Native shader capture counted CALL.REL.NOINC as a function call, so a program using it waited for a RET after its EXIT and read on into the following shaders until a garbage branch target made it fail. NOINC calls push no return address (the compiler uses them as jumps; the lowering already treats them so): count them as forward branches. That shader builds title 4's 3D colour-grading LUT once per scene; with it rejected the LUT stayed empty and the tonemap turned every frame black. The intro cutscene now renders lit and graded, with subtitles, through the bilinear stand-in for the tensor-core upscaler. Also: rejected captures dump to EDEN_NX2_SHADER_DUMP as rejected-<addr>.bin and report the offending instruction.
873 lines
39 KiB
C++
873 lines
39 KiB
C++
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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#include <chrono>
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#include <cstdlib>
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#include <thread>
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#include <filesystem>
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#include <cstring>
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#include <fstream>
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#include <memory>
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#include <optional>
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#include <utility>
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#include "common/assert.h"
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#include "common/cityhash.h"
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#include "common/common_types.h"
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#include "common/div_ceil.h"
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#include "common/fs/fs.h"
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#include "common/fs/path_util.h"
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#include "common/logging.h"
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#include "common/settings.h"
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#include <ranges>
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#include "shader_recompiler/environment.h"
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#include "shader_recompiler/exception.h"
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#include "shader_recompiler/frontend/ampere/lower_to_maxwell.h"
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#include "shader_recompiler/frontend/ampere/program_override.h"
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#include "shader_recompiler/frontend/ampere/program_capture.h"
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#include "shader_recompiler/frontend/ampere/program_address_map.h"
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#include "video_core/engines/kepler_compute.h"
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#include "video_core/memory_manager.h"
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#include "video_core/shader_environment.h"
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#include "video_core/texture_cache/format_lookup_table.h"
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#include "video_core/textures/texture.h"
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namespace VideoCommon {
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constexpr std::array<char, 8> MAGIC_NUMBER{'y', 'u', 'z', 'u', 'c', 'a', 'c', 'h'};
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constexpr size_t INST_SIZE = sizeof(u64);
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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static u64 MakeCbufKey(u32 index, u32 offset) {
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return (static_cast<u64>(index) << 32) | offset;
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}
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static Shader::TextureType ConvertTextureType(const Tegra::Texture::TICEntry& entry) {
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switch (entry.texture_type) {
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case Tegra::Texture::TextureType::Texture1D:
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return Shader::TextureType::Color1D;
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case Tegra::Texture::TextureType::Texture2D:
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case Tegra::Texture::TextureType::Texture2DNoMipmap:
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return entry.normalized_coords ? Shader::TextureType::Color2D
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: Shader::TextureType::Color2DRect;
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case Tegra::Texture::TextureType::Texture3D:
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return Shader::TextureType::Color3D;
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case Tegra::Texture::TextureType::TextureCubemap:
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return Shader::TextureType::ColorCube;
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case Tegra::Texture::TextureType::Texture1DArray:
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return Shader::TextureType::ColorArray1D;
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case Tegra::Texture::TextureType::Texture2DArray:
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return Shader::TextureType::ColorArray2D;
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case Tegra::Texture::TextureType::Texture1DBuffer:
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return Shader::TextureType::Buffer;
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case Tegra::Texture::TextureType::TextureCubeArray:
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return Shader::TextureType::ColorArrayCube;
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default:
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LOG_ERROR(Shader, "Invalid texture_type={}. Falling back to texture_type={}", static_cast<int>(entry.texture_type.Value()), Shader::TextureType::Color2D);
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return Shader::TextureType::Color2D;
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}
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}
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static Shader::TexturePixelFormat ConvertTexturePixelFormat(const Tegra::Texture::TICEntry& entry) {
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return static_cast<Shader::TexturePixelFormat>(
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PixelFormatFromTextureInfo(entry.format, entry.r_type, entry.g_type, entry.b_type,
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entry.a_type, entry.srgb_conversion));
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}
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static std::string_view StageToPrefix(Shader::Stage stage) {
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switch (stage) {
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case Shader::Stage::VertexB:
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return "vs";
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case Shader::Stage::TessellationControl:
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return "tc";
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case Shader::Stage::TessellationEval:
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return "te";
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case Shader::Stage::Geometry:
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return "gs";
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case Shader::Stage::Fragment:
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return "fs";
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case Shader::Stage::Compute:
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return "cs";
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case Shader::Stage::VertexA:
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return "va";
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default:
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return "uk";
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}
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}
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static void DumpImpl(u64 /*pipeline_hash*/, u64 shader_hash, std::span<const u64> code,
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[[maybe_unused]] u32 read_highest, [[maybe_unused]] u32 read_lowest,
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u32 initial_offset, Shader::Stage stage) {
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const auto dump_dir{Common::FS::GetEdenPath(Common::FS::EdenPath::DumpDir)};
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if (!Common::FS::CreateDir(dump_dir)) {
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LOG_ERROR(Common_Filesystem, "Failed to create dump directory");
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return;
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}
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const auto prefix = StageToPrefix(stage);
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const auto name{dump_dir /
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fmt::format("{:016x}_{:016x}_{}.ash",
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Settings::GetCurrentProgramID(), shader_hash, prefix)};
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std::fstream shader_file(name, std::ios::out | std::ios::binary);
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ASSERT(initial_offset % sizeof(u64) == 0);
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const size_t jump_index = initial_offset / sizeof(u64);
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const size_t code_size = code.size_bytes() - initial_offset;
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shader_file.write(reinterpret_cast<const char*>(&code[jump_index]), code_size);
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// + 1 instruction, due to the fact that we skip the final self branch instruction in the code,
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// but we need to consider it for padding, otherwise nvdisasm rages.
