU-Auslastung und verbessert die Leistung. Dies verursacht vielleicht Abstürze.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="197"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="198"/>
<source>GPU Readback Before NCE Invalidation</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="199"/>
<source>Flushes GPU buffer data back to guest memory before NCE invalidates the whole guest page, preserving it while the CPU store proceeds.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="202"/>
<source>Patch Runtime NROs for NCE</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="203"/>
<source>Applies NCE code patches to runtime-loaded NRO modules.This is required for some games to run correctly.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="205"/>
<source>VSync Mode:</source>
<translation>VSync-Modus:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="198"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="206"/>
<source>FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@ -747,12 +767,12 @@ Postkasten kann eine geringere Latenz als FIFO aufweisen und verursacht kein Tea
Sofort (ohne Synchronisation) zeigt alles an, was verfügbar ist, und kann Tearing verursachen.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="210"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="218"/>
<source>Sync Memory Operations</source>
<translation>Speicheroperationen synchronisieren</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="211"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="219"/>
<source>Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.</source>
@ -761,44 +781,44 @@ Diese Option behebt Probleme in Spielen, kann jedoch zu Leistungseinbußen führ
Bei Spielen mit Unreal Engine 4 sind die Auswirkungen oft am deutlichsten spürbar.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="214"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="222"/>
<source>Enable asynchronous presentation (Vulkan only)</source>
<translation>Aktiviere asynchrone Präsentation (Nur Vulkan)</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="215"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="223"/>
<source>Slightly improves performance by moving presentation to a separate CPU thread.</source>
<translation>Verbessert die Leistung geringfügig, indem die Darstellung auf einen separaten CPU-Thread verlagert wird.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="217"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="225"/>
<source>Force maximum clocks (Vulkan only)</source>
<translation>Erzwinge Maximale Taktrate (Vulkan only)</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="218"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="226"/>
<source>Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.</source>
<translation>Lässt im Hintergrund die GPU Aufgaben erledigen während diese auf Grafikbefehle wartet, damit diese nicht herunter taktet.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="220"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="228"/>
<source>Anisotropic Filtering:</source>
<translation>Anisotrope Filterung:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="221"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="229"/>
<source>Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.</source>
<translation>Steuert die Qualität der Texturwiedergabe bei schrägen Blickwinkeln.
Bei den meisten Grafikkarten kann dieser Wert bedenkenlos auf 16x eingestellt werden.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="223"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="231"/>
<source>GPU Mode:</source>
<translation>GPU-Modus:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="224"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="232"/>
<source>Controls the GPU emulation mode.
Most games render fine with Fast, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.</source>
@ -807,12 +827,12 @@ Die meisten Spiele werden im Modus Schnell in Ordnung gerendert, für einige ist
Partikel werden in der Regel nur im Modus Akkurat korrekt gerendert.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="226"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="234"/>
<source>DMA Accuracy:</source>
<translation>DMA-Genauigkeit:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="227"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="235"/>
<source>Controls the DMA read mode.
Unsafe is faster, while Safe is more stable and can fix issues in some games.
Default follows the GPU Accuracy setting.</source>
@ -821,12 +841,12 @@ Unsicher ist schneller, während Sicher stabiler ist und in manchen Spielen Prob
Standard folgt der GPU-Genauigkeit Einstellung.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="228"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="236"/>
<source>GPU Fence Behavior:</source>
<translation>GPU-Zaunobjekt-Verhalten:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="229"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="237"/>
<source>Controls the GPU fence synchronization behavior.
Immediate is the fastest option, but can introduce some issues.
Balanced offers better compatibility and may fix issues in some games.
@ -835,44 +855,44 @@ Default follows the GPU Mode setting.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="230"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="238"/>
<source>Enable asynchronous shader compilation</source>
<translation>Aktiviere asynchrones Shader-Kompilieren</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="231"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="239"/>
<source>May reduce shader stutter.</source>
<translation>Kann Shader-Ruckler reduzieren.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="232"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="240"/>
<source>GPU Clocks</source>
<translation>GPU-Takte</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="233"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="241"/>
<source>Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch&apos;s clocks.</source>
<translation>Führt dazu, dass das Spiel glaubt, die Arbeit der GPU würde früher fertig sein, als sie eigentlich ist. Dadurch hört das Spiel auf die Auflösung und Render-Distanz zu verringern um sich den Takten der Switch anzupassen.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="235"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="243"/>
<source>GPU Unswizzle</source>
<translation>GPU-Unswizzle</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="236"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="244"/>
<source>Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.</source>
<translation>Beschleunigt die Dekodierung von BCn-3D-Texturen mithilfe von GPU-Rechenleistung.
Deaktiviere diese Option, falls Abstürze oder Grafikfehler auftreten.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="238"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="246"/>
<source>GPU Unswizzle Max Texture Size</source>
<translation>GPU-Unswizzle max. Texturgröße</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="239"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="247"/>
<source>Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.</source>
@ -881,48 +901,48 @@ Während die GPU für mittelgroße und große Texturen schneller ist, kann die C
Passen Sie diesen Wert an, um das Gleichgewicht zwischen GPU-Beschleunigung und CPU-Overhead zu finden.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="243"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="251"/>
<source>GPU Unswizzle Stream Size</source>
<translation>GPU-Unswizzle-Streamgröße</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="244"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="252"/>
<source>Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.</source>
<translation>Legt die maximale Menge an Texturdaten (in MiB) fest, die pro Bild verarbeitet wird.
Höhere Werte können Ruckeln beim Laden von Texturen verringern, können sich jedoch auf die Bildrate auswirken.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="247"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="255"/>
<source>GPU Unswizzle Chunk Size</source>
<translation>GPU-Unswizzle Chunk-Größe</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="248"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="256"/>
<source>Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.</source>
<translation>Legt die Anzahl der Tiefenschnitte fest, die in einem einzelnen Durchlauf verarbeitet werden.
Eine Erhöhung dieses Werts kann den Durchsatz auf High-End-GPUs verbessern, bei schwächerer Hardware jedoch zu TDR- oder Treiber-Auszeiten führen.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="252"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="260"/>
<source>Use Vulkan pipeline cache</source>
<translation>Vulkan-Pipeline-Cache verwenden</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="253"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="261"/>
<source>Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.</source>
<translation>Aktiviert den herstellerspezifischen Pipeline-Cache der GPU.
Diese Option kann die Ladezeit von Shadern erheblich verkürzen, wenn der Vulkan-Treiber die Pipeline-Cache-Dateien nicht intern speichert.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="256"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="264"/>
<source>Enable Compute Pipelines (Intel Vulkan Only)</source>
<translation>Aktiviere Compute-Pipelines (Nur Intel Vulkan)</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="257"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="265"/>
<source>Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.</source>
@ -931,194 +951,182 @@ Diese Einstellung ist nur bei proprietären Intel-Treibern vorhanden und kann be
Bei allen anderen Treibern sind die Rechen-Rohrleitungen immer aktiviert.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="261"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="269"/>
<source>Enable Reactive Flushing</source>
<translation>Aktiviere Reactives Flushing</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="262"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="270"/>
<source>Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.</source>
<translation>Benutzt Reactive-Flushing anstatt Predictive-Flushing, welches akkurateres Speicher-Synchronisieren erlaubt.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="264"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="272"/>
<source>Sync to framerate of video playback</source>
<translation>Synchronisiere mit Bildrate von Video-Wiedergaben</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="265"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="273"/>
<source>Run the game at normal speed during video playback, even when the framerate is unlocked.</source>
<translation>Lasse das Spiel in der normalen Geschwindigkeit abspielen, trotz freigeschalteter Bildrate</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="267"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="275"/>
<source>Barrier feedback loops</source>
<translation>Barrier-Feedback-Schleifen</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="268"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="276"/>
<source>Improves rendering of transparency effects in specific games.</source>
<translation>Verbessert das Rendering von Transparenzeffekten in bestimmten Spielen.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="269"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="277"/>
<source>Enable buffer history</source>
<translation>Puffer-Verlauf aktivieren</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="270"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="278"/>
<source>Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.</source>
<translation>Ermöglicht den Zugriff auf frühere Pufferzustände.
Diese Option kann in manchen Spielen die Darstellungsqualität und die Leistungsstabilität verbessern.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="272"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="280"/>
<source>Fix bloom effects</source>
<translation>Bloom-Effekte beheben</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="272"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="280"/>
<source>Removes bloom in Burnout.</source>
<translation>Entfernt Bloom in Burnout.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="274"/>
<source>Enable Legacy Rescale Pass</source>
<translation>„Legacy Rescale Pass“ aktivieren</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="275"/>
<source>May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.</source>
<translation>Behebt möglicherweise Probleme mit der Skalierung in einigen Spielen, indem auf das Verhalten der vorherigen Implementierung zurückgegriffen wird.
Eine Umgehungslösung für das alte Verhalten, die Linienartefakte auf AMD- und Intel-GPUs sowie graues Texturflackern auf Nvidia-GPUs in „Luigi’s Mansion 3“ behebt.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="281"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="283"/>
<source>Extended Dynamic State</source>
<translation>Erweiterter dynamischer Zustand</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="282"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="284"/>
<source>Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.</source>
<translation>Legt die Anzahl der Funktionen fest, die im erweiterten dynamischen Modus verwendet werden können.
Höhere Stufen ermöglichen mehr Funktionen und können die Leistung steigern, können jedoch zusätzliche grafische Probleme verursachen.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="286"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="288"/>
<source>Vertex Input Dynamic State</source>
<translation>Dynamischer Zustand der Scheitelpunkteingabe</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="287"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="289"/>
<source>Enables vertex input dynamic state feature for better quality and performance.</source>
<translation>Aktiviert die Funktion für den dynamischen Status der Scheitelpunkteingabe, um eine bessere Qualität und Leistung zu erzielen.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="290"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="292"/>
<source>Sample Shading</source>
<translation>Probe-Schattierung</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="291"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="293"/>
<source>Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.</source>
<translation>Ermöglicht es dem Fragment-Shader, pro Abtastwert in einem mehrfach abgetasteten Fragment ausgeführt zu werden, anstatt nur einmal pro Fragment. Verbessert die Grafikqualität auf Kosten der Leistung.
Höhere Werte verbessern die Qualität, beeinträchtigen jedoch die Leistung.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="298"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="300"/>
<source>RNG Seed</source>
<translation>Startwert für den Zufallszahlengenerator</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="299"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="301"/>
<source>Controls the seed of the random number generator.
Mainly used for speedrunning.</source>
<translation>Steuert den Startwert des Zufallszahlengenerators.
Wird hauptsächlich für Schnelldurchläufe verwendet.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="301"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="303"/>
<source>Device Name</source>
<translation>Gerätename</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="301"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="303"/>
<source>The name of the console.</source>
<translation>Der Name der Konsole.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="302"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="304"/>
<source>Homebrew Args</source>
<translation>Homebrew-Argumente</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="303"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="305"/>
<source>Command-line arguments passed to homebrew at launch (e.g. -noglsl).</source>
<translation>Befehlszeilenargumente, die beim Start an Homebrew übergeben werden (z. B. -noglsl).</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="304"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="306"/>
<source>Custom RTC Date:</source>
<translation>Benutzerdefinierte Echtzeituhrdatum:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="305"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="307"/>
<source>This option allows to change the clock of the console.
Can be used to manipulate time in games.</source>
<translation>Diese Option erlaubt die Änderung der Uhr der Konsole.
Kann benutzt werden um Zeit in Spielen zu manipulieren.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="309"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="311"/>
<source>The number of seconds from the current unix time</source>
<translation>Die Anzahl der Sekunden seit dem aktuellen Unix-Zeitstempel</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="310"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="312"/>
<source>Language:</source>
<translation>Sprache:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="311"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="313"/>
<source>This option can be overridden when region setting is auto-select</source>
<translation>Diese Option kann überschrieben werden, wenn die Regionseinstellung auf „Automatische Auswahl“ steht</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="312"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="314"/>
<source>Region:</source>
<translation>Region:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="312"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="314"/>
<source>The region of the console.</source>
<translation>Die Region der Konsole.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="313"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="315"/>
<source>Time Zone:</source>
<translation>Zeitzone:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="313"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="315"/>
<source>The time zone of the console.</source>
<translation>Die Zeitzone der Konsole.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="314"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="316"/>
<source>Sound Output Mode:</source>
<translation>Tonausgangsmodus:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="315"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="317"/>
<source>Console Mode:</source>
<translation>Konsolenmodus:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="316"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="318"/>
<source>Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.</source>
@ -1127,89 +1135,83 @@ Je nach dieser Einstellung ändern sich bei Spielen die Auflösung, die Detailst
Die Einstellung auf „Handgerät“ kann dazu beitragen, die Leistung auf Systemen mit geringerer Leistung zu verbessern.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="336"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="338"/>
<source>Prompt for user profile on boot</source>
<translation>Beim Systemstart nach dem Benutzerprofil fragen</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="337"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="339"/>
<source>Useful if multiple people use the same PC.</source>
<translation>Nützlich, wenn mehrere Personen denselben PC nutzen.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="338"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="340"/>
<source>Pause when not in focus</source>
<translation>Pausieren, wenn nicht im Fokus</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="339"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="341"/>
<source>Pauses emulation when focusing on other windows.</source>
<translation>Pausiert die Emulation, wenn der Fokus auf andere Fenster wechselt.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="340"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="342"/>
<source>Confirm before stopping emulation</source>
<translation>Vor dem Stoppen der Emulation bestätigen</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="341"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="343"/>
<source>Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.</source>
<translation>Überschreibt die Abfragen zur Bestätigung des Beendens der Emulation.
Wenn diese Option aktiviert ist, werden solche Abfragen umgangen und die Emulation wird direkt beendet.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="343"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="345"/>
<source>Hide mouse on inactivity</source>
<translation>Mauszeiger verbergen</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="344"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="346"/>
<source>Hides the mouse after 2.5s of inactivity.</source>
<translation>Verbirgt den Mauszeiger nach 2,5 Sekunden Inaktivität.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="345"/>
<source>Disable controller applet</source>
<translation>Controller-Applet deaktivieren</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="346"/>
<source>Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.</source>
<translation>Deaktiviert die Verwendung des Controller-Applets in emulierten Programmen zwangsweise.
Wenn ein Programm versucht, das Controller-Applet zu öffnen, wird es sofort geschlossen.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="348"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="347"/>
<source>Check for updates</source>
<translation>Auf Aktualisierungen überprüfen</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="349"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="348"/>
<source>Whether or not to check for updates upon startup.</source>
<translation>Ob nach Aktualisierungen während des Startens gesucht werden soll.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="352"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="351"/>
<source>Enable Gamemode</source>
<translation>Spielmodus aktivieren</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="354"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="353"/>
<source>Force X11 as Graphics Backend</source>
<translation>X11 als Grafik-Backend erzwingen</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="381"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="380"/>
<source>Custom frontend</source>
<translation>Benutzerdefiniertes Frontend</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="382"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="381"/>
<source>Real applet</source>
<translation>Echtes Applet</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="382"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="681"/>
<source>Disabled</source>
<translation>Deaktiviert</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="387"/>
<source>Never</source>
@ -2131,11 +2133,6 @@ Wenn ein Programm versucht, das Controller-Applet zu öffnen, wird es sofort ges
<source>High (512)</source>
<translation>Hoch (512)</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="681"/>
<source>Disabled</source>
<translation>Deaktiviert</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="682"/>
<source>ExtendedDynamicState 1</source>

