- C++ 64%
- cpp 25.5%
- POV-Ray SDL 4.4%
- Kotlin 3.8%
- CMake 0.9%
- Other 1.3%
| Filename | Latest commit message | Latest commit date |
|---|---|---|
Title 1 calls macros ~1.3 million times a second; most were replayed from the macro memo, whose lookups missed the CPU caches inside the GPU thread (~8%), and the rest interpreted. macro_turing_jit.h compiles all of the uploaded macro memory with Xbyak: each instruction a block falling through to the next, branches and loops through a jump table, with the interpreter's semantics (lanes reading operands before either writes, predication as two variants, the END delay slot, loops, carry). Loop checks only where a loop can end, END checks only after an END, the instruction limit counted on indirect jumps. Emits and register reads call back into C++. It is recompiled when the macro code changes and used for 3D and compute macros on x86-64; EDEN_NX2_MME_JIT=0 goes back to the memo and the interpreter. Checked against the interpreter on 200,000 recorded calls (registers, data RAM, every method write, FIFO use): identical. In the game: macro calls 148 ns instead of 174 (two profiled runs each), no failures, 0 crashes in 3 runs. NX2_GPU_THREAD_SPLIT.md describes the next step, splitting the GPU thread. |
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| .ci | ||
| .forgejo/workflows | ||
| .github | ||
| .patch | ||
| .reuse | ||
| .tx | ||
| CMakeModules | ||
| dist | ||
| docs | ||
| externals | ||
| hooks | ||
| LICENSES | ||
| src | ||
| tools | ||
| .codespellrc | ||
| .git-blame-ignore-revs | ||
| .gitattributes | ||
| .gitignore | ||
| .shellcheckrc | ||
| AGENTS.md | ||
| CMakeLists.txt | ||
| CONTRIBUTING.md | ||
| cpmfile.json | ||
| Doxyfile | ||
| LICENSE.txt | ||
| NX2_GPU_THREAD_SPLIT.md | ||
| NX2_NOTES.md | ||
| README.md | ||
| shell.nix | ||
Eden
Eden is a free and open-source (FOSS) Switch 1 emulator started by developer Camille LaVey.
Written in C++, with builds for Windows, Linux, macOS, Android, FreeBSD and more.
Compatibility | Development | Building | Download | Support | License
Compatibility
The emulator is capable of running most commercial games at full speed, provided you meet the necessary hardware requirements.
A list of supported games will be available in future. Please be patient.
Check out our website for the latest news on exciting features, monthly progress reports, and more!
Contribute
To contribute to Eden; be it financially, code, bug reports, or otherwise, see our Contributing guidelines.
Documentation
We have a user manual! See our User Handbook.
Building
See the General Build Guide
For information on provided development tooling, see the Tools directory
Download
You can download the latest releases from our release page.
Save us some bandwidth! We have mirrors available as well.
License
Eden is licensed under the GPLv3 (or any later version). Refer to the LICENSE.txt file.
Special thanks
Super special thanks to Cloudflare for preventing the git server from blowing up.
- Yuzu
- Ryujinx
- Sudachi
- Citron
- Torzu
- Suyu
- Ryubing
And everyone who continues or had contributed to the project! <3