- C++ 64%
- cpp 25.5%
- POV-Ray SDL 4.4%
- Kotlin 3.8%
- CMake 0.9%
- Other 1.3%
| Filename | Latest commit message | Latest commit date |
|---|---|---|
- Unmapped GPU addresses get a stand-in CPU address fixed by the GPU address. A fresh one per lookup meant FindImage never found an image there again: title 1's bloom chain at 0xf0000-0x15b600 was re-created on every use (~5,400 images per 600 frames), filling VRAM. - ASTC whose blocks carry no alpha (exact endpoint-mode scan reusing the decoder's block parsing) is re-compressed to BC1 instead of BC3, half the size; about 70% of title 1's ASTC qualifies. Copies between BC1 and BC3 hosts are skipped (their guest data is uploaded instead). EDEN_NX2_ASTC_BC1=0 turns it off. - Deleting an image cancels every decode still queued for it. An image re-decoded mid-decode has two; the first to finish cleared IsDecoding, the second was not cancelled and was uploaded into the next image to take the slot: garbage textures (the title logo, road patches) and a staging overrun when that image was smaller. - Diagnostics: images created and deleted per 600 frames by shape, collector deletions, async decodes, BC1/BC3 split; collector thresholds overridable (EDEN_NX2_TC_EXPECTED_MIB/CRITICAL_MIB); GPU ASTC decode wait timing (EDEN_NX2_ASTC_FLUSH=1 submits without it). Title 1 attract loop: device memory 4.8-5.1 GB instead of 5.9-6.1 GB, no decoded textures evicted, ~17 -> 22-23 fps. |
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| .ci | ||
| .forgejo/workflows | ||
| .github | ||
| .patch | ||
| .reuse | ||
| .tx | ||
| CMakeModules | ||
| dist | ||
| docs | ||
| externals | ||
| hooks | ||
| LICENSES | ||
| src | ||
| tools | ||
| .codespellrc | ||
| .git-blame-ignore-revs | ||
| .gitattributes | ||
| .gitignore | ||
| .shellcheckrc | ||
| AGENTS.md | ||
| CMakeLists.txt | ||
| CONTRIBUTING.md | ||
| cpmfile.json | ||
| Doxyfile | ||
| LICENSE.txt | ||
| NX2_NOTES.md | ||
| README.md | ||
| shell.nix | ||
Eden
Eden is a free and open-source (FOSS) Switch 1 emulator started by developer Camille LaVey.
Written in C++, with builds for Windows, Linux, macOS, Android, FreeBSD and more.
Compatibility | Development | Building | Download | Support | License
Compatibility
The emulator is capable of running most commercial games at full speed, provided you meet the necessary hardware requirements.
A list of supported games will be available in future. Please be patient.
Check out our website for the latest news on exciting features, monthly progress reports, and more!
Contribute
To contribute to Eden; be it financially, code, bug reports, or otherwise, see our Contributing guidelines.
Documentation
We have a user manual! See our User Handbook.
Building
See the General Build Guide
For information on provided development tooling, see the Tools directory
Download
You can download the latest releases from our release page.
Save us some bandwidth! We have mirrors available as well.
License
Eden is licensed under the GPLv3 (or any later version). Refer to the LICENSE.txt file.
Special thanks
Super special thanks to Cloudflare for preventing the git server from blowing up.
- Yuzu
- Ryujinx
- Sudachi
- Citron
- Torzu
- Suyu
- Ryubing
And everyone who continues or had contributed to the project! <3