213
dist/languages/el.ts vendored
View file

@ -696,12 +696,32 @@ Aggressive mode may impact performance of other applications such as recording s
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="197"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="198"/>
<source>GPU Readback Before NCE Invalidation</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="199"/>
<source>Flushes GPU buffer data back to guest memory before NCE invalidates the whole guest page, preserving it while the CPU store proceeds.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="202"/>
<source>Patch Runtime NROs for NCE</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="203"/>
<source>Applies NCE code patches to runtime-loaded NRO modules.This is required for some games to run correctly.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="205"/>
<source>VSync Mode:</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="198"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="206"/>
<source>FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@ -709,79 +729,79 @@ Immediate (no synchronization) presents whatever is available and can exhibit te
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="210"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="218"/>
<source>Sync Memory Operations</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="211"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="219"/>
<source>Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="214"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="222"/>
<source>Enable asynchronous presentation (Vulkan only)</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="215"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="223"/>
<source>Slightly improves performance by moving presentation to a separate CPU thread.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="217"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="225"/>
<source>Force maximum clocks (Vulkan only)</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="218"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="226"/>
<source>Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="220"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="228"/>
<source>Anisotropic Filtering:</source>
<translation>Ανισοτροπικό Φιλτράρισμα:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="221"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="229"/>
<source>Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="223"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="231"/>
<source>GPU Mode:</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="224"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="232"/>
<source>Controls the GPU emulation mode.
Most games render fine with Fast, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="226"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="234"/>
<source>DMA Accuracy:</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="227"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="235"/>
<source>Controls the DMA read mode.
Unsafe is faster, while Safe is more stable and can fix issues in some games.
Default follows the GPU Accuracy setting.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="228"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="236"/>
<source>GPU Fence Behavior:</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="229"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="237"/>
<source>Controls the GPU fence synchronization behavior.
Immediate is the fastest option, but can introduce some issues.
Balanced offers better compatibility and may fix issues in some games.
@ -790,363 +810,347 @@ Default follows the GPU Mode setting.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="230"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="238"/>
<source>Enable asynchronous shader compilation</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="231"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="239"/>
<source>May reduce shader stutter.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="232"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="240"/>
<source>GPU Clocks</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="233"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="241"/>
<source>Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch&apos;s clocks.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="235"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="243"/>
<source>GPU Unswizzle</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="236"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="244"/>
<source>Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="238"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="246"/>
<source>GPU Unswizzle Max Texture Size</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="239"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="247"/>
<source>Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="243"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="251"/>
<source>GPU Unswizzle Stream Size</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="244"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="252"/>
<source>Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="247"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="255"/>
<source>GPU Unswizzle Chunk Size</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="248"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="256"/>
<source>Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="252"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="260"/>
<source>Use Vulkan pipeline cache</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="253"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="261"/>
<source>Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="256"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="264"/>
<source>Enable Compute Pipelines (Intel Vulkan Only)</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="257"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="265"/>
<source>Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="261"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="269"/>
<source>Enable Reactive Flushing</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="262"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="270"/>
<source>Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="264"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="272"/>
<source>Sync to framerate of video playback</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="265"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="273"/>
<source>Run the game at normal speed during video playback, even when the framerate is unlocked.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="267"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="275"/>
<source>Barrier feedback loops</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="268"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="276"/>
<source>Improves rendering of transparency effects in specific games.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="269"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="277"/>
<source>Enable buffer history</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="270"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="278"/>
<source>Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="272"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="280"/>
<source>Fix bloom effects</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="272"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="280"/>
<source>Removes bloom in Burnout.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="274"/>
<source>Enable Legacy Rescale Pass</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="275"/>
<source>May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="281"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="283"/>
<source>Extended Dynamic State</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="282"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="284"/>
<source>Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="286"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="288"/>
<source>Vertex Input Dynamic State</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="287"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="289"/>
<source>Enables vertex input dynamic state feature for better quality and performance.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="290"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="292"/>
<source>Sample Shading</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="291"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="293"/>
<source>Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="298"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="300"/>
<source>RNG Seed</source>
<translation>RNG Seed</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="299"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="301"/>
<source>Controls the seed of the random number generator.
Mainly used for speedrunning.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="301"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="303"/>
<source>Device Name</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="301"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="303"/>
<source>The name of the console.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="302"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="304"/>
<source>Homebrew Args</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="303"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="305"/>
<source>Command-line arguments passed to homebrew at launch (e.g. -noglsl).</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="304"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="306"/>
<source>Custom RTC Date:</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="305"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="307"/>
<source>This option allows to change the clock of the console.
Can be used to manipulate time in games.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="309"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="311"/>
<source>The number of seconds from the current unix time</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="310"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="312"/>
<source>Language:</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="311"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="313"/>
<source>This option can be overridden when region setting is auto-select</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="312"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="314"/>
<source>Region:</source>
<translation>Περιφέρεια:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="312"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="314"/>
<source>The region of the console.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="313"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="315"/>
<source>Time Zone:</source>
<translation>Ζώνη Ώρας:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="313"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="315"/>
<source>The time zone of the console.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="314"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="316"/>
<source>Sound Output Mode:</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="315"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="317"/>
<source>Console Mode:</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="316"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="318"/>
<source>Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="336"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="338"/>
<source>Prompt for user profile on boot</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="337"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="339"/>
<source>Useful if multiple people use the same PC.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="338"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="340"/>
<source>Pause when not in focus</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="339"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="341"/>
<source>Pauses emulation when focusing on other windows.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="340"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="342"/>
<source>Confirm before stopping emulation</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="341"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="343"/>
<source>Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="343"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="345"/>
<source>Hide mouse on inactivity</source>
<translation>Απόκρυψη δρομέα ποντικιού στην αδράνεια</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="344"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="346"/>
<source>Hides the mouse after 2.5s of inactivity.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="345"/>
<source>Disable controller applet</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="346"/>
<source>Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="348"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="347"/>
<source>Check for updates</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="349"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="348"/>
<source>Whether or not to check for updates upon startup.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="352"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="351"/>
<source>Enable Gamemode</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="354"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="353"/>
<source>Force X11 as Graphics Backend</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="381"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="380"/>
<source>Custom frontend</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="382"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="381"/>
<source>Real applet</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="382"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="681"/>
<source>Disabled</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="387"/>
<source>Never</source>
@ -2068,11 +2072,6 @@ When a program attempts to open the controller applet, it is immediately closed.
<source>High (512)</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="681"/>
<source>Disabled</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="682"/>
<source>ExtendedDynamicState 1</source>