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const size_t padding_needed = (32 - ((code_size + INST_SIZE) % 32)) % 32;
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for (size_t i = 0; i < INST_SIZE + padding_needed; i++) {
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shader_file.put(0);
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}
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}
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GenericEnvironment::GenericEnvironment(Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_,
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u32 start_address_)
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: gpu_memory{&gpu_memory_}, program_base{program_base_} {
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start_address = start_address_;
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}
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GenericEnvironment::~GenericEnvironment() = default;
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u32 GenericEnvironment::TextureBoundBuffer() const {
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return texture_bound;
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}
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u32 GenericEnvironment::LocalMemorySize() const {
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return local_memory_size;
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}
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u32 GenericEnvironment::SharedMemorySize() const {
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return shared_memory_size;
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}
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std::array<u32, 3> GenericEnvironment::WorkgroupSize() const {
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return workgroup_size;
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}
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u64 GenericEnvironment::ReadInstruction(u32 address) {
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read_lowest = (std::min)(read_lowest, address);
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read_highest = (std::max)(read_highest, address);
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if (address >= cached_lowest && address < cached_highest) {
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return code[(address - cached_lowest) / INST_SIZE];
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}
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if (native_source_size) {
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throw Shader::RuntimeError("Lowered native instruction address out of range: {:#x}", address);
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}
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has_unbound_instructions = true;
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return gpu_memory->Read<u64>(program_base + address);
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}
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u32 GenericEnvironment::TranslateProgramAddress(u32 address) const {
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if (const auto translated = Shader::Ampere::NativeProgramAddress(code, address)) return *translated;
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if (native_source_size || Shader::Ampere::HasNativeAddressMap(code))
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throw Shader::RuntimeError("Invalid native indirect branch address {:#x}", address);
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return address;
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}
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std::optional<u64> GenericEnvironment::Analyze() {
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if (native_source_size) {
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// Include the converted header and a version tag to isolate this experimental ABI.
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return Common::CityHash64(reinterpret_cast<const char*>(code.data()),
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code.size() * sizeof(u64)) ^ 0x4f554e4345000002ULL;
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}
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const std::optional<u64> size{TryFindSize()};
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if (!size) {
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return std::nullopt;
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}
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cached_lowest = start_address;
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cached_highest = start_address + static_cast<u32>(*size);
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return Common::CityHash64(reinterpret_cast<const char*>(code.data()), *size);
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}
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void GenericEnvironment::SetCachedSize(size_t size_bytes) {
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if (native_source_size) {
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if (size_bytes != CachedSizeBytes()) {
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throw Shader::RuntimeError("Native shader changed while constructing pipeline");
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}
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return;
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}
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cached_lowest = start_address;
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cached_highest = start_address + static_cast<u32>(size_bytes);
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code.resize(CachedSizeWords());
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gpu_memory->ReadBlock(program_base + cached_lowest, code.data(), code.size() * sizeof(u64));
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}
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size_t GenericEnvironment::CachedSizeWords() const noexcept {
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return CachedSizeBytes() / INST_SIZE;
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}
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size_t GenericEnvironment::CachedSizeBytes() const noexcept {
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return static_cast<size_t>(cached_highest) - cached_lowest + INST_SIZE;
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}
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size_t GenericEnvironment::ReadSizeBytes() const noexcept {
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return read_highest - read_lowest + INST_SIZE;
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}
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bool GenericEnvironment::CanBeSerialized() const noexcept {
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return !has_unbound_instructions;
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}
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u64 GenericEnvironment::CalculateHash() const {
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const size_t size{ReadSizeBytes()};
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const auto data{std::make_unique<char[]>(size)};
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gpu_memory->ReadBlock(program_base + read_lowest, data.get(), size);
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return Common::CityHash64(data.get(), size);
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}
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void GenericEnvironment::Dump(u64 pipeline_hash, u64 shader_hash) {
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DumpImpl(pipeline_hash, shader_hash, code, read_highest, read_lowest, initial_offset, stage);
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}
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void GenericEnvironment::Serialize(std::ofstream& file) const {
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const u64 code_size{static_cast<u64>(CachedSizeBytes())};
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const u64 num_texture_types{static_cast<u64>(texture_types.size())};
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const u64 num_texture_pixel_formats{static_cast<u64>(texture_pixel_formats.size())};
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const u64 num_cbuf_values{static_cast<u64>(cbuf_values.size())};
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const u64 num_cbuf_replacement_values{static_cast<u64>(cbuf_replacements.size())};
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file.write(reinterpret_cast<const char*>(&code_size), sizeof(code_size))
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.write(reinterpret_cast<const char*>(&num_texture_types), sizeof(num_texture_types))
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.write(reinterpret_cast<const char*>(&num_texture_pixel_formats),
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sizeof(num_texture_pixel_formats))
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.write(reinterpret_cast<const char*>(&num_cbuf_values), sizeof(num_cbuf_values))
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.write(reinterpret_cast<const char*>(&num_cbuf_replacement_values),
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sizeof(num_cbuf_replacement_values))
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.write(reinterpret_cast<const char*>(&local_memory_size), sizeof(local_memory_size))
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.write(reinterpret_cast<const char*>(&texture_bound), sizeof(texture_bound))
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.write(reinterpret_cast<const char*>(&start_address), sizeof(start_address))
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.write(reinterpret_cast<const char*>(&cached_lowest), sizeof(cached_lowest))
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.write(reinterpret_cast<const char*>(&cached_highest), sizeof(cached_highest))
