- C++ 64%
- cpp 25.5%
- POV-Ray SDL 4.4%
- Kotlin 3.8%
- CMake 0.9%
- Other 1.3%
| Filename | Latest commit message | Latest commit date |
|---|---|---|
Title 1's terrain virtual textures are 8192x8192x68 ASTC 8x8 sRGB arrays with 12 levels: 1.5 GB in guest memory (fully backed) but 23 GB each as the RGBA8 Eden decodes ASTC to, so they were created unbacked and the near terrain sampled black. A GPU-decoded ASTC 2D array over 1 GiB decoded now keeps only the levels from the first one that fits in 512 MiB (here 3: 1024x1024, 380 MiB); host mip 0 is that guest level. Uploads read each layer's tail of the mip chain into a compact buffer and decode only those levels, views shift their level range, and these images are never downloaded. Normalized coordinates and derivative LOD address the smaller image correctly; the nearest terrain is lower resolution than on the console. Also logs how unbacked images are used (views, render targets, blits, DMA). |
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| .ci | ||
| .forgejo/workflows | ||
| .github | ||
| .patch | ||
| .reuse | ||
| .tx | ||
| CMakeModules | ||
| dist | ||
| docs | ||
| externals | ||
| hooks | ||
| LICENSES | ||
| src | ||
| tools | ||
| .codespellrc | ||
| .git-blame-ignore-revs | ||
| .gitattributes | ||
| .gitignore | ||
| .shellcheckrc | ||
| AGENTS.md | ||
| CMakeLists.txt | ||
| CONTRIBUTING.md | ||
| cpmfile.json | ||
| Doxyfile | ||
| LICENSE.txt | ||
| NX2_NOTES.md | ||
| README.md | ||
| shell.nix | ||
Eden
Eden is a free and open-source (FOSS) Switch 1 emulator started by developer Camille LaVey.
Written in C++, with builds for Windows, Linux, macOS, Android, FreeBSD and more.
Compatibility | Development | Building | Download | Support | License
Compatibility
The emulator is capable of running most commercial games at full speed, provided you meet the necessary hardware requirements.
A list of supported games will be available in future. Please be patient.
Check out our website for the latest news on exciting features, monthly progress reports, and more!
Contribute
To contribute to Eden; be it financially, code, bug reports, or otherwise, see our Contributing guidelines.
Documentation
We have a user manual! See our User Handbook.
Building
See the General Build Guide
For information on provided development tooling, see the Tools directory
Download
You can download the latest releases from our release page.
Save us some bandwidth! We have mirrors available as well.
License
Eden is licensed under the GPLv3 (or any later version). Refer to the LICENSE.txt file.
Special thanks
Super special thanks to Cloudflare for preventing the git server from blowing up.
- Yuzu
- Ryujinx
- Sudachi
- Citron
- Torzu
- Suyu
- Ryubing
And everyone who continues or had contributed to the project! <3