215
dist/languages/es.ts vendored
View file

@ -730,12 +730,32 @@ El modo agresivo puede afectar al rendimiento de otras aplicaciones, como a los
<translation>Omite ciertas invalidaciones de caché durante las actualizaciones de memoria, reduciendo el uso de la CPU y mejorando la latencia. Esto puede causar bloqueos leves.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="197"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="198"/>
<source>GPU Readback Before NCE Invalidation</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="199"/>
<source>Flushes GPU buffer data back to guest memory before NCE invalidates the whole guest page, preserving it while the CPU store proceeds.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="202"/>
<source>Patch Runtime NROs for NCE</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="203"/>
<source>Applies NCE code patches to runtime-loaded NRO modules.This is required for some games to run correctly.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="205"/>
<source>VSync Mode:</source>
<translation>Modo VSync:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="198"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="206"/>
<source>FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@ -746,12 +766,12 @@ Mailbox ofrece menor latencia que FIFO y evita el tearing, aunque puede perder a
Immediate (sin sincronización) muestra los fotogramas tan pronto están disponibles, pero puede generar desgarros de imagen.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="210"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="218"/>
<source>Sync Memory Operations</source>
<translation>Sincronizar operaciones de memoria</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="211"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="219"/>
<source>Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.</source>
@ -760,56 +780,56 @@ Esta opción arregla errores en los juegos, pero puede afectar negativamente al
Los juegos con Unreal Engine 4 son con frecuencia los que muestran cambios significantes en esto.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="214"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="222"/>
<source>Enable asynchronous presentation (Vulkan only)</source>
<translation>Activar presentación asíncrona (solo Vulkan)</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="215"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="223"/>
<source>Slightly improves performance by moving presentation to a separate CPU thread.</source>
<translation>Mejora el rendimiento ligeramente al usar un hilo de CPU adicional para la presentación.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="217"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="225"/>
<source>Force maximum clocks (Vulkan only)</source>
<translation>Forzar relojes al máximo (solo Vulkan)</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="218"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="226"/>
<source>Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.</source>
<translation>Ejecuta los procesos en segundo plano mientras se espera a las instrucciones gráficas para evitar que la GPU reduzca su velocidad de reloj.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="220"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="228"/>
<source>Anisotropic Filtering:</source>
<translation>Filtrado anisotrópico:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="221"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="229"/>
<source>Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.</source>
<translation>Controla la calidad del renderizado de texturas en ángulos oblicuos.
Es seguro configurarlo en 16x en la mayoría de las GPU.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="223"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="231"/>
<source>GPU Mode:</source>
<translation>Modo de la GPU:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="224"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="232"/>
<source>Controls the GPU emulation mode.
Most games render fine with Fast, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="226"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="234"/>
<source>DMA Accuracy:</source>
<translation>Precisión de DMA:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="227"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="235"/>
<source>Controls the DMA read mode.
Unsafe is faster, while Safe is more stable and can fix issues in some games.
Default follows the GPU Accuracy setting.</source>
@ -818,12 +838,12 @@ Inseguro es más rápido, mientras que seguro es más estable y puede solucionar
Predeterminado sigue el ajuste de la precisión de GPU.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="228"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="236"/>
<source>GPU Fence Behavior:</source>
<translation>Comportamiento de vallado de la GPU:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="229"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="237"/>
<source>Controls the GPU fence synchronization behavior.
Immediate is the fastest option, but can introduce some issues.
Balanced offers better compatibility and may fix issues in some games.
@ -832,44 +852,44 @@ Default follows the GPU Mode setting.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="230"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="238"/>
<source>Enable asynchronous shader compilation</source>
<translation>Activa la compilación de shaders asincrónicos</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="231"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="239"/>
<source>May reduce shader stutter.</source>
<translation>Puede reducir los tirones causados por la carga de sombreadores.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="232"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="240"/>
<source>GPU Clocks</source>
<translation>Relojes de GPU</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="233"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="241"/>
<source>Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch&apos;s clocks.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="235"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="243"/>
<source>GPU Unswizzle</source>
<translation>Desentrelazado de la GPU</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="236"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="244"/>
<source>Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.</source>
<translation>Acelera la decodificación de texturas 3D BCn mediante computación de la GPU.
Desactívela si experimenta problemas o fallos gráficos.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="238"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="246"/>
<source>GPU Unswizzle Max Texture Size</source>
<translation>Tamaño máximo de textura de desentrelazado de la GPU</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="239"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="247"/>
<source>Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.</source>
@ -878,46 +898,46 @@ Aunque la GPU es más rápida para texturas medianas y grandes, la CPU puede ser
Ajuste este valor para encontrar el equilibrio entre la aceleración de la GPU y la sobrecarga de la CPU.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="243"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="251"/>
<source>GPU Unswizzle Stream Size</source>
<translation>Tamaño del flujo de desentrelazado de la GPU</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="244"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="252"/>
<source>Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.</source>
<translation>Establece la cantidad máxima de datos de textura (en MiB) procesados ​​por cada fotograma. Valores más altos pueden reducir la distorsión durante la carga de texturas, pero pueden afectar a la consistencia de los fotogramas.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="247"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="255"/>
<source>GPU Unswizzle Chunk Size</source>
<translation>Tamaño del trozo de desentrelazado de la GPU</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="248"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="256"/>
<source>Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.</source>
<translation>Determina la cantidad de cortes de profundidad procesados ​​en un solo envío. Aumentar este valor puede mejorar el rendimiento en una GPU de gama alta, pero puede causar tirones y problemas en los tiempos de respuesta en hardware más modesto.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="252"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="260"/>
<source>Use Vulkan pipeline cache</source>
<translation>Usar caché de canalización de Vulkan</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="253"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="261"/>
<source>Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.</source>
<translation>Activa la caché de canalización específica del fabricante.
Esta opción puede mejorar los tiempos de cargas de sombreadores en el caso de que el controlador de Vulkan no lo almacene internamente.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="256"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="264"/>
<source>Enable Compute Pipelines (Intel Vulkan Only)</source>
<translation>Activar la canalizaciones de cómputo (solo Intel Vulkan)</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="257"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="265"/>
<source>Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.</source>
@ -926,194 +946,182 @@ Este ajuste solo existe para los controladores propietarios de Intel y puede cau
En los demás controladores, la canalización de cómputo siempre está activada.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="261"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="269"/>
<source>Enable Reactive Flushing</source>
<translation>Activar limpieza reactiva</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="262"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="270"/>
<source>Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.</source>
<translation>Usa limpieza de memoria reactiva en vez de predictiva, permitiendo una sincronización de memoria más precisa.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="264"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="272"/>
<source>Sync to framerate of video playback</source>
<translation>Sincronizar a fotogramas de reproducción de vídeo</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="265"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="273"/>
<source>Run the game at normal speed during video playback, even when the framerate is unlocked.</source>
<translation>Ejecuta el juego a velocidad normal durante la reproducción de vídeos, incluso cuando no hay límite de fotogramas.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="267"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="275"/>
<source>Barrier feedback loops</source>
<translation>Bucles de feedback de barrera</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="268"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="276"/>
<source>Improves rendering of transparency effects in specific games.</source>
<translation>Mejora la renderización de los efectos de transparencia en ciertos juegos.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="269"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="277"/>
<source>Enable buffer history</source>
<translation>Activar el historial del búfer</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="270"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="278"/>
<source>Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.</source>
<translation>Habilita el acceso a estados de búfer anteriores.
Esta opción puede mejorar la calidad de renderizado y la consistencia en el rendimiento de algunos juegos.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="272"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="280"/>
<source>Fix bloom effects</source>
<translation>Arreglar efectos de resplandor</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="272"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="280"/>
<source>Removes bloom in Burnout.</source>
<translation>Elimina el resplandor en Burnout.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="274"/>
<source>Enable Legacy Rescale Pass</source>
<translation>Activar el pase de reescalado heredado</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="275"/>
<source>May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.</source>
<translation>Puede arreglar los problemas de reescalado en algunos juegos confiando en el comportamiento de la implementación anterior.
Solución alternativa de comportamiento heredado que corrige los artefactos de línea de la GPU AMD y el parpadeo de texturas gris de la GPU Nvidia en Luigis Mansion 3.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="281"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="283"/>
<source>Extended Dynamic State</source>
<translation>Estado dinámico extendido</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="282"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="284"/>
<source>Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.</source>
<translation>Controla el número de funciones que pueden ser usadas en el Estado Dinámico Extendido.
Números más altos permiten úsar más funciones y pueden aumentar el rendimiento, pero tambén pueden causar errores gráficos.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="286"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="288"/>
<source>Vertex Input Dynamic State</source>
<translation>Estado dinámico de entrada de vértices</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="287"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="289"/>
<source>Enables vertex input dynamic state feature for better quality and performance.</source>
<translation>Activa la función de estado dinámico de entrada de vértices para una mejor calidad y rendimiento.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="290"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="292"/>
<source>Sample Shading</source>
<translation>Sombreado de muestra</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="291"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="293"/>
<source>Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.</source>
<translation>Permite que el sombreador de fragmentos se ejecute por muestra en un fragmento multimuestreado, en lugar de una sola vez por fragmento. Mejora la calidad de los gráficos a costa de rendimiento.
Los valores más altos mejoran la calidad, pero reducen el rendimiento.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="298"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="300"/>
<source>RNG Seed</source>
<translation>Semilla de GNA</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="299"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="301"/>
<source>Controls the seed of the random number generator.
Mainly used for speedrunning.</source>
<translation>Controla la semilla del generador de números aleatorios.
Usado principalmente para speedrunning.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="301"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="303"/>
<source>Device Name</source>
<translation>Nombre del dispositivo</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="301"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="303"/>
<source>The name of the console.</source>
<translation>El nombre de la consola</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="302"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="304"/>
<source>Homebrew Args</source>
<translation>Argumentos Homebrew</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="303"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="305"/>
<source>Command-line arguments passed to homebrew at launch (e.g. -noglsl).</source>
<translation>Argumentos en la línea de comandos pasados al homebrew al ser lanzado (p.e. -noglsl).</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="304"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="306"/>
<source>Custom RTC Date:</source>
<translation>Fecha Personalizada RTC:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="305"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="307"/>
<source>This option allows to change the clock of the console.
Can be used to manipulate time in games.</source>
<translation>Esta opción permite cambiar el reloj de la consola.
Puede ser usado para manipular el tiempo en juegos.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="309"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="311"/>
<source>The number of seconds from the current unix time</source>
<translation>Número de segundos de la hora actual de Unix</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="310"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="312"/>
<source>Language:</source>
<translation>Idioma:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="311"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="313"/>
<source>This option can be overridden when region setting is auto-select</source>
<translation>Esta opción puede ser reemplazada cuando la configuración de región está en selección automática.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="312"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="314"/>
<source>Region:</source>
<translation>Región:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="312"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="314"/>
<source>The region of the console.</source>
<translation>La Región de la Consola.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="313"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="315"/>
<source>Time Zone:</source>
<translation>Zona horaria:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="313"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="315"/>
<source>The time zone of the console.</source>
<translation>La zona horaria de la consola.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="314"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="316"/>
<source>Sound Output Mode:</source>
<translation>Método de salida de sonido:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="315"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="317"/>
<source>Console Mode:</source>
<translation>Modo consola:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="316"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="318"/>
<source>Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.</source>
@ -1122,88 +1130,82 @@ Los juegos cambiarán su resolución, detalles y compatibilidad con los mandos s
Configurar el modo portátil puede mejorar el rendimiento en sistemas de gama baja.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="336"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="338"/>
<source>Prompt for user profile on boot</source>
<translation>Solicitud para perfil de usuario al arrancar</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="337"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="339"/>
<source>Useful if multiple people use the same PC.</source>
<translation>Útil si múltiples personas usan la misma PC</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="338"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="340"/>
<source>Pause when not in focus</source>
<translation>Pausar cuando la ventana no esté activa</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="339"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="341"/>
<source>Pauses emulation when focusing on other windows.</source>
<translation>Pausa la emulación cuando otra ventana diferente está activa.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="340"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="342"/>
<source>Confirm before stopping emulation</source>
<translation>Confirmar detención</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="341"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="343"/>
<source>Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.</source>
<translation>Anula las solicitudes de confirmación para detener la emulación. Al habilitar esta opción, se omiten dichas solicitudes y se sale directamente de la emulación.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="343"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="345"/>
<source>Hide mouse on inactivity</source>
<translation>Ocultar el cursor por inactividad.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="344"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="346"/>
<source>Hides the mouse after 2.5s of inactivity.</source>
<translation>Oculta el mouse después de 2.5s de inactividad.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="345"/>
<source>Disable controller applet</source>
<translation>Desactivar applet de mandos</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="346"/>
<source>Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.</source>
<translation>Desactiva forzosamente el uso del applet del controlador en programas emulados.
Cuando un programa intenta abrir el applet del controlador, se cierra inmediatamente.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="348"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="347"/>
<source>Check for updates</source>
<translation>Buscar actualizaciones</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="349"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="348"/>
<source>Whether or not to check for updates upon startup.</source>
<translation>Si se deben buscar actualizaciones al iniciar o no.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="352"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="351"/>
<source>Enable Gamemode</source>
<translation>Activar Modo Juego</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="354"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="353"/>
<source>Force X11 as Graphics Backend</source>
<translation>Forzar X11 como motor gráfico</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="381"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="380"/>
<source>Custom frontend</source>
<translation>Interfaz personalizada</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="382"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="381"/>
<source>Real applet</source>
<translation>Applet real</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="382"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="681"/>
<source>Disabled</source>
<translation>Desactivado</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="387"/>
<source>Never</source>
@ -2125,11 +2127,6 @@ Cuando un programa intenta abrir el applet del controlador, se cierra inmediatam
<source>High (512)</source>
<translation>Alto (512)</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="681"/>
<source>Disabled</source>
<translation>Desactivado</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="682"/>
<source>ExtendedDynamicState 1</source>