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.write(reinterpret_cast<const char*>(&viewport_transform_state),
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sizeof(viewport_transform_state))
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.write(reinterpret_cast<const char*>(&stage), sizeof(stage))
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.write(reinterpret_cast<const char*>(code.data()), code_size);
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for (const auto& [key, type] : texture_types) {
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file.write(reinterpret_cast<const char*>(&key), sizeof(key))
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.write(reinterpret_cast<const char*>(&type), sizeof(type));
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}
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for (const auto& [key, format] : texture_pixel_formats) {
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file.write(reinterpret_cast<const char*>(&key), sizeof(key))
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.write(reinterpret_cast<const char*>(&format), sizeof(format));
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}
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for (const auto& [key, type] : cbuf_values) {
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file.write(reinterpret_cast<const char*>(&key), sizeof(key))
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.write(reinterpret_cast<const char*>(&type), sizeof(type));
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}
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for (const auto& [key, type] : cbuf_replacements) {
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file.write(reinterpret_cast<const char*>(&key), sizeof(key))
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.write(reinterpret_cast<const char*>(&type), sizeof(type));
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}
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if (stage == Shader::Stage::Compute) {
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file.write(reinterpret_cast<const char*>(&workgroup_size), sizeof(workgroup_size))
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.write(reinterpret_cast<const char*>(&shared_memory_size), sizeof(shared_memory_size));
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} else {
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file.write(reinterpret_cast<const char*>(&sph), sizeof(sph));
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if (stage == Shader::Stage::Geometry) {
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file.write(reinterpret_cast<const char*>(&gp_passthrough_mask),
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sizeof(gp_passthrough_mask));
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}
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}
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}
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std::optional<u64> GenericEnvironment::TryFindSize() {
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static constexpr size_t BLOCK_SIZE = 0x1000;
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static constexpr size_t MAXIMUM_SIZE = 0x100000;
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static constexpr u64 SELF_BRANCH_A = 0xE2400FFFFF87000FULL;
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static constexpr u64 SELF_BRANCH_B = 0xE2400FFFFF07000FULL;
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static constexpr u64 EXIT_VALUE = 0xE30000000007000FULL;
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code.resize(MAXIMUM_SIZE / INST_SIZE);
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GPUVAddr guest_addr{program_base + start_address};
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size_t offset{0};
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size_t size{BLOCK_SIZE};
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while (size <= MAXIMUM_SIZE) {
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u64* const data = code.data() + offset / INST_SIZE;
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gpu_memory->ReadBlock(guest_addr, data, BLOCK_SIZE);
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for (size_t index = 0; index < BLOCK_SIZE; index += INST_SIZE) {
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const u64 inst = data[index / INST_SIZE];
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if (inst == SELF_BRANCH_A || inst == SELF_BRANCH_B) {
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return offset + index;
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}
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if (!is_proprietary_driver && inst == EXIT_VALUE) {
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return offset + index + INST_SIZE;
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}
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}
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guest_addr += BLOCK_SIZE;
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size += BLOCK_SIZE;
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offset += BLOCK_SIZE;
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}
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return std::nullopt;
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}
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Tegra::Texture::TICEntry GenericEnvironment::ReadTextureInfo(GPUVAddr tic_addr, u32 tic_limit,
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bool via_header_index, u32 raw) {
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const auto handle{Tegra::Texture::TexturePair(raw, via_header_index)};
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ASSERT(handle.first <= tic_limit);
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const GPUVAddr descriptor_addr{tic_addr + handle.first * sizeof(Tegra::Texture::TICEntry)};
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Tegra::Texture::TICEntry entry;
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gpu_memory->ReadBlock(descriptor_addr, &entry, sizeof(entry));
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return entry;
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}
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void GenericEnvironment::InitializeNativeCode(u32 source_header_size) {
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using Shader::Ampere::Instruction;
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const u32 native_header_size = source_header_size;
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constexpr u32 maximum_instructions = Shader::Ampere::ProgramCaptureState::MaximumInstructions;
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std::vector<Instruction> native;
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Shader::Ampere::ProgramCaptureState capture;
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for (u32 index = 0; index < maximum_instructions; ++index) {
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const GPUVAddr address = program_base + native_header_size + index * sizeof(Instruction);
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if (!gpu_memory->IsFullyMappedRange(address, sizeof(Instruction))) {
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// The program may end before a branch target past its last EXIT (the capture can't
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// tell); stop at the mapping's end and let the lowering judge what was captured.
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if (!native.empty()) break;
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throw Shader::RuntimeError("Unmapped native shader instruction at {:#x}", address);
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}
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auto& instruction = native.emplace_back();
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gpu_memory->ReadBlock(address, &instruction, sizeof(instruction));
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const auto status = capture.Observe(instruction, index);
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if (status == Shader::Ampere::ProgramCaptureState::Result::InvalidTarget) {
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if (const char* dir = std::getenv("EDEN_NX2_SHADER_DUMP")) {
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const auto path = fmt::format("{}/rejected-{:x}.bin", dir, program_base + native_header_size);
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if (std::FILE* file = std::fopen(path.c_str(), "wb")) {
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std::fwrite(native.data(), sizeof(Instruction), std::min<size_t>(native.size(), 4096), file);
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std::fclose(file);
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}
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}
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throw Shader::RuntimeError("Native shader branch outside capture bounds at {:#x} +{:#x} [{:08x} {:08x} {:08x} {:08x}]",
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program_base + native_header_size, index * 16,
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instruction.words[0], instruction.words[1],
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instruction.words[2], instruction.words[3]);
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}
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if (status == Shader::Ampere::ProgramCaptureState::Result::Complete) break;
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}
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auto lowered = Shader::Ampere::LowerToMaxwell(native);
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// EDEN_NX2_SHADER_DUMP=<dir>: keep every captured native program (named by its key) so the
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// lowering can be tested offline against all of a game's shaders.