213
dist/languages/fi.ts vendored
View file

@ -696,12 +696,32 @@ Aggressive mode may impact performance of other applications such as recording s
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="197"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="198"/>
<source>GPU Readback Before NCE Invalidation</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="199"/>
<source>Flushes GPU buffer data back to guest memory before NCE invalidates the whole guest page, preserving it while the CPU store proceeds.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="202"/>
<source>Patch Runtime NROs for NCE</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="203"/>
<source>Applies NCE code patches to runtime-loaded NRO modules.This is required for some games to run correctly.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="205"/>
<source>VSync Mode:</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="198"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="206"/>
<source>FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@ -709,79 +729,79 @@ Immediate (no synchronization) presents whatever is available and can exhibit te
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="210"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="218"/>
<source>Sync Memory Operations</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="211"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="219"/>
<source>Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="214"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="222"/>
<source>Enable asynchronous presentation (Vulkan only)</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="215"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="223"/>
<source>Slightly improves performance by moving presentation to a separate CPU thread.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="217"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="225"/>
<source>Force maximum clocks (Vulkan only)</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="218"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="226"/>
<source>Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="220"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="228"/>
<source>Anisotropic Filtering:</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="221"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="229"/>
<source>Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="223"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="231"/>
<source>GPU Mode:</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="224"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="232"/>
<source>Controls the GPU emulation mode.
Most games render fine with Fast, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="226"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="234"/>
<source>DMA Accuracy:</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="227"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="235"/>
<source>Controls the DMA read mode.
Unsafe is faster, while Safe is more stable and can fix issues in some games.
Default follows the GPU Accuracy setting.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="228"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="236"/>
<source>GPU Fence Behavior:</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="229"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="237"/>
<source>Controls the GPU fence synchronization behavior.
Immediate is the fastest option, but can introduce some issues.
Balanced offers better compatibility and may fix issues in some games.
@ -790,363 +810,347 @@ Default follows the GPU Mode setting.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="230"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="238"/>
<source>Enable asynchronous shader compilation</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="231"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="239"/>
<source>May reduce shader stutter.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="232"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="240"/>
<source>GPU Clocks</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="233"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="241"/>
<source>Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch&apos;s clocks.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="235"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="243"/>
<source>GPU Unswizzle</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="236"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="244"/>
<source>Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="238"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="246"/>
<source>GPU Unswizzle Max Texture Size</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="239"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="247"/>
<source>Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="243"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="251"/>
<source>GPU Unswizzle Stream Size</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="244"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="252"/>
<source>Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="247"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="255"/>
<source>GPU Unswizzle Chunk Size</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="248"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="256"/>
<source>Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="252"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="260"/>
<source>Use Vulkan pipeline cache</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="253"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="261"/>
<source>Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="256"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="264"/>
<source>Enable Compute Pipelines (Intel Vulkan Only)</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="257"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="265"/>
<source>Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="261"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="269"/>
<source>Enable Reactive Flushing</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="262"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="270"/>
<source>Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="264"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="272"/>
<source>Sync to framerate of video playback</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="265"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="273"/>
<source>Run the game at normal speed during video playback, even when the framerate is unlocked.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="267"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="275"/>
<source>Barrier feedback loops</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="268"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="276"/>
<source>Improves rendering of transparency effects in specific games.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="269"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="277"/>
<source>Enable buffer history</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="270"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="278"/>
<source>Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="272"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="280"/>
<source>Fix bloom effects</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="272"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="280"/>
<source>Removes bloom in Burnout.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="274"/>
<source>Enable Legacy Rescale Pass</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="275"/>
<source>May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="281"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="283"/>
<source>Extended Dynamic State</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="282"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="284"/>
<source>Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="286"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="288"/>
<source>Vertex Input Dynamic State</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="287"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="289"/>
<source>Enables vertex input dynamic state feature for better quality and performance.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="290"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="292"/>
<source>Sample Shading</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="291"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="293"/>
<source>Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="298"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="300"/>
<source>RNG Seed</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="299"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="301"/>
<source>Controls the seed of the random number generator.
Mainly used for speedrunning.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="301"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="303"/>
<source>Device Name</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="301"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="303"/>
<source>The name of the console.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="302"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="304"/>
<source>Homebrew Args</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="303"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="305"/>
<source>Command-line arguments passed to homebrew at launch (e.g. -noglsl).</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="304"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="306"/>
<source>Custom RTC Date:</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="305"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="307"/>
<source>This option allows to change the clock of the console.
Can be used to manipulate time in games.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="309"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="311"/>
<source>The number of seconds from the current unix time</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="310"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="312"/>
<source>Language:</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="311"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="313"/>
<source>This option can be overridden when region setting is auto-select</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="312"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="314"/>
<source>Region:</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="312"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="314"/>
<source>The region of the console.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="313"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="315"/>
<source>Time Zone:</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="313"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="315"/>
<source>The time zone of the console.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="314"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="316"/>
<source>Sound Output Mode:</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="315"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="317"/>
<source>Console Mode:</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="316"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="318"/>
<source>Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="336"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="338"/>
<source>Prompt for user profile on boot</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="337"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="339"/>
<source>Useful if multiple people use the same PC.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="338"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="340"/>
<source>Pause when not in focus</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="339"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="341"/>
<source>Pauses emulation when focusing on other windows.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="340"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="342"/>
<source>Confirm before stopping emulation</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="341"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="343"/>
<source>Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="343"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="345"/>
<source>Hide mouse on inactivity</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="344"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="346"/>
<source>Hides the mouse after 2.5s of inactivity.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="345"/>
<source>Disable controller applet</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="346"/>
<source>Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="348"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="347"/>
<source>Check for updates</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="349"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="348"/>
<source>Whether or not to check for updates upon startup.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="352"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="351"/>
<source>Enable Gamemode</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="354"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="353"/>
<source>Force X11 as Graphics Backend</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="381"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="380"/>
<source>Custom frontend</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="382"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="381"/>
<source>Real applet</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="382"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="681"/>
<source>Disabled</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="387"/>
<source>Never</source>
@ -2068,11 +2072,6 @@ When a program attempts to open the controller applet, it is immediately closed.
<source>High (512)</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="681"/>
<source>Disabled</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="682"/>
<source>ExtendedDynamicState 1</source>

214
dist/languages/fr.ts vendored
View file

@ -729,12 +729,32 @@ Le mode agressif peut affecter les performances d’autres applications, comme l
<translation>Ignore certaines invalidations de cache lors des mises à jour de la mémoire, réduisant l’utilisation du CPU et améliorant la latence. Cela peut provoquer des plantages légers.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="197"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="198"/>
<source>GPU Readback Before NCE Invalidation</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="199"/>
<source>Flushes GPU buffer data back to guest memory before NCE invalidates the whole guest page, preserving it while the CPU store proceeds.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="202"/>
<source>Patch Runtime NROs for NCE</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="203"/>
<source>Applies NCE code patches to runtime-loaded NRO modules.This is required for some games to run correctly.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="205"/>
<source>VSync Mode:</source>
<translation>Mode VSync :</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="198"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="206"/>
<source>FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@ -745,12 +765,12 @@ Mailbox peut offrir une latence inférieure à FIFO et n’entraîne pas de déc
Immediate (pas de synchronisation) affiche ce qui est disponible et peut provoquer du déchirement.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="210"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="218"/>
<source>Sync Memory Operations</source>
<translation>Synchroniser les opérations mémoire</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="211"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="219"/>
<source>Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.</source>
@ -759,68 +779,68 @@ Cette option corrige des problèmes dans les jeux, mais peut dégrader les perfo
Les jeux Unreal Engine 4 sont souvent ceux qui bénéficient le plus de ce réglage.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="214"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="222"/>
<source>Enable asynchronous presentation (Vulkan only)</source>
<translation>Activer la présentation asynchrone (Vulkan uniquement)</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="215"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="223"/>
<source>Slightly improves performance by moving presentation to a separate CPU thread.</source>
<translation>Améliore légèrement les performances en déplaçant la présentation vers un thread CPU séparé.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="217"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="225"/>
<source>Force maximum clocks (Vulkan only)</source>
<translation>Forcer la fréquence d&apos;horloge maximale (Vulkan uniquement)</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="218"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="226"/>
<source>Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.</source>
<translation>Les exécutions fonctionnent en arrière-plan en attendant les commandes graphiques pour empêcher le GPU de réduire sa vitesse de fréquence d&apos;horloge.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="220"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="228"/>
<source>Anisotropic Filtering:</source>
<translation>Filtrage anisotropique :</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="221"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="229"/>
<source>Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.</source>
<translation>Contrôle la qualité du rendu des textures sous des angles obliques.
Il est sûr de le régler à 16x sur la plupart des GPU.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="223"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="231"/>
<source>GPU Mode:</source>
<translation>Mode GPU :</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="224"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="232"/>
<source>Controls the GPU emulation mode.
Most games render fine with Fast, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="226"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="234"/>
<source>DMA Accuracy:</source>
<translation>Précision du DMA :</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="227"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="235"/>
<source>Controls the DMA read mode.
Unsafe is faster, while Safe is more stable and can fix issues in some games.
Default follows the GPU Accuracy setting.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="228"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="236"/>
<source>GPU Fence Behavior:</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="229"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="237"/>
<source>Controls the GPU fence synchronization behavior.
Immediate is the fastest option, but can introduce some issues.
Balanced offers better compatibility and may fix issues in some games.
@ -829,89 +849,89 @@ Default follows the GPU Mode setting.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="230"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="238"/>
<source>Enable asynchronous shader compilation</source>
<translation>Activer la compilation asynchrone des shaders</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="231"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="239"/>
<source>May reduce shader stutter.</source>
<translation>Peut réduire les saccades dues aux shaders.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="232"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="240"/>
<source>GPU Clocks</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="233"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="241"/>
<source>Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch&apos;s clocks.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="235"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="243"/>
<source>GPU Unswizzle</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="236"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="244"/>
<source>Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="238"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="246"/>
<source>GPU Unswizzle Max Texture Size</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="239"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="247"/>
<source>Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="243"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="251"/>
<source>GPU Unswizzle Stream Size</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="244"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="252"/>
<source>Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="247"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="255"/>
<source>GPU Unswizzle Chunk Size</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="248"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="256"/>
<source>Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="252"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="260"/>
<source>Use Vulkan pipeline cache</source>
<translation>Utiliser le cache de pipeline Vulkan</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="253"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="261"/>
<source>Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.</source>
<translation>Active le cache de pipeline spécifique au fournisseur de GPU.
Cette option peut améliorer considérablement le temps de chargement des shaders dans les cas où le pilote Vulkan ne stocke pas les fichiers de cache de pipeline en interne.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="256"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="264"/>
<source>Enable Compute Pipelines (Intel Vulkan Only)</source>
<translation>Activer les pipelines de calcul (Vulkan sur Intel uniquement)</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="257"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="265"/>
<source>Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.</source>
@ -920,95 +940,84 @@ Ce réglage n’existe que pour les pilotes propriétaires Intel et peut provoqu
Les pipelines de calcul sont toujours activés sur tous les autres pilotes.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="261"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="269"/>
<source>Enable Reactive Flushing</source>
<translation>Activer le Vidage Réactif</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="262"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="270"/>
<source>Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.</source>
<translation>Utilise une purge réactive au lieu d&apos;une purge prédictive, permettant une synchronisation de la mémoire plus précise.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="264"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="272"/>
<source>Sync to framerate of video playback</source>
<translation>Synchro la fréquence d&apos;image de la relecture du vidéo</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="265"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="273"/>
<source>Run the game at normal speed during video playback, even when the framerate is unlocked.</source>
<translation>Éxécuter le jeu à une vitesse normale pendant la relecture du vidéo, même-ci la fréquence d&apos;image est dévérouillée. </translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="267"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="275"/>
<source>Barrier feedback loops</source>
<translation>Boucles de rétroaction de barrière</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="268"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="276"/>
<source>Improves rendering of transparency effects in specific games.</source>
<translation>Améliore le rendu des effets de transparence dans des jeux spécifiques.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="269"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="277"/>
<source>Enable buffer history</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="270"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="278"/>
<source>Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="272"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="280"/>
<source>Fix bloom effects</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="272"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="280"/>
<source>Removes bloom in Burnout.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="274"/>
<source>Enable Legacy Rescale Pass</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="275"/>
<source>May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="281"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="283"/>
<source>Extended Dynamic State</source>
<translation>État dynamique étendu</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="282"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="284"/>
<source>Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="286"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="288"/>
<source>Vertex Input Dynamic State</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="287"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="289"/>
<source>Enables vertex input dynamic state feature for better quality and performance.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="290"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="292"/>
<source>Sample Shading</source>
<translation>Échantillonnage de shading</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="291"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="293"/>
<source>Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.</source>
<translation>Permet au shader de fragments de s’exécuter pour chaque échantillon dans un fragment multi-échantillonné, au lieu d’une seule fois par fragment.
@ -1016,96 +1025,96 @@ Améliore la qualité graphique au prix de performances réduites.
Des valeurs plus élevées améliorent la qualité mais dégradent les performances.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="298"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="300"/>
<source>RNG Seed</source>
<translation>Seed RNG</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="299"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="301"/>
<source>Controls the seed of the random number generator.
Mainly used for speedrunning.</source>
<translation>Contrôle la graine du générateur de nombres aléatoires.
Principalement utilisé pour le speedrun.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="301"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="303"/>
<source>Device Name</source>
<translation>Nom de l&apos;appareil</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="301"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="303"/>
<source>The name of the console.</source>
<translation>Nom de la console.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="302"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="304"/>
<source>Homebrew Args</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="303"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="305"/>
<source>Command-line arguments passed to homebrew at launch (e.g. -noglsl).</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="304"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="306"/>
<source>Custom RTC Date:</source>
<translation>Date RTC personnalisée :</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="305"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="307"/>
<source>This option allows to change the clock of the console.
Can be used to manipulate time in games.</source>
<translation>Cette option permet de modifier l’horloge de la console.
Peut être utilisée pour manipuler le temps dans les jeux.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="309"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="311"/>
<source>The number of seconds from the current unix time</source>
<translation>Nombre de secondes écoulées depuis le 1er janvier 1970.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="310"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="312"/>
<source>Language:</source>
<translation>Langue :</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="311"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="313"/>
<source>This option can be overridden when region setting is auto-select</source>
<translation>Cette option peut être remplacée lorsque la région est sur auto.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="312"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="314"/>
<source>Region:</source>
<translation>Région :</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="312"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="314"/>
<source>The region of the console.</source>
<translation>Région de la console.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="313"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="315"/>
<source>Time Zone:</source>
<translation>Fuseau horaire :</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="313"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="315"/>
<source>The time zone of the console.</source>
<translation>Fuseau horaire de la console.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="314"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="316"/>
<source>Sound Output Mode:</source>
<translation>Mode de sortie sonore :</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="315"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="317"/>
<source>Console Mode:</source>
<translation>Mode console :</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="316"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="318"/>
<source>Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.</source>
@ -1114,89 +1123,83 @@ Les jeux adaptent leur résolution, leurs paramètres graphiques et les manettes
Passer en mode Portable peut améliorer les performances sur les systèmes peu puissants.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="336"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="338"/>
<source>Prompt for user profile on boot</source>
<translation>Choisir l’utilisateur au démarrage.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="337"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="339"/>
<source>Useful if multiple people use the same PC.</source>
<translation>Utile si plusieurs personnes utilisent le même PC.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="338"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="340"/>
<source>Pause when not in focus</source>
<translation>Pause lorsque la fenêtre n’est pas active.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="339"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="341"/>
<source>Pauses emulation when focusing on other windows.</source>
<translation>Met l’émulation en pause dès que l’utilisateur change de fenêtre.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="340"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="342"/>
<source>Confirm before stopping emulation</source>
<translation>Confirmer avant d&apos;arrêter l&apos;émulation</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="341"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="343"/>
<source>Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.</source>
<translation>Ignore les demandes de confirmation pour arrêter l’émulation.
L’activer permet de contourner ces confirmations et de quitter directement l’émulation.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="343"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="345"/>
<source>Hide mouse on inactivity</source>
<translation>Cacher la souris en cas d&apos;inactivité</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="344"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="346"/>
<source>Hides the mouse after 2.5s of inactivity.</source>
<translation>Cache le curseur après 2,5 secondes d’inactivité.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="345"/>
<source>Disable controller applet</source>
<translation>Désactiver l&apos;applet du contrôleur</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="346"/>
<source>Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.</source>
<translation>Désactive de force le menu de configuration des manettes dans les programmes émulés.
Lorsqu’un programme tente d’ouvrir ce menu, il est immédiatement fermé.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="348"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="347"/>
<source>Check for updates</source>
<translation>Rechercher des mises à jours</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="349"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="348"/>
<source>Whether or not to check for updates upon startup.</source>
<translation>Vérifier ou non les mises à jour au démarrage.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="352"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="351"/>
<source>Enable Gamemode</source>
<translation>Activer le mode jeu</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="354"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="353"/>
<source>Force X11 as Graphics Backend</source>
<translation>Forcer X11 comme moteur graphique</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="381"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="380"/>
<source>Custom frontend</source>
<translation>Interface personnalisée</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="382"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="381"/>
<source>Real applet</source>
<translation>Applet réel</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="382"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="681"/>
<source>Disabled</source>
<translation>Désactivé</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="387"/>
<source>Never</source>
@ -2118,11 +2121,6 @@ Lorsqu’un programme tente d’ouvrir ce menu, il est immédiatement fermé.</t
<source>High (512)</source>
<translation>Élevé (512)</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="681"/>
<source>Disabled</source>
<translation>Désactivé</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="682"/>
<source>ExtendedDynamicState 1</source>