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if (static const char* const dump_directory = std::getenv("EDEN_NX2_SHADER_DUMP");
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dump_directory != nullptr) {
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const auto folder = std::filesystem::path{dump_directory};
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const auto path = folder / fmt::format("{:016x}-{}-{:x}.bin", Shader::Ampere::NativeProgramKey(native),
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source_header_size == 0 ? "cs" : "gfx", program_base);
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if (!std::filesystem::exists(path)) {
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std::filesystem::create_directories(folder);
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std::ofstream dump(path, std::ios::binary);
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dump.write(reinterpret_cast<const char*>(native.data()),
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native.size() * sizeof(Shader::Ampere::Instruction));
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}
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}
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if (!lowered) {
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if (const char* directory = std::getenv("EDEN_NATIVE_SHADER_OVERRIDE_DIR")) {
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const auto key = fmt::format("{:016x}", Shader::Ampere::NativeProgramKey(native));
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const auto folder = std::filesystem::path{directory};
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std::filesystem::create_directories(folder);
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const auto source_path = folder / (key + ".source.bin");
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const auto override_path = folder / (key + ".override.bin");
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{
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std::ofstream dump(source_path, std::ios::binary);
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dump.write(reinterpret_cast<const char*>(native.data()), native.size() * sizeof(Shader::Ampere::Instruction));
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}
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{
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// Retain mapped bytes beyond the first EXIT for investigating
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// native CALL targets in compiler library subroutines.
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std::ofstream mapped(folder / (key + ".mapped.bin"), std::ios::binary);
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std::array<u8, 0x1000> block{};
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for (u32 offset = 0; offset < 0x10000; offset += 0x1000) {
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if (!gpu_memory->IsFullyMappedRange(program_base + offset, block.size())) break;
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gpu_memory->ReadBlock(program_base + offset, block.data(), block.size());
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mapped.write(reinterpret_cast<const char*>(block.data()), block.size());
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}
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}
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LOG_WARNING(Shader, "Native shader paused: key={}, offset={:#x}, reason={}, source={}",
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key, lowered.error_offset, lowered.error, source_path.string());
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const auto deadline = std::chrono::steady_clock::now() + std::chrono::minutes{30};
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while (!gpu_memory->IsShuttingDown() && std::chrono::steady_clock::now() < deadline) {
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if (std::filesystem::exists(override_path)) {
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std::ifstream file(override_path, std::ios::binary | std::ios::ate);
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const auto length = file.tellg();
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if (length <= 0 || length > 16 * 1024 * 1024) {
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throw Shader::RuntimeError("Invalid native shader override size");
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}
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std::vector<u8> bytes(static_cast<size_t>(length));
|
|
file.seekg(0);
|
|
file.read(reinterpret_cast<char*>(bytes.data()), bytes.size());
|
|
if (!file) throw Shader::RuntimeError("Native shader override read failed");
|
|
const u32 source_bytes = Shader::Ampere::ProgramOverrideSourceSize(bytes);
|
|
if (source_bytes > native.size() * sizeof(Shader::Ampere::Instruction)) {
|
|
if (!gpu_memory->IsFullyMappedRange(program_base + native_header_size, source_bytes))
|
|
throw Shader::RuntimeError("Unmapped extended native shader source");
|
|
native.resize(source_bytes / sizeof(Shader::Ampere::Instruction));
|
|
gpu_memory->ReadBlock(program_base + native_header_size, native.data(), source_bytes);
|
|
}
|
|
lowered = Shader::Ampere::DecodeProgramOverride(bytes, native);
|
|
if (!lowered) throw Shader::RuntimeError("Native shader override rejected: {}", lowered.error);
|
|
LOG_WARNING(Shader, "Native shader resumed: key={}, instructions={}", key, lowered.instructions.size());
|
|
break;
|
|
}
|
|
std::this_thread::sleep_for(std::chrono::milliseconds{100});
|
|
}
|
|
}
|
|
}
|
|
if (!lowered) {
|
|
const size_t failed = lowered.error_offset / sizeof(Shader::Ampere::Instruction);
|
|
const auto words = failed < native.size() ? native[failed].words : std::array<u32, 4>{};
|
|
throw Shader::RuntimeError(
|
|
"Native shader at {:#x}, instruction {:#x}: {} [op {:03x} {:08x} {:08x} {:08x} {:08x}]",
|
|
program_base, lowered.error_offset, lowered.error, words[0] & 0xfff, words[0],
|
|
words[1], words[2], words[3]);
|
|
}
|
|
if (lowered.required_texture_buffer != ~0U) {
|
|
// Native TEX carries its cbuf index explicitly; TEXS obtains it from the environment.
|
|
texture_bound = lowered.required_texture_buffer;
|
|
}
|
|
native_source_size = native_header_size + lowered.source_size;
|
|
code.resize(sizeof(sph) / sizeof(u64));
|
|
std::memcpy(code.data(), &sph, sizeof(sph));
|
|
for (const u64 instruction : lowered.instructions) {
|
|
if ((code.size() * sizeof(u64)) % 32 == 0) {
|
|
code.push_back(0); // Maxwell scheduling word, absent from native instructions.
|
|
}
|
|
code.push_back(instruction);
|
|
}
|
|
// Keep the original padding ABI, then retain the native address map as
|
|
// unreachable data. Existing disk-cache serialization carries it with code.