213
dist/languages/hu.ts vendored
View file

@ -702,12 +702,32 @@ Aggressive mode may impact performance of other applications such as recording s
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="197"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="198"/>
<source>GPU Readback Before NCE Invalidation</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="199"/>
<source>Flushes GPU buffer data back to guest memory before NCE invalidates the whole guest page, preserving it while the CPU store proceeds.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="202"/>
<source>Patch Runtime NROs for NCE</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="203"/>
<source>Applies NCE code patches to runtime-loaded NRO modules.This is required for some games to run correctly.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="205"/>
<source>VSync Mode:</source>
<translation>VSync mód:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="198"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="206"/>
<source>FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@ -715,79 +735,79 @@ Immediate (no synchronization) presents whatever is available and can exhibit te
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="210"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="218"/>
<source>Sync Memory Operations</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="211"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="219"/>
<source>Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="214"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="222"/>
<source>Enable asynchronous presentation (Vulkan only)</source>
<translation>Aszinkron prezentálás engedélyezése (csak Vulkan)</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="215"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="223"/>
<source>Slightly improves performance by moving presentation to a separate CPU thread.</source>
<translation>Kicsit javítja a teljesítményt azáltal, hogy a megjelenítést külön CPU szálra helyezi át.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="217"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="225"/>
<source>Force maximum clocks (Vulkan only)</source>
<translation>Maximális órajelek kényszerítése (csak Vulkan)</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="218"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="226"/>
<source>Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.</source>
<translation>A háttérben fut, miközben várja a grafikai parancsokat, hogy a GPU ne csökkentse az órajelét.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="220"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="228"/>
<source>Anisotropic Filtering:</source>
<translation>Anizotropikus szűrés:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="221"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="229"/>
<source>Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="223"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="231"/>
<source>GPU Mode:</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="224"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="232"/>
<source>Controls the GPU emulation mode.
Most games render fine with Fast, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="226"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="234"/>
<source>DMA Accuracy:</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="227"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="235"/>
<source>Controls the DMA read mode.
Unsafe is faster, while Safe is more stable and can fix issues in some games.
Default follows the GPU Accuracy setting.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="228"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="236"/>
<source>GPU Fence Behavior:</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="229"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="237"/>
<source>Controls the GPU fence synchronization behavior.
Immediate is the fastest option, but can introduce some issues.
Balanced offers better compatibility and may fix issues in some games.
@ -796,363 +816,347 @@ Default follows the GPU Mode setting.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="230"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="238"/>
<source>Enable asynchronous shader compilation</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="231"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="239"/>
<source>May reduce shader stutter.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="232"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="240"/>
<source>GPU Clocks</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="233"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="241"/>
<source>Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch&apos;s clocks.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="235"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="243"/>
<source>GPU Unswizzle</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="236"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="244"/>
<source>Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="238"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="246"/>
<source>GPU Unswizzle Max Texture Size</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="239"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="247"/>
<source>Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="243"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="251"/>
<source>GPU Unswizzle Stream Size</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="244"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="252"/>
<source>Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="247"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="255"/>
<source>GPU Unswizzle Chunk Size</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="248"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="256"/>
<source>Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="252"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="260"/>
<source>Use Vulkan pipeline cache</source>
<translation>Vulkan pipeline gyorsítótár használata.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="253"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="261"/>
<source>Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="256"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="264"/>
<source>Enable Compute Pipelines (Intel Vulkan Only)</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="257"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="265"/>
<source>Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="261"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="269"/>
<source>Enable Reactive Flushing</source>
<translation>Reaktív ürítés használata</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="262"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="270"/>
<source>Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.</source>
<translation>Reaktív ürítést használ a prediktív ürítés helyett, ami pontosabb memóriaszinkronizálást tesz lehetővé.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="264"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="272"/>
<source>Sync to framerate of video playback</source>
<translation>Szinkronizálás a videolejátszás képkockasebességéhez</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="265"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="273"/>
<source>Run the game at normal speed during video playback, even when the framerate is unlocked.</source>
<translation>A játék futtatása normál sebességgel videolejátszás közben, még akkor is, ha a képkockasebesség fel van oldva.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="267"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="275"/>
<source>Barrier feedback loops</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="268"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="276"/>
<source>Improves rendering of transparency effects in specific games.</source>
<translation>Javítja az átlátszósági effektek megjelenítését bizonyos játékokban.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="269"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="277"/>
<source>Enable buffer history</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="270"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="278"/>
<source>Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="272"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="280"/>
<source>Fix bloom effects</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="272"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="280"/>
<source>Removes bloom in Burnout.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="274"/>
<source>Enable Legacy Rescale Pass</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="275"/>
<source>May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="281"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="283"/>
<source>Extended Dynamic State</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="282"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="284"/>
<source>Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="286"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="288"/>
<source>Vertex Input Dynamic State</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="287"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="289"/>
<source>Enables vertex input dynamic state feature for better quality and performance.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="290"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="292"/>
<source>Sample Shading</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="291"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="293"/>
<source>Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="298"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="300"/>
<source>RNG Seed</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="299"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="301"/>
<source>Controls the seed of the random number generator.
Mainly used for speedrunning.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="301"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="303"/>
<source>Device Name</source>
<translation>Eszköznév</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="301"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="303"/>
<source>The name of the console.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="302"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="304"/>
<source>Homebrew Args</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="303"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="305"/>
<source>Command-line arguments passed to homebrew at launch (e.g. -noglsl).</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="304"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="306"/>
<source>Custom RTC Date:</source>
<translation>Egyéni RTC dátum:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="305"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="307"/>
<source>This option allows to change the clock of the console.
Can be used to manipulate time in games.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="309"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="311"/>
<source>The number of seconds from the current unix time</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="310"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="312"/>
<source>Language:</source>
<translation>Nyelv:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="311"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="313"/>
<source>This option can be overridden when region setting is auto-select</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="312"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="314"/>
<source>Region:</source>
<translation>Régió:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="312"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="314"/>
<source>The region of the console.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="313"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="315"/>
<source>Time Zone:</source>
<translation>Időzóna:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="313"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="315"/>
<source>The time zone of the console.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="314"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="316"/>
<source>Sound Output Mode:</source>
<translation>Hangkimeneti mód:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="315"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="317"/>
<source>Console Mode:</source>
<translation>Konzol mód:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="316"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="318"/>
<source>Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="336"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="338"/>
<source>Prompt for user profile on boot</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="337"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="339"/>
<source>Useful if multiple people use the same PC.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="338"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="340"/>
<source>Pause when not in focus</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="339"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="341"/>
<source>Pauses emulation when focusing on other windows.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="340"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="342"/>
<source>Confirm before stopping emulation</source>
<translation>Emuláció leállításának megerősítése</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="341"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="343"/>
<source>Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="343"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="345"/>
<source>Hide mouse on inactivity</source>
<translation>Egér elrejtése inaktivitáskor</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="344"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="346"/>
<source>Hides the mouse after 2.5s of inactivity.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="345"/>
<source>Disable controller applet</source>
<translation>Vezérlő applet letiltása</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="346"/>
<source>Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="348"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="347"/>
<source>Check for updates</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="349"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="348"/>
<source>Whether or not to check for updates upon startup.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="352"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="351"/>
<source>Enable Gamemode</source>
<translation>Játékmód engedélyezése</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="354"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="353"/>
<source>Force X11 as Graphics Backend</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="381"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="380"/>
<source>Custom frontend</source>
<translation>Egyéni frontend</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="382"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="381"/>
<source>Real applet</source>
<translation>Valódi applet</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="382"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="681"/>
<source>Disabled</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="387"/>
<source>Never</source>
@ -2074,11 +2078,6 @@ When a program attempts to open the controller applet, it is immediately closed.
<source>High (512)</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="681"/>
<source>Disabled</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="682"/>
<source>ExtendedDynamicState 1</source>