|
|
code.push_back(0);
|
|
Shader::Ampere::AppendNativeAddressMap(code, lowered.source_instruction_offsets);
|
|
cached_lowest = 0;
|
|
cached_highest = static_cast<u32>((code.size() - 1) * sizeof(u64));
|
|
LOG_INFO(Shader, "Lowered native shader at {:#x}: {} source bytes, {} instructions",
|
|
program_base, native_source_size, lowered.instructions.size());
|
|
}
|
|
|
|
GraphicsEnvironment::GraphicsEnvironment(Tegra::Engines::Maxwell3D& maxwell3d_,
|
|
Tegra::MemoryManager& gpu_memory_,
|
|
Maxwell::ShaderType program, GPUVAddr program_base_,
|
|
u32 start_address_)
|
|
: GenericEnvironment{gpu_memory_, program_base_, start_address_}, maxwell3d{&maxwell3d_} {
|
|
gpu_memory->ReadBlock(program_base + start_address, &sph, sizeof(sph));
|
|
initial_offset = sizeof(sph);
|
|
texture_bound = maxwell3d->regs.bindless_texture_const_buffer_slot;
|
|
if (maxwell3d->GetNativeMacroEngine().native_turing) {
|
|
if (program != Maxwell::ShaderType::VertexB && program != Maxwell::ShaderType::Pixel) {
|
|
throw Shader::RuntimeError("Unsupported native graphics shader stage {}", static_cast<u32>(program));
|
|
}
|
|
if (std::getenv("EDEN_NATIVE_DRAW_DIAGNOSTICS")) {
|
|
const u32 native_stage = program == Maxwell::ShaderType::Pixel ? 4 : 0;
|
|
const auto& table = maxwell3d->state.shader_stages[native_stage].const_buffers[1];
|
|
if (table.enabled && table.size && table.size <= Tegra::Engines::Maxwell3D::Regs::MaxConstBufferSize) {
|
|
std::vector<u8> bytes(table.size);
|
|
gpu_memory->ReadBlock(table.address, bytes.data(), bytes.size());
|
|
std::ofstream dump(fmt::format("native-graphics-cbuf-{}-1.bin", static_cast<u32>(program)), std::ios::binary);
|
|
dump.write(reinterpret_cast<const char*>(bytes.data()), bytes.size());
|
|
}
|
|
}
|
|
InitializeNativeCode();
|
|
}
|
|
gp_passthrough_mask = maxwell3d->regs.post_vtg_shader_attrib_skip_mask;
|
|
switch (program) {
|
|
case Maxwell::ShaderType::VertexA:
|
|
stage = Shader::Stage::VertexA;
|
|
stage_index = 0;
|
|
break;
|
|
case Maxwell::ShaderType::VertexB:
|
|
stage = Shader::Stage::VertexB;
|
|
stage_index = 0;
|
|
break;
|
|
case Maxwell::ShaderType::TessellationInit:
|
|
stage = Shader::Stage::TessellationControl;
|
|
stage_index = 1;
|
|
break;
|
|
case Maxwell::ShaderType::Tessellation:
|
|
stage = Shader::Stage::TessellationEval;
|
|
stage_index = 2;
|
|
break;
|
|
case Maxwell::ShaderType::Geometry:
|
|
stage = Shader::Stage::Geometry;
|
|
stage_index = 3;
|
|
break;
|
|
case Maxwell::ShaderType::Pixel:
|
|
stage = Shader::Stage::Fragment;
|
|
stage_index = 4;
|
|
break;
|
|
default:
|
|
ASSERT_MSG(false, "Invalid program={}", program);
|
|
break;
|
|
}
|
|
const u64 local_size{sph.LocalMemorySize()};
|
|
ASSERT(local_size <= (std::numeric_limits<u32>::max)());
|
|
local_memory_size = static_cast<u32>(local_size) + sph.common3.shader_local_memory_crs_size;
|
|
is_proprietary_driver = maxwell3d->GetNativeMacroEngine().native_turing || texture_bound == 2;
|
|
has_hle_engine_state =
|
|
maxwell3d->engine_state == Tegra::Engines::Maxwell3D::EngineHint::OnHLEMacro;
|
|
}
|
|
|
|
u32 GraphicsEnvironment::ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) {
|
|
const auto& cbuf{maxwell3d->state.shader_stages[stage_index].const_buffers[cbuf_index]};
|
|
ASSERT(cbuf.enabled);
|
|
u32 value{};
|
|
if (cbuf_offset < cbuf.size) {
|
|
value = gpu_memory->Read<u32>(cbuf.address + cbuf_offset);
|
|
}
|
|
cbuf_values.emplace(MakeCbufKey(cbuf_index, cbuf_offset), value);
|
|
return value;
|
|
}
|
|
|
|
std::optional<Shader::ReplaceConstant> GraphicsEnvironment::GetReplaceConstBuffer(u32 bank,
|
|
u32 offset) {
|
|
if (!has_hle_engine_state) {
|
|
return std::nullopt;
|
|
}
|
|
const u64 key = (static_cast<u64>(bank) << 32) | static_cast<u64>(offset);
|
|
auto it = maxwell3d->replace_table.find(key);
|
|
if (it == maxwell3d->replace_table.end()) {
|
|
return std::nullopt;
|
|
}
|
|
const auto converted_value = [](Tegra::Engines::Maxwell3D::HLEReplacementAttributeType name) {
|
|
switch (name) {
|
|
case Tegra::Engines::Maxwell3D::HLEReplacementAttributeType::BaseVertex:
|
|
return Shader::ReplaceConstant::BaseVertex;
|
|
case Tegra::Engines::Maxwell3D::HLEReplacementAttributeType::BaseInstance:
|
|
return Shader::ReplaceConstant::BaseInstance;
|
|
case Tegra::Engines::Maxwell3D::HLEReplacementAttributeType::DrawID:
|
|
return Shader::ReplaceConstant::DrawID;
|
|
default:
|
|
UNREACHABLE();
|
|
}
|
|
}(it->second);
|
|
cbuf_replacements.emplace(key, converted_value);
|
|
return converted_value;
|
|
}
|
|
|
|
Shader::TextureType GraphicsEnvironment::ReadTextureType(u32 handle) {
|
|
const auto& regs{maxwell3d->regs};
|
|
const bool via_header_index{regs.sampler_binding == Maxwell::SamplerBinding::ViaHeaderBinding};
|
|
auto entry =
|
|
ReadTextureInfo(regs.tex_header.Address(), regs.tex_header.limit, via_header_index, handle);
|
|
const Shader::TextureType result{ConvertTextureType(entry)};
|
|
texture_types.emplace(handle, result);
|
|
return result;
|
|
}
|
|
|
|
Shader::TexturePixelFormat GraphicsEnvironment::ReadTexturePixelFormat(u32 handle) {
|
|
const auto& regs{maxwell3d->regs};
|
|
const bool via_header_index{regs.sampler_binding == Maxwell::SamplerBinding::ViaHeaderBinding};
|
|
auto entry =
|
|
ReadTextureInfo(regs.tex_header.Address(), regs.tex_header.limit, via_header_index, handle);
|
|
const Shader::TexturePixelFormat result(ConvertTexturePixelFormat(entry));
|
|
texture_pixel_formats.emplace(handle, result);
|
|
return result;
|
|
}
|
|
|
|
bool GraphicsEnvironment::IsTexturePixelFormatInteger(u32 handle) {
|
|
return VideoCore::Surface::IsPixelFormatInteger(
|
|
static_cast<VideoCore::Surface::PixelFormat>(ReadTexturePixelFormat(handle)));
|
|
}
|
|
|
|
u32 GraphicsEnvironment::ReadViewportTransformState() {
|
|
const auto& regs{maxwell3d->regs};
|
|
viewport_transform_state = regs.viewport_scale_offset_enabled;
|
|
return viewport_transform_state;
|
|
}
|
|
|
|
ComputeEnvironment::ComputeEnvironment(Tegra::Engines::KeplerCompute& kepler_compute_,
|
|
Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_,
|
|
u32 start_address_)
|
|
: GenericEnvironment{gpu_memory_, program_base_, start_address_}, kepler_compute{
|
|
&kepler_compute_} {
|
|
const auto& qmd{kepler_compute->launch_description};
|
|
stage = Shader::Stage::Compute;
|
|
local_memory_size = qmd.local_pos_alloc + qmd.local_crs_alloc;
|
|
texture_bound = kepler_compute->regs.tex_cb_index;
|
|
is_proprietary_driver = texture_bound == 2;
|
|
shared_memory_size = qmd.shared_alloc;
|
|
workgroup_size = {qmd.block_dim_x, qmd.block_dim_y, qmd.block_dim_z};
|
|
if (kepler_compute->IsNativeMode()) {
|
|
initial_offset = sizeof(sph);
|
|
is_proprietary_driver = true;
|
|
InitializeNativeCode(0);
|
|
start_address = sizeof(sph);
|
|
}
|
|
}
|
|
|
|
u32 ComputeEnvironment::ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) {
|
|
const auto& qmd{kepler_compute->launch_description};
|
|
ASSERT(((qmd.const_buffer_enable_mask.Value() >> cbuf_index) & 1) != 0);
|
|
const auto& cbuf{qmd.const_buffer_config[cbuf_index]};
|
|
u32 value{};
|
|
if (cbuf_offset < cbuf.size) {
|
|
value = gpu_memory->Read<u32>(cbuf.Address() + cbuf_offset);
|
|
}
|
|
cbuf_values.emplace(MakeCbufKey(cbuf_index, cbuf_offset), value);
|
|
return value;
|
|
}
|
|
|
|
Shader::TextureType ComputeEnvironment::ReadTextureType(u32 handle) {
|
|
const auto& regs{kepler_compute->regs};
|
|
const auto& qmd{kepler_compute->launch_description};
|
|
auto entry = ReadTextureInfo(regs.tic.Address(), regs.tic.limit, qmd.linked_tsc != 0, handle);
|
|
const Shader::TextureType result{ConvertTextureType(entry)};
|
|
texture_types.emplace(handle, result);
|
|
return result;
|
|
}
|
|
|
|
Shader::TexturePixelFormat ComputeEnvironment::ReadTexturePixelFormat(u32 handle) {
|
|
const auto& regs{kepler_compute->regs};
|
|
const auto& qmd{kepler_compute->launch_description};
|
|
auto entry = ReadTextureInfo(regs.tic.Address(), regs.tic.limit, qmd.linked_tsc != 0, handle);
|
|
const Shader::TexturePixelFormat result(ConvertTexturePixelFormat(entry));
|
|
texture_pixel_formats.emplace(handle, result);
|
|
return result;
|
|
}
|
|
|
|
bool ComputeEnvironment::IsTexturePixelFormatInteger(u32 handle) {
|
|
return VideoCore::Surface::IsPixelFormatInteger(
|
|
static_cast<VideoCore::Surface::PixelFormat>(ReadTexturePixelFormat(handle)));
|
|
}
|
|
|
|
u32 ComputeEnvironment::ReadViewportTransformState() {
|
|
return viewport_transform_state;
|
|
}
|
|
|
|
void FileEnvironment::Deserialize(std::ifstream& file) {
|
|
u64 code_size{};
|
|
u64 num_texture_types{};
|
|
u64 num_texture_pixel_formats{};
|
|
u64 num_cbuf_values{};
|
|
u64 num_cbuf_replacement_values{};
|
|
file.read(reinterpret_cast<char*>(&code_size), sizeof(code_size))