213
dist/languages/id.ts vendored
View file

@ -713,12 +713,32 @@ Aggressive mode may impact performance of other applications such as recording s
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="197"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="198"/>
<source>GPU Readback Before NCE Invalidation</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="199"/>
<source>Flushes GPU buffer data back to guest memory before NCE invalidates the whole guest page, preserving it while the CPU store proceeds.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="202"/>
<source>Patch Runtime NROs for NCE</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="203"/>
<source>Applies NCE code patches to runtime-loaded NRO modules.This is required for some games to run correctly.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="205"/>
<source>VSync Mode:</source>
<translation>Mode Sinkronisasi Vertikal</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="198"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="206"/>
<source>FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@ -726,79 +746,79 @@ Immediate (no synchronization) presents whatever is available and can exhibit te
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="210"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="218"/>
<source>Sync Memory Operations</source>
<translation>Sinkronisasi Operasi Memori</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="211"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="219"/>
<source>Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="214"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="222"/>
<source>Enable asynchronous presentation (Vulkan only)</source>
<translation>Aktifkan presentasi asinkron (hanya Vulkan)</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="215"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="223"/>
<source>Slightly improves performance by moving presentation to a separate CPU thread.</source>
<translation>Meningkatkan kinerja sedikit dengan memindahkan presentasi ke thread CPU terpisah.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="217"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="225"/>
<source>Force maximum clocks (Vulkan only)</source>
<translation>Paksa jam maximum (Vulkan only)</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="218"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="226"/>
<source>Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.</source>
<translation>Berjalan bekerja di latar belakang sambil menunggu perintah grafis untuk mencegah GPU agar tidak menurunkan kecepatan jamnya.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="220"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="228"/>
<source>Anisotropic Filtering:</source>
<translation>Anisotropic Filtering:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="221"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="229"/>
<source>Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="223"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="231"/>
<source>GPU Mode:</source>
<translation>Mode GPU:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="224"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="232"/>
<source>Controls the GPU emulation mode.
Most games render fine with Fast, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="226"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="234"/>
<source>DMA Accuracy:</source>
<translation>Akurasi DMA</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="227"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="235"/>
<source>Controls the DMA read mode.
Unsafe is faster, while Safe is more stable and can fix issues in some games.
Default follows the GPU Accuracy setting.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="228"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="236"/>
<source>GPU Fence Behavior:</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="229"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="237"/>
<source>Controls the GPU fence synchronization behavior.
Immediate is the fastest option, but can introduce some issues.
Balanced offers better compatibility and may fix issues in some games.
@ -807,364 +827,348 @@ Default follows the GPU Mode setting.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="230"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="238"/>
<source>Enable asynchronous shader compilation</source>
<translation>Gunakan kompilasi shader asinkron</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="231"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="239"/>
<source>May reduce shader stutter.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="232"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="240"/>
<source>GPU Clocks</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="233"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="241"/>
<source>Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch&apos;s clocks.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="235"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="243"/>
<source>GPU Unswizzle</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="236"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="244"/>
<source>Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="238"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="246"/>
<source>GPU Unswizzle Max Texture Size</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="239"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="247"/>
<source>Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="243"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="251"/>
<source>GPU Unswizzle Stream Size</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="244"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="252"/>
<source>Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="247"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="255"/>
<source>GPU Unswizzle Chunk Size</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="248"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="256"/>
<source>Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="252"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="260"/>
<source>Use Vulkan pipeline cache</source>
<translation>Gunakan pipeline cache Vulkan</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="253"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="261"/>
<source>Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.</source>
<translation>Memungkinkan cache pipeline spesifik vendor GPU.
Opsi ini dapat meningkatkan waktu pemuatan shader secara signifikan dalam kasus di mana driver Vulkan tidak menyimpan file cache pipeline secara internal.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="256"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="264"/>
<source>Enable Compute Pipelines (Intel Vulkan Only)</source>
<translation>Aktifkan Pipa Komputasi (Hanya Intel Vulkan)</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="257"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="265"/>
<source>Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="261"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="269"/>
<source>Enable Reactive Flushing</source>
<translation>Aktifkan Reactive Flushing</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="262"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="270"/>
<source>Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.</source>
<translation>Menggunakan pemadatan reaktif alih-alih pemadatan prediktif, memungkinkan sinkronisasi memori yang lebih akurat.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="264"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="272"/>
<source>Sync to framerate of video playback</source>
<translation>Sinkronkan dengan kecepatan pemutaran video</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="265"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="273"/>
<source>Run the game at normal speed during video playback, even when the framerate is unlocked.</source>
<translation>Jalankan permainan dengan kecepatan normal selama pemutaran video, bahkan ketika framerate tidak terkunci.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="267"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="275"/>
<source>Barrier feedback loops</source>
<translation>Loop umpan balik penghalang</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="268"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="276"/>
<source>Improves rendering of transparency effects in specific games.</source>
<translation>Meningkatkan rendering efek transparansi dalam game tertentu.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="269"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="277"/>
<source>Enable buffer history</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="270"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="278"/>
<source>Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="272"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="280"/>
<source>Fix bloom effects</source>
<translation>Perbaiki efek bloom</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="272"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="280"/>
<source>Removes bloom in Burnout.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="274"/>
<source>Enable Legacy Rescale Pass</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="275"/>
<source>May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="281"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="283"/>
<source>Extended Dynamic State</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="282"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="284"/>
<source>Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="286"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="288"/>
<source>Vertex Input Dynamic State</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="287"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="289"/>
<source>Enables vertex input dynamic state feature for better quality and performance.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="290"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="292"/>
<source>Sample Shading</source>
<translation>Pencahayaan Sampel</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="291"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="293"/>
<source>Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="298"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="300"/>
<source>RNG Seed</source>
<translation>Benih RNG</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="299"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="301"/>
<source>Controls the seed of the random number generator.
Mainly used for speedrunning.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="301"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="303"/>
<source>Device Name</source>
<translation>Nama Perangkat</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="301"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="303"/>
<source>The name of the console.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="302"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="304"/>
<source>Homebrew Args</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="303"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="305"/>
<source>Command-line arguments passed to homebrew at launch (e.g. -noglsl).</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="304"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="306"/>
<source>Custom RTC Date:</source>
<translation>Tanggal RTC Kustom:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="305"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="307"/>
<source>This option allows to change the clock of the console.
Can be used to manipulate time in games.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="309"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="311"/>
<source>The number of seconds from the current unix time</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="310"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="312"/>
<source>Language:</source>
<translation>Bahasa</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="311"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="313"/>
<source>This option can be overridden when region setting is auto-select</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="312"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="314"/>
<source>Region:</source>
<translation>Wilayah:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="312"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="314"/>
<source>The region of the console.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="313"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="315"/>
<source>Time Zone:</source>
<translation>Zona Waktu:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="313"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="315"/>
<source>The time zone of the console.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="314"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="316"/>
<source>Sound Output Mode:</source>
<translation>Mode keluaran suara.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="315"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="317"/>
<source>Console Mode:</source>
<translation>Mode Konsol</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="316"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="318"/>
<source>Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="336"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="338"/>
<source>Prompt for user profile on boot</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="337"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="339"/>
<source>Useful if multiple people use the same PC.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="338"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="340"/>
<source>Pause when not in focus</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="339"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="341"/>
<source>Pauses emulation when focusing on other windows.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="340"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="342"/>
<source>Confirm before stopping emulation</source>
<translation>Konfirmasi sebelum menghentikan emulasi</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="341"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="343"/>
<source>Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="343"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="345"/>
<source>Hide mouse on inactivity</source>
<translation>Sembunyikan mouse saat tidak aktif</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="344"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="346"/>
<source>Hides the mouse after 2.5s of inactivity.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="345"/>
<source>Disable controller applet</source>
<translation>Nonaktifkan aplikasi pengontrol</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="346"/>
<source>Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="348"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="347"/>
<source>Check for updates</source>
<translation>Cek Pembaruan</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="349"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="348"/>
<source>Whether or not to check for updates upon startup.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="352"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="351"/>
<source>Enable Gamemode</source>
<translation>Aktifkan Mode Permainan</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="354"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="353"/>
<source>Force X11 as Graphics Backend</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="381"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="380"/>
<source>Custom frontend</source>
<translation>Tampilan depan kustom</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="382"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="381"/>
<source>Real applet</source>
<translation>Aplikasi nyata</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="382"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="681"/>
<source>Disabled</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="387"/>
<source>Never</source>
@ -2086,11 +2090,6 @@ When a program attempts to open the controller applet, it is immediately closed.
<source>High (512)</source>
<translation>Tinggi (512)</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="681"/>
<source>Disabled</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="682"/>
<source>ExtendedDynamicState 1</source>