|
|
.read(reinterpret_cast<char*>(&num_texture_types), sizeof(num_texture_types))
|
|
.read(reinterpret_cast<char*>(&num_texture_pixel_formats),
|
|
sizeof(num_texture_pixel_formats))
|
|
.read(reinterpret_cast<char*>(&num_cbuf_values), sizeof(num_cbuf_values))
|
|
.read(reinterpret_cast<char*>(&num_cbuf_replacement_values),
|
|
sizeof(num_cbuf_replacement_values))
|
|
.read(reinterpret_cast<char*>(&local_memory_size), sizeof(local_memory_size))
|
|
.read(reinterpret_cast<char*>(&texture_bound), sizeof(texture_bound))
|
|
.read(reinterpret_cast<char*>(&start_address), sizeof(start_address))
|
|
.read(reinterpret_cast<char*>(&read_lowest), sizeof(read_lowest))
|
|
.read(reinterpret_cast<char*>(&read_highest), sizeof(read_highest))
|
|
.read(reinterpret_cast<char*>(&viewport_transform_state), sizeof(viewport_transform_state))
|
|
.read(reinterpret_cast<char*>(&stage), sizeof(stage));
|
|
code.resize(Common::DivCeil(code_size, sizeof(u64)));
|
|
file.read(reinterpret_cast<char*>(code.data()), code_size);
|
|
for (size_t i = 0; i < num_texture_types; ++i) {
|
|
u32 key;
|
|
Shader::TextureType type;
|
|
file.read(reinterpret_cast<char*>(&key), sizeof(key))
|
|
.read(reinterpret_cast<char*>(&type), sizeof(type));
|
|
texture_types.emplace(key, type);
|
|
}
|
|
for (size_t i = 0; i < num_texture_pixel_formats; ++i) {
|
|
u32 key;
|
|
Shader::TexturePixelFormat format;
|
|
file.read(reinterpret_cast<char*>(&key), sizeof(key))
|
|
.read(reinterpret_cast<char*>(&format), sizeof(format));
|
|
texture_pixel_formats.emplace(key, format);
|
|
}
|
|
for (size_t i = 0; i < num_cbuf_values; ++i) {
|
|
u64 key;
|
|
u32 value;
|
|
file.read(reinterpret_cast<char*>(&key), sizeof(key))
|
|
.read(reinterpret_cast<char*>(&value), sizeof(value));
|
|
cbuf_values.emplace(key, value);
|
|
}
|
|
for (size_t i = 0; i < num_cbuf_replacement_values; ++i) {
|
|
u64 key;
|
|
Shader::ReplaceConstant value;
|
|
file.read(reinterpret_cast<char*>(&key), sizeof(key))
|
|
.read(reinterpret_cast<char*>(&value), sizeof(value));
|
|
cbuf_replacements.emplace(key, value);
|
|
}
|
|
if (stage == Shader::Stage::Compute) {
|
|
file.read(reinterpret_cast<char*>(&workgroup_size), sizeof(workgroup_size))
|
|
.read(reinterpret_cast<char*>(&shared_memory_size), sizeof(shared_memory_size));
|
|
initial_offset = Shader::Ampere::HasNativeAddressMap(code) ? sizeof(sph) : 0;
|
|
} else {
|
|
file.read(reinterpret_cast<char*>(&sph), sizeof(sph));
|
|
initial_offset = sizeof(sph);
|
|
if (stage == Shader::Stage::Geometry) {
|
|
file.read(reinterpret_cast<char*>(&gp_passthrough_mask), sizeof(gp_passthrough_mask));
|
|
}
|
|
}
|
|
is_proprietary_driver = texture_bound == 2;
|
|
}
|
|
|
|
void FileEnvironment::Dump(u64 pipeline_hash, u64 shader_hash) {
|
|
DumpImpl(pipeline_hash, shader_hash, code, read_highest, read_lowest, initial_offset, stage);
|
|
}
|
|
|
|
u32 FileEnvironment::TranslateProgramAddress(u32 address) const {
|
|
if (const auto translated = Shader::Ampere::NativeProgramAddress(code, address)) return *translated;
|
|
if (Shader::Ampere::HasNativeAddressMap(code))
|
|
throw Shader::RuntimeError("Invalid cached native indirect branch address {:#x}", address);
|
|
return address;
|
|
}
|
|
|
|
u64 FileEnvironment::ReadInstruction(u32 address) {
|
|
if (address < read_lowest || address > read_highest) {
|
|
throw Shader::LogicError("Out of bounds address {}", address);
|
|
}
|
|
return code[(address - read_lowest) / sizeof(u64)];
|
|
}
|
|
|
|
u32 FileEnvironment::ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) {
|
|
const auto it{cbuf_values.find(MakeCbufKey(cbuf_index, cbuf_offset))};
|
|
if (it == cbuf_values.end()) {
|
|
throw Shader::LogicError("Uncached read texture type");
|
|
}
|
|
return it->second;
|
|
}
|
|
|
|
Shader::TextureType FileEnvironment::ReadTextureType(u32 handle) {
|
|
const auto it{texture_types.find(handle)};
|
|
if (it == texture_types.end()) {
|
|
throw Shader::LogicError("Uncached read texture type");
|
|
}
|
|
return it->second;
|
|
}
|
|
|
|
Shader::TexturePixelFormat FileEnvironment::ReadTexturePixelFormat(u32 handle) {
|
|
const auto it{texture_pixel_formats.find(handle)};
|
|
if (it == texture_pixel_formats.end()) {
|
|
throw Shader::LogicError("Uncached read texture pixel format");
|
|
}
|
|
return it->second;
|
|
}
|
|
|
|
bool FileEnvironment::IsTexturePixelFormatInteger(u32 handle) {
|
|
return VideoCore::Surface::IsPixelFormatInteger(
|
|
static_cast<VideoCore::Surface::PixelFormat>(ReadTexturePixelFormat(handle)));
|
|
}
|
|
|
|
u32 FileEnvironment::ReadViewportTransformState() {
|
|
return viewport_transform_state;
|
|
}
|
|
|
|
u32 FileEnvironment::LocalMemorySize() const {
|
|
return local_memory_size;
|
|
}
|
|
|
|
u32 FileEnvironment::SharedMemorySize() const {
|
|
return shared_memory_size;
|
|
}
|
|
|
|
u32 FileEnvironment::TextureBoundBuffer() const {
|
|
return texture_bound;
|
|
}
|
|
|
|
std::array<u32, 3> FileEnvironment::WorkgroupSize() const {
|
|
return workgroup_size;
|
|
}
|
|
|
|
std::optional<Shader::ReplaceConstant> FileEnvironment::GetReplaceConstBuffer(u32 bank,
|
|
u32 offset) {
|
|
const u64 key = (static_cast<u64>(bank) << 32) | static_cast<u64>(offset);
|
|
auto it = cbuf_replacements.find(key);
|
|
if (it == cbuf_replacements.end()) {
|
|
return std::nullopt;
|
|
}
|
|
return it->second;
|
|
}
|
|
|
|
void SerializePipeline(std::span<const char> key, std::span<const GenericEnvironment* const> envs,
|
|
const std::filesystem::path& filename, u32 cache_version) try {
|
|
std::ofstream file(filename, std::ios::binary | std::ios::ate | std::ios::app);
|
|
file.exceptions(std::ifstream::failbit);
|
|
if (!file.is_open()) {
|
|
LOG_ERROR(Common_Filesystem, "Failed to open pipeline cache file {}",
|
|
Common::FS::PathToUTF8String(filename));
|
|
return;
|
|
}
|
|
if (file.tellp() == 0) {
|
|
// Write header
|
|
file.write(MAGIC_NUMBER.data(), MAGIC_NUMBER.size())
|
|
.write(reinterpret_cast<const char*>(&cache_version), sizeof(cache_version));
|
|
}
|
|
if (!std::ranges::all_of(envs, &GenericEnvironment::CanBeSerialized)) {
|
|
return;
|
|
}
|
|
const u32 num_envs{static_cast<u32>(envs.size())};
|
|
file.write(reinterpret_cast<const char*>(&num_envs), sizeof(num_envs));
|
|
for (const GenericEnvironment* const env : envs) {
|
|
env->Serialize(file);
|
|
}
|
|
file.write(key.data(), key.size_bytes());
|
|
|
|
} catch (const std::ios_base::failure& e) {
|
|
LOG_ERROR(Common_Filesystem, "{}", e.what());
|
|
if (!Common::FS::RemoveFile(filename)) {
|
|
LOG_ERROR(Common_Filesystem, "Failed to delete pipeline cache file {}",
|
|
Common::FS::PathToUTF8String(filename));
|
|
}
|
|
}
|
|
|
|
void LoadPipelines(
|
|
std::stop_token stop_loading, const std::filesystem::path& filename, u32 expected_cache_version,
|
|
Common::UniqueFunction<void, std::ifstream&, FileEnvironment> load_compute,
|
|
Common::UniqueFunction<void, std::ifstream&, std::vector<FileEnvironment>> load_graphics) try {
|
|
std::ifstream file(filename, std::ios::binary | std::ios::ate);
|
|
if (!file.is_open()) {
|
|
return;
|
|
}
|
|
file.exceptions(std::ifstream::failbit);
|
|
const auto end{file.tellg()};
|
|
file.seekg(0, std::ios::beg);
|
|
|
|
std::array<char, 8> magic_number;
|
|
u32 cache_version;
|
|
file.read(magic_number.data(), magic_number.size())
|
|
.read(reinterpret_cast<char*>(&cache_version), sizeof(cache_version));
|
|
if (magic_number != MAGIC_NUMBER || cache_version != expected_cache_version) {
|
|
file.close();
|
|
if (Common::FS::RemoveFile(filename)) {
|
|
if (magic_number != MAGIC_NUMBER) {
|
|
LOG_ERROR(Common_Filesystem, "Invalid pipeline cache file");
|
|
}
|
|
if (cache_version != expected_cache_version) {
|
|
LOG_INFO(Common_Filesystem, "Deleting old pipeline cache");
|
|
}
|
|
} else {
|
|
LOG_ERROR(Common_Filesystem,
|
|
"Invalid pipeline cache file and failed to delete it in \"{}\"",
|
|
Common::FS::PathToUTF8String(filename));
|
|
}
|
|
return;
|
|
}
|
|
while (file.tellg() != end) {
|
|
if (stop_loading.stop_requested()) {
|
|
return;
|
|
}
|
|
u32 num_envs{};
|
|
file.read(reinterpret_cast<char*>(&num_envs), sizeof(num_envs));
|
|
std::vector<FileEnvironment> envs(num_envs);
|
|
for (FileEnvironment& env : envs) {
|
|
env.Deserialize(file);
|
|
}
|
|
if (envs.front().ShaderStage() == Shader::Stage::Compute) {
|
|
load_compute(file, std::move(envs.front()));
|
|
} else {
|
|
load_graphics(file, std::move(envs));
|
|
}
|
|
}
|
|
|
|
} catch (const std::ios_base::failure& e) {
|
|
LOG_ERROR(Common_Filesystem, "{}", e.what());
|
|
if (!Common::FS::RemoveFile(filename)) {
|
|
LOG_ERROR(Common_Filesystem, "Failed to delete pipeline cache file {}",
|
|
Common::FS::PathToUTF8String(filename));
|
|
}
|
|
}
|
|
|
|
} // namespace VideoCommon
|