214
dist/languages/it.ts vendored
View file

@ -730,12 +730,32 @@ La modalità aggressiva potrebbe impattare sulle prestazioni di altre applicazio
<translation>Salta alcuni invalidamenti della cache durante gli aggiornamenti della memoria, riducendo l&apos;uso della CPU e migliorando la latenza. Questo potrebbe causare soft-crash.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="197"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="198"/>
<source>GPU Readback Before NCE Invalidation</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="199"/>
<source>Flushes GPU buffer data back to guest memory before NCE invalidates the whole guest page, preserving it while the CPU store proceeds.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="202"/>
<source>Patch Runtime NROs for NCE</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="203"/>
<source>Applies NCE code patches to runtime-loaded NRO modules.This is required for some games to run correctly.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="205"/>
<source>VSync Mode:</source>
<translation>Modalità VSync:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="198"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="206"/>
<source>FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@ -746,12 +766,12 @@ Mailbox può avere una latenza minore di FIFO e non ha tearing ma potrebbe perde
Immediate (no sincronizzazione) mostra tutto il disponibile, quindi anche tearing.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="210"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="218"/>
<source>Sync Memory Operations</source>
<translation>Sincronizza operazioni di memoria</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="211"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="219"/>
<source>Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.</source>
@ -760,68 +780,68 @@ Questa opzione dovrebbe risolvere problemi in alcuni giochi, ma potrebbe ridurre
I giochi con Unreal Engine 4 sembrano essere i più colpiti.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="214"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="222"/>
<source>Enable asynchronous presentation (Vulkan only)</source>
<translation>Abilita la presentazione asincrona (solo Vulkan)</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="215"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="223"/>
<source>Slightly improves performance by moving presentation to a separate CPU thread.</source>
<translation>Migliora di poco le prestazioni spostando la presentazione su un thread della CPU separato.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="217"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="225"/>
<source>Force maximum clocks (Vulkan only)</source>
<translation>Forza clock massimi (solo Vulkan)</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="218"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="226"/>
<source>Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.</source>
<translation>Esegue del lavoro in background durante l&apos;attesa dei comandi grafici per evitare che la GPU diminuisca la sua velocità di clock.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="220"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="228"/>
<source>Anisotropic Filtering:</source>
<translation>Filtro anisotropico:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="221"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="229"/>
<source>Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.</source>
<translation>Controlla la qualità del rendering delle texture negli angoli obliqui.
Si può utilizzare in modo sicuro al 16x su quasi tutte le GPU.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="223"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="231"/>
<source>GPU Mode:</source>
<translation>Modalità GPU:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="224"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="232"/>
<source>Controls the GPU emulation mode.
Most games render fine with Fast, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="226"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="234"/>
<source>DMA Accuracy:</source>
<translation>Precisione DMA:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="227"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="235"/>
<source>Controls the DMA read mode.
Unsafe is faster, while Safe is more stable and can fix issues in some games.
Default follows the GPU Accuracy setting.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="228"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="236"/>
<source>GPU Fence Behavior:</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="229"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="237"/>
<source>Controls the GPU fence synchronization behavior.
Immediate is the fastest option, but can introduce some issues.
Balanced offers better compatibility and may fix issues in some games.
@ -830,89 +850,89 @@ Default follows the GPU Mode setting.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="230"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="238"/>
<source>Enable asynchronous shader compilation</source>
<translation>Abilita la compilazione asincrona degli shader</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="231"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="239"/>
<source>May reduce shader stutter.</source>
<translation>Può ridurre i fenomeni di stuttering (scatti) causati dagli shader.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="232"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="240"/>
<source>GPU Clocks</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="233"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="241"/>
<source>Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch&apos;s clocks.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="235"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="243"/>
<source>GPU Unswizzle</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="236"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="244"/>
<source>Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="238"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="246"/>
<source>GPU Unswizzle Max Texture Size</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="239"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="247"/>
<source>Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="243"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="251"/>
<source>GPU Unswizzle Stream Size</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="244"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="252"/>
<source>Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="247"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="255"/>
<source>GPU Unswizzle Chunk Size</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="248"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="256"/>
<source>Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="252"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="260"/>
<source>Use Vulkan pipeline cache</source>
<translation>Usa la cache delle pipeline di Vulkan</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="253"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="261"/>
<source>Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.</source>
<translation>Abilita la cache delle pipeline specifica del produttore della GPU.
Quest&apos;opzione può ridurre di molto i tempi di caricamento degli shader nei casi in cui il driver Vulkan non memorizza la cache delle pipeline internamente.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="256"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="264"/>
<source>Enable Compute Pipelines (Intel Vulkan Only)</source>
<translation>Abilita le compute pipeline (solo per Vulkan su Intel)</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="257"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="265"/>
<source>Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.</source>
@ -921,192 +941,181 @@ Quest&apos;impostazione esiste solo per i driver proprietari Intel e potrebbe fa
Le compute pipelines sono sempre attivate su tutti gli altri drivers.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="261"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="269"/>
<source>Enable Reactive Flushing</source>
<translation>Abilita il flushing reattivo</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="262"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="270"/>
<source>Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.</source>
<translation>Utilizza il flushing reattivo invece di quello predittivo, al fine di ottenere una sincronizzazione della memoria più accurata.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="264"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="272"/>
<source>Sync to framerate of video playback</source>
<translation>Sincronizza il framerate a quello del video</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="265"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="273"/>
<source>Run the game at normal speed during video playback, even when the framerate is unlocked.</source>
<translation>Esegue il gioco a velocità normale durante le cutscene, anche quando il framerate è sbloccato.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="267"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="275"/>
<source>Barrier feedback loops</source>
<translation>Barrier feedback loops</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="268"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="276"/>
<source>Improves rendering of transparency effects in specific games.</source>
<translation>Migliora il rendering degli effetti di trasparenza in alcuni giochi.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="269"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="277"/>
<source>Enable buffer history</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="270"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="278"/>
<source>Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="272"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="280"/>
<source>Fix bloom effects</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="272"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="280"/>
<source>Removes bloom in Burnout.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="274"/>
<source>Enable Legacy Rescale Pass</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="275"/>
<source>May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="281"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="283"/>
<source>Extended Dynamic State</source>
<translation>Stato dinamico esteso</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="282"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="284"/>
<source>Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.</source>
<translation>Controlla il numero di funzionalità che possono essere usate con lo stato dinamico esteso.
Gli stati più alti consentono più funzionalità e possono migliorare le prestazioni, ma possono causare ulteriori problemi grafici.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="286"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="288"/>
<source>Vertex Input Dynamic State</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="287"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="289"/>
<source>Enables vertex input dynamic state feature for better quality and performance.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="290"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="292"/>
<source>Sample Shading</source>
<translation>Sample shading</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="291"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="293"/>
<source>Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.</source>
<translation>Permette al fragment shader di eseguire per campione in un frammento multi-campione invece che una volta per frammento. Migliora la qualità grafica a scapito delle prestazioni.
Alti valori migliorano la qualità ma peggiorano le prestazioni.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="298"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="300"/>
<source>RNG Seed</source>
<translation>Seed RNG</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="299"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="301"/>
<source>Controls the seed of the random number generator.
Mainly used for speedrunning.</source>
<translation>Controlla il seme del generatore di numeri casuali.
Principalmente utilizzato per le speedrun.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="301"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="303"/>
<source>Device Name</source>
<translation>Nome del dispositivo</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="301"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="303"/>
<source>The name of the console.</source>
<translation>Il nome della console.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="302"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="304"/>
<source>Homebrew Args</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="303"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="305"/>
<source>Command-line arguments passed to homebrew at launch (e.g. -noglsl).</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="304"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="306"/>
<source>Custom RTC Date:</source>
<translation>Data RTC personalizzata:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="305"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="307"/>
<source>This option allows to change the clock of the console.
Can be used to manipulate time in games.</source>
<translation>Quest&apos;opzione permette di modificare l&apos;orologio della console.
Può essere usato per manipolare il tempo nei giochi.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="309"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="311"/>
<source>The number of seconds from the current unix time</source>
<translation>Il numero di secondi dal tempo Unix attuale</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="310"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="312"/>
<source>Language:</source>
<translation>Lingua:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="311"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="313"/>
<source>This option can be overridden when region setting is auto-select</source>
<translation>Può essere rimpiazzato se il fuso orario della Regione è impostato su Auto</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="312"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="314"/>
<source>Region:</source>
<translation>Regione:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="312"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="314"/>
<source>The region of the console.</source>
<translation>La regione della console.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="313"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="315"/>
<source>Time Zone:</source>
<translation>Fuso orario:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="313"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="315"/>
<source>The time zone of the console.</source>
<translation>Il fuso orario della console.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="314"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="316"/>
<source>Sound Output Mode:</source>
<translation>Modalità di output del suono:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="315"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="317"/>
<source>Console Mode:</source>
<translation>Modalità console:</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="316"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="318"/>
<source>Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.</source>
@ -1115,89 +1124,83 @@ I giochi ne terranno conto e modificheranno la risoluzione, i dettagli e i contr
Impostare l&apos;opzione su &quot;Portatile&quot; può aiutare a migliorare le prestazioni sui sistemi meno potenti.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="336"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="338"/>
<source>Prompt for user profile on boot</source>
<translation>Scegli il profilo utente all&apos;avvio</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="337"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="339"/>
<source>Useful if multiple people use the same PC.</source>
<translation>Utile se più persone utilizzano lo stesso PC.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="338"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="340"/>
<source>Pause when not in focus</source>
<translation>Metti in pausa quando la finestra non è in primo piano</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="339"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="341"/>
<source>Pauses emulation when focusing on other windows.</source>
<translation>Mette in pausa l&apos;emulazione quando altre finestre sono in primo piano.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="340"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="342"/>
<source>Confirm before stopping emulation</source>
<translation>Chiedi conferma prima di arrestare l&apos;emulazione</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="341"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="343"/>
<source>Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.</source>
<translation>Sovrascrive le richieste di conferma per fermare l&apos;emulazione.
Abilitarla bypassa queste richieste e l&apos;emulazione cesserà immediatamente. </translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="343"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="345"/>
<source>Hide mouse on inactivity</source>
<translation>Nascondi il puntatore del mouse se inattivo</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="344"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="346"/>
<source>Hides the mouse after 2.5s of inactivity.</source>
<translation>Nasconde il mouse dopo 2,5 secondi di inattività.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="345"/>
<source>Disable controller applet</source>
<translation>Disabilita l&apos;applet controller</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="346"/>
<source>Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.</source>
<translation>Disabilita forzatamente l&apos;uso dell&apos;applet del controller nei programmi emulati.
Quando un programma proverà ad aprire l&apos;applet del controller, quest&apos;ultimo verrà immediatamente chiuso.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="348"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="347"/>
<source>Check for updates</source>
<translation>Controlla la presenza di aggiornamenti</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="349"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="348"/>
<source>Whether or not to check for updates upon startup.</source>
<translation>Determina se controllare o meno la presenza di aggiornamenti all&apos;avvio.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="352"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="351"/>
<source>Enable Gamemode</source>
<translation>Abilita Gamemode</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="354"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="353"/>
<source>Force X11 as Graphics Backend</source>
<translation>Forza l&apos;uso del back-end grafico X11</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="381"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="380"/>
<source>Custom frontend</source>
<translation>Frontend personalizzato</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="382"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="381"/>
<source>Real applet</source>
<translation>Applet reale</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="382"/>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="681"/>
<source>Disabled</source>
<translation>Disabilitato</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="387"/>
<source>Never</source>
@ -2119,11 +2122,6 @@ Quando un programma proverà ad aprire l&apos;applet del controller, quest&apos;
<source>High (512)</source>
<translation>Alto (512)</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="681"/>
<source>Disabled</source>
<translation>Disabilitato</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="682"/>
<source>ExtendedDynamicState 1</source